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Diffstat (limited to 'engines/fullpipe/scene.cpp')
-rw-r--r--engines/fullpipe/scene.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/engines/fullpipe/scene.cpp b/engines/fullpipe/scene.cpp
index 0f988b0a39..0ea724fbed 100644
--- a/engines/fullpipe/scene.cpp
+++ b/engines/fullpipe/scene.cpp
@@ -371,16 +371,16 @@ MessageQueue *Scene::getMessageQueueByName(char *name) {
return 0;
}
-void Scene::preloadMovements(CGameVar *var) {
- CGameVar *preload = var->getSubVarByName("PRELOAD");
+void Scene::preloadMovements(GameVar *var) {
+ GameVar *preload = var->getSubVarByName("PRELOAD");
if (!preload)
return;
- for (CGameVar *i = preload->_subVars; i; i = i->_nextVarObj) {
+ for (GameVar *i = preload->_subVars; i; i = i->_nextVarObj) {
StaticANIObject *ani = getStaticANIObject1ByName(i->_varName, -1);
if (ani) {
- CGameVar *subVars = i->_subVars;
+ GameVar *subVars = i->_subVars;
if (subVars) {
for (;subVars; subVars = subVars->_nextVarObj) {
@@ -397,7 +397,7 @@ void Scene::preloadMovements(CGameVar *var) {
}
void Scene::initObjectCursors(const char *varname) {
- CGameVar *cursorsVar = g_fullpipe->getGameLoaderGameVar()->getSubVarByName(varname)->getSubVarByName("CURSORS");
+ GameVar *cursorsVar = g_fullpipe->getGameLoaderGameVar()->getSubVarByName(varname)->getSubVarByName("CURSORS");
if (!cursorsVar || !cursorsVar->_subVars)
return;
@@ -405,7 +405,7 @@ void Scene::initObjectCursors(const char *varname) {
int maxId = 0;
int minId = 0xffff;
- for (CGameVar *sub = cursorsVar->_subVars; sub; sub = sub->_nextVarObj) {
+ for (GameVar *sub = cursorsVar->_subVars; sub; sub = sub->_nextVarObj) {
GameObject *obj = getPictureObjectByName(sub->_varName, -1);
if (obj || (obj = getStaticANIObject1ByName(sub->_varName, -1)) != 0) {
@@ -421,7 +421,7 @@ void Scene::initObjectCursors(const char *varname) {
g_fullpipe->_objectIdCursors.resize(maxId - minId + 1);
- for (CGameVar *sub = cursorsVar->_subVars; sub; sub = sub->_nextVarObj) {
+ for (GameVar *sub = cursorsVar->_subVars; sub; sub = sub->_nextVarObj) {
GameObject *obj = getPictureObjectByName(sub->_varName, -1);
if (!obj)