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path: root/engines/fullpipe/scenes/scene06.cpp
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Diffstat (limited to 'engines/fullpipe/scenes/scene06.cpp')
-rw-r--r--engines/fullpipe/scenes/scene06.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/engines/fullpipe/scenes/scene06.cpp b/engines/fullpipe/scenes/scene06.cpp
index 06ec20dcb5..e9cecc42f0 100644
--- a/engines/fullpipe/scenes/scene06.cpp
+++ b/engines/fullpipe/scenes/scene06.cpp
@@ -118,7 +118,7 @@ void sceneHandler06_winArcade() {
sceneHandler06_setExits(g_fp->_currentScene);
- getCurrSceneSc2MotionController()->setEnabled();
+ getCurrSceneSc2MotionController()->activate();
getGameLoaderInteractionController()->enableFlag24();
}
@@ -300,7 +300,7 @@ void sceneHandler06_startAiming() {
if (getCurrSceneSc2MotionController()->_isEnabled)
g_fp->_updateScreenCallback = sceneHandler06_updateScreenCallback;
- getCurrSceneSc2MotionController()->clearEnabled();
+ getCurrSceneSc2MotionController()->deactivate();
getGameLoaderInteractionController()->disableFlag24();
g_vars->scene06_ballDrop->queueMessageQueue(0);
@@ -313,7 +313,7 @@ void sceneHandler06_takeBall() {
|| abs(452 - g_fp->_aniMan->_oy) > 1
|| g_fp->_aniMan->_movement
|| g_fp->_aniMan->_statics->_staticsId != (0x4000 | ST_MAN_RIGHT)) {
- MessageQueue *mq = getCurrSceneSc2MotionController()->method34(g_fp->_aniMan, 1158, 452, 1, (0x4000 | ST_MAN_RIGHT));
+ MessageQueue *mq = getCurrSceneSc2MotionController()->startMove(g_fp->_aniMan, 1158, 452, 1, (0x4000 | ST_MAN_RIGHT));
if (mq) {
ExCommand *ex = new ExCommand(0, 17, MSG_SC6_TAKEBALL, 0, 0, 0, 1, 0, 0, 0);
@@ -562,7 +562,7 @@ int sceneHandler06(ExCommand *ex) {
case MSG_SC6_RESTORESCROLL:
g_fp->_aniMan2 = g_fp->_aniMan;
- getCurrSceneSc2MotionController()->setEnabled();
+ getCurrSceneSc2MotionController()->activate();
getGameLoaderInteractionController()->enableFlag24();
sceneHandler06_setExits(g_fp->_currentScene);
break;