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-rw-r--r--engines/fullpipe/scene.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/engines/fullpipe/scene.h b/engines/fullpipe/scene.h
index 55f07fbaac..61e3aacba9 100644
--- a/engines/fullpipe/scene.h
+++ b/engines/fullpipe/scene.h
@@ -38,7 +38,7 @@ class Scene : public Background {
Shadows *_shadows;
SoundList *_soundList;
int16 _sceneId;
- char *_sceneName;
+ Common::String _sceneName;
int _field_BC;
NGIArchive *_libHandle;
@@ -59,16 +59,16 @@ class Scene : public Background {
StaticANIObject *getAniMan();
StaticANIObject *getStaticANIObject1ById(int obj, int a3);
- StaticANIObject *getStaticANIObject1ByName(char *name, int a3);
+ StaticANIObject *getStaticANIObject1ByName(Common::String &name, int a3);
MessageQueue *getMessageQueueById(int messageId);
- MessageQueue *getMessageQueueByName(char *name);
+ MessageQueue *getMessageQueueByName(Common::String &name);
void deleteStaticANIObject(StaticANIObject *obj);
void addStaticANIObject(StaticANIObject *obj, bool addList2);
void setPictureObjectsFlag4();
PictureObject *getPictureObjectById(int objId, int flags);
- PictureObject *getPictureObjectByName(const char *name, int keyCode);
+ PictureObject *getPictureObjectByName(Common::String name, int keyCode);
void deletePictureObject(PictureObject *obj);
void preloadMovements(GameVar *var);
@@ -94,7 +94,7 @@ class Scene : public Background {
class SceneTag : public CObject {
public:
CObject *_field_4;
- char *_tag;
+ Common::String _tag;
Scene *_scene;
int16 _sceneId;