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Diffstat (limited to 'engines/fullpipe/gameloader.cpp')
-rw-r--r--engines/fullpipe/gameloader.cpp50
1 files changed, 25 insertions, 25 deletions
diff --git a/engines/fullpipe/gameloader.cpp b/engines/fullpipe/gameloader.cpp
index 2a8f64dac9..f8ede5cff2 100644
--- a/engines/fullpipe/gameloader.cpp
+++ b/engines/fullpipe/gameloader.cpp
@@ -31,25 +31,25 @@
namespace Fullpipe {
-CInventory2 *getGameLoaderInventory() {
+Inventory2 *getGameLoaderInventory() {
return &g_fullpipe->_gameLoader->_inventory;
}
-CMctlCompound *getSc2MctlCompoundBySceneId(int16 sceneId) {
+MctlCompound *getSc2MctlCompoundBySceneId(int16 sceneId) {
for (uint i = 0; i < g_fullpipe->_gameLoader->_sc2array.size(); i++)
if (g_fullpipe->_gameLoader->_sc2array[i]._sceneId == sceneId)
- return (CMctlCompound *)g_fullpipe->_gameLoader->_sc2array[i]._motionController;
+ return (MctlCompound *)g_fullpipe->_gameLoader->_sc2array[i]._motionController;
return 0;
}
-CInteractionController *getGameLoaderInteractionController() {
+InteractionController *getGameLoaderInteractionController() {
return g_fullpipe->_gameLoader->_interactionController;
}
-CGameLoader::CGameLoader() {
- _interactionController = new CInteractionController();
- _inputController = new CInputController();
+GameLoader::GameLoader() {
+ _interactionController = new InteractionController();
+ _inputController = new InputController();
_gameProject = 0;
_gameName = 0;
@@ -74,15 +74,15 @@ CGameLoader::CGameLoader() {
g_fullpipe->_msgId = 0;
}
-CGameLoader::~CGameLoader() {
+GameLoader::~GameLoader() {
free(_gameName);
delete _gameProject;
delete _interactionController;
delete _inputController;
}
-bool CGameLoader::load(MfcArchive &file) {
- debug(5, "CGameLoader::load()");
+bool GameLoader::load(MfcArchive &file) {
+ debug(5, "GameLoader::load()");
_gameName = file.readPascalString();
debug(6, "_gameName: %s", _gameName);
@@ -124,12 +124,12 @@ bool CGameLoader::load(MfcArchive &file) {
_field_FA = file.readUint16LE();
_field_F8 = file.readUint16LE();
- _gameVar = (CGameVar *)file.readClass();
+ _gameVar = (GameVar *)file.readClass();
return true;
}
-bool CGameLoader::loadScene(int sceneId) {
+bool GameLoader::loadScene(int sceneId) {
SceneTag *st;
int idx = getSceneTagBySceneId(sceneId, &st);
@@ -155,7 +155,7 @@ bool CGameLoader::loadScene(int sceneId) {
return false;
}
-bool CGameLoader::gotoScene(int sceneId, int entranceId) {
+bool GameLoader::gotoScene(int sceneId, int entranceId) {
SceneTag *st;
int sc2idx = getSceneTagBySceneId(sceneId, &st);
@@ -181,7 +181,7 @@ bool CGameLoader::gotoScene(int sceneId, int entranceId) {
return false;
}
- CGameVar *sg = _gameVar->getSubVarByName("OBJSTATES")->getSubVarByName("SAVEGAME");
+ GameVar *sg = _gameVar->getSubVarByName("OBJSTATES")->getSubVarByName("SAVEGAME");
if (sg || (sg = _gameVar->getSubVarByName("OBJSTATES")->addSubVarAsInt("SAVEGAME", 0)) != 0)
sg->setSubVarAsInt("Entrance", entranceId);
@@ -234,7 +234,7 @@ bool preloadCallback(const PreloadItem &pre, int flag) {
return true;
}
-bool CGameLoader::preloadScene(int sceneId, int entranceId) {
+bool GameLoader::preloadScene(int sceneId, int entranceId) {
debug(0, "preloadScene(%d, %d), ", sceneId, entranceId);
if (_preloadSceneId != sceneId || _preloadEntranceId != entranceId) {
@@ -289,7 +289,7 @@ bool CGameLoader::preloadScene(int sceneId, int entranceId) {
return true;
}
-bool CGameLoader::unloadScene(int sceneId) {
+bool GameLoader::unloadScene(int sceneId) {
SceneTag *tag;
int sceneTag = getSceneTagBySceneId(sceneId, &tag);
@@ -310,7 +310,7 @@ bool CGameLoader::unloadScene(int sceneId) {
return true;
}
-int CGameLoader::getSceneTagBySceneId(int sceneId, SceneTag **st) {
+int GameLoader::getSceneTagBySceneId(int sceneId, SceneTag **st) {
if (_sc2array.size() > 0 && _gameProject->_sceneTagList->size() > 0) {
for (uint i = 0; i < _sc2array.size(); i++) {
if (_sc2array[i]._sceneId == sceneId) {
@@ -329,11 +329,11 @@ int CGameLoader::getSceneTagBySceneId(int sceneId, SceneTag **st) {
return -1;
}
-void CGameLoader::applyPicAniInfos(Scene *sc, PicAniInfo **picAniInfo, int picAniInfoCount) {
+void GameLoader::applyPicAniInfos(Scene *sc, PicAniInfo **picAniInfo, int picAniInfoCount) {
if (picAniInfoCount <= 0)
return;
- debug(0, "CGameLoader::applyPicAniInfos(sc, ptr, %d)", picAniInfoCount);
+ debug(0, "GameLoader::applyPicAniInfos(sc, ptr, %d)", picAniInfoCount);
PictureObject *pict;
StaticANIObject *ani;
@@ -381,11 +381,11 @@ void CGameLoader::applyPicAniInfos(Scene *sc, PicAniInfo **picAniInfo, int picAn
}
}
-void CGameLoader::saveScenePicAniInfos(int sceneId) {
- warning("STUB: CGameLoader::saveScenePicAniInfos(%d)", sceneId);
+void GameLoader::saveScenePicAniInfos(int sceneId) {
+ warning("STUB: GameLoader::saveScenePicAniInfos(%d)", sceneId);
}
-void CGameLoader::updateSystems(int counterdiff) {
+void GameLoader::updateSystems(int counterdiff) {
if (g_fullpipe->_currentScene) {
g_fullpipe->_currentScene->update(counterdiff);
@@ -425,7 +425,7 @@ bool Sc2::load(MfcArchive &file) {
_sceneId = file.readUint16LE();
- _motionController = (CMotionController *)file.readClass();
+ _motionController = (MotionController *)file.readClass();
_count1 = file.readUint32LE();
debug(4, "count1: %d", _count1);
@@ -496,14 +496,14 @@ bool PreloadItems::load(MfcArchive &file) {
return true;
}
-CGameVar *FullpipeEngine::getGameLoaderGameVar() {
+GameVar *FullpipeEngine::getGameLoaderGameVar() {
if (_gameLoader)
return _gameLoader->_gameVar;
else
return 0;
}
-CInputController *FullpipeEngine::getGameLoaderInputController() {
+InputController *FullpipeEngine::getGameLoaderInputController() {
if (_gameLoader)
return _gameLoader->_inputController;
else