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-rw-r--r--engines/fullpipe/lift.cpp108
1 files changed, 108 insertions, 0 deletions
diff --git a/engines/fullpipe/lift.cpp b/engines/fullpipe/lift.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "fullpipe/fullpipe.h"
+
+#include "fullpipe/objects.h"
+#include "fullpipe/objectnames.h"
+#include "fullpipe/constants.h"
+
+namespace Fullpipe {
+
+int FullpipeEngine::lift_getButtonIdP(int objid) {
+ switch (objid) {
+ case ST_LBN_0N:
+ return ST_LBN_0P;
+ break;
+ case ST_LBN_1N:
+ return ST_LBN_1P;
+ break;
+ case ST_LBN_2N:
+ return ST_LBN_2P;
+ break;
+ case ST_LBN_3N:
+ return ST_LBN_3P;
+ break;
+ case ST_LBN_4N:
+ return ST_LBN_4P;
+ break;
+ case ST_LBN_5N:
+ return ST_LBN_5P;
+ break;
+ case ST_LBN_6N:
+ return ST_LBN_6P;
+ break;
+ case ST_LBN_7N:
+ return ST_LBN_7P;
+ break;
+ case ST_LBN_8N:
+ return ST_LBN_8P;
+ break;
+ case ST_LBN_9N:
+ return ST_LBN_9P;
+ break;
+ default:
+ return 0;
+ break;
+ }
+}
+
+void FullpipeEngine::lift_setButton(const char *name, int state) {
+ GameVar *var = g_fullpipe->getGameLoaderGameVar()->getSubVarByName("OBJSTATES")->getSubVarByName(sO_LiftButtons);
+
+ if (var)
+ var->setSubVarAsInt(name, state);
+}
+
+void FullpipeEngine::lift_sub5(Scene *sc, int qu1, int qu2) {
+ warning("STUB: FullpipeEngine::lift_sub5()");
+}
+
+void FullpipeEngine::lift_exitSeq(ExCommand *ex) {
+ warning("STUB: FullpipeEngine::lift_exitSeq()");
+}
+
+void FullpipeEngine::lift_closedoorSeq() {
+ warning("STUB: FullpipeEngine::lift_closedoorSeq()");
+}
+
+void FullpipeEngine::lift_animation3() {
+ warning("STUB: FullpipeEngine::lift_animation3()");
+}
+
+void FullpipeEngine::lift_goAnimation() {
+ warning("STUB: FullpipeEngine::lift_goAnimation()");
+}
+
+void FullpipeEngine::lift_sub1(StaticANIObject *ani) {
+ warning("STUB: FullpipeEngine::lift_sub1()");
+}
+
+void FullpipeEngine::lift_startExitQueue() {
+ warning("STUB: FullpipeEngine::lift_startExitQueue()");
+}
+
+void FullpipeEngine::lift_sub05(ExCommand *ex) {
+ warning("STUB: FullpipeEngine::lift_sub05()");
+}
+
+} // End of namespace Fullpipe