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-rw-r--r--engines/fullpipe/scenes/scene02.cpp137
1 files changed, 137 insertions, 0 deletions
diff --git a/engines/fullpipe/scenes/scene02.cpp b/engines/fullpipe/scenes/scene02.cpp
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+++ b/engines/fullpipe/scenes/scene02.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "fullpipe/fullpipe.h"
+
+#include "fullpipe/objectnames.h"
+#include "fullpipe/constants.h"
+
+#include "fullpipe/gameloader.h"
+#include "fullpipe/scenes.h"
+#include "fullpipe/statics.h"
+
+#include "fullpipe/interaction.h"
+#include "fullpipe/behavior.h"
+#include "fullpipe/floaters.h"
+
+
+namespace Fullpipe {
+
+void scene02_initScene(Scene *sc) {
+ g_vars->scene02_guvTheDrawer = sc->getStaticANIObject1ById(ANI_DADAYASHIK, -1);
+
+ if (g_fullpipe->getObjectState(sO_GuvTheDrawer) == g_fullpipe->getObjectEnumState(sO_GuvTheDrawer, sO_Sleeping)) {
+ Scene *s = g_fullpipe->_currentScene;
+
+ g_fullpipe->_currentScene = sc;
+ g_vars->scene02_guvTheDrawer->changeStatics2(ST_DYAS_LIES);
+ g_fullpipe->_currentScene = s;
+ }
+
+ g_vars->scene02_boxDelay = 0;
+
+ StaticANIObject *box = sc->getStaticANIObject1ById(ANI_SC2_BOX, -1);
+
+ if (box && box->_flags & 4) {
+ g_vars->scene02_boxOpen = false;
+ } else {
+ g_vars->scene02_boxOpen = true;
+ g_vars->scene02_boxDelay = 100 * g_fullpipe->_rnd->getRandomNumber(32767) + 150;
+ }
+
+ g_fullpipe->_floaters->init(g_fullpipe->_gameLoader->_gameVar->getSubVarByName("SC_2"));
+}
+
+void sceneHandler02_ladderClick() {
+ handleObjectInteraction(g_fullpipe->_aniMan2, g_fullpipe->_currentScene->getPictureObjectById(PIC_SC2_DTRUBA, 0), 0);
+}
+
+void sceneHandler02_showLadder() {
+ g_fullpipe->_currentScene->getPictureObjectById(PIC_SC2_LADDER, 0)->_flags |= 4;
+}
+
+void sceneHandler02_hideLadder() {
+ g_fullpipe->_currentScene->getPictureObjectById(PIC_SC2_LADDER, 0)->_flags &= 0xfffb;
+ g_fullpipe->_aniMan2->_priority = 25;
+}
+
+int sceneHandler02(ExCommand *ex) {
+ int res = 0;
+
+ if (ex->_messageKind != 17)
+ return 0;
+
+ switch(ex->_messageNum) {
+ case MSG_SC2_LADDERCLICK:
+ sceneHandler02_ladderClick();
+ return 0;
+
+ case MSG_SC2_SHOWLADDER:
+ sceneHandler02_showLadder();
+ return 0;
+
+ case MSG_SC2_PUTMANUP:
+ g_fullpipe->_aniMan2->_priority = 0;
+ return 0;
+
+ case MSG_SC2_HIDELADDER:
+ sceneHandler02_hideLadder();
+ return 0;
+
+ case 33:
+ if (g_fullpipe->_aniMan2) {
+ if (g_fullpipe->_aniMan2->_ox < g_fullpipe->_sceneRect.left + 200)
+ g_fullpipe->_currentScene->_x = g_fullpipe->_aniMan2->_ox - g_fullpipe->_sceneRect.left - 300;
+
+ if (g_fullpipe->_aniMan2->_ox > g_fullpipe->_sceneRect.right - 200)
+ g_fullpipe->_currentScene->_x = g_fullpipe->_aniMan2->_ox - g_fullpipe->_sceneRect.right + 300;
+
+ res = 1;
+ }
+
+ if (g_vars->scene02_boxOpen) {
+ if (g_vars->scene02_boxDelay >= 1) {
+ --g_vars->scene02_boxDelay;
+ } else if (g_fullpipe->_floaters->_array2.size() >= 1) {
+ if (g_fullpipe->_floaters->_array2[0]->val5 == -50) {
+ g_fullpipe->_floaters->stopAll();
+ g_vars->scene02_boxOpen = false;
+ g_vars->scene02_boxDelay = 100 * g_fullpipe->_rnd->getRandomNumber(32767) + 150;
+ } else {
+ g_fullpipe->_floaters->_array2[0]->val3 = -50;
+ }
+ } else {
+ g_fullpipe->_floaters->genFlies(g_fullpipe->_currentScene, g_fullpipe->_rnd->getRandomNumber(700) + 100, -50, 0, 0);
+ g_vars->scene02_boxDelay = 500 * g_fullpipe->_rnd->getRandomNumber(32767) + 1000;
+ }
+ }
+
+ g_fullpipe->_floaters->update();
+ g_fullpipe->_behaviorManager->updateBehaviors();
+
+ g_fullpipe->startSceneTrack();
+ }
+
+ return res;
+}
+
+} // End of namespace Fullpipe