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-rw-r--r--engines/fullpipe/scenes/scene08.cpp546
1 files changed, 546 insertions, 0 deletions
diff --git a/engines/fullpipe/scenes/scene08.cpp b/engines/fullpipe/scenes/scene08.cpp
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index 0000000000..716ca1f593
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+++ b/engines/fullpipe/scenes/scene08.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "fullpipe/fullpipe.h"
+
+#include "fullpipe/objects.h"
+#include "fullpipe/objectnames.h"
+#include "fullpipe/constants.h"
+#include "fullpipe/motion.h"
+#include "fullpipe/scenes.h"
+#include "fullpipe/scene.h"
+#include "fullpipe/statics.h"
+#include "fullpipe/floaters.h"
+#include "fullpipe/gameloader.h"
+#include "fullpipe/behavior.h"
+#include "fullpipe/interaction.h"
+
+namespace Fullpipe {
+
+void scene08_initScene(Scene *sc) {
+ g_vars->scene08_inArcade = false;
+ g_vars->scene08_inAir = false;
+ g_vars->scene08_flyingUp = false;
+ g_vars->scene08_onBelly = false;
+ g_vars->scene08_batuta = sc->getStaticANIObject1ById(ANI_BATUTA, -1);
+ g_vars->scene08_vmyats = sc->getStaticANIObject1ById(ANI_VMYATS, -1);
+ g_vars->scene08_clock = sc->getStaticANIObject1ById(ANI_CLOCK_8, -1);
+ g_vars->scene08_stairsOffset = -37;
+ g_vars->scene08_snoringCountdown = -1;
+
+ Scene *oldsc = g_fp->_currentScene;
+ g_fp->_currentScene = sc;
+
+ int batuta = g_fp->getObjectState(sO_TummyTrampie);
+ MovGraphLink *lock = getSc2MctlCompoundBySceneId(sc->_sceneId)->getLinkByName(sO_CloseThing);
+
+ if (lock)
+ lock->_flags &= 0xDFFFFFFF;
+
+ if (batuta == g_fp->getObjectEnumState(sO_TummyTrampie, sO_IsEating)) {
+ g_vars->scene08_batuta->changeStatics2(ST_BTT_SPOON);
+ } else if (batuta == g_fp->getObjectEnumState(sO_TummyTrampie, sO_IsDrinking)) {
+ g_vars->scene08_batuta->changeStatics2(ST_BTT_NOSPOON);
+
+ g_vars->scene08_clock->startAnim(MV_CLK8_GO, 0, -1);
+ g_vars->scene08_clock->_movement->setDynamicPhaseIndex(3);
+ } else if (batuta== g_fp->getObjectEnumState(sO_TummyTrampie, sO_IsScratchingBelly)) {
+ g_vars->scene08_batuta->changeStatics2(ST_BTT_CHESHET);
+
+ g_vars->scene08_clock->startAnim(MV_CLK8_GO, 0, -1);
+ g_vars->scene08_clock->_movement->setDynamicPhaseIndex(8);
+ } else if (batuta == g_fp->getObjectEnumState(sO_TummyTrampie, sO_IsSleeping)) {
+ g_vars->scene08_batuta->changeStatics2(ST_BTT_SLEEPS);
+
+ g_vars->scene08_clock->startAnim(MV_CLK8_GO, 0, -1);
+ g_vars->scene08_clock->_movement->setDynamicPhaseIndex(2);
+
+ if (lock)
+ lock->_flags |= 0x20000000;
+
+ g_vars->scene08_snoringCountdown = 71;
+ }
+
+ g_vars->scene08_clock->_callback2 = 0;
+
+ if (g_fp->getObjectState(sO_StairsUp_8) == g_fp->getObjectEnumState(sO_StairsUp_8, sO_Broken)) {
+ g_vars->scene08_stairsVisible = false;
+
+ sc->getPictureObjectById(PIC_SC8_LADDER, 0)->_flags &= 0xFFFB;
+
+ g_vars->scene08_stairsOffset = -39;
+ } else {
+ g_vars->scene08_stairsVisible = true;
+ }
+
+ sc->getPictureObjectById(PIC_SC8_ARCADENOW, 0)->_flags &= 0xFFFB;
+
+ g_fp->_currentScene = oldsc;
+
+ g_fp->_floaters->init(g_fp->getGameLoaderGameVar()->getSubVarByName("SC_8"));
+ g_fp->_floaters->genFlies(sc, 100, 100, 0, 0);
+
+ g_fp->setArcadeOverlay(PIC_CSR_ARCADE3);
+}
+
+void scene08_setupMusic() {
+ if (g_fp->getObjectState(sO_TummyTrampie) == g_fp->getObjectEnumState(sO_TummyTrampie, sO_IsSleeping))
+ g_fp->playTrack(g_fp->getGameLoaderGameVar()->getSubVarByName("SC_8"), "MUSIC_ARCADE", 1);
+}
+
+int scene08_updateCursor() {
+ g_fp->updateCursorCommon();
+
+ if (g_vars->scene08_inArcade) {
+ if (g_vars->scene08_onBelly) {
+ if (g_fp->_objectIdAtCursor == PIC_SC8_LADDERD && g_fp->_cursorId == PIC_CSR_ITN)
+ g_fp->_cursorId = PIC_CSR_GOU;
+ } else {
+ g_fp->_cursorId = -1;
+ }
+ } else {
+ if (g_fp->_objectIdAtCursor == PIC_SC8_LADDERD && g_fp->_cursorId == PIC_CSR_ITN) {
+ if (g_fp->_aniMan2->_oy >= 520) {
+ if (g_fp->_aniMan2->_oy <= 750)
+ g_fp->_cursorId = PIC_CSR_GOU;
+ } else {
+ g_fp->_cursorId = PIC_CSR_GOD;
+ }
+ }
+ }
+
+ return g_fp->_cursorId;
+}
+
+void sceneHandler08_enterUp() {
+ g_fp->_currentScene->getPictureObjectById(PIC_SC8_LADDER, 0)->_flags &= 0xFFFB;
+
+ g_fp->_aniMan->changeStatics2(ST_MAN8_HANDSUP);
+ g_fp->_aniMan->setOXY(386, 236);
+ g_fp->_aniMan->_priority = 10;
+ g_fp->_aniMan->_flags = 4;
+
+ chainObjQueue(g_fp->_aniMan, QU_SC8_FINISH, 1);
+
+ g_vars->scene08_inAir = false;
+}
+
+void sceneHandler08_winArcade() {
+ if (g_vars->scene08_inArcade) {
+ g_vars->scene08_inArcade = false;
+ g_fp->_sceneRect.top = 0;
+ g_fp->_sceneRect.bottom = 600;
+
+ sceneHandler08_enterUp();
+ }
+}
+
+void sceneHandler08_hideLadder() {
+ g_fp->_currentScene->getPictureObjectById(PIC_SC8_LADDER_D, 0)->_flags &= 0xFFFB;
+}
+
+void sceneHandler08_arcadeNow() {
+ MovGraphLink *lnk = getCurrSceneSc2MotionController()->getLinkByName(sO_Stairway);
+
+ g_fp->setObjectState(sO_TummyTrampie, g_fp->getObjectEnumState(sO_TummyTrampie, sO_IsSleeping));
+
+ g_vars->scene08_batuta->changeStatics2(ST_BTT_SLEEPS);
+
+ if (lnk)
+ lnk->_flags |= 0x20000000;
+}
+
+void sceneHandler08_resumeFlight() {
+ g_vars->scene08_manOffsetY = 3;
+ g_vars->scene08_stairsOffset = -39;
+ g_vars->scene08_inAir = true;
+ g_vars->scene08_stairsVisible = false;
+}
+
+int sceneHandler08_calcOffset(int off, int flag) {
+ if (off > 0) {
+ if (flag)
+ return off * 31 / 10; // off * 3.1
+ else
+ return 5 * off;
+ } else {
+ return 5 * off;
+ }
+}
+
+void sceneHandler08_pushCallback(int *par) {
+ Common::Point point;
+
+ int y = g_fp->_aniMan->_oy + g_fp->_aniMan->getSomeXY(point)->y;
+
+ if (g_fp->_aniMan->_statics && g_fp->_aniMan->_statics->_staticsId == ST_MAN8_FLYDOWN)
+ y -= 25;
+
+ *par = (y - 703) / 10;
+ if (*par > 11) {
+ *par = 11;
+ g_vars->scene08_manOffsetY = 0;
+ }
+ if (*par >= 0)
+ g_vars->scene08_manOffsetY -= sceneHandler08_calcOffset(*par, g_vars->scene08_manOffsetY < 0);
+ else
+ *par = 0;
+}
+
+int sceneHandler08_updateScreenCallback() {
+ int res;
+
+ res = g_fp->drawArcadeOverlay(g_vars->scene08_inArcade);
+
+ if (!res)
+ g_fp->_updateScreenCallback = 0;
+
+ return res;
+}
+
+void sceneHandler08_startArcade() {
+ g_vars->scene08_inArcade = true;
+ g_vars->scene08_inAir = true;
+ g_vars->scene08_flyingUp = false;
+ g_vars->scene08_onBelly = false;
+
+ getGameLoaderInteractionController()->disableFlag24();
+ getCurrSceneSc2MotionController()->clearEnabled();
+
+ g_vars->scene08_batuta->stopAnim_maybe();
+
+ g_vars->scene08_vmyats->_statics = g_vars->scene08_vmyats->getStaticsById(ST_VMT_MIN);
+ g_vars->scene08_vmyats->setOXY(382, 703);
+ g_vars->scene08_vmyats->_priority = 29;
+ g_vars->scene08_vmyats->_callback2 = sceneHandler08_pushCallback;
+
+ g_fp->_aniMan = g_fp->_currentScene->getStaticANIObject1ById(ANI_MAN, -1);
+
+ g_vars->scene08_manOffsetY = 15;
+
+ g_fp->_currentScene->_y = 0;
+
+ g_fp->_updateScreenCallback = sceneHandler08_updateScreenCallback;
+}
+
+void sceneHandler08_airMoves() {
+ if (g_fp->_aniMan->isIdle() && !(g_fp->_aniMan->_flags & 0x100)) {
+ int x = g_fp->_aniMan->_ox;
+ int y = g_fp->_aniMan->_oy;
+ Common::Point point;
+
+ if (703 - g_fp->_aniMan->getSomeXY(point)->y - y < 150) {
+ if (g_fp->_aniMan->_statics) {
+ if (g_fp->_aniMan->_statics->_staticsId == ST_MAN8_FLYDOWN) {
+ y -= 25;
+
+ g_fp->_aniMan->setOXY(x, y);
+ }
+ }
+
+ g_fp->_aniMan->changeStatics2(ST_MAN8_STAND);
+ g_fp->_aniMan->setOXY(380, y);
+ g_fp->_aniMan->startAnim(MV_MAN8_JUMP, 0, -1);
+
+ } else if (g_fp->_aniMan->_statics) {
+ if (g_fp->_aniMan->_statics->_staticsId == ST_MAN8_FLYUP) {
+ g_fp->_aniMan->startAnim(MV_MAN8_DRYGUP, 0, -1);
+
+ } else if (g_fp->_aniMan->_statics->_staticsId == ST_MAN8_FLYDOWN) {
+ g_fp->_aniMan->startAnim(MV_MAN8_DRYGDOWN, 0, -1);
+ }
+ }
+ }
+}
+
+void sceneHandler08_finishArcade() {
+ g_vars->scene08_inArcade = false;
+
+ getGameLoaderInteractionController()->enableFlag24();
+ getCurrSceneSc2MotionController()->setEnabled();
+}
+
+void sceneHandler08_jumpOff(ExCommand *cmd) {
+ MessageQueue *mq = new MessageQueue(g_fp->_globalMessageQueueList->compact());
+
+ mq->addExCommandToEnd(cmd->createClone());
+ mq->setFlags(mq->getFlags() | 1);
+
+ g_fp->_globalMessageQueueList->addMessageQueue(mq);
+
+ g_fp->_aniMan->startAnim(MV_MAN8_JUMPOFF, mq->_id, -1);
+
+ sceneHandler08_finishArcade();
+}
+
+void sceneHandler08_standUp() {
+ chainQueue(QU_SC8_STANDUP, 1);
+ g_vars->scene08_onBelly = false;
+}
+
+void sceneHandler08_jumpLogic(ExCommand *cmd) {
+ if (g_fp->_currentScene->getPictureObjectIdAtPos(cmd->_sceneClickX, cmd->_sceneClickY) == PIC_SC8_LADDERD) {
+ sceneHandler08_jumpOff(cmd);
+
+ cmd->_messageKind = 0;
+ } else {
+ sceneHandler08_standUp();
+ }
+}
+
+void sceneHandler08_badLuck() {
+ g_fp->_currentScene->getPictureObjectById(PIC_SC8_LADDER, 0)->_flags &= 0xFFFB;
+
+ g_fp->_aniMan->changeStatics2(ST_MAN8_HANDSUP);
+ g_fp->_aniMan->setOXY(376, 280);
+ g_fp->_aniMan->_priority = 10;
+
+ MessageQueue *mq = new MessageQueue(g_fp->_globalMessageQueueList->compact());
+
+ ExCommand *ex = new ExCommand(g_fp->_aniMan->_id, 1, MV_MAN8_BADLUCK, 0, 0, 0, 1, 0, 0, 0);
+ ex->_excFlags |= 2;
+ ex->_keyCode = g_fp->_aniMan->_okeyCode;
+ mq->addExCommandToEnd(ex);
+
+ mq->setFlags(mq->getFlags() | 1);
+ mq->chain(0);
+
+ g_fp->setObjectState(sO_StairsUp_8, g_fp->getObjectEnumState(sO_StairsUp_8, sO_NotBroken));
+
+ g_vars->scene08_inAir = false;
+}
+
+void sceneHandler08_sitDown() {
+ g_fp->_aniMan->setOXY(380, g_fp->_aniMan->_oy);
+
+ g_fp->_aniMan->changeStatics2(ST_MAN8_FLYDOWN);
+ g_fp->_aniMan->startAnim(MV_MAN8_SITDOWN, 0, -1);
+
+ g_vars->scene08_vmyats->changeStatics2(ST_VMT_MIN);
+ g_vars->scene08_vmyats->hide();
+
+ g_vars->scene08_inAir = false;
+ g_vars->scene08_onBelly = true;
+}
+
+void sceneHandler08_calcFlight() {
+ Common::Point point;
+ int y = g_vars->scene08_manOffsetY + g_fp->_aniMan->_oy;
+
+ g_fp->_aniMan->setOXY(g_fp->_aniMan->_ox, y);
+
+ g_vars->scene08_manOffsetY += 2;
+
+ if (g_vars->scene08_manOffsetY < g_vars->scene08_stairsOffset)
+ g_vars->scene08_manOffsetY = g_vars->scene08_stairsOffset;
+
+ y = y + g_fp->_aniMan->getSomeXY(point)->y;
+
+ if (g_fp->_aniMan->_statics && g_fp->_aniMan->_statics->_staticsId == ST_MAN8_FLYDOWN)
+ y -= 25;
+
+ if (y <= g_vars->scene08_vmyats->_oy) {
+ g_vars->scene08_vmyats->hide();
+ } else {
+ g_vars->scene08_vmyats->show1(-1, -1, -1, 0);
+
+ if (!g_vars->scene08_vmyats->_movement)
+ g_vars->scene08_vmyats->startAnim(MV_VMT_DEF, 0, -1);
+ }
+
+ if (g_fp->_aniMan->_oy <= 280 && g_vars->scene08_stairsVisible
+ && g_fp->_aniMan->_statics && g_fp->_aniMan->_statics->_staticsId == ST_MAN8_HANDSUP) {
+ sceneHandler08_badLuck();
+ } else if (g_fp->_aniMan->_oy > 236 || g_vars->scene08_stairsVisible
+ || !g_fp->_aniMan->_statics || g_fp->_aniMan->_statics->_staticsId != ST_MAN8_HANDSUP) {
+ if (g_fp->_aniMan->_movement || g_fp->_aniMan->_oy < 660
+ || (g_vars->scene08_vmyats->_movement && g_vars->scene08_vmyats->_movement->_currDynamicPhaseIndex > 0)
+ || abs(g_vars->scene08_manOffsetY) > 2) {
+ if (g_vars->scene08_manOffsetY >= 0 && !g_fp->_aniMan->_movement) {
+ if (g_fp->_aniMan->_statics->_staticsId == ST_MAN8_HANDSUP)
+ g_fp->_aniMan->startAnim(MV_MAN8_HANDSDOWN, 0, -1);
+ else
+ g_fp->_aniMan->changeStatics2(ST_MAN8_FLYDOWN);
+ }
+
+ if (g_fp->_aniMan->_oy < 500 && !g_fp->_aniMan->_movement && g_fp->_aniMan->_statics->_staticsId == ST_MAN8_FLYUP && g_vars->scene08_manOffsetY < 0)
+ g_fp->_aniMan->startAnim(MV_MAN8_HANDSUP, 0, -1);
+ } else {
+ sceneHandler08_sitDown();
+ }
+ } else {
+ sceneHandler08_enterUp();
+ }
+}
+
+void sceneHandler08_checkEndArcade() {
+ if (g_vars->scene08_flyingUp) {
+ int x = g_fp->_aniMan->_ox;
+ int y = g_vars->scene08_manOffsetY + g_fp->_aniMan->_oy;
+
+ if (!((g_vars->scene08_manOffsetY + g_fp->_aniMan->_oy) % 3))
+ g_vars->scene08_manOffsetY--;
+
+ g_fp->_aniMan->setOXY(x, y);
+
+ if (y < 80) {
+ sceneHandler08_finishArcade();
+
+ ExCommand *ex = new ExCommand(SC_8, 17, 0, 0, 0, 0, 1, 0, 0, 0);
+ ex->_messageNum = 61;
+ ex->_excFlags |= 2;
+ ex->_keyCode = TrubaUp;
+
+ ex->postMessage();
+ }
+ }
+}
+
+int sceneHandler08(ExCommand *cmd) {
+ if (cmd->_messageKind != 17)
+ return 0;
+
+ switch (cmd->_messageNum) {
+ case MSG_CMN_WINARCADE:
+ sceneHandler08_winArcade();
+ break;
+
+ case MSG_SC8_ENTERUP:
+ sceneHandler08_enterUp();
+ break;
+
+ case MSG_SC8_HIDELADDER_D:
+ sceneHandler08_hideLadder();
+ break;
+
+ case MSG_SC8_STANDUP:
+ g_vars->scene08_manOffsetY = -10;
+ g_vars->scene08_vmyats->changeStatics2(ST_VMT_MIN);
+ g_vars->scene08_vmyats->setOXY(382, 703);
+ g_vars->scene08_vmyats->_priority = 29;
+ g_vars->scene08_vmyats->_callback2 = sceneHandler08_pushCallback;
+ g_vars->scene08_inAir = true;
+ break;
+
+ case MSG_SC8_ARCADENOW:
+ sceneHandler08_arcadeNow();
+ break;
+
+ case MSG_SC8_RESUMEFLIGHT:
+ sceneHandler08_resumeFlight();
+ break;
+
+ case MSG_SC8_GETHIMUP:
+ g_vars->scene08_manOffsetY = 0;
+ g_vars->scene08_flyingUp = true;
+ break;
+
+ case MSG_STARTARCADE:
+ sceneHandler08_startArcade();
+ break;
+
+ case 29:
+ if (g_vars->scene08_inArcade) {
+ if (g_vars->scene08_inAir) {
+ sceneHandler08_airMoves();
+ break;
+ }
+ if (g_vars->scene08_onBelly) {
+ sceneHandler08_jumpLogic(cmd);
+ break;
+ }
+ }
+ break;
+
+ case 33:
+ {
+ int res = 0;
+
+ if (g_fp->_aniMan2) {
+ if (g_vars->scene08_inArcade) {
+ int scHeight = g_fp->_sceneRect.bottom - g_fp->_sceneRect.top;
+
+ if (g_fp->_aniMan2->_oy < g_fp->_sceneRect.top + 200) {
+ g_fp->_sceneRect.top = g_fp->_aniMan2->_oy - 200;
+
+ if (g_fp->_sceneRect.top < 0)
+ g_fp->_sceneRect.top = 0;
+
+ g_fp->_sceneRect.bottom = scHeight + g_fp->_sceneRect.top;
+ }
+
+ if (g_fp->_aniMan2->_oy > g_fp->_sceneRect.bottom - 350) {
+ g_fp->_sceneRect.bottom = g_fp->_aniMan2->_oy + 350;
+ g_fp->_sceneRect.top = g_fp->_aniMan2->_oy + 350 - scHeight;
+ }
+ } else {
+ if (g_fp->_aniMan2->_ox < g_fp->_sceneRect.left + 200)
+ g_fp->_currentScene->_x = g_fp->_aniMan2->_ox - g_fp->_sceneRect.left - 300;
+
+ if (g_fp->_aniMan2->_ox > g_fp->_sceneRect.right - 200)
+ g_fp->_currentScene->_x = g_fp->_aniMan2->_ox - g_fp->_sceneRect.right + 300;
+
+ res = 1;
+ }
+ }
+
+ g_fp->_floaters->update();
+
+ if (g_vars->scene08_inArcade) {
+ if (g_vars->scene08_inAir)
+ sceneHandler08_calcFlight();
+ } else {
+ Movement *mov = g_fp->_aniMan->_movement;
+
+ if (mov) {
+ if (mov->_id == MV_MAN_TOLADDERD && mov->_currDynamicPhaseIndex == 8)
+ g_fp->_aniMan->_priority = 2;
+
+ if (mov && mov->_id == MV_MAN_FROMLADDERUP && mov->_currDynamicPhaseIndex == 13)
+ g_fp->_aniMan->_priority = 20;
+ }
+
+ g_fp->_behaviorManager->updateBehaviors();
+ g_fp->startSceneTrack();
+ }
+
+ if (g_vars->scene08_flyingUp)
+ sceneHandler08_checkEndArcade();
+
+ if (g_vars->scene08_snoringCountdown > 0) {
+ g_vars->scene08_snoringCountdown--;
+
+ if (!g_vars->scene08_snoringCountdown) {
+ g_fp->playSound(SND_8_014, 0);
+
+ g_vars->scene08_snoringCountdown = 71;
+ }
+ }
+
+ return res;
+ }
+ }
+
+ return 0;
+}
+
+} // End of namespace Fullpipe