diff options
Diffstat (limited to 'engines/fullpipe/fullpipe.cpp')
-rw-r--r-- | engines/fullpipe/fullpipe.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/engines/fullpipe/fullpipe.cpp b/engines/fullpipe/fullpipe.cpp index 6a4a587ff7..5e1af1227c 100644 --- a/engines/fullpipe/fullpipe.cpp +++ b/engines/fullpipe/fullpipe.cpp @@ -236,7 +236,7 @@ void FullpipeEngine::updateEvents() { _modalObject->update(); } else { _modalObject->saveload(); - CBaseModalObject *obj = _modalObject->_parentObj; + BaseModalObject *obj = _modalObject->_parentObj; if (obj) delete _modalObject; _modalObject = obj; @@ -260,7 +260,7 @@ void FullpipeEngine::updateEvents() { } ex = new ExCommand(0, 17, 36, 0, 0, 0, 1, 0, 0, 0); - ex->_keyCode = 83; + ex->_keyCode = event.kbd.keycode; ex->_excFlags |= 3; ex->handle(); break; @@ -360,7 +360,7 @@ void FullpipeEngine::updateScreen() { _modalObject->update(); } else { _modalObject->saveload(); - CBaseModalObject *tmp = _modalObject->_parentObj; + BaseModalObject *tmp = _modalObject->_parentObj; delete _modalObject; @@ -389,7 +389,7 @@ void FullpipeEngine::updateScreen() { } int FullpipeEngine::getObjectEnumState(const char *name, const char *state) { - CGameVar *var = _gameLoader->_gameVar->getSubVarByName("OBJSTATES"); + GameVar *var = _gameLoader->_gameVar->getSubVarByName("OBJSTATES"); if (!var) { var = _gameLoader->_gameVar->addSubVarAsInt("OBJSTATES", 0); @@ -406,7 +406,7 @@ int FullpipeEngine::getObjectEnumState(const char *name, const char *state) { } int FullpipeEngine::getObjectState(const char *objname) { - CGameVar *var = _gameLoader->_gameVar->getSubVarByName("OBJSTATES"); + GameVar *var = _gameLoader->_gameVar->getSubVarByName("OBJSTATES"); if (var) return var->getSubVarAsInt(objname); @@ -415,7 +415,7 @@ int FullpipeEngine::getObjectState(const char *objname) { } void FullpipeEngine::setObjectState(const char *name, int state) { - CGameVar *var = _gameLoader->_gameVar->getSubVarByName("OBJSTATES"); + GameVar *var = _gameLoader->_gameVar->getSubVarByName("OBJSTATES"); if (!var) { var = _gameLoader->_gameVar->addSubVarAsInt("OBJSTATES", 0); |