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-rw-r--r--engines/fullpipe/console.cpp52
1 files changed, 52 insertions, 0 deletions
diff --git a/engines/fullpipe/console.cpp b/engines/fullpipe/console.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "fullpipe/constants.h"
+#include "fullpipe/fullpipe.h"
+#include "fullpipe/gameloader.h"
+#include "fullpipe/scene.h"
+
+namespace Fullpipe {
+
+Console::Console(FullpipeEngine *vm) : GUI::Debugger(), _vm(vm) {
+ DCmd_Register("scene", WRAP_METHOD(Console, Cmd_Scene));
+}
+
+bool Console::Cmd_Scene(int argc, const char **argv) {
+ if (argc != 2) {
+ int sceneTag = _vm->_currentScene->_sceneId;
+ DebugPrintf("Current scene: %d (scene tag: %d)\n", _vm->getSceneFromTag(sceneTag), sceneTag);
+ DebugPrintf("Use %s <scene> to change the current scene\n", argv[0]);
+ return true;
+ } else {
+ int scene = _vm->convertScene(atoi(argv[1]));
+ _vm->_gameLoader->loadScene(726);
+ _vm->_gameLoader->gotoScene(726, TrubaLeft);
+
+ if (scene != 726)
+ _vm->_gameLoader->preloadScene(726, _vm->getSceneEntrance(scene));
+
+ return false;
+ }
+}
+
+} // End of namespace Fullpipe