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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef FULLPIPE_SCENES_H
+#define FULLPIPE_SCENES_H
+
+namespace Fullpipe {
+
+class StaticANIObject;
+
+int defaultUpdateCursor();
+
+int sceneIntro_updateCursor();
+void sceneIntro_initScene(Scene *sc);
+int sceneHandlerIntro(ExCommand *cmd);
+
+void scene01_fixEntrance();
+void scene01_initScene(Scene *sc, int entrance);
+int sceneHandler01(ExCommand *cmd);
+
+void scene02_initScene(Scene *sc);
+int sceneHandler02(ExCommand *ex);
+
+void scene03_setEaterState();
+int scene03_updateCursor();
+void scene03_initScene(Scene *sc);
+int sceneHandler03(ExCommand *cmd);
+
+int scene04_updateCursor();
+void scene04_initScene(Scene *sc);
+int sceneHandler04(ExCommand *cmd);
+
+void sceneDbgMenu_initScene(Scene *sc);
+int sceneHandlerDbgMenu(ExCommand *cmd);
+
+class Vars {
+public:
+ Vars();
+
+ GameVar *swallowedEgg1;
+ GameVar *swallowedEgg2;
+ GameVar *swallowedEgg3;
+
+ StaticANIObject *sceneIntro_aniin1man;
+ bool sceneIntro_needSleep;
+ bool sceneIntro_needGetup;
+ bool sceneIntro_skipIntro;
+ bool sceneIntro_playing;
+ bool sceneIntro_needBlackout;
+
+ PictureObject *scene01_picSc01Osk;
+ PictureObject *scene01_picSc01Osk2;
+
+ StaticANIObject *scene02_guvTheDrawer;
+ int scene02_boxDelay;
+ bool scene02_boxOpen;
+
+ StaticANIObject *scene03_eggeater;
+ StaticANIObject *scene03_domino;
+
+ PictureObject *scene04_bottle;
+ StaticANIObject *scene04_hand;
+ StaticANIObject *scene04_plank;
+ StaticANIObject *scene04_clock;
+ StaticANIObject *scene04_spring;
+ StaticANIObject *scene04_mamasha;
+ StaticANIObject *scene04_boot;
+ StaticANIObject *scene04_speaker;
+
+ Common::Point scene04_jumpingKozyawki[20];
+ Common::Point scene04_jumpRotateKozyawki[20];
+
+ Common::List<StaticANIObject *> scene04_kozyawkiObjList;
+ Common::List<GameObject *> scene04_bottleObjList;
+ Common::List<StaticANIObject *> scene04_kozyawkiAni;
+
+ int scene04_ladder;
+ bool scene04_coinPut;
+ bool scene04_soundPlaying;
+ int scene04_dynamicPhaseIndex;
+ int scene04_sceneClickX;
+ int scene04_sceneClickY;
+ int scene04_dudePosX;
+ int scene04_dudePosY;
+
+ int scene04_var01;
+ int scene04_var02;
+ int scene04_var04;
+ StaticANIObject *scene04_walkingKozyawka;
+ int scene04_var06;
+ int scene04_var07;
+ int scene04_var08;
+ int scene04_var09;
+ int scene04_var10;
+ int scene04_var11;
+ int scene04_var12;
+ int scene04_var13;
+ int scene04_var14;
+ int scene04_var15;
+ int scene04_speakerVariant;
+ int scene04_speakerPhase;
+ int scene04_var18;
+ int scene04_var19;
+ int scene04_var20;
+ StaticANIObject *scene04_var24;
+ int scene04_var26;
+
+ PictureObject *selector;
+};
+
+} // End of namespace Fullpipe
+
+#endif /* FULLPIPE_SCENES_H */