aboutsummaryrefslogtreecommitdiff
path: root/engines/fullpipe/scenes/scene16.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'engines/fullpipe/scenes/scene16.cpp')
-rw-r--r--engines/fullpipe/scenes/scene16.cpp484
1 files changed, 484 insertions, 0 deletions
diff --git a/engines/fullpipe/scenes/scene16.cpp b/engines/fullpipe/scenes/scene16.cpp
new file mode 100644
index 0000000000..b1e261287a
--- /dev/null
+++ b/engines/fullpipe/scenes/scene16.cpp
@@ -0,0 +1,484 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "fullpipe/fullpipe.h"
+
+#include "fullpipe/objectnames.h"
+#include "fullpipe/constants.h"
+
+#include "fullpipe/gameloader.h"
+#include "fullpipe/motion.h"
+#include "fullpipe/scenes.h"
+#include "fullpipe/statics.h"
+
+#include "fullpipe/interaction.h"
+#include "fullpipe/behavior.h"
+
+
+namespace Fullpipe {
+
+void scene16_initScene(Scene *sc) {
+ g_vars->scene16_figures.clear();
+ g_vars->scene16_walkingBoy = 0;
+ g_vars->scene16_walkingGirl = 0;
+ g_vars->scene16_walkingCount = 200;
+ g_vars->scene16_wire = sc->getStaticANIObject1ById(ANI_WIRE16, -1);
+ g_vars->scene16_mug = sc->getStaticANIObject1ById(ANI_MUG, -1);
+ g_vars->scene16_jettie = sc->getStaticANIObject1ById(ANI_JETTIE, -1);
+ g_vars->scene16_boot = sc->getStaticANIObject1ById(ANI_BOOT_16, -1);
+ g_vars->scene16_girlIsLaughing = false;
+ g_vars->scene16_sound = SND_16_034;
+
+ if (g_fp->getObjectState(sO_Bridge) == g_fp->getObjectEnumState(sO_Bridge, sO_Convoluted)) {
+ g_vars->scene16_placeIsOccupied = true;
+
+ StaticANIObject *boy[2];
+ boy[0] = sc->getStaticANIObject1ById(ANI_BOY, -1);
+ boy[0]->loadMovementsPixelData();
+
+ boy[1] = new StaticANIObject(boy[0]);
+ sc->addStaticANIObject(boy[1], 1);
+
+ int idx = 0;
+
+ for (int i = 0; i < 3; i++) {
+ g_vars->scene16_figures.push_back(boy[idx]);
+
+ idx++;
+
+ if (idx >= 2)
+ idx = 0;
+ }
+
+ g_vars->scene16_figures.push_back(sc->getStaticANIObject1ById(ANI_GIRL, -1));
+
+ for (int i = 0; i < 4; i++) {
+ g_vars->scene16_figures.push_back(boy[idx]);
+
+ idx++;
+
+ if (idx >= 2)
+ idx = 0;
+ }
+ } else {
+ g_fp->setObjectState(sO_Girl, g_fp->getObjectEnumState(sO_Girl, sO_IsSwinging));
+
+ g_vars->scene16_placeIsOccupied = false;
+
+ StaticANIObject *ani = new StaticANIObject(g_fp->accessScene(SC_COMMON)->getStaticANIObject1ById(ANI_BEARDED_CMN, -1));
+ ani->_movement = 0;
+ ani->_statics = (Statics *)ani->_staticsList[0];
+ sc->addStaticANIObject(ani, 1);
+ }
+
+ if (g_fp->getObjectState(sO_Girl) == g_fp->getObjectEnumState(sO_Girl, sO_IsLaughing)) {
+ StaticANIObject *girl = sc->getStaticANIObject1ById(ANI_GIRL, -1);
+
+ girl->show1(554, 432, MV_GRL_LAUGH_POPA, 0);
+ girl->_priority = 20;
+ }
+
+ if (g_fp->getObjectState(sO_Cup) == g_fp->getObjectEnumState(sO_Cup, sO_In_16)) {
+ g_vars->scene16_mug->_statics = g_vars->scene16_mug->getStaticsById(ST_MUG_EMPTY);
+ g_vars->scene16_mug->_movement = 0;
+ g_vars->scene16_mug->setOXY(409, 459);
+ g_vars->scene16_mug->_priority = 5;
+ g_vars->scene16_mug->_flags |= 4;
+ }
+}
+
+int scene16_updateCursor() {
+ g_fp->updateCursorCommon();
+
+ if (g_fp->_objectIdAtCursor == PIC_SC16_TUMBA) {
+ if (g_fp->_cursorId == PIC_CSR_DEFAULT)
+ g_fp->_cursorId = PIC_CSR_ITN;
+ } else {
+ if (g_fp->_objectIdAtCursor == ANI_MUG && g_fp->_cursorId == PIC_CSR_ITN && g_vars->scene16_mug->_statics->_staticsId == ST_MUG_FULL)
+ g_fp->_cursorId = PIC_CSR_ITN_GREEN;
+ }
+
+ return g_fp->_cursorId;
+}
+
+void sceneHandler16_laughSound() {
+ int snd = SND_16_035;
+
+ switch (g_vars->scene16_sound) {
+ case SND_16_034:
+ snd = SND_16_035;
+ break;
+
+ case SND_16_035:
+ snd = SND_16_037;
+ break;
+
+ case SND_16_037:
+ snd = SND_16_034;
+ break;
+ }
+
+ g_vars->scene16_sound = snd;
+
+ g_fp->playSound(snd, 0);
+}
+
+void sceneHandler16_showBearded() {
+ if (g_fp->getObjectState(sO_Bridge) == g_fp->getObjectEnumState(sO_Bridge, sO_Unconvoluted)) {
+ StaticANIObject *brd = g_fp->_currentScene->getStaticANIObject1ById(ANI_BEARDED_CMN, -1);
+
+ if (!brd || !(brd->_flags & 4))
+ chainQueue(QU_BRD16_STARTBEARDED, 0);
+ }
+}
+
+void sceneHandler16_showMugFull() {
+ g_vars->scene16_mug->changeStatics2(ST_MUG_FULL);
+}
+
+void sceneHandler16_fillMug() {
+ if (g_vars->scene16_mug->_flags & 4) {
+ g_vars->scene16_jettie->_priority = 2;
+ g_vars->scene16_jettie->startAnim(MV_JTI_FLOWIN, 0, -1);
+
+ if (g_fp->_aniMan->_movement) {
+ if (g_fp->_aniMan->_movement->_id == MV_MAN16_TAKEMUG) {
+ g_fp->_aniMan->changeStatics2(ST_MAN_RIGHT);
+
+ g_vars->scene16_mug->show1(-1, -1, -1, 0);
+
+ g_fp->setObjectState(sO_Cup, g_fp->getObjectEnumState(sO_Cup, sO_DudeHas));
+ }
+ }
+ return;
+ }
+
+ MessageQueue *mq;
+
+ if (!(g_vars->scene16_boot->_flags & 4)) {
+ g_vars->scene16_jettie->_priority = 15;
+ g_vars->scene16_jettie->startAnim(MV_JTI_FLOWBY, 0, -1);
+
+ if (g_vars->scene16_walkingBoy) {
+ mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC16_BOYOUT), 0, 1);
+
+ mq->replaceKeyCode(-1, g_vars->scene16_walkingBoy->_okeyCode);
+ if (mq->chain(g_vars->scene16_walkingBoy) || !mq)
+ return;
+ } else {
+ if (!g_vars->scene16_walkingGirl)
+ return;
+
+ mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC16_GIRLOUT), 0, 1);
+
+ mq->replaceKeyCode(-1, g_vars->scene16_walkingGirl->_okeyCode);
+ if (mq->chain(g_vars->scene16_walkingGirl))
+ return;
+ }
+ delete mq;
+
+ return;
+ }
+
+ g_vars->scene16_jettie->_priority = 15;
+
+ g_vars->scene16_boot->startAnim(MV_BT16_FILL, 0, -1);
+
+ StaticANIObject *ani;
+
+ if (g_vars->scene16_walkingBoy) {
+ mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC16_BOYOUT), 0, 1);
+
+ mq->replaceKeyCode(-1, g_vars->scene16_walkingBoy->_okeyCode);
+
+ ani = g_vars->scene16_walkingBoy;
+ } else {
+ if (!g_vars->scene16_walkingGirl)
+ return;
+
+ mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC16_GIRLOUT), 0, 1);
+
+ mq->replaceKeyCode(-1, g_vars->scene16_walkingGirl->_okeyCode);
+ ani = g_vars->scene16_walkingGirl;
+ }
+
+ if (!mq->chain(ani))
+ delete mq;
+}
+
+void sceneHandler16_startLaugh() {
+ StaticANIObject *girl = g_fp->_currentScene->getStaticANIObject1ById(ANI_GIRL, -1);
+
+ girl->changeStatics2(ST_GRL_STAND);
+
+ MessageQueue *mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC16_GIRLLAUGH), 0, 1);
+
+ mq->replaceKeyCode(-1, girl->_okeyCode);
+ mq->setFlags(mq->getFlags() | 1);
+ mq->chain(0);
+
+ g_fp->getGameLoaderGameVar()->getSubVarByName("OBJSTATES")->setSubVarAsInt(sO_DudeSwinged, 0);
+
+ g_vars->scene16_girlIsLaughing = true;
+}
+
+void sceneHandler16_drink() {
+ if (g_vars->scene16_mug->_flags & 4) {
+ if (!g_vars->scene16_jettie->_movement) {
+ if (!g_vars->scene16_walkingBoy || !g_vars->scene16_walkingBoy->_movement || g_vars->scene16_walkingBoy->_movement->_id != MV_BOY_DRINK) {
+ if (!g_vars->scene16_walkingGirl || !g_vars->scene16_walkingGirl->_movement || g_vars->scene16_walkingGirl->_movement->_id != MV_GRL_DRINK) {
+ if (g_vars->scene16_mug->_statics->_staticsId == ST_MUG_FULL) {
+ MessageQueue *mq;
+ ExCommand *ex;
+
+ if (g_vars->scene16_walkingBoy) {
+ g_fp->_aniMan->_flags |= 0x180;
+
+ g_vars->scene16_walkingBoy->changeStatics2(ST_BOY_STAND);
+ g_vars->scene16_walkingBoy->queueMessageQueue(0);
+
+ mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC16_BOYKICK), 0, 1);
+
+ mq->replaceKeyCode(-1, g_vars->scene16_walkingBoy->_okeyCode);
+
+ ex = new ExCommand(ANI_MAN, 34, 384, 0, 0, 0, 1, 0, 0, 0);
+ ex->_excFlags |= 3u;
+ ex->_field_14 = 384;
+ ex->_messageNum = 0;
+
+ mq->insertExCommandAt(2, ex);
+ mq->setFlags(mq->getFlags() | 1);
+ mq->chain(0);
+ } else {
+ g_fp->_aniMan->_flags |= 1;
+
+ mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC16_MANDRINK), 0, 1);
+
+ ex = new ExCommand(ANI_MAN, 34, 256, 0, 0, 0, 1, 0, 0, 0);
+ ex->_excFlags |= 3u;
+ ex->_field_14 = 256;
+ ex->_messageNum = 0;
+
+ mq->addExCommandToEnd(ex);
+ mq->setFlags(mq->getFlags() | 1);
+ mq->chain(0);
+
+ g_fp->_currentScene->getStaticANIObject1ById(ANI_GIRL, -1)->changeStatics2(ST_GRL_STAND);
+ }
+
+ g_fp->_currentScene->getStaticANIObject1ById(ANI_WIRE16, -1)->show1(-1, -1, -1, 0);
+ } else {
+ chainObjQueue(g_fp->_aniMan, QU_SC16_TAKEMUG, 1);
+ }
+ }
+ }
+ }
+ }
+}
+
+void sceneHandler16_mugClick() {
+ if (abs(310 - g_fp->_aniMan->_ox) >= 1 || abs(449 - g_fp->_aniMan->_oy) >= 1
+ || g_fp->_aniMan->_movement || g_fp->_aniMan->_statics->_staticsId != ST_MAN_RIGHT) {
+ MessageQueue *mq = getCurrSceneSc2MotionController()->method34(g_fp->_aniMan, 310, 449, 1, ST_MAN_RIGHT);
+
+ if (mq) {
+ ExCommand *ex = new ExCommand(0, 17, MSG_SC16_MUGCLICK, 0, 0, 0, 1, 0, 0, 0);
+ ex->_excFlags = 2;
+ mq->addExCommandToEnd(ex);
+
+ postExCommand(g_fp->_aniMan->_id, 2, 310, 449, 0, -1);
+ }
+ } else {
+ sceneHandler16_drink();
+ }
+}
+
+void sceneHandler16_showMan() {
+ g_fp->_aniMan->changeStatics2(ST_MAN_RIGHT);
+ g_fp->_aniMan->show1(-1, -1, -1, 0);
+
+ g_vars->scene16_mug->show1(-1, -1, -1, 0);
+}
+
+void sceneHandler16_showMug() {
+ chainQueue(QU_SC16_SHOWMUG, 0);
+}
+
+void sceneHandler16_hideMan() {
+ g_fp->_aniMan->changeStatics2(ST_MAN_RIGHT);
+ g_fp->_aniMan->hide();
+
+ g_vars->scene16_mug->hide();
+}
+
+void sceneHandler16_hideMug() {
+ g_vars->scene16_mug->hide();
+}
+
+void sceneHandler16_hideWire() {
+ g_vars->scene16_wire->hide();
+}
+
+void sceneHandler16_showWire() {
+ g_vars->scene16_wire->show1(-1, -1, -1, 0);
+}
+
+void sceneHandler16_putOnWheel() {
+ StaticANIObject *ani = g_vars->scene16_walkingBoy;
+
+ if (!ani)
+ ani = g_vars->scene16_walkingGirl;
+
+ if (ani)
+ g_vars->scene16_figures.push_back(ani);
+
+ ani = g_vars->scene16_figures.front();
+
+ g_vars->scene16_figures.pop_front();
+
+ if (ani) {
+ MessageQueue *mq;
+
+ if (ani->_id == ANI_BOY) {
+ mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC16_GOBOY), 0, 1);
+
+ mq->replaceKeyCode(-1, ani->_okeyCode);
+ mq->chain(0);
+
+ g_vars->scene16_walkingBoy = ani;
+ g_vars->scene16_walkingGirl = 0;
+ } else if (ani->_id == ANI_GIRL) {
+ if (g_fp->getObjectState(sO_Girl) == g_fp->getObjectEnumState(sO_Girl, sO_IsSwinging)) {
+ mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC16_GOGIRL), 0, 1);
+
+ mq->replaceKeyCode(-1, ani->_okeyCode);
+ mq->chain(0);
+
+ g_vars->scene16_walkingBoy = 0;
+ g_vars->scene16_walkingGirl = ani;
+ }
+ }
+ }
+}
+
+void sceneHandler16_girlROTFL() {
+ StaticANIObject *girl = g_fp->_currentScene->getStaticANIObject1ById(ANI_GIRL, -1);
+
+ girl->changeStatics2(ST_GRL_LAUGH);
+ girl->startAnim(MV_GRL_FALL, 0, -1);
+
+ g_vars->scene16_girlIsLaughing = false;
+}
+
+int sceneHandler16(ExCommand *cmd) {
+ if (cmd->_messageKind != 17)
+ return 0;
+
+ switch(cmd->_messageNum) {
+ case MSG_SC16_LAUGHSOUND:
+ sceneHandler16_laughSound();
+ break;
+
+ case MSG_SC16_SHOWBEARDED:
+ sceneHandler16_showBearded();
+ break;
+
+ case MSG_SC16_SHOWMUGFULL:
+ sceneHandler16_showMugFull();
+ break;
+
+ case MSG_SC16_FILLMUG:
+ sceneHandler16_fillMug();
+ break;
+
+ case MSG_SC16_STARTLAUGH:
+ sceneHandler16_startLaugh();
+ break;
+
+ case MSG_SC16_MUGCLICK:
+ if (!g_fp->_aniMan->isIdle() || g_fp->_aniMan->_flags & 0x100)
+ cmd->_messageKind = 0;
+ else
+ sceneHandler16_mugClick();
+
+ break;
+
+ case MSG_SC16_SHOWMAN:
+ sceneHandler16_showMan();
+ break;
+
+ case MSG_SC16_SHOWMUG:
+ sceneHandler16_showMug();
+ break;
+
+ case MSG_SC16_HIDEMAN:
+ sceneHandler16_hideMan();
+ break;
+
+ case MSG_SC16_HIDEMUG:
+ sceneHandler16_hideMug();
+ break;
+
+ case MSG_SC16_HIDEWIRE:
+ sceneHandler16_hideWire();
+ break;
+
+ case MSG_SC16_SHOWWIRE:
+ sceneHandler16_showWire();
+ break;
+
+ case 33:
+ if (g_fp->_aniMan2) {
+ int x = g_fp->_aniMan2->_ox;
+
+ if (x < g_fp->_sceneRect.left + 200)
+ g_fp->_currentScene->_x = x - 300 - g_fp->_sceneRect.left;
+
+ if (x > g_fp->_sceneRect.right - 200)
+ g_fp->_currentScene->_x = x + 300 - g_fp->_sceneRect.right;
+ }
+
+ if (g_vars->scene16_placeIsOccupied) {
+ g_vars->scene16_walkingCount++;
+
+ if (g_vars->scene16_walkingCount < 280) {
+ sceneHandler16_putOnWheel();
+
+ g_vars->scene16_walkingCount = 0;
+ }
+ }
+
+ if (g_vars->scene16_girlIsLaughing) {
+ if (g_fp->_aniMan->_movement)
+ if (g_fp->_aniMan->_movement->_id == MV_MAN_TURN_RL)
+ sceneHandler16_girlROTFL();
+ }
+
+ g_fp->_behaviorManager->updateBehaviors();
+ g_fp->startSceneTrack();
+
+ }
+
+ return 0;
+}
+
+} // End of namespace Fullpipe