diff options
Diffstat (limited to 'engines/fullpipe/behavior.cpp')
-rw-r--r-- | engines/fullpipe/behavior.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/engines/fullpipe/behavior.cpp b/engines/fullpipe/behavior.cpp index bcf5f0d7bb..abea906d9b 100644 --- a/engines/fullpipe/behavior.cpp +++ b/engines/fullpipe/behavior.cpp @@ -132,7 +132,7 @@ void BehaviorManager::updateBehavior(BehaviorInfo *behaviorInfo, BehaviorEntry * mq->sendNextCommand(); bhi->_flags &= 0xFFFFFFFD; - } else if (behaviorInfo->_counter >= bhi->_delay && bhi->_percent && g_fullpipe->_rnd->getRandomNumber(32767) <= entry->_items[i]->_percent) { + } else if (behaviorInfo->_counter >= bhi->_delay && bhi->_percent && g_fp->_rnd->getRandomNumber(32767) <= entry->_items[i]->_percent) { MessageQueue *mq = new MessageQueue(bhi->_messageQueue, 0, 1); mq->sendNextCommand(); @@ -149,7 +149,7 @@ void BehaviorManager::updateStaticAniBehavior(StaticANIObject *ani, int delay, B MessageQueue *mq = 0; if (bhe->_flags & 1) { - uint rnd = g_fullpipe->_rnd->getRandomNumber(32767); + uint rnd = g_fp->_rnd->getRandomNumber(32767); uint runPercent = 0; for (int i = 0; i < bhe->_itemsCount; i++) { if (!(bhe->_items[i]->_flags & 1) && bhe->_items[i]->_percent) { @@ -164,7 +164,7 @@ void BehaviorManager::updateStaticAniBehavior(StaticANIObject *ani, int delay, B for (int i = 0; i < bhe->_itemsCount; i++) { if (!(bhe->_items[i]->_flags & 1) && delay >= bhe->_items[i]->_delay) { if (bhe->_items[i]->_percent) { - if (g_fullpipe->_rnd->getRandomNumber(32767) <= bhe->_items[i]->_percent) { + if (g_fp->_rnd->getRandomNumber(32767) <= bhe->_items[i]->_percent) { mq = new MessageQueue(bhe->_items[i]->_messageQueue, 0, 1); break; } @@ -252,11 +252,11 @@ void BehaviorInfo::initObjectBehavior(GameVar *var, Scene *sc, StaticANIObject * if (strcmp(var->_value.stringValue, "ROOT")) break; - GameVar *v1 = g_fullpipe->getGameLoaderGameVar()->getSubVarByName("BEHAVIOR")->getSubVarByName(ani->getName()); + GameVar *v1 = g_fp->getGameLoaderGameVar()->getSubVarByName("BEHAVIOR")->getSubVarByName(ani->getName()); if (v1 == var) return; - sc = g_fullpipe->accessScene(ani->_sceneId); + sc = g_fp->accessScene(ani->_sceneId); clear(); var = v1; _itemsCount = var->getSubVarsCount(); |