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Diffstat (limited to 'engines/fullpipe/gameloader.cpp')
-rw-r--r--engines/fullpipe/gameloader.cpp102
1 files changed, 44 insertions, 58 deletions
diff --git a/engines/fullpipe/gameloader.cpp b/engines/fullpipe/gameloader.cpp
index 0c5fe92ff6..7a862eec19 100644
--- a/engines/fullpipe/gameloader.cpp
+++ b/engines/fullpipe/gameloader.cpp
@@ -66,7 +66,7 @@ GameLoader::GameLoader() {
_field_F8 = 0;
_sceneSwitcher = 0;
_preloadCallback = 0;
- _readSavegameCallback = 0;
+ _savegameCallback = 0;
_gameVar = 0;
_preloadSceneId = 0;
_preloadEntranceId = 0;
@@ -614,7 +614,7 @@ void GameLoader::writeSavegame(Scene *sc, const char *fname) {
GameVar *v = _gameVar->getSubVarByName("OBJSTATES")->getSubVarByName("SAVEGAME");
if (!v) {
-// v = _gameVar->getSubVarByName("OBJSTATES")->getSubVarAsInt("SAVEGAME", 0);
+ v = _gameVar->getSubVarByName("OBJSTATES")->addSubVarAsInt("SAVEGAME", 0);
if (!v) {
warning("No state to save");
@@ -626,8 +626,7 @@ void GameLoader::writeSavegame(Scene *sc, const char *fname) {
v->setSubVarAsInt("Scene", sc->_sceneId);
-#if 0
- saveScenePicAniInfos(this, sc->_sceneId);
+ saveScenePicAniInfos(sc->_sceneId);
memset(&header, 0, sizeof(header));
header.saveSize = 48;
@@ -636,68 +635,55 @@ void GameLoader::writeSavegame(Scene *sc, const char *fname) {
header.unkField = 1;
// open save for reading
- v = _gameVar->getSubVarByName("OBJSTATES");
+ Common::OutSaveFile *saveFile = g_system->getSavefileManager()->openForSaving(fname);
- MfcArchive archive;
+ v = _gameVar->getSubVarByName("OBJSTATES");
- sca = 0;
- filenamea = 0;
+ GameVar *nxt = 0;
+ GameVar *prv = 0;
+ GameVar *par;
if (v) {
- v12 = v11->_nextVarObj;
- v13 = (char *)v11->prevVarObj;
- v9 = v11->parentVarObj;
- v11->parentVarObj = 0;
- sca = (Scene *)v12;
- v11->_nextVarObj = 0;
- filenamea = v13;
- v11->prevVarObj = 0;
+ nxt = v->_nextVarObj;
+ prv = v->_prevVarObj;
+ par = v->_parentVarObj;
+ v->_parentVarObj = 0;
+ v->_nextVarObj = 0;
+ v->_prevVarObj = 0;
}
- carchive->writeObject(v);
- if (v11) {
- v11->parentVarObj = v9;
- v11->_nextVarObj = (GameVar *)sca;
- v11->prevVarObj = (GameVar *)filenamea;
+ writeObject(saveFile, v);
+
+ if (v) {
+ v->_parentVarObj = par;
+ v->_nextVarObj = nxt;
+ v->_prevVarObj = prv;
}
- v14 = getGameLoaderInventory();
- Inventory2_SerializePartially(v14, &carchive);
- v15 = this->_sc2array.objs.m_nSize;
- if (unsigned int)(carchive.m_lpBufCur + 4) > carchive.m_lpBufMax)
- CArchive::Flush(&carchive);
- *(_DWORD *)carchive.m_lpBufCur = v15;
- v16 = 0;
- carchive.m_lpBufCur += 4;
- while (1) {
- scb = (Scene *)v16;
- if ( v16 >= this->_sc2array.objs.m_nSize )
- break;
- v17 = v16;
- v18 = this->_sc2array.objs.m_pData[v16].picAniInfosCount;
- if ( (unsigned int)(carchive.m_lpBufCur + 4) > carchive.m_lpBufMax ) {
- CArchive::Flush(&carchive);
- v16 = (int)scb;
- }
- *(_DWORD *)carchive.m_lpBufCur = v18;
- v19 = &this->_sc2array.objs.m_pData[v17];
- carchive.m_lpBufCur += 4;
- v20 = v19->picAniInfosCount;
- if ( v20 > 0 ) {
- CArchive::Write(&carchive, v19->picAniInfos, 44 * v20);
- v16 = (int)scb;
+
+ getGameLoaderInventory()->writePartial(saveFile);
+
+ saveFile->writeUint32LE(_sc2array.size());
+
+ for (uint i = 0; i < _sc2array.size(); i++) {
+ saveFile->writeUint32LE(_sc2array[i]._picAniInfosCount);
+
+ for (uint j = 0; j < _sc2array[i]._picAniInfosCount; j++) {
+ _sc2array[i]._picAniInfos[j]->save(saveFile);
}
- ++v16;
}
- CArchive::Close(&carchive);
- header.encSize = GameLoader_encryptSavegame((GameLoader *)header.unkField, (int)&cmemfile);
- CFile::Write((int)&cfile, (int)&header, header.saveSize);
- v21 = (void *)CMemFile::Detach(&cmemfile);
- CFile::Write((int)&cfile, (int)v21, header.encSize);
- free(v21);
- v22 = (void (__fastcall *)(char *, signed int))this->_readSavegameCallback;
- if ( v22 )
- v22(&cfile, 1);
- CFile::Close(&cfile);
-#endif
+
+ //header.encSize = GameLoader_encryptSavegame((GameLoader *)header.unkField, (int)&cmemfile);
+ //CFile::Write((int)&cfile, (int)&header, header.saveSize);
+
+ //if (_savegameCallback)
+ // _savegameCallback(saveFile, 1);
+
+ saveFile->finalize();
+
+ delete saveFile;
+}
+
+void GameLoader::writeObject(Common::WriteStream *stream, GameVar *) {
+ warning("STUB: GameLoader::writeObject()");
}
Sc2::Sc2() {