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-rw-r--r--engines/fullpipe/scene.cpp73
1 files changed, 41 insertions, 32 deletions
diff --git a/engines/fullpipe/scene.cpp b/engines/fullpipe/scene.cpp
index a626b01974..b1af0350a0 100644
--- a/engines/fullpipe/scene.cpp
+++ b/engines/fullpipe/scene.cpp
@@ -145,7 +145,7 @@ Scene::~Scene() {
_messageQueueList.clear();
for (int i = 0; i < _staticANIObjectList1.size(); i++)
- delete (StaticANIObject *)_staticANIObjectList1[i];
+ delete _staticANIObjectList1[i];
_staticANIObjectList1.clear();
@@ -269,7 +269,7 @@ bool Scene::load(MfcArchive &file) {
void Scene::initStaticANIObjects() {
for (uint i = 0; i < _staticANIObjectList1.size(); i++)
- ((StaticANIObject *)_staticANIObjectList1[i])->initMovements();
+ _staticANIObjectList1[i]->initMovements();
}
void Scene::init() {
@@ -282,13 +282,13 @@ void Scene::init() {
((PictureObject *)_picObjList[i])->clearFlags();
for (uint i = 0; i < _staticANIObjectList1.size(); i++)
- ((StaticANIObject *)_staticANIObjectList1[i])->clearFlags();
+ _staticANIObjectList1[i]->clearFlags();
if (_staticANIObjectList2.size() != _staticANIObjectList1.size()) {
_staticANIObjectList2.clear();
- for (PtrList::iterator s = _staticANIObjectList1.begin(); s != _staticANIObjectList1.end(); ++s)
- _staticANIObjectList2.push_back(*s);
+ for (int i = 0; i < _staticANIObjectList1.size(); i++)
+ _staticANIObjectList2.push_back(_staticANIObjectList1[i]);
}
}
@@ -301,35 +301,33 @@ StaticANIObject *Scene::getAniMan() {
}
StaticANIObject *Scene::getStaticANIObject1ById(int obj, int a3) {
- for (PtrList::iterator s = _staticANIObjectList1.begin(); s != _staticANIObjectList1.end(); ++s) {
- StaticANIObject *o = (StaticANIObject *)*s;
- if (o->_id == obj && (a3 == -1 || o->_okeyCode == a3))
- return o;
+ for (uint i = 0; i < _staticANIObjectList1.size(); i++) {
+ if (_staticANIObjectList1[i]->_id == obj && (a3 == -1 || _staticANIObjectList1[i]->_okeyCode == a3))
+ return _staticANIObjectList1[i];
}
return 0;
}
StaticANIObject *Scene::getStaticANIObject1ByName(char *name, int a3) {
- for (uint n = 0; n < _staticANIObjectList1.size(); n++) {
- StaticANIObject *o = (StaticANIObject *)_staticANIObjectList1[n];
- if (!strcmp(o->_objectName, name) && (a3 == -1 || o->_okeyCode == a3))
- return o;
+ for (uint i = 0; i < _staticANIObjectList1.size(); i++) {
+ if (!strcmp(_staticANIObjectList1[i]->_objectName, name) && (a3 == -1 || _staticANIObjectList1[i]->_okeyCode == a3))
+ return _staticANIObjectList1[i];
}
return 0;
}
void Scene::deleteStaticANIObject(StaticANIObject *obj) {
- for (uint n = 0; n < _staticANIObjectList1.size(); n++)
- if ((StaticANIObject *)_staticANIObjectList1[n] == obj) {
- _staticANIObjectList1.remove_at(n);
+ for (uint i = 0; i < _staticANIObjectList1.size(); i++)
+ if (_staticANIObjectList1[i] == obj) {
+ _staticANIObjectList1.remove_at(i);
break;
}
- for (uint n = 0; n < _staticANIObjectList2.size(); n++)
- if ((StaticANIObject *)_staticANIObjectList2[n] == obj) {
- _staticANIObjectList2.remove_at(n);
+ for (uint i = 0; i < _staticANIObjectList2.size(); i++)
+ if (_staticANIObjectList2[i] == obj) {
+ _staticANIObjectList2.remove_at(i);
break;
}
}
@@ -468,15 +466,27 @@ void Scene::initObjectCursors(const char *varname) {
}
bool Scene::compareObjPriority(const void *p1, const void *p2) {
- if (((const StaticANIObject *)p1)->_priority > ((const StaticANIObject *)p2)->_priority)
+ if (((const GameObject *)p1)->_priority > ((const GameObject *)p2)->_priority)
return true;
return false;
}
-void Scene::objectList_sortByPriority(PtrList &list, bool skipFirst) {
+void Scene::objectList_sortByPriority(Common::Array<StaticANIObject *> &list, bool skipFirst) {
+ if (skipFirst) {
+ Common::Array<StaticANIObject *>::iterator s = list.begin();
+
+ ++s;
+
+ Common::sort(s, list.end(), Scene::compareObjPriority);
+ } else {
+ Common::sort(list.begin(), list.end(), Scene::compareObjPriority);
+ }
+}
+
+void Scene::objectList_sortByPriority(Common::Array<PictureObject *> &list, bool skipFirst) {
if (skipFirst) {
- PtrList::iterator s = list.begin();
+ Common::Array<PictureObject *>::iterator s = list.begin();
++s;
@@ -497,16 +507,15 @@ void Scene::draw() {
objectList_sortByPriority(_staticANIObjectList2);
- for (PtrList::iterator s = _staticANIObjectList2.begin(); s != _staticANIObjectList2.end(); ++s) {
- ((StaticANIObject *)*s)->draw2();
- }
+ for (int i = 0; i < _staticANIObjectList2.size(); i++)
+ _staticANIObjectList2[i]->draw2();
int priority = -1;
- for (PtrList::iterator s = _staticANIObjectList2.begin(); s != _staticANIObjectList2.end(); ++s) {
- drawContent(((StaticANIObject *)*s)->_priority, priority, false);
- ((StaticANIObject *)*s)->draw();
+ for (int i = 0; i < _staticANIObjectList2.size(); i++) {
+ drawContent(_staticANIObjectList2[i]->_priority, priority, false);
+ _staticANIObjectList2[i]->draw();
- priority = ((StaticANIObject *)*s)->_priority;
+ priority = _staticANIObjectList2[i]->_priority;
}
drawContent(-1, priority, false);
@@ -587,7 +596,7 @@ StaticANIObject *Scene::getStaticANIObjectAtPos(int x, int y) {
StaticANIObject *res = 0;
for (uint i = 0; i < _staticANIObjectList1.size(); i++) {
- StaticANIObject *p = (StaticANIObject *)_staticANIObjectList1[i];
+ StaticANIObject *p = _staticANIObjectList1[i];
int pixel;
if ((p->_field_8 & 0x100) && (p->_flags & 4) &&
@@ -633,8 +642,8 @@ int Scene::getPictureObjectIdAtPos(int x, int y) {
void Scene::update(int counterdiff) {
debug(6, "Scene::update(%d)", counterdiff);
- for (PtrList::iterator s = _staticANIObjectList2.begin(); s != _staticANIObjectList2.end(); ++s)
- ((StaticANIObject *)*s)->update(counterdiff);
+ for (int i = 0; i < _staticANIObjectList2.size(); i++)
+ _staticANIObjectList2[i]->update(counterdiff);
}
void Scene::drawContent(int minPri, int maxPri, bool drawBg) {