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Diffstat (limited to 'engines/fullpipe/scenes/scene20.cpp')
-rw-r--r--engines/fullpipe/scenes/scene20.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/engines/fullpipe/scenes/scene20.cpp b/engines/fullpipe/scenes/scene20.cpp
index ab3e474070..9085f02325 100644
--- a/engines/fullpipe/scenes/scene20.cpp
+++ b/engines/fullpipe/scenes/scene20.cpp
@@ -84,13 +84,13 @@ void scene20_initScene(Scene *sc) {
g_fp->_floaters->init(g_fp->getGameLoaderGameVar()->getSubVarByName("SC_20"));
for (int i = 0; i < 3; i++) {
- g_fp->_floaters->genFlies(sc, g_fp->_rnd->getRandomNumber(101) + 70, g_fp->_rnd->getRandomNumber(51) + 175, 100, 0);
- g_fp->_floaters->_array2[g_fp->_floaters->_array2.size() - 1]->val13 = g_fp->_rnd->getRandomNumber(9);
+ g_fp->_floaters->genFlies(sc, g_fp->_rnd.getRandomNumber(101) + 70, g_fp->_rnd.getRandomNumber(51) + 175, 100, 0);
+ g_fp->_floaters->_array2[g_fp->_floaters->_array2.size() - 1]->val13 = g_fp->_rnd.getRandomNumber(9);
}
g_fp->_currentScene = oldsc;
- g_vars->scene20_fliesCountdown = g_fp->_rnd->getRandomNumber(200) + 400;
+ g_vars->scene20_fliesCountdown = g_fp->_rnd.getRandomNumber(200) + 400;
}
void sceneHandler20_updateFlies() {
@@ -101,7 +101,7 @@ void sceneHandler20_updateFlies() {
g_fp->_floaters->_array2[sz - 1]->val2 = 250;
g_fp->_floaters->_array2[sz - 1]->val3 = 200;
} else {
- int idx = g_fp->_rnd->getRandomNumber(sz);
+ int idx = g_fp->_rnd.getRandomNumber(sz);
g_fp->_floaters->_array2[idx]->countdown = 0;
g_fp->_floaters->_array2[idx]->fflags |= 4u;
@@ -112,7 +112,7 @@ void sceneHandler20_updateFlies() {
g_fp->_floaters->_array2[idx]->ani->_priority = 200;
}
- g_vars->scene20_fliesCountdown = g_fp->_rnd->getRandomNumber(200) + 400;
+ g_vars->scene20_fliesCountdown = g_fp->_rnd.getRandomNumber(200) + 400;
}
int sceneHandler20(ExCommand *cmd) {