diff options
Diffstat (limited to 'engines/fullpipe/scenes/scene31.cpp')
-rw-r--r-- | engines/fullpipe/scenes/scene31.cpp | 126 |
1 files changed, 126 insertions, 0 deletions
diff --git a/engines/fullpipe/scenes/scene31.cpp b/engines/fullpipe/scenes/scene31.cpp new file mode 100644 index 0000000000..587fc6aaef --- /dev/null +++ b/engines/fullpipe/scenes/scene31.cpp @@ -0,0 +1,126 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "fullpipe/fullpipe.h" + +#include "fullpipe/objectnames.h" +#include "fullpipe/constants.h" + +#include "fullpipe/gameloader.h" +#include "fullpipe/motion.h" +#include "fullpipe/scenes.h" +#include "fullpipe/statics.h" + +#include "fullpipe/interaction.h" +#include "fullpipe/behavior.h" + + +namespace Fullpipe { + +void scene31_initScene(Scene *sc) { + g_vars->scene31_chantingCountdown = 0; + g_vars->scene31_cactus = sc->getStaticANIObject1ById(ANI_CACTUS_31, -1); + + if (g_fp->getObjectState(sO_Cactus) == g_fp->getObjectEnumState(sO_Cactus, sO_HasGrown)) { + Scene *oldsc = g_fp->_currentScene; + g_fp->_currentScene = sc; + + g_vars->scene31_cactus->changeStatics2(ST_CTS31_GROWN2); + g_vars->scene31_cactus->_priority = 22; + + g_fp->_currentScene = oldsc; + } else { + g_vars->scene31_cactus->hide(); + } + + g_vars->scene31_plusMinus = sc->getStaticANIObject1ById(ANI_PLUSMINUS, -1); + + if (g_fp->getObjectState(sO_Guard_3) == g_fp->getObjectEnumState(sO_Guard_3, sO_Off)) + g_vars->scene31_plusMinus->_statics = g_vars->scene31_plusMinus->getStaticsById(ST_PMS_MINUS); + else + g_vars->scene31_plusMinus->_statics = g_vars->scene31_plusMinus->getStaticsById(ST_PMS_PLUS); +} + +void sceneHandler31_testCactus(ExCommand *cmd) { + if ((g_vars->scene31_cactus->_flags & 4) && g_vars->scene31_cactus->_statics->_staticsId == ST_CTS31_GROWN2) { + MessageQueue *mq = g_fp->_globalMessageQueueList->getMessageQueueById(cmd->_parId); + + if (mq) { + mq->getExCommandByIndex(0)->_messageKind = 0; + mq->getExCommandByIndex(0)->_excFlags |= 1; + + mq->getExCommandByIndex(1)->_messageKind = 0; + mq->getExCommandByIndex(1)->_excFlags |= 1; + } + } +} + +int sceneHandler31(ExCommand *cmd) { + if (cmd->_messageKind != 17) + return 0; + + switch (cmd->_messageNum) { + case MSG_SC31_TESTCACTUS: + sceneHandler31_testCactus(cmd); + break; + + case MSG_SC15_STOPCHANTING: + g_fp->stopAllSoundInstances(SND_31_001); + + g_vars->scene31_chantingCountdown = 120; + break; + + case MSG_SC31_PULL: + if ( g_vars->scene31_plusMinus->_statics->_staticsId == ST_PMS_MINUS) + g_vars->scene31_plusMinus->_statics = g_vars->scene31_plusMinus->getStaticsById(ST_PMS_PLUS); + else + g_vars->scene31_plusMinus->_statics = g_vars->scene31_plusMinus->getStaticsById(ST_PMS_MINUS); + + break; + + case 33: + if (g_fp->_aniMan2) { + int x = g_fp->_aniMan2->_ox; + + if (x < g_fp->_sceneRect.left + 200) + g_fp->_currentScene->_x = x - 300 - g_fp->_sceneRect.left; + + if (x > g_fp->_sceneRect.right - 200) + g_fp->_currentScene->_x = x + 300 - g_fp->_sceneRect.right; + } + + if (g_vars->scene31_chantingCountdown > 0) { + --g_vars->scene31_chantingCountdown; + + if (!g_vars->scene31_chantingCountdown) + g_fp->playSound(SND_31_001, 1); + } + + g_fp->_behaviorManager->updateBehaviors(); + + break; + } + + return 0; +} + +} // End of namespace Fullpipe |