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Diffstat (limited to 'engines/fullpipe/behavior.cpp')
-rw-r--r--engines/fullpipe/behavior.cpp58
1 files changed, 51 insertions, 7 deletions
diff --git a/engines/fullpipe/behavior.cpp b/engines/fullpipe/behavior.cpp
index 1a2b7bb8e2..75cb027d7a 100644
--- a/engines/fullpipe/behavior.cpp
+++ b/engines/fullpipe/behavior.cpp
@@ -132,7 +132,7 @@ void BehaviorManager::updateBehavior(BehaviorInfo *behaviorInfo, BehaviorEntry *
mq->sendNextCommand();
bhi->_flags &= 0xFFFFFFFD;
- } else if (behaviorInfo->_counter >= bhi->_delay && bhi->_percent && g_fullpipe->_rnd->getRandomNumber(32767) <= entry->_items[i]->_percent) {
+ } else if (behaviorInfo->_counter >= bhi->_delay && bhi->_percent && g_fp->_rnd->getRandomNumber(32767) <= entry->_items[i]->_percent) {
MessageQueue *mq = new MessageQueue(bhi->_messageQueue, 0, 1);
mq->sendNextCommand();
@@ -149,7 +149,7 @@ void BehaviorManager::updateStaticAniBehavior(StaticANIObject *ani, int delay, B
MessageQueue *mq = 0;
if (bhe->_flags & 1) {
- uint rnd = g_fullpipe->_rnd->getRandomNumber(32767);
+ uint rnd = g_fp->_rnd->getRandomNumber(32767);
uint runPercent = 0;
for (int i = 0; i < bhe->_itemsCount; i++) {
if (!(bhe->_items[i]->_flags & 1) && bhe->_items[i]->_percent) {
@@ -164,7 +164,7 @@ void BehaviorManager::updateStaticAniBehavior(StaticANIObject *ani, int delay, B
for (int i = 0; i < bhe->_itemsCount; i++) {
if (!(bhe->_items[i]->_flags & 1) && delay >= bhe->_items[i]->_delay) {
if (bhe->_items[i]->_percent) {
- if (g_fullpipe->_rnd->getRandomNumber(32767) <= bhe->_items[i]->_percent) {
+ if (g_fp->_rnd->getRandomNumber(32767) <= bhe->_items[i]->_percent) {
mq = new MessageQueue(bhe->_items[i]->_messageQueue, 0, 1);
break;
}
@@ -179,6 +179,50 @@ void BehaviorManager::updateStaticAniBehavior(StaticANIObject *ani, int delay, B
}
}
+bool BehaviorManager::setBehaviorEnabled(StaticANIObject *obj, int aniId, int quId, int flag) {
+ BehaviorEntryInfo *entry = getBehaviorEntryInfoByMessageQueueDataId(obj, aniId, quId);
+
+ if (entry) {
+ if (flag)
+ entry->_flags &= 0xFFFFFFFE;
+ else
+ entry->_flags |= 1;
+ } else
+ return false;
+
+ return true;
+}
+
+void BehaviorManager::setFlagByStaticAniObject(StaticANIObject *ani, int flag) {
+ for (uint i = 0; i < _behaviors.size(); i++) {
+ BehaviorInfo *beh = _behaviors[i];
+
+ if (ani == beh->_ani) {
+ if (flag)
+ beh->_flags &= 0xfe;
+ else
+ beh->_flags |= 1;
+ }
+ }
+}
+
+BehaviorEntryInfo *BehaviorManager::getBehaviorEntryInfoByMessageQueueDataId(StaticANIObject *ani, int id1, int id2) {
+ for (uint i = 0; i < _behaviors.size(); i++) {
+ if (_behaviors[i]->_ani == ani) {
+ for (uint j = 0; j < _behaviors[i]->_bheItems.size(); j++) {
+ if (_behaviors[i]->_bheItems[j]->_staticsId == id1) {
+ for (int k = 0; k < _behaviors[i]->_bheItems[j]->_itemsCount; k++) {
+ if (_behaviors[i]->_bheItems[j]->_items[k]->_messageQueue->_dataId == id2)
+ return _behaviors[i]->_bheItems[j]->_items[k];
+ }
+ }
+ }
+ }
+ }
+
+ return 0;
+}
+
void BehaviorInfo::clear() {
_ani = 0;
_staticsId = 0;
@@ -227,11 +271,11 @@ void BehaviorInfo::initObjectBehavior(GameVar *var, Scene *sc, StaticANIObject *
if (strcmp(var->_value.stringValue, "ROOT"))
break;
- GameVar *v1 = g_fullpipe->getGameLoaderGameVar()->getSubVarByName("BEHAVIOR")->getSubVarByName(ani->getName());
+ GameVar *v1 = g_fp->getGameLoaderGameVar()->getSubVarByName("BEHAVIOR")->getSubVarByName(ani->getName());
if (v1 == var)
return;
- sc = g_fullpipe->accessScene(ani->_sceneId);
+ sc = g_fp->accessScene(ani->_sceneId);
clear();
var = v1;
_itemsCount = var->getSubVarsCount();
@@ -239,7 +283,7 @@ void BehaviorInfo::initObjectBehavior(GameVar *var, Scene *sc, StaticANIObject *
}
for (int i = 0; i < _itemsCount; i++) {
- int maxDelay;
+ int maxDelay = 0;
_bheItems.push_back(new BehaviorEntry(var->getSubVarByIndex(i), sc, ani, &maxDelay));
@@ -275,7 +319,7 @@ BehaviorEntry::BehaviorEntry(GameVar *var, Scene *sc, StaticANIObject *ani, int
for (int i = 0; i < _itemsCount; i++) {
GameVar *subvar = var->getSubVarByIndex(i);
- int delay;
+ int delay = 0;
_items[i] = new BehaviorEntryInfo(subvar, sc, &delay);
totalPercent += delay;