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-rw-r--r--engines/fullpipe/scene.cpp12
1 files changed, 12 insertions, 0 deletions
diff --git a/engines/fullpipe/scene.cpp b/engines/fullpipe/scene.cpp
index 1d693fcebd..9e44449158 100644
--- a/engines/fullpipe/scene.cpp
+++ b/engines/fullpipe/scene.cpp
@@ -469,10 +469,18 @@ bool Scene::compareObjPriority(const void *p1, const void *p2) {
if (((const GameObject *)p1)->_priority > ((const GameObject *)p2)->_priority)
return true;
+ if (((const GameObject *)p1)->_priority == ((const GameObject *)p2)->_priority)
+ if (((const GameObject *)p1)->_cnum > ((const GameObject *)p2)->_cnum)
+ return true;
+
return false;
}
void Scene::objectList_sortByPriority(Common::Array<StaticANIObject *> &list, bool skipFirst) {
+ // Ensure the sort is stable
+ for (uint i = 0; i < list.size(); i++)
+ list[i]->_cnum = i;
+
if (skipFirst) {
Common::Array<StaticANIObject *>::iterator s = list.begin();
@@ -485,6 +493,10 @@ void Scene::objectList_sortByPriority(Common::Array<StaticANIObject *> &list, bo
}
void Scene::objectList_sortByPriority(Common::Array<PictureObject *> &list, bool skipFirst) {
+ // Ensure the sort is stable
+ for (uint i = 0; i < list.size(); i++)
+ list[i]->_cnum = i;
+
if (skipFirst) {
Common::Array<PictureObject *>::iterator s = list.begin();