diff options
Diffstat (limited to 'engines/fullpipe/scenes.cpp')
-rw-r--r-- | engines/fullpipe/scenes.cpp | 1446 |
1 files changed, 621 insertions, 825 deletions
diff --git a/engines/fullpipe/scenes.cpp b/engines/fullpipe/scenes.cpp index 7bc8f68fa5..71c8b1efb5 100644 --- a/engines/fullpipe/scenes.cpp +++ b/engines/fullpipe/scenes.cpp @@ -23,39 +23,19 @@ #include "fullpipe/fullpipe.h" #include "fullpipe/utils.h" -#include "fullpipe/gfx.h" #include "fullpipe/objects.h" #include "fullpipe/statics.h" -#include "fullpipe/scene.h" #include "fullpipe/gameloader.h" -#include "fullpipe/sound.h" #include "fullpipe/motion.h" #include "fullpipe/input.h" -#include "fullpipe/messages.h" #include "fullpipe/behavior.h" #include "fullpipe/constants.h" -#include "fullpipe/objectnames.h" #include "fullpipe/scenes.h" -#include "fullpipe/modal.h" #include "fullpipe/interaction.h" namespace Fullpipe { -int defaultUpdateCursor(); -void setElevatorButton(const char *name, int state); - -int sceneIntro_updateCursor(); -void sceneIntro_initScene(Scene *sc); -int sceneHandlerIntro(ExCommand *cmd); - -void scene01_fixEntrance(); -void scene01_initScene(Scene *sc, int entrance); -int sceneHandler01(ExCommand *cmd); - -void sceneDbgMenu_initScene(Scene *sc); -int sceneHandlerDbgMenu(ExCommand *cmd); - Vars::Vars() { sceneIntro_aniin1man = 0; sceneIntro_needSleep = true; @@ -71,9 +51,385 @@ Vars::Vars() { scene01_picSc01Osk = 0; scene01_picSc01Osk2 = 0; + scene02_guvTheDrawer = 0; + scene02_boxDelay = 0; + scene02_boxOpen = false; + + scene03_eggeater = 0; + scene03_domino = 0; + + scene04_bottle = 0; + scene04_hand = 0; + scene04_plank = 0; + scene04_clock = 0; + scene04_hand = 0; + scene04_spring = 0; + scene04_mamasha = 0; + scene04_boot = 0; + scene04_speaker = 0; + + scene04_ladder = 0; + scene04_coinPut = false; + scene04_soundPlaying = false; + scene04_dynamicPhaseIndex = 0; + scene04_dudeOnLadder = false; + + scene04_sceneClickX = 0; + scene04_sceneClickY = 0; + + scene04_dudePosX = 0; + scene04_dudePosY = 0; + + scene04_bottleIsTaken = false; + scene04_kozyawkaOnLadder = false; + scene04_walkingKozyawka = 0; + scene04_bottleWeight = 0; + scene04_var07 = false; + scene04_ladderClickable = false; + scene04_handIsDown = false; + scene04_dudeInBottle = false; + scene04_kozHeadRaised = false; + scene04_bottleIsDropped = false; + scene04_bigBallIn = false; + scene04_bigBallCounter = 0; + scene04_bigBallFromLeft = false; + scene04_speakerVariant = 0; + scene04_speakerPhase = 0; + scene04_clockCanGo = false; + scene04_objectIsTaken = false; + scene04_springOffset = 0; + scene04_lastKozyawka = 0; + scene04_springDelay = 0; + scene04_bottleY = 0; + scene04_ladderOffset = 0; + + scene05_handle = 0; + scene05_wacko = 0; + scene05_bigHatch = 0; + scene05_wackoTicker = 0; + scene05_handleFlipper = 0; + scene05_floatersTicker = 0; + + scene06_manX = 0; + scene06_manY = 0; + scene06_ballX = 0; + scene06_ballY = 0; + scene06_mumsy = 0; + scene06_someBall = 0; + scene06_invHandle = 0; + scene06_liftButton = 0; + scene06_ballDrop = 0; + scene06_arcadeEnabled = false; + scene06_aimingBall = false; + scene06_currentBall = 0; + scene06_ballInHands = 0; + scene06_flyingBall = 0; + scene06_numBallsGiven = 0; + scene06_mumsyNumBalls = 0; + scene06_eggieTimeout = 0; + scene06_eggieDirection = true; + scene06_mumsyGotBall = 0; + scene06_ballDeltaX = 0; + scene06_ballDeltaY = 0; + scene06_sceneClickX = 0; + scene06_sceneClickY = 0; + scene06_mumsyPos = 0; + scene06_mumsyJumpBk = 0; + scene06_mumsyJumpFw = 0; + scene06_mumsyJumpBkPercent = 0; + scene06_mumsyJumpFwPercent = 0; + + scene07_lukeAnim = 0; + scene07_lukePercent = 0; + scene07_plusMinus = 0; + + scene08_batuta = 0; + scene08_vmyats = 0; + scene08_clock = 0; + scene08_inAir = false; + scene08_flyingUp = false; + scene08_onBelly = false; + scene08_stairsOffset = -37; + scene08_snoringCountdown = -1; + scene08_inArcade = false; + scene08_stairsVisible = true; + scene08_manOffsetY = 0; + + scene10_gum = 0; + scene10_packet = 0; + scene10_packet2 = 0; + scene10_inflater = 0; + scene10_ladder = 0; + scene10_hasGum = 0; + + scene11_swingie = 0; + scene11_boots = 0; + scene11_dudeOnSwing = 0; + scene11_hint = 0; + scene11_arcadeIsOn = false; + scene11_scrollIsEnabled = false; + scene11_scrollIsMaximized = false; + scene11_hintCounter = 0; + scene11_swingieScreenEdge = 0; + scene11_crySound = 0; + scene11_swingAngle = 1.0; + scene11_swingOldAngle = 1.0; + scene11_swingSpeed = 1.0; + scene11_swingAngleDiff = 1.0; + scene11_swingInertia = 0.0; + scene11_swingCounter = 0; + scene11_swingCounterPrevTurn = 0; + scene11_swingDirection = 0; + scene11_swingDirectionPrevTurn = 0; + scene11_swingIsSwinging = false; + scene11_swingieStands = false; + scene11_dudeX = 0; + scene11_dudeY = 0; + scene11_swingMaxAngle = 45; + + scene12_fly = 0; + scene12_flyCountdown = 0; + + scene13_whirlgig = 0; + scene13_guard = 0; + scene13_handleR = 0; + scene13_handleL = 0; + scene13_bridge = 0; + scene13_guardDirection = false; + scene13_dudeX = 0; + + scene14_grandma = 0; + scene14_sceneDeltaX = 0; + scene14_sceneDeltaY = 0; + scene14_arcadeIsOn = false; + scene14_dudeIsKicking = false; + scene14_ballIsFlying = false; + scene14_dudeCanKick = false; + scene14_sceneDiffX = 0; + scene14_sceneDiffY = 0; + scene14_pink = 0; + scene14_flyingBall = 0; + scene14_balls.clear(); + scene14_grandmaIsHere = false; + scene14_dudeX = 0; + scene14_dudeY = 0; + scene14_grandmaX = 0; + scene14_grandmaY = 0; + scene14_dude2X = 0; + scene14_ballDeltaX = 0; + scene14_ballDeltaY = 0; + scene14_ballX = 0; + scene14_ballY = 0; + scene14_hitsLeft = 0; + + scene15_chantingCountdown = 0; + scene15_plusminus = 0; + scene15_ladder = 0; + scene15_boot = 0; + + scene16_figures.clear(); + scene16_walkingBoy = 0; + scene16_walkingGirl = 0; + scene16_walkingCount = 0; + scene16_wire = 0; + scene16_mug = 0; + scene16_jettie = 0; + scene16_boot = 0; + scene16_girlIsLaughing = false; + scene16_sound = 0; + scene16_placeIsOccupied = false; + + scene17_flyState = 0; + scene17_sugarIsShown = false; + scene17_sceneOldEdgeX = 0; + scene17_flyCountdown = 0; + scene17_hand = 0; + scene17_handPhase = false; + scene17_sceneEdgeX = 0; + + scene18_var01 = 0; + + scene20_fliesCountdown = 0; + scene20_grandma = 0; + + scene21_giraffeBottom = 0; + scene21_giraffeBottomX = 0; + scene21_giraffeBottomY = 0; + scene21_pipeIsOpen = false; + scene21_wigglePos = 0.0; + scene21_wiggleTrigger = 0; + + scene22_bag = 0; + scene22_giraffeMiddle = 0; + scene22_dudeIsOnStool = false; + scene22_interactionIsDisabled = false; + scene22_craneIsOut = true; + scene22_numBagFalls = 1; + + scene23_calend0 = 0; + scene23_calend1 = 0; + scene23_calend2 = 0; + scene23_calend3 = 0; + scene23_topReached = false; + scene23_isOnStool = false; + scene23_someVar = 0; + scene23_giraffeTop = 0; + scene23_giraffee = 0; + + scene24_jetIsOn = false; + scene24_flowIsLow = false; + scene24_waterIsOn = false; + scene24_water = 0; + scene24_jet = 0; + scene24_drop = 0; + + scene25_water = 0; + scene25_board = 0; + scene25_drop = 0; + scene25_dudeIsOnBoard = false; + scene25_waterIsPresent = false; + scene25_boardIsSelectable = false; + scene25_beardersAreThere = false; + scene25_beardersCounter = 0; + scene25_bearders.clear(); + scene25_sneezeFlipper = false; + + scene26_chhi = 0; + scene26_drop = 0; + scene26_sockPic = 0; + scene26_sock = 0; + scene26_activeVent = 0; + + scene28_fliesArePresent = true; + scene28_beardedDirection = true; + scene28_darkeningObject = 0; + scene28_lighteningObject = 0; + scene28_headDirection = false; + scene28_headBeardedFlipper = false; + scene28_lift6inside = false; + + scene30_leg = 0; + scene30_liftFlag = 1; + + scene31_chantingCountdown = 0; + scene31_cactus = 0; + scene31_plusMinus = 0; + + scene32_flagIsWaving = false; + scene32_flagNeedsStopping = false; + scene32_dudeIsSitting = false; + scene32_cactusCounter = -1; + scene32_dudeOnLadder = false; + scene32_cactusIsGrowing = false; + scene32_flag = 0; + scene32_cactus = 0; + scene32_massOrange = 0; + scene32_massBlue = 0; + scene32_massGreen = 0; + scene32_button = 0; + + scene33_mug = 0; + scene33_jettie = 0; + scene33_cube = 0; + scene33_cubeX = -1; + scene33_handleIsDown = false; + + for (int i = 0; i < 9; i++) { + scene33_ventsX[i] = 0; + scene33_ventsState[i] = 0; + } + + scene34_cactus = 0; + scene34_vent = 0; + scene34_hatch = 0; + scene34_boot = 0; + scene34_dudeClimbed = false; + scene34_dudeOnBoard = false; + scene34_dudeOnCactus = false; + scene34_fliesCountdown = 0; + + scene35_hose = 0; + scene35_bellyInflater = 0; + scene35_flowCounter = 0; + scene35_fliesCounter = 0; + + scene36_rotohrust = 0; + scene36_scissors = 0; + + scene37_rings.clear(); + scene37_lastDudeX = -1; + scene37_cursorIsLocked = 0; + scene37_plusMinus1 = 0; + scene37_plusMinus2 = 0; + scene37_plusMinus3 = 0; + scene37_soundFlipper = 0; + scene37_dudeX = 0; + + scene38_boss = 0; + scene38_tally = 0; + scene38_shorty = 0; + scene38_domino0 = 0; + scene38_dominos = 0; + scene38_domino1 = 0; + scene38_bottle = 0; + scene38_bossCounter = 0; + scene38_lastBossAnim = 0; + scene38_bossAnimCounter = 0; + scene38_tallyCounter = 0; + scene38_lastTallyAnim = 0; + scene38_tallyAnimCounter = 0; + scene38_shortyCounter = 0; + scene38_lastShortyAnim = 0; + scene38_shortyAnimCounter = 0; + + sceneFinal_var01 = 0; + sceneFinal_var02 = 0; + sceneFinal_var03 = 0; + selector = 0; } +static int scenes[] = { + SC_1, SC_2, SC_3, SC_4, SC_5, SC_6, SC_7, SC_8, SC_9, SC_10, + SC_11, SC_12, SC_13, SC_14, SC_15, SC_16, SC_17, SC_18, SC_19, SC_20, + SC_21, SC_22, SC_23, SC_24, SC_25, SC_26, SC_27, SC_28, SC_29, SC_30, + SC_31, SC_32, SC_33, SC_34, SC_35, SC_36, SC_37, SC_38, SC_FINAL1, SC_DBGMENU +}; + +static int scenesD[] = { + PIC_SCD_1, PIC_SCD_2, PIC_SCD_3, PIC_SCD_4, PIC_SCD_5, PIC_SCD_6, PIC_SCD_7, PIC_SCD_8, PIC_SCD_9, PIC_SCD_10, + PIC_SCD_11, PIC_SCD_12, PIC_SCD_13, PIC_SCD_14, PIC_SCD_15, PIC_SCD_16, PIC_SCD_17, PIC_SCD_18, PIC_SCD_19, PIC_SCD_20, + PIC_SCD_21, PIC_SCD_22, PIC_SCD_23, PIC_SCD_24, PIC_SCD_25, PIC_SCD_26, PIC_SCD_27, PIC_SCD_28, PIC_SCD_29, PIC_SCD_30, + PIC_SCD_31, PIC_SCD_32, PIC_SCD_33, PIC_SCD_34, PIC_SCD_35, PIC_SCD_36, PIC_SCD_37, PIC_SCD_38, PIC_SCD_FIN, 0 +}; + +int FullpipeEngine::convertScene(int scene) { + if (!scene || scene >= SC_1) + return scene; + + if (scene < 1 || scene > 40) + return SC_1; + + return scenes[scene - 1]; +} + +int FullpipeEngine::getSceneEntrance(int scene) { + for (int i = 0; i < 40; i++) + if (scenes[i] == scene) + return scenesD[i]; + + return 0; +} + +int FullpipeEngine::getSceneFromTag(int tag) { + for (int i = 0; i < ARRAYSIZE(scenes); i++) { + if (scenes[i] == tag) + return i + 1; + } + + return 1; +} + bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) { GameVar *sceneVar; Common::Point sceneDim; @@ -182,7 +538,6 @@ bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) { _updateCursorCallback = defaultUpdateCursor; break; -#if 0 case SC_2: sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_2"); scene->preloadMovements(sceneVar); @@ -202,7 +557,7 @@ bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) { scene->initObjectCursors("SC_3"); setSceneMusicParameters(sceneVar); addMessageHandler(sceneHandler03, 2); - j_Scene_sc03_sub_40F160(scene); + scene03_setEaterState(); _updateCursorCallback = scene03_updateCursor; break; @@ -235,7 +590,7 @@ bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) { _behaviorManager->initBehavior(scene, sceneVar); scene->initObjectCursors("SC_6"); setSceneMusicParameters(sceneVar); - sub_415300(); + scene06_initMumsy(); insertMessageHandler(sceneHandler06, 2, 2); _updateCursorCallback = scene06_updateCursor; break; @@ -258,11 +613,12 @@ bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) { _behaviorManager->initBehavior(scene, sceneVar); scene->initObjectCursors("SC_8"); setSceneMusicParameters(sceneVar); - sub_416890(); + scene08_setupMusic(); addMessageHandler(sceneHandler08, 2); _updateCursorCallback = scene08_updateCursor; break; +#if 0 case SC_9: sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_9"); scene->preloadMovements(sceneVar); @@ -273,6 +629,7 @@ bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) { insertMessageHandler(sceneHandler09, 2, 2); _updateCursorCallback = scene09_updateCursor; break; +#endif case SC_10: sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_10"); @@ -293,7 +650,7 @@ bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) { scene->initObjectCursors("SC_11"); setSceneMusicParameters(sceneVar); insertMessageHandler(sceneHandler11, 2, 2); - scene11_sub_41A980(); + scene11_setupMusic(); _updateCursorCallback = scene11_updateCursor; break; @@ -327,7 +684,7 @@ bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) { scene->initObjectCursors("SC_14"); setSceneMusicParameters(sceneVar); insertMessageHandler(sceneHandler14, 2, 2); - scene14_sub_41D2B0(); + scene14_setupMusic(); _updateCursorCallback = scene14_updateCursor; break; @@ -361,10 +718,11 @@ bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) { scene->initObjectCursors("SC_17"); setSceneMusicParameters(sceneVar); addMessageHandler(sceneHandler17, 2); - scene17_sub_41F060(); + scene17_restoreState(); _updateCursorCallback = scene17_updateCursor; break; +#if 0 case SC_18: sub_40E1B0(); sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_18"); @@ -405,6 +763,7 @@ bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) { scene19_sub_4211D0(scene); _updateCursorCallback = scene19_updateCursor; break; +#endif case SC_20: sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_20"); @@ -435,7 +794,7 @@ bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) { _behaviorManager->initBehavior(scene, sceneVar); scene->initObjectCursors("SC_22"); setSceneMusicParameters(sceneVar); - scene22_sub_4228A0(); + scene22_setBagState(); insertMessageHandler(sceneHandler22, 2, 2); _updateCursorCallback = scene22_updateCursor; break; @@ -448,7 +807,7 @@ bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) { scene->initObjectCursors("SC_23"); setSceneMusicParameters(sceneVar); insertMessageHandler(sceneHandler23, 2, 2); - scene23_sub_423B00(); + scene23_setGiraffeState(); _updateCursorCallback = scene23_updateCursor; break; @@ -460,19 +819,19 @@ bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) { scene->initObjectCursors("SC_24"); setSceneMusicParameters(sceneVar); addMessageHandler(sceneHandler24, 2); - scene24_sub_423DD0(); + scene24_setPoolState(); _updateCursorCallback = defaultUpdateCursor; break; case SC_25: sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_25"); scene->preloadMovements(sceneVar); - scene25_initScene(scene, entrance->field_4); + scene25_initScene(scene, entrance->_field_4); _behaviorManager->initBehavior(scene, sceneVar); scene->initObjectCursors("SC_25"); setSceneMusicParameters(sceneVar); addMessageHandler(sceneHandler25, 2); - scene25_sub_4253B0(scene, entrance->field_4); + scene25_setupWater(scene, entrance->_field_4); _updateCursorCallback = scene25_updateCursor; break; @@ -484,10 +843,11 @@ bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) { scene->initObjectCursors("SC_26"); setSceneMusicParameters(sceneVar); insertMessageHandler(sceneHandler26, 2, 2); - scene26_sub_426140(scene); + scene26_setupDrop(scene); _updateCursorCallback = scene26_updateCursor; break; +#if 0 case SC_27: sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_27"); scene->preloadMovements(sceneVar); @@ -498,6 +858,7 @@ bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) { addMessageHandler(sceneHandler27, 2); _updateCursorCallback = scene27_updateCursor; break; +#endif case SC_28: sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_28"); @@ -510,6 +871,7 @@ bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) { _updateCursorCallback = scene28_updateCursor; break; +#if 0 case SC_29: sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_29"); scene->preloadMovements(sceneVar); @@ -520,11 +882,12 @@ bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) { addMessageHandler(sceneHandler29, 2); _updateCursorCallback = scene29_updateCursor; break; +#endif case SC_30: sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_30"); scene->preloadMovements(sceneVar); - scene30_initScene(scene, entrance->field_4); + scene30_initScene(scene, entrance->_field_4); _behaviorManager->initBehavior(scene, sceneVar); scene->initObjectCursors("SC_30"); setSceneMusicParameters(sceneVar); @@ -551,7 +914,7 @@ bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) { scene->initObjectCursors("SC_32"); setSceneMusicParameters(sceneVar); insertMessageHandler(sceneHandler32, 2, 2); - scene32_sub_42C5C0(); + scene32_setupMusic(); _updateCursorCallback = scene32_updateCursor; break; @@ -563,7 +926,7 @@ bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) { scene->initObjectCursors("SC_33"); setSceneMusicParameters(sceneVar); insertMessageHandler(sceneHandler33, 2, 2); - scene33_sub_42CEF0(); + scene33_setupMusic(); _updateCursorCallback = scene33_updateCursor; break; @@ -575,7 +938,7 @@ bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) { scene->initObjectCursors("SC_34"); setSceneMusicParameters(sceneVar); insertMessageHandler(sceneHandler34, 2, 2); - scene34_sub_42DEE0(); + scene34_initBeh(); _updateCursorCallback = scene34_updateCursor; break; @@ -626,14 +989,13 @@ bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) { case SC_FINAL1: sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_FINAL1"); scene->preloadMovements(sceneVar); - sceneFinal1_initScene(); + sceneFinal_initScene(); _behaviorManager->initBehavior(scene, sceneVar); scene->initObjectCursors("SC_FINAL1"); setSceneMusicParameters(sceneVar); - addMessageHandler(sceneHandlerFinal1, 2); - _updateCursorCallback = sceneFinal1_updateCursor; + addMessageHandler(sceneHandlerFinal, 2); + _updateCursorCallback = sceneFinal_updateCursor; break; -#endif case SC_DBGMENU: sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_DBGMENU"); @@ -645,920 +1007,354 @@ bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) { break; default: - _behaviorManager->initBehavior(0, 0); + error("Unknown scene %d", entrance->_sceneId); break; } return true; } -void setElevatorButton(const char *name, int state) { - GameVar *var = g_fullpipe->getGameLoaderGameVar()->getSubVarByName("OBJSTATES")->getSubVarByName(sO_LiftButtons); - - if (var) - var->setSubVarAsInt(name, state); -} +int defaultUpdateCursor() { + g_fp->updateCursorCommon(); -void global_messageHandler_KickStucco() { - warning("STUB: global_messageHandler_KickStucco()"); + return g_fp->_cursorId; } -void global_messageHandler_KickMetal() { - warning("STUB: global_messageHandler_KickMetal()"); +void FullpipeEngine::processArcade(ExCommand *ex) { + warning("STUB: FullpipeEngine::processArcade()"); } -int global_messageHandler1(ExCommand *cmd) { - debug(0, "global_messageHandler1: %d %d", cmd->_messageKind, cmd->_messageNum); - - if (cmd->_excFlags & 0x10000) { - if (cmd->_messageNum == MV_MAN_TOLADDER) - cmd->_messageNum = MV_MAN_TOLADDER2; - if (cmd->_messageNum == MV_MAN_STARTLADDER) - cmd->_messageNum = MV_MAN_STARTLADDER2; - if (cmd->_messageNum == MV_MAN_GOLADDER) - cmd->_messageNum = MV_MAN_GOLADDER2; - if (cmd->_messageNum == MV_MAN_STOPLADDER) - cmd->_messageNum = MV_MAN_STOPLADDER2; - } +void FullpipeEngine::updateMapPiece(int mapId, int update) { + for (int i = 0; i < 200; i++) { + int hiWord = (_mapTable[i] >> 16) & 0xffff; - if (g_fullpipe->_inputDisabled) { - if (cmd->_messageKind == 17) { - switch (cmd->_messageNum) { - case 29: - case 30: - case 36: - case 106: - cmd->_messageKind = 0; - break; - default: - break; - } + if (hiWord == mapId) { + _mapTable[i] |= update; + return; } - } else if (cmd->_messageKind == 17) { - switch (cmd->_messageNum) { - case MSG_MANSHADOWSON: - g_fullpipe->_aniMan->_shadowsOn = 1; - break; - case MSG_HMRKICK_STUCCO: - global_messageHandler_KickStucco(); - break; - case MSG_MANSHADOWSOFF: - g_fullpipe->_aniMan->_shadowsOn = 0; - break; - case MSG_DISABLESAVES: - g_fullpipe->disableSaves(cmd); - break; - case MSG_ENABLESAVES: - g_fullpipe->enableSaves(); - break; - case MSG_HMRKICK_METAL: - global_messageHandler_KickMetal(); - break; - case 29: // left mouse - if (g_fullpipe->_inventoryScene) { - if (getGameLoaderInventory()->handleLeftClick(cmd)) - cmd->_messageKind = 0; - } - break; - case 107: // right mouse - if (getGameLoaderInventory()->getSelectedItemId()) { - getGameLoaderInventory()->unselectItem(0); - cmd->_messageKind = 0; - } - break; - case 36: // keydown - g_fullpipe->defHandleKeyDown(cmd->_keyCode); - - switch (cmd->_keyCode) { - case '\x1B': // ESC - if (g_fullpipe->_currentScene) { - getGameLoaderInventory()->unselectItem(0); - g_fullpipe->openMainMenu(); - cmd->_messageKind = 0; - } - break; - case 't': - g_fullpipe->stopAllSounds(); - cmd->_messageKind = 0; - break; - case 'u': - g_fullpipe->toggleMute(); - cmd->_messageKind = 0; - break; - case ' ': - if (getGameLoaderInventory()->getIsLocked()) { - if (getGameLoaderInventory()->getIsInventoryOut()) { - getGameLoaderInventory()->setIsLocked(0); - } - } else { - getGameLoaderInventory()->slideOut(); - getGameLoaderInventory()->setIsLocked(1); - } - break; - case '\t': - if (g_fullpipe->_flgCanOpenMap) - g_fullpipe->openMap(); - cmd->_messageKind = 0; - break; - case 'p': - if (g_fullpipe->_flgCanOpenMap) - g_fullpipe->openHelp(); - cmd->_messageKind = 0; - break; - default: - break; - } - break; - case 33: - if (!g_fullpipe->_inventoryScene) - break; - - int invItem; - - if (g_fullpipe->_updateFlag && (invItem = g_fullpipe->_inventory->getHoveredItem(&g_fullpipe->_mouseScreenPos))) { - g_fullpipe->_cursorId = PIC_CSR_ITN; - if (!g_fullpipe->_currSelectedInventoryItemId && !g_fullpipe->_aniMan->_movement && - !(g_fullpipe->_aniMan->_flags & 0x100) && g_fullpipe->_aniMan->isIdle()) { - int st = g_fullpipe->_aniMan->_statics->_staticsId; - ExCommand *newex = 0; - - if (st == ST_MAN_RIGHT) { - newex = new ExCommand(g_fullpipe->_aniMan->_id, 1, rMV_MAN_LOOKUP, 0, 0, 0, 1, 0, 0, 0); - } else if (st == (0x4000 | ST_MAN_RIGHT)) { - newex = new ExCommand(g_fullpipe->_aniMan->_id, 1, MV_MAN_LOOKUP, 0, 0, 0, 1, 0, 0, 0); - } - - if (newex) { - newex->_keyCode = g_fullpipe->_aniMan->_okeyCode; - newex->_excFlags |= 3; - newex->postMessage(); - } - } - - if (g_fullpipe->_currSelectedInventoryItemId != invItem) - g_fullpipe->playSound(SND_CMN_070, 0); - - g_fullpipe->_currSelectedInventoryItemId = invItem; - g_fullpipe->setCursor(g_fullpipe->_cursorId); - break; - } - if (g_fullpipe->_updateCursorCallback) - g_fullpipe->_updateCursorCallback(); - - g_fullpipe->_currSelectedInventoryItemId = 0; - g_fullpipe->setCursor(g_fullpipe->_cursorId); - break; - case 65: // open map - if (cmd->_field_2C == 11 && cmd->_field_14 == ANI_INV_MAP && g_fullpipe->_flgCanOpenMap) - g_fullpipe->openMap(); - break; - default: - break; + if (!hiWord) { + _mapTable[i] = (mapId << 16) | update; + return; } } +} - if (cmd->_messageKind == 56) { - getGameLoaderInventory()->rebuildItemRects(); - - ExCommand *newex = new ExCommand(0, 35, SND_CMN_031, 0, 0, 0, 1, 0, 0, 0); - - newex->_field_14 = 1; - newex->_excFlags |= 3; - newex->postMessage(); - - return 1; - } else if (cmd->_messageKind == 57) { - getGameLoaderInventory()->rebuildItemRects(); - - return 1; - } +void FullpipeEngine::updateMap(PreloadItem *pre) { + switch (pre->sceneId) { + case SC_1: + updateMapPiece(PIC_MAP_S01, 1); - return 0; -} + if (pre->keyCode == TrubaUp) + updateMapPiece(PIC_MAP_P01, 1); -void staticANIObjectCallback(int *arg) { - (*arg)--; -} + if (pre->keyCode == TrubaLeft) + updateMapPiece(PIC_MAP_A13, 1); + break; -int global_messageHandler2(ExCommand *cmd) { - if (cmd->_messageKind != 17) - return 0; + case SC_2: + updateMapPiece(PIC_MAP_S02, 1); - int res = 0; - StaticANIObject *ani; + if (pre->keyCode == TrubaLeft) + updateMapPiece(PIC_MAP_P01, 1); - switch (cmd->_messageNum) { - case 0x44c8: - error("0x44c8"); - // Unk3_sub_4477A0(&unk3, _parentId, _field_14 != 0); break; - case 28: - ani = g_fullpipe->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode); - if (ani) - ani->_priority = cmd->_field_14; + case SC_3: + updateMapPiece(PIC_MAP_S03, 1); break; - case 25: - ani = g_fullpipe->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode); - if (ani) { - if (cmd->_field_14) { - ani->setFlags40(true); - ani->_callback2 = staticANIObjectCallback; - } else { - ani->setFlags40(false); - ani->_callback2 = 0; - } - } - break; + case SC_4: + updateMapPiece(PIC_MAP_S04, 1); - case 26: - ani = g_fullpipe->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode); - if (ani) { - Movement *mov = ani->_movement; - if (mov) - mov->_currDynamicPhase->_field_68 = 0; - } - break; + if (pre->keyCode == TrubaRight) + updateMapPiece(PIC_MAP_P04, 1); - default: -#if 0 - // We never put anything into _defMsgArray - while (::iterator it = g_fullpipe->_defMsgArray.begin(); it != g_fullpipe->_defMsgArray.end(); ++it) - if (((ExCommand *)*it)->_field_24 == _messageNum) { - ((ExCommand *)*it)->firef34(v13); - res = 1; - } -#endif + break; - //debug_msg(_messageNum); + case SC_5: + updateMapPiece(PIC_MAP_S05, 1); - if (!g_fullpipe->_soundEnabled || cmd->_messageNum != 33 || g_fullpipe->_currSoundListCount <= 0) - return res; + if (pre->keyCode == TrubaLeft) { + updateMapPiece(PIC_MAP_P04, 1); + } - for (int snd = 0; snd < g_fullpipe->_currSoundListCount; snd++) { - SoundList *s = g_fullpipe->_currSoundList1[snd]; - int ms = s->getCount(); - for (int i = 0; i < ms; i++) { - s->getSoundByIndex(i)->setPanAndVolumeByStaticAni(); - } - } - } + if (pre->keyCode == TrubaUp) { + updateMapPiece(PIC_MAP_P05, 1); + updateMapPiece(PIC_MAP_A11, 1); + } - return res; -} + break; -int global_messageHandler3(ExCommand *cmd) { - int result = 0; - - if (cmd->_messageKind == 17) { - switch (cmd->_messageNum) { - case 29: - case 30: - case 31: - case 32: - case 36: - if (g_fullpipe->_inputDisabled) - cmd->_messageKind = 0; - break; - default: - break; - } - } + case SC_6: + updateMapPiece(PIC_MAP_S06, 1); - StaticANIObject *ani, *ani2; - - switch (cmd->_messageKind) { - case 17: - switch (cmd->_messageNum) { - case 61: - return g_fullpipe->_gameLoader->preloadScene(cmd->_parentId, cmd->_keyCode); - case 62: - return g_fullpipe->_gameLoader->gotoScene(cmd->_parentId, cmd->_keyCode); - case 64: - if (g_fullpipe->_currentScene && g_fullpipe->_msgObjectId2 - && (!(cmd->_keyCode & 4) || g_fullpipe->_msgObjectId2 != cmd->_field_14 || g_fullpipe->_msgId != cmd->_field_20)) { - ani = g_fullpipe->_currentScene->getStaticANIObject1ById(g_fullpipe->_msgObjectId2, g_fullpipe->_msgId); - if (ani) { - ani->_flags &= 0xFF7F; - ani->_flags &= 0xFEFF; - ani->deleteFromGlobalMessageQueue(); - } - } - g_fullpipe->_msgX = 0; - g_fullpipe->_msgY = 0; - g_fullpipe->_msgObjectId2 = 0; - g_fullpipe->_msgId = 0; - if ((cmd->_keyCode & 1) || (cmd->_keyCode & 2)) { - g_fullpipe->_msgX = cmd->_x; - g_fullpipe->_msgY = cmd->_y; - } - if (cmd->_keyCode & 4) { - g_fullpipe->_msgObjectId2 = cmd->_field_14; - g_fullpipe->_msgId = cmd->_field_20; - } - return result; - case 29: - if (!g_fullpipe->_currentScene) - return result; - - if (g_fullpipe->_gameLoader->_interactionController->_flag24) { - ani = g_fullpipe->_currentScene->getStaticANIObjectAtPos(cmd->_sceneClickX, cmd->_sceneClickY); - ani2 = g_fullpipe->_currentScene->getStaticANIObject1ById(g_fullpipe->_gameLoader->_field_FA, -1); - if (ani) { - if (g_fullpipe->_msgObjectId2 == ani->_id && g_fullpipe->_msgId == ani->_okeyCode) { - cmd->_messageKind = 0; - return result; - } - if (canInteractAny(ani2, ani, cmd->_keyCode)) { - handleObjectInteraction(ani2, ani, cmd->_keyCode); - return 1; - } - } else { - int id = g_fullpipe->_currentScene->getPictureObjectIdAtPos(cmd->_sceneClickX, cmd->_sceneClickY); - PictureObject *pic = g_fullpipe->_currentScene->getPictureObjectById(id, 0); - if (pic) { - if (g_fullpipe->_msgObjectId2 == pic->_id && g_fullpipe->_msgId == pic->_okeyCode) { - cmd->_messageKind = 0; - return result; - } - if (!ani2 || canInteractAny(ani2, pic, cmd->_keyCode)) { - if (!ani2 || (ani2->isIdle() && !(ani2->_flags & 0x80) && !(ani2->_flags & 0x100))) - handleObjectInteraction(ani2, pic, cmd->_keyCode); - return 1; - } - } - } - } - if (getSc2MctlCompoundBySceneId(g_fullpipe->_currentScene->_sceneId)->_isEnabled && cmd->_keyCode <= 0) { - if (g_fullpipe->_msgX != cmd->_sceneClickX || g_fullpipe->_msgY != cmd->_sceneClickY) { - ani = g_fullpipe->_currentScene->getStaticANIObject1ById(g_fullpipe->_gameLoader->_field_FA, -1); - if (!ani || (ani->isIdle() && !(ani->_flags & 0x80) && !(ani->_flags & 0x100))) { - result = startWalkTo(g_fullpipe->_gameLoader->_field_FA, -1, cmd->_sceneClickX, cmd->_sceneClickY, 0); - if (result) { - ExCommand *ex = new ExCommand(g_fullpipe->_gameLoader->_field_FA, 17, 64, 0, 0, 0, 1, 0, 0, 0); - - ex->_keyCode = 1; - ex->_excFlags |= 3; - ex->_x = cmd->_sceneClickX; - ex->_y = cmd->_sceneClickY; - ex->postMessage(); - } - } - } else { - cmd->_messageKind = 0; - } - } - return result; - default: - return result; - } - case 58: - g_fullpipe->setCursor(cmd->_keyCode); - return result; - case 59: - setInputDisabled(1); - return result; - case 60: - setInputDisabled(0); - return result; - case 56: - if (cmd->_field_2C) { - ani = g_fullpipe->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode); - if (ani) { - getGameLoaderInventory()->addItem2(ani); - result = 1; - } - } else { - result = 1; - getGameLoaderInventory()->addItem(cmd->_parentId, 1); - } - getGameLoaderInventory()->rebuildItemRects(); - return result; - case 57: - if (cmd->_field_2C) { - if (!cmd->_field_20) { - getGameLoaderInventory()->removeItem2(g_fullpipe->_currentScene, cmd->_parentId, cmd->_x, cmd->_y, cmd->_field_14); - getGameLoaderInventory()->rebuildItemRects(); - return 1; - } - ani = g_fullpipe->_currentScene->getStaticANIObject1ById(g_fullpipe->_gameLoader->_field_FA, -1); - if (ani) { - getGameLoaderInventory()->removeItem2(g_fullpipe->_currentScene, cmd->_parentId, ani->_ox + cmd->_x, ani->_oy + cmd->_y, ani->_priority + cmd->_field_14); - getGameLoaderInventory()->rebuildItemRects(); - return 1; - } - } else { - getGameLoaderInventory()->removeItem(cmd->_parentId, 1); - } - getGameLoaderInventory()->rebuildItemRects(); - return 1; - case 55: - if (g_fullpipe->_currentScene) { - GameObject *obj; - if (cmd->_field_14) - obj = g_fullpipe->_currentScene->getStaticANIObject1ById(cmd->_x, cmd->_y); - else - obj = g_fullpipe->_currentScene->getPictureObjectById(cmd->_x, cmd->_y); - handleObjectInteraction(g_fullpipe->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode), obj, cmd->_field_20); - result = 1; - } - return result; - case 51: - return startWalkTo(cmd->_parentId, cmd->_keyCode, cmd->_x, cmd->_y, cmd->_field_20); - case 52: - return doSomeAnimation(cmd->_parentId, cmd->_keyCode, cmd->_field_20); - case 53: - return doSomeAnimation2(cmd->_parentId, cmd->_keyCode); - case 63: - if (cmd->_objtype == kObjTypeObjstateCommand) { - ObjstateCommand *c = (ObjstateCommand *)cmd; - result = 1; - g_fullpipe->setObjectState(c->_objCommandName, c->_value); - } - return result; - default: - return result; - } -} + if (pre->keyCode == TrubaUp) + updateMapPiece(PIC_MAP_A12, 1); -int global_messageHandler4(ExCommand *cmd) { - StaticANIObject *ani = 0; + break; - switch (cmd->_messageKind) { - case 18: { - MessageQueue *mq = new MessageQueue(g_fullpipe->_currentScene->getMessageQueueById(cmd->_messageNum), cmd->_parId, 0); + case SC_7: + updateMapPiece(PIC_MAP_S07, 1); - if (cmd->_excFlags & 1) - mq->_flag1 = 1; - else - mq->_flag1 = 0; + if (pre->keyCode == TrubaLeft) + updateMapPiece(PIC_MAP_P18, 1); - mq->sendNextCommand(); break; - } - case 2: - if (!g_fullpipe->_currentScene) - break; - ani = g_fullpipe->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode); - if (!ani) - break; + case SC_8: + updateMapPiece(PIC_MAP_S08, 1); - ani->trySetMessageQueue(cmd->_messageNum, cmd->_parId); - break; + if (pre->keyCode == TrubaUp) + updateMapPiece(PIC_MAP_P11, 1); - case 1: { - if (!g_fullpipe->_currentScene) - break; + if (pre->keyCode == TrubaRight) + updateMapPiece(PIC_MAP_P18, 1); - ani = g_fullpipe->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode); - if (!ani) - break; + return; - int flags = cmd->_field_14; - if (flags <= 0) - flags = -1; + case SC_9: + updateMapPiece(PIC_MAP_S09, 1); - if (cmd->_excFlags & 1) - ani->startAnim(cmd->_messageNum, 0, flags); - else - ani->startAnim(cmd->_messageNum, cmd->_parId, flags); + if (pre->keyCode == TrubaDown) + updateMapPiece(PIC_MAP_P11, 1); - break; - } - case 8: - if (!g_fullpipe->_currentScene) - break; + return; - ani = g_fullpipe->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode); - if (!ani) - break; + case SC_10: + updateMapPiece(PIC_MAP_S10, 1); - ani->startAnimEx(cmd->_messageNum, cmd->_parId, -1, -1); - break; + if (pre->keyCode == TrubaRight) + updateMapPiece(PIC_MAP_P02, 1); - case 20: { - if (!g_fullpipe->_currentScene) - break; + break; - ani = g_fullpipe->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode); - if (!ani) - break; + case SC_11: + updateMapPiece(PIC_MAP_S11, 1); - int flags = cmd->_field_14; - if (flags <= 0) - flags = -1; + if (pre->keyCode == TrubaLeft) + updateMapPiece(PIC_MAP_P02, 1); - ExCommand2 *cmd2 = (ExCommand2 *)cmd; + break; - if (cmd->_excFlags & 1) { - ani->startAnimSteps(cmd->_messageNum, 0, cmd->_x, cmd->_y, cmd2->_points, cmd2->_pointsSize >> 3, flags); - } else { - ani->startAnimSteps(cmd->_messageNum, cmd->_parId, cmd->_x, cmd->_y, cmd2->_points, cmd2->_pointsSize >> 3, flags); - } + case SC_12: + updateMapPiece(PIC_MAP_S12, 1); break; - } - case 21: - if (!g_fullpipe->_currentScene) - break; - ani = g_fullpipe->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode); - if (!ani) - break; + case SC_13: + updateMapPiece(PIC_MAP_S13, 1); - ani->queueMessageQueue(0); - ani->playIdle(); - break; - case 9: - // Nop in original - break; - case 3: - g_fullpipe->_currentScene->_y = cmd->_messageNum - cmd->_messageNum % g_fullpipe->_scrollSpeed; + if (pre->keyCode == TrubaUp) { + updateMapPiece(PIC_MAP_P06, 1); + updateMapPiece(PIC_MAP_A10, 1); + } break; - case 4: - g_fullpipe->_currentScene->_x = cmd->_messageNum - cmd->_messageNum % g_fullpipe->_scrollSpeed; + case SC_14: + updateMapPiece(PIC_MAP_S14, 1); break; - case 19: { - if (!g_fullpipe->_currentScene) - break; - ani = g_fullpipe->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode); - if (!ani) - break; - - MessageQueue *mq = ani->getMessageQueue(); - MessageQueue *mq2 = ani->changeStatics1(cmd->_messageNum); + case SC_15: + updateMapPiece(PIC_MAP_S15, 1); - if (!mq2 || !mq2->getExCommandByIndex(0) || !mq) - break; + if (pre->keyCode == TrubaUp) { + updateMapPiece(PIC_MAP_P08, 1); + updateMapPiece(PIC_MAP_A14, 1); + } - mq2->_parId = mq->_id; - mq2->_flag1 = (cmd->_field_24 == 0); break; - } - case 22: - if (!g_fullpipe->_currentScene) - break; - ani = g_fullpipe->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode); - if (!ani) - break; + case SC_16: + updateMapPiece(PIC_MAP_S16, 1); + break; - ani->_flags |= 4; - ani->changeStatics2(cmd->_messageNum); + case SC_17: + updateMapPiece(PIC_MAP_S17, 1); break; - case 6: - if (!g_fullpipe->_currentScene) - break; + case SC_18: + updateMapPiece(PIC_MAP_S1819, 1); - ani = g_fullpipe->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode); - if (!ani) - break; + if (pre->keyCode == PIC_SC18_RTRUBA) + updateMapPiece(PIC_MAP_P14, 1); - ani->hide(); break; - case 27: - if (!g_fullpipe->_currentScene || g_fullpipe->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode) == 0) { - ani = g_fullpipe->accessScene(cmd->_field_20)->getStaticANIObject1ById(cmd->_parentId, -1); - if (ani) { - ani = new StaticANIObject(ani); - g_fullpipe->_currentScene->addStaticANIObject(ani, 1); - } - } - - // fall through - case 5: - if (g_fullpipe->_currentScene) - ani = g_fullpipe->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode); + case SC_19: + updateMapPiece(PIC_MAP_S1819, 1); - if (!ani) - break; + if (pre->keyCode == PIC_SC19_RTRUBA3) { + updateMapPiece(PIC_MAP_P15, 1); + updateMapPiece(PIC_MAP_A09, 1); + } - if (cmd->_field_14 >= 0) - ani->_priority = cmd->_field_14; + break; - ani->show1(cmd->_x, cmd->_y, cmd->_messageNum, cmd->_parId); + case SC_20: + updateMapPiece(PIC_MAP_S20, 1); break; - case 10: - if (!g_fullpipe->_currentScene) - break; + case SC_21: + updateMapPiece(PIC_MAP_S21, 1); - ani = g_fullpipe->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode); - if (!ani) - break; + if (pre->keyCode == TrubaLeft) { + updateMapPiece(PIC_MAP_P15, 1); + updateMapPiece(PIC_MAP_A09, 1); + } - if (cmd->_field_14 >= 0) - ani->_priority = cmd->_field_14; + if (pre->keyCode == TrubaDown) + updateMapPiece(PIC_MAP_A08, 1); - ani->show2(cmd->_x, cmd->_y, cmd->_messageNum, cmd->_parId); break; - case 7: { - if (!g_fullpipe->_currentScene->_picObjList.size()) - break; - - int offX = g_fullpipe->_scrollSpeed * (cmd->_x / g_fullpipe->_scrollSpeed); - int offY = g_fullpipe->_scrollSpeed * (cmd->_y / g_fullpipe->_scrollSpeed); - - if (cmd->_messageNum) { - g_fullpipe->_currentScene->_x = offX - g_fullpipe->_sceneRect.left; - g_fullpipe->_currentScene->_y = offY - g_fullpipe->_sceneRect.top; + case SC_22: + updateMapPiece(PIC_MAP_S22, 1); + break; - if (cmd->_field_24) { - g_fullpipe->_currentScene->_messageQueueId = cmd->_parId; - } + case SC_23: + if (getObjectState("Верхний люк_23") == getObjectEnumState("Верхний люк_23", "Открыт")) { + updateMapPiece(PIC_MAP_S23_1, 0); + updateMapPiece(PIC_MAP_S23_2, 1); + updateMapPiece(PIC_MAP_P07, 1); } else { - g_fullpipe->_sceneRect.moveTo(offX, offY); - - g_fullpipe->_currentScene->_x = 0; - g_fullpipe->_currentScene->_y = 0; - - g_fullpipe->_currentScene->updateScrolling2(); + updateMapPiece(PIC_MAP_S23_1, 1); + updateMapPiece(PIC_MAP_S23_2, 0); } break; - } - case 34: - if (!g_fullpipe->_currentScene) - break; - ani = g_fullpipe->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode); - if (!ani) - break; - - ani->_flags = cmd->_messageNum | (ani->_flags & ~cmd->_field_14); + case SC_24: + updateMapPiece(PIC_MAP_S24, 1); - break; + if (pre->keyCode == TrubaUp) + updateMapPiece(PIC_MAP_A08, 1); - case 35: - global_messageHandler_handleSound(cmd); + if (pre->keyCode == TrubaDown) { + updateMapPiece(PIC_MAP_P13, 1); + updateMapPiece(PIC_MAP_A07, 1); + } break; - case 11: - case 12: - break; - default: - return 0; + case SC_25: + updateMapPiece(PIC_MAP_S25, 1); break; - } - - return 1; -} - -int MovGraph_messageHandler(ExCommand *cmd) { - if (cmd->_messageKind != 17) - return 0; - if (cmd->_messageNum != 33) - return 0; - - StaticANIObject *ani = g_fullpipe->_currentScene->getStaticANIObject1ById(g_fullpipe->_gameLoader->_field_FA, -1); - - if (!getSc2MctlCompoundBySceneId(g_fullpipe->_currentScene->_sceneId)) - return 0; - - if (getSc2MctlCompoundBySceneId(g_fullpipe->_currentScene->_sceneId)->_objtype != kObjTypeMovGraph || !ani) - return 0; - - MovGraph *gr = (MovGraph *)getSc2MctlCompoundBySceneId(g_fullpipe->_currentScene->_sceneId); - - MovGraphLink *link = 0; - double mindistance = 1.0e10; - Common::Point point; + case SC_26: + updateMapPiece(PIC_MAP_S26, 1); - for (ObList::iterator i = gr->_links.begin(); i != gr->_links.end(); ++i) { - point.x = ani->_ox; - point.y = ani->_oy; + if (pre->keyCode == TrubaLeft) + updateMapPiece(PIC_MAP_A06, 1); - double dst = gr->calcDistance(&point, (MovGraphLink *)(*i), 0); - if (dst >= 0.0 && dst < mindistance) { - mindistance = dst; - link = (MovGraphLink *)(*i); + if (pre->keyCode == TrubaUp) { + updateMapPiece(PIC_MAP_P13, 1); + updateMapPiece(PIC_MAP_A07, 1); } - } - - int top; - - if (link) { - MovGraphNode *node = link->_movGraphNode1; - - double sq = (ani->_oy - node->_y) * (ani->_oy - node->_y) + (ani->_ox - node->_x) * (ani->_ox - node->_x); - int off = (node->_field_14 >> 16) & 0xFF; - double off2 = (link->_movGraphNode2->_field_14 >> 8) & 0xff - off; - - top = off + (int)(sqrt(sq) * off2 / link->_distance); - } else { - top = (gr->calcOffset(ani->_ox, ani->_oy)->_field_14 >> 8) & 0xff; - } - - if (ani->_movement) { - ani->_movement->_currDynamicPhase->_rect->top = 255 - top; - return 0; - } - - if (ani->_statics) - ani->_statics->_rect->top = 255 - top; - - return 0; -} - -int defaultUpdateCursor() { - g_fullpipe->updateCursorsCommon(); - - return g_fullpipe->_cursorId; -} -int sceneIntro_updateCursor() { - g_fullpipe->_cursorId = 0; - - return 0; -} - -void FullpipeEngine::setSwallowedEggsState() { - GameVar *v = _gameLoader->_gameVar->getSubVarByName("OBJSTATES")->getSubVarByName(sO_GulpedEggs); - - g_vars->swallowedEgg1 = v->getSubVarByName(sO_Egg1); - g_vars->swallowedEgg2 = v->getSubVarByName(sO_Egg2); - g_vars->swallowedEgg3 = v->getSubVarByName(sO_Egg3); + break; - g_vars->swallowedEgg1->_value.intValue = 0; - g_vars->swallowedEgg2->_value.intValue = 0; - g_vars->swallowedEgg3->_value.intValue = 0; -} + case SC_27: + updateMapPiece(PIC_MAP_S27, 1); + break; -void sceneIntro_initScene(Scene *sc) { - g_fullpipe->_gameLoader->loadScene(SC_INTRO2); + case SC_28: + updateMapPiece(PIC_MAP_S28, 1); - g_vars->sceneIntro_aniin1man = sc->getStaticANIObject1ById(ANI_IN1MAN, -1); - g_vars->sceneIntro_needSleep = true; - g_vars->sceneIntro_needGetup = false; - g_vars->sceneIntro_playing = true; - g_vars->sceneIntro_needBlackout = false; + if (pre->keyCode == TrubaRight) + updateMapPiece(PIC_MAP_A06, 1); - if (g_fullpipe->_recordEvents || g_fullpipe->_inputArFlag) - g_vars->sceneIntro_skipIntro = false; + break; - g_fullpipe->_modalObject = new ModalIntro; -} + case SC_29: + updateMapPiece(PIC_MAP_S29, 1); -int sceneHandlerIntro(ExCommand *cmd) { - warning("STUB: sceneHandlerIntro()"); + if (pre->keyCode == TrubaUp) + updateMapPiece(PIC_MAP_A05, 1); - return 0; -} + break; -void scene01_fixEntrance() { - GameVar *var = g_fullpipe->getGameLoaderGameVar()->getSubVarByName("OBJSTATES")->getSubVarByName("SAVEGAME"); - if (var->getSubVarAsInt("Entrance") == TrubaLeft) - var->setSubVarAsInt("Entrance", TrubaRight); -} + case SC_30: + updateMapPiece(PIC_MAP_S30, 1); -void scene01_initScene(Scene *sc, int entrance) { - g_vars->scene01_picSc01Osk = sc->getPictureObjectById(PIC_SC1_OSK, 0); - g_vars->scene01_picSc01Osk->_flags &= 0xFFFB; + if (pre->keyCode == TrubaLeft) + updateMapPiece(PIC_MAP_P09, 1); - g_vars->scene01_picSc01Osk2 = sc->getPictureObjectById(PIC_SC1_OSK2, 0); - g_vars->scene01_picSc01Osk2->_flags &= 0xFFFB; + if (pre->keyCode == TrubaRight) + updateMapPiece(PIC_MAP_A04, 1); - if (g_fullpipe->getObjectState(sO_EggCracker) == g_fullpipe->getObjectEnumState(sO_EggCracker, sO_DidNotCrackEgg)) { - PictureObject *pic = sc->getPictureObjectById(PIC_SC1_KUCHKA, 0); - if (pic) - pic->_flags &= 0xFFFB; - } + break; - if (entrance != TrubaLeft) { - StaticANIObject *bootAnim = sc->getStaticANIObject1ById(ANI_BOOT_1, -1); - if (bootAnim) - bootAnim->_flags &= ~0x04; - } + case SC_31: + updateMapPiece(PIC_MAP_S31_2, 1); - setElevatorButton(sO_Level2, ST_LBN_2N); -} + if (getObjectState("Кактус") == getObjectEnumState("Кактус", "Вырос")) + updateMapPiece(PIC_MAP_S31_1, 1); -int sceneHandler01(ExCommand *cmd) { - int res = 0; + if (pre->keyCode == TrubaRight) + updateMapPiece(PIC_MAP_P09, 1); - if (cmd->_messageKind != 17) - return 0; + break; - if (cmd->_messageNum > MSG_SC1_SHOWOSK) { - if (cmd->_messageNum == MSG_SC1_UTRUBACLICK) - handleObjectInteraction(g_fullpipe->_aniMan, g_fullpipe->_currentScene->getPictureObjectById(PIC_SC1_LADDER, 0), 0); + case SC_32: + updateMapPiece(PIC_MAP_S32_2, 1); - return 0; - } + if (getObjectState("Кактус") == getObjectEnumState("Кактус", "Вырос")) + updateMapPiece(PIC_MAP_S32_1, 1); - if (cmd->_messageNum == MSG_SC1_SHOWOSK) { - g_vars->scene01_picSc01Osk->_flags |= 4; + break; - g_vars->scene01_picSc01Osk->_priority = 20; - g_vars->scene01_picSc01Osk2->_priority = 21; + case SC_33: + updateMapPiece(PIC_MAP_S33, 1); + break; - return 0; - } + case SC_34: + updateMapPiece(PIC_MAP_S34, 1); - if (cmd->_messageNum != 0x21) { - if (cmd->_messageNum == MSG_SC1_SHOWOSK2) { - g_vars->scene01_picSc01Osk2->_flags |= 4; - g_vars->scene01_picSc01Osk2->_priority = 20; - g_vars->scene01_picSc01Osk->_priority = 21; + if (pre->keyCode == TrubaUp) + updateMapPiece(PIC_MAP_A03, 1); - return 0; - } + break; - return 0; - } + case SC_35: + updateMapPiece(PIC_MAP_S35, 1); - if (g_fullpipe->_aniMan2) { - if (g_fullpipe->_aniMan2->_ox < g_fullpipe->_sceneRect.left + 200) { - g_fullpipe->_currentScene->_x = g_fullpipe->_aniMan2->_ox - g_fullpipe->_sceneRect.left - 300; - } + if (pre->keyCode == TrubaLeft) + updateMapPiece(PIC_MAP_A02, 1); - if (g_fullpipe->_aniMan2->_ox > g_fullpipe->_sceneRect.right - 200) - g_fullpipe->_currentScene->_x = g_fullpipe->_aniMan2->_ox - g_fullpipe->_sceneRect.right + 300; + if (pre->keyCode == TrubaDown) + updateMapPiece(PIC_MAP_A03, 1); - res = 1; - } - g_fullpipe->_behaviorManager->updateBehaviors(); + break; - g_fullpipe->startSceneTrack(); + case SC_36: + updateMapPiece(PIC_MAP_S36, 1); + break; - return res; -} + case SC_37: + updateMapPiece(PIC_MAP_S37, 1); + updateMapPiece(PIC_MAP_A01, 1); + break; -void sceneDbgMenu_initScene(Scene *sc) { - g_vars->selector = sc->getPictureObjectById(PIC_SCD_SEL, 0); - getGameLoaderInteractionController()->disableFlag24(); - setInputDisabled(0); -} + case SC_38: + updateMapPiece(PIC_MAP_S38, 1); -GameObject *sceneHandlerDbgMenu_getObjectAtXY(int x, int y) { - if (g_fullpipe->_currentScene) - for (uint i = 0; i < g_fullpipe->_currentScene->_picObjList.size(); i++) { - PictureObject *pic = (PictureObject *)g_fullpipe->_currentScene->_picObjList[i]; + switch (pre->preloadId1) { + case SC_15: + updateMapPiece(PIC_MAP_P16, 1); + break; - if (x >= pic->_ox && y >= pic->_oy) { - Common::Point point; + case SC_1: + updateMapPiece(PIC_MAP_P10, 1); + break; - pic->getDimensions(&point); + case SC_10: + updateMapPiece(PIC_MAP_P17, 1); + break; - if (x <= pic->_ox + point.x && y <= pic->_oy + point.y && pic != g_vars->selector) - return pic; - } + case SC_19: + updateMapPiece(PIC_MAP_P12, 1); + break; } - - return 0; + break; + } } -int sceneHandlerDbgMenu(ExCommand *ex) { - if (ex->_messageKind != 17) - return 0; - - int mx = g_fullpipe->_mouseScreenPos.x + g_fullpipe->_sceneRect.left; - int my = g_fullpipe->_mouseScreenPos.y + g_fullpipe->_sceneRect.top; - - if (ex->_messageNum == 29) { - GameObject *obj = sceneHandlerDbgMenu_getObjectAtXY(mx, my); - if (obj && canInteractAny(0, obj, -3) ) { - getGameLoaderInteractionController()->enableFlag24(); - handleObjectInteraction(0, obj, 0); - } - return 0; - } - if (ex->_messageNum != 33) { - if (ex->_messageNum == MSG_RESTARTGAME) { - g_fullpipe->_needRestart = true; - return 0; - } - return 0; - } - - g_fullpipe->_cursorId = PIC_CSR_DEFAULT; - GameObject *obj = g_fullpipe->_currentScene->getStaticANIObjectAtPos(mx, my); - if (obj) { - if (canInteractAny(0, obj, -3)) { - g_fullpipe->_cursorId = PIC_CSR_DEFAULT; - g_fullpipe->setCursor(PIC_CSR_DEFAULT); - return 0; - } - } else { - obj = sceneHandlerDbgMenu_getObjectAtXY(mx, my); - if (obj && canInteractAny(0, obj, -3) ) { - g_vars->selector->_flags |= 4; - g_vars->selector->setOXY(obj->_ox, obj->_oy); - g_fullpipe->_cursorId = PIC_CSR_DEFAULT; - g_fullpipe->setCursor(PIC_CSR_DEFAULT); - return 0; - } - g_vars->selector->_flags &= 0xFFFB; - } - g_fullpipe->setCursor(g_fullpipe->_cursorId); - - return 0; -} } // End of namespace Fullpipe |