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path: root/engines/fullpipe/scenes/scene02.cpp
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Diffstat (limited to 'engines/fullpipe/scenes/scene02.cpp')
-rw-r--r--engines/fullpipe/scenes/scene02.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/engines/fullpipe/scenes/scene02.cpp b/engines/fullpipe/scenes/scene02.cpp
index fd542d580d..e2350a958a 100644
--- a/engines/fullpipe/scenes/scene02.cpp
+++ b/engines/fullpipe/scenes/scene02.cpp
@@ -56,7 +56,7 @@ void scene02_initScene(Scene *sc) {
g_vars->scene02_boxOpen = false;
} else {
g_vars->scene02_boxOpen = true;
- g_vars->scene02_boxDelay = 100 * g_fp->_rnd->getRandomNumber(32767) + 150;
+ g_vars->scene02_boxDelay = 100 * g_fp->_rnd.getRandomNumber(32767) + 150;
}
g_fp->_floaters->init(g_fp->_gameLoader->_gameVar->getSubVarByName("SC_2"));
@@ -116,13 +116,13 @@ int sceneHandler02(ExCommand *ex) {
if (g_fp->_floaters->_array2[0]->val5 == -50) {
g_fp->_floaters->stopAll();
g_vars->scene02_boxOpen = false;
- g_vars->scene02_boxDelay = 100 * g_fp->_rnd->getRandomNumber(32767) + 150;
+ g_vars->scene02_boxDelay = 100 * g_fp->_rnd.getRandomNumber(32767) + 150;
} else {
g_fp->_floaters->_array2[0]->val3 = -50;
}
} else {
- g_fp->_floaters->genFlies(g_fp->_currentScene, g_fp->_rnd->getRandomNumber(700) + 100, -50, 0, 0);
- g_vars->scene02_boxDelay = 500 * g_fp->_rnd->getRandomNumber(32767) + 1000;
+ g_fp->_floaters->genFlies(g_fp->_currentScene, g_fp->_rnd.getRandomNumber(700) + 100, -50, 0, 0);
+ g_vars->scene02_boxDelay = 500 * g_fp->_rnd.getRandomNumber(32767) + 1000;
}
}