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Diffstat (limited to 'engines/fullpipe/scenes.h')
-rw-r--r-- | engines/fullpipe/scenes.h | 132 |
1 files changed, 132 insertions, 0 deletions
diff --git a/engines/fullpipe/scenes.h b/engines/fullpipe/scenes.h new file mode 100644 index 0000000000..ed0da0a9db --- /dev/null +++ b/engines/fullpipe/scenes.h @@ -0,0 +1,132 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef FULLPIPE_SCENES_H +#define FULLPIPE_SCENES_H + +namespace Fullpipe { + +class StaticANIObject; + +int defaultUpdateCursor(); + +int sceneIntro_updateCursor(); +void sceneIntro_initScene(Scene *sc); +int sceneHandlerIntro(ExCommand *cmd); + +void scene01_fixEntrance(); +void scene01_initScene(Scene *sc, int entrance); +int sceneHandler01(ExCommand *cmd); + +void scene02_initScene(Scene *sc); +int sceneHandler02(ExCommand *ex); + +void scene03_setEaterState(); +int scene03_updateCursor(); +void scene03_initScene(Scene *sc); +int sceneHandler03(ExCommand *cmd); + +int scene04_updateCursor(); +void scene04_initScene(Scene *sc); +int sceneHandler04(ExCommand *cmd); + +void sceneDbgMenu_initScene(Scene *sc); +int sceneHandlerDbgMenu(ExCommand *cmd); + +class Vars { +public: + Vars(); + + GameVar *swallowedEgg1; + GameVar *swallowedEgg2; + GameVar *swallowedEgg3; + + StaticANIObject *sceneIntro_aniin1man; + bool sceneIntro_needSleep; + bool sceneIntro_needGetup; + bool sceneIntro_skipIntro; + bool sceneIntro_playing; + bool sceneIntro_needBlackout; + + PictureObject *scene01_picSc01Osk; + PictureObject *scene01_picSc01Osk2; + + StaticANIObject *scene02_guvTheDrawer; + int scene02_boxDelay; + bool scene02_boxOpen; + + StaticANIObject *scene03_eggeater; + StaticANIObject *scene03_domino; + + PictureObject *scene04_bottle; + StaticANIObject *scene04_hand; + StaticANIObject *scene04_plank; + StaticANIObject *scene04_clock; + StaticANIObject *scene04_spring; + StaticANIObject *scene04_mamasha; + StaticANIObject *scene04_boot; + StaticANIObject *scene04_speaker; + + Common::Point scene04_jumpingKozyawki[20]; + Common::Point scene04_jumpRotateKozyawki[20]; + + Common::List<StaticANIObject *> scene04_kozyawkiObjList; + Common::List<GameObject *> scene04_bottleObjList; + Common::List<StaticANIObject *> scene04_kozyawkiAni; + + int scene04_ladder; + bool scene04_coinPut; + bool scene04_soundPlaying; + int scene04_dynamicPhaseIndex; + int scene04_sceneClickX; + int scene04_sceneClickY; + int scene04_dudePosX; + int scene04_dudePosY; + + int scene04_var01; + int scene04_var02; + int scene04_var04; + StaticANIObject *scene04_walkingKozyawka; + int scene04_var06; + int scene04_var07; + int scene04_var08; + int scene04_var09; + int scene04_var10; + int scene04_var11; + int scene04_var12; + int scene04_var13; + int scene04_var14; + int scene04_var15; + int scene04_speakerVariant; + int scene04_speakerPhase; + int scene04_var18; + int scene04_var19; + int scene04_var20; + StaticANIObject *scene04_var24; + int scene04_var26; + + PictureObject *selector; +}; + +} // End of namespace Fullpipe + +#endif /* FULLPIPE_SCENES_H */ |