diff options
Diffstat (limited to 'engines/fullpipe/gameloader.cpp')
-rw-r--r-- | engines/fullpipe/gameloader.cpp | 101 |
1 files changed, 99 insertions, 2 deletions
diff --git a/engines/fullpipe/gameloader.cpp b/engines/fullpipe/gameloader.cpp index 64e6b93fb2..845655dded 100644 --- a/engines/fullpipe/gameloader.cpp +++ b/engines/fullpipe/gameloader.cpp @@ -28,6 +28,9 @@ #include "fullpipe/statics.h" #include "fullpipe/interaction.h" #include "fullpipe/motion.h" +#include "fullpipe/constants.h" +#include "fullpipe/scenes.h" +#include "fullpipe/floaters.h" namespace Fullpipe { @@ -79,6 +82,8 @@ GameLoader::~GameLoader() { delete _gameProject; delete _interactionController; delete _inputController; + + warning("STUB: GameLoader::~GameLoader()"); } bool GameLoader::load(MfcArchive &file) { @@ -228,8 +233,100 @@ bool GameLoader::gotoScene(int sceneId, int entranceId) { return true; } -bool preloadCallback(const PreloadItem &pre, int flag) { - warning("STUB: preloadCallback"); +bool preloadCallback(PreloadItem &pre, int flag) { + if (flag) { + if (flag == 50) + g_fp->_aniMan->preloadMovements(g_fp->_movTable); + + StaticANIObject *pbar = g_fp->_loaderScene->getStaticANIObject1ById(ANI_PBAR, -1); + + if (pbar) { + int sz; + + if (pbar->_movement->_currMovement) + sz = pbar->_movement->_currMovement->_dynamicPhases.size(); + else + sz = pbar->_movement->_dynamicPhases.size(); + + pbar->_movement->setDynamicPhaseIndex(flag * (sz - 1) / 100); + } + + g_fp->updateMap(&pre); + + g_fp->_currentScene = g_fp->_loaderScene; + + g_fp->_loaderScene->draw(); + + g_fp->_system->updateScreen(); + } else { + if (g_fp->_scene2) { + g_fp->_aniMan = g_fp->_scene2->getAniMan(); + g_fp->_scene2 = 0; + setInputDisabled(1); + } + + g_fp->_floaters->stopAll(); + + if (g_fp->_soundEnabled) { + g_fp->_currSoundListCount = 1; + g_fp->_currSoundList1[0] = g_fp->accessScene(SC_COMMON)->_soundList; + } + + g_vars->scene18_var01 = 0; + + if ((pre.preloadId1 != SC_18 || pre.sceneId != SC_19) && (pre.preloadId1 != SC_19 || (pre.sceneId != SC_18 && pre.sceneId != SC_19))) { + if (g_fp->_scene3) { + if (pre.preloadId1 != SC_18) + g_fp->_gameLoader->unloadScene(SC_18); + + g_fp->_scene3 = 0; + } + } else { + scene19_preload(g_fp->accessScene(pre.preloadId1), pre.keyCode); + + g_vars->scene18_var01 = 1; + + if (pre.preloadId1 == SC_18) { + g_fp->_gameLoader->saveScenePicAniInfos(SC_18); + + scene18_preload(); + } + } + + if (((pre.sceneId == SC_19 && pre.keyCode == TrubaRight) || (pre.sceneId == SC_18 && pre.keyCode == TrubaRight)) && !pre.preloadId2) { + pre.sceneId = SC_18; + pre.keyCode = TrubaLeft; + } + + if (!g_fp->_loaderScene) { + g_fp->_gameLoader->loadScene(SC_LDR); + g_fp->_loaderScene = g_fp->accessScene(SC_LDR);; + } + + StaticANIObject *pbar = g_fp->_loaderScene->getStaticANIObject1ById(ANI_PBAR, -1); + + if (pbar) { + pbar->show1(ST_EGTR_SLIMSORROW, ST_MAN_GOU, MV_PBAR_RUN, 0); + pbar->startAnim(MV_PBAR_RUN, 0, -1); + } + + g_fp->_inventoryScene = 0; + g_fp->_updateCursorCallback = 0; + + g_fp->_sceneRect.translate(-g_fp->_sceneRect.left, -g_fp->_sceneRect.top); + + g_fp->_system->delayMillis(10); + + Scene *oldsc = g_fp->_currentScene; + + g_fp->_currentScene = g_fp->_loaderScene; + + g_fp->_loaderScene->draw(); + + g_fp->_system->updateScreen(); + + g_fp->_currentScene = oldsc; + } return true; } |