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-rw-r--r--engines/fullpipe/modal.cpp242
1 files changed, 242 insertions, 0 deletions
diff --git a/engines/fullpipe/modal.cpp b/engines/fullpipe/modal.cpp
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+++ b/engines/fullpipe/modal.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "fullpipe/fullpipe.h"
+#include "fullpipe/modal.h"
+#include "fullpipe/messages.h"
+#include "fullpipe/constants.h"
+#include "fullpipe/scenes.h"
+#include "fullpipe/gameloader.h"
+
+namespace Fullpipe {
+
+ModalIntro::ModalIntro() {
+ _field_8 = 0;
+ _countDown = 0;
+ _stillRunning = 0;
+
+ if (g_vars->sceneIntro_skipIntro) {
+ _introFlags = 4;
+ } else {
+ _introFlags = 33;
+ _countDown = 150;
+
+ PictureObject *pict = g_fullpipe->accessScene(SC_INTRO1)->getPictureObjectById(PIC_IN1_PIPETITLE, 0);
+ pict->setFlags(pict->_flags & 0xFFFB);
+ }
+
+ g_vars->sceneIntro_skipIntro = false;
+ _sfxVolume = g_fullpipe->_sfxVolume;
+}
+
+ModalIntro::~ModalIntro() {
+ g_fullpipe->stopAllSounds();
+ g_fullpipe->_sfxVolume = _sfxVolume;
+}
+
+bool ModalIntro::handleMessage(ExCommand *message) {
+ if (message->_messageKind != 17)
+ return false;
+
+ if (message->_messageNum != 36)
+ return false;
+
+ if (message->_keyCode != 13 && message->_keyCode != 27 && message->_keyCode != 32)
+ return false;
+
+ if (_stillRunning) {
+ if (!(_introFlags & 0x10)) {
+ _countDown = 0;
+ g_vars->sceneIntro_needBlackout = true;
+ return true;
+ }
+ g_vars->sceneIntro_playing = false;
+ g_vars->sceneIntro_needBlackout = true;
+ }
+
+ return true;
+}
+
+bool ModalIntro::init(int counterdiff) {
+ if (!g_vars->sceneIntro_playing) {
+ if (!_stillRunning) {
+ finish();
+ return false;
+ }
+
+ if (_introFlags & 0x10)
+ g_fullpipe->_gameLoader->updateSystems(42);
+
+ _introFlags |= 2;
+
+ return true;
+ }
+
+ if (_introFlags & 4) {
+ ModalVideoPlayer *player = new ModalVideoPlayer();
+
+ g_fullpipe->_modalObject = player;
+ player->_parentObj = this;
+ player->play("intro.avi");
+
+ _countDown--;
+
+ if (_countDown > 0 )
+ return true;
+
+ if (_stillRunning <= 0) {
+ _countDown = 0;
+ _stillRunning = 0;
+ _introFlags = (_introFlags & 0xfb) | 0x40;
+
+ return true;
+ }
+
+ _introFlags |= 2;
+ return true;
+ }
+
+ if (_introFlags & 0x40) {
+ ModalVideoPlayer *player = new ModalVideoPlayer();
+
+ g_fullpipe->_modalObject = player;
+ player->_parentObj = this;
+ player->play("intro2.avi");
+
+ _countDown--;
+ if (_countDown > 0)
+ return true;
+
+ if (_stillRunning <= 0) {
+ _countDown = 50;
+ _stillRunning = 0;
+ _introFlags = (_introFlags & 0xbf) | 9;
+
+ return true;
+ }
+
+ _introFlags |= 2;
+ return true;
+ }
+
+ if (_introFlags & 8) {
+ _countDown--;
+
+ if (_countDown > 0 )
+ return true;
+
+ if (_stillRunning > 0) {
+ _introFlags |= 2;
+ return true;
+ }
+
+ _countDown = 150;
+ _introFlags = (_introFlags & 0xf7) | 0x21;
+ g_fullpipe->accessScene(SC_INTRO1)->getPictureObjectById(PIC_IN1_PIPETITLE, 0)->_flags &= 0xfffb;
+ }
+
+ if (!(_introFlags & 0x20)) {
+ if (_introFlags & 0x10) {
+ if (!_stillRunning) {
+ _introFlags |= 1;
+
+ g_fullpipe->accessScene(SC_INTRO1)->getPictureObjectById(PIC_IN1_PIPETITLE, 0)->_flags &= 0xfffb;
+ g_fullpipe->accessScene(SC_INTRO1)->getPictureObjectById(PIC_IN1_GAMETITLE, 0)->_flags &= 0xfffb;
+
+ chainQueue(QU_INTR_STARTINTRO, 1);
+ }
+ g_fullpipe->_gameLoader->updateSystems(42);
+ }
+ return true;
+ }
+
+ _countDown--;
+
+ if (_countDown <= 0) {
+ if (_stillRunning > 0) {
+ _introFlags |= 2;
+
+ return true;
+ }
+
+ _introFlags = (_introFlags & 0xdf) | 0x10;
+
+ g_fullpipe->accessScene(SC_INTRO1)->getPictureObjectById(PIC_IN1_GAMETITLE, 0)->_flags &= 0xfffb;
+
+ _stillRunning = 0;
+ }
+
+ return true;
+}
+
+void ModalIntro::update() {
+ if (g_fullpipe->_currentScene) {
+ if (_introFlags & 1) {
+ //sceneFade(virt, g_currentScene, 1);
+ _stillRunning = 255;
+ _introFlags &= 0xfe;
+
+ if (_introFlags & 0x20)
+ g_fullpipe->playSound(SND_INTR_019, 0);
+ } else if (_introFlags & 2) {
+ if (g_vars->sceneIntro_needBlackout) {
+ //vrtRectangle(*(_DWORD *)virt, 0, 0, 0, 800, 600);
+ g_vars->sceneIntro_needBlackout = 0;
+ _stillRunning = 0;
+ _introFlags &= 0xfd;
+ } else {
+ //sceneFade(virt, g_currentScene, 0);
+ _stillRunning = 0;
+ _introFlags &= 0xfd;
+ }
+ } else if (_stillRunning) {
+ g_fullpipe->_currentScene->draw();
+ }
+ }
+}
+
+void ModalIntro::finish() {
+ g_fullpipe->_gameLoader->unloadScene(SC_INTRO2);
+ g_fullpipe->_currentScene = g_fullpipe->accessScene(SC_INTRO1);
+ g_fullpipe->_gameLoader->preloadScene(SC_INTRO1, TrubaDown);
+
+ if (g_fullpipe->_currentScene)
+ g_fullpipe->_gameLoader->updateSystems(42);
+}
+
+void ModalVideoPlayer::play(const char *fname) {
+ warning("STUB: ModalVideoPlayer::play(%s)", fname);
+}
+
+void FullpipeEngine::openMap() {
+ warning("STUB: FullpipeEngine::openMap()");
+}
+
+void FullpipeEngine::openHelp() {
+ warning("STUB: FullpipeEngine::openHelp()");
+}
+
+void FullpipeEngine::openMainMenu() {
+ warning("STUB: FullpipeEngine::openMainMenu()");
+}
+
+} // End of namespace Fullpipe