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Diffstat (limited to 'engines/fullpipe/objects.h')
-rw-r--r-- | engines/fullpipe/objects.h | 97 |
1 files changed, 97 insertions, 0 deletions
diff --git a/engines/fullpipe/objects.h b/engines/fullpipe/objects.h new file mode 100644 index 0000000000..a12851e63b --- /dev/null +++ b/engines/fullpipe/objects.h @@ -0,0 +1,97 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef FULLPIPE_OBJECTS_H +#define FULLPIPE_OBJECTS_H + +#include "fullpipe/utils.h" + +namespace Fullpipe { + +class MessageQueue; +class SceneTagList; + +class GameProject : public CObject { + public: + int _field_4; + char *_headerFilename; + SceneTagList *_sceneTagList; + int _field_10; + + public: + GameProject(); + ~GameProject(); + virtual bool load(MfcArchive &file); +}; + +struct PicAniInfo { + int32 type; + int16 objectId; + int16 field_6; + int32 field_8; + int16 sceneId; + int16 field_E; + int32 ox; + int32 oy; + int32 priority; + int16 staticsId; + int16 movementId; + int16 dynamicPhaseIndex; + int16 flags; + int32 field_24; + int32 someDynamicPhaseIndex; + + bool load(MfcArchive &file); +}; + +union VarValue { + float floatValue; + int32 intValue; + char *stringValue; +}; + +class GameVar : public CObject { + public: + GameVar *_nextVarObj; + GameVar *_prevVarObj; + GameVar *_parentVarObj; + GameVar *_subVars; + GameVar *_field_14; + char *_varName; + VarValue _value; + int _varType; + + public: + GameVar(); + virtual bool load(MfcArchive &file); + GameVar *getSubVarByName(const char *name); + bool setSubVarAsInt(const char *name, int value); + int getSubVarAsInt(const char *name); + GameVar *addSubVarAsInt(const char *name, int value); + bool addSubVar(GameVar *subvar); + int getSubVarsCount(); + GameVar *getSubVarByIndex(int idx); +}; + +} // End of namespace Fullpipe + +#endif /* FULLPIPE_OBJECTS_H */ |