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Diffstat (limited to 'engines/fullpipe/lift.cpp')
-rw-r--r-- | engines/fullpipe/lift.cpp | 108 |
1 files changed, 108 insertions, 0 deletions
diff --git a/engines/fullpipe/lift.cpp b/engines/fullpipe/lift.cpp new file mode 100644 index 0000000000..1d6d986977 --- /dev/null +++ b/engines/fullpipe/lift.cpp @@ -0,0 +1,108 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "fullpipe/fullpipe.h" + +#include "fullpipe/objects.h" +#include "fullpipe/objectnames.h" +#include "fullpipe/constants.h" + +namespace Fullpipe { + +int FullpipeEngine::lift_getButtonIdP(int objid) { + switch (objid) { + case ST_LBN_0N: + return ST_LBN_0P; + break; + case ST_LBN_1N: + return ST_LBN_1P; + break; + case ST_LBN_2N: + return ST_LBN_2P; + break; + case ST_LBN_3N: + return ST_LBN_3P; + break; + case ST_LBN_4N: + return ST_LBN_4P; + break; + case ST_LBN_5N: + return ST_LBN_5P; + break; + case ST_LBN_6N: + return ST_LBN_6P; + break; + case ST_LBN_7N: + return ST_LBN_7P; + break; + case ST_LBN_8N: + return ST_LBN_8P; + break; + case ST_LBN_9N: + return ST_LBN_9P; + break; + default: + return 0; + break; + } +} + +void FullpipeEngine::lift_setButton(const char *name, int state) { + GameVar *var = g_fullpipe->getGameLoaderGameVar()->getSubVarByName("OBJSTATES")->getSubVarByName(sO_LiftButtons); + + if (var) + var->setSubVarAsInt(name, state); +} + +void FullpipeEngine::lift_sub5(Scene *sc, int qu1, int qu2) { + warning("STUB: FullpipeEngine::lift_sub5()"); +} + +void FullpipeEngine::lift_exitSeq(ExCommand *ex) { + warning("STUB: FullpipeEngine::lift_exitSeq()"); +} + +void FullpipeEngine::lift_closedoorSeq() { + warning("STUB: FullpipeEngine::lift_closedoorSeq()"); +} + +void FullpipeEngine::lift_animation3() { + warning("STUB: FullpipeEngine::lift_animation3()"); +} + +void FullpipeEngine::lift_goAnimation() { + warning("STUB: FullpipeEngine::lift_goAnimation()"); +} + +void FullpipeEngine::lift_sub1(StaticANIObject *ani) { + warning("STUB: FullpipeEngine::lift_sub1()"); +} + +void FullpipeEngine::lift_startExitQueue() { + warning("STUB: FullpipeEngine::lift_startExitQueue()"); +} + +void FullpipeEngine::lift_sub05(ExCommand *ex) { + warning("STUB: FullpipeEngine::lift_sub05()"); +} + +} // End of namespace Fullpipe |