aboutsummaryrefslogtreecommitdiff
path: root/engines/fullpipe/scenes/scene32.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'engines/fullpipe/scenes/scene32.cpp')
-rw-r--r--engines/fullpipe/scenes/scene32.cpp431
1 files changed, 431 insertions, 0 deletions
diff --git a/engines/fullpipe/scenes/scene32.cpp b/engines/fullpipe/scenes/scene32.cpp
new file mode 100644
index 0000000000..597d3422f6
--- /dev/null
+++ b/engines/fullpipe/scenes/scene32.cpp
@@ -0,0 +1,431 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "fullpipe/fullpipe.h"
+
+#include "fullpipe/objectnames.h"
+#include "fullpipe/constants.h"
+
+#include "fullpipe/gameloader.h"
+#include "fullpipe/motion.h"
+#include "fullpipe/scenes.h"
+#include "fullpipe/statics.h"
+
+#include "fullpipe/interaction.h"
+#include "fullpipe/behavior.h"
+
+
+namespace Fullpipe {
+
+void scene32_initScene(Scene *sc) {
+ g_vars->scene32_flagIsWaving = false;
+ g_vars->scene32_flagNeedsStopping = false;
+ g_vars->scene32_dudeIsSitting = false;
+ g_vars->scene32_cactusCounter = -1;
+ g_vars->scene32_dudeOnLadder = false;
+ g_vars->scene32_cactusIsGrowing = false;
+ g_vars->scene32_flag = sc->getStaticANIObject1ById(ANI_FLAG, -1);
+ g_vars->scene32_cactus = sc->getStaticANIObject1ById(ANI_CACTUS, -1);
+ g_vars->scene32_massOrange = sc->getStaticANIObject1ById(ANI_TESTO_ORANGE, -1);
+ g_vars->scene32_massBlue = sc->getStaticANIObject1ById(ANI_TESTO_BLUE, -1);
+ g_vars->scene32_massGreen = sc->getStaticANIObject1ById(ANI_TESTO_GREEN, -1);
+ g_vars->scene32_button = sc->getStaticANIObject1ById(ANI_BUTTON_32, -1);
+
+ g_vars->scene32_massOrange->startAnim(MV_TSTO_FLOW, 0, -1);
+ g_vars->scene32_massOrange->_movement->setDynamicPhaseIndex(15);
+
+ g_vars->scene32_massGreen->startAnim(MV_TSTG_FLOW, 0, -1);
+ g_vars->scene32_massGreen->_movement->setDynamicPhaseIndex(26);
+
+ Scene *oldsc = g_fp->_currentScene;
+ StaticANIObject *ani;
+
+ if (g_fp->getObjectState(sO_ClockHandle) == g_fp->getObjectEnumState(sO_ClockHandle, sO_In_32_Lies)) {
+ ani = sc->getStaticANIObject1ById(ANI_INV_HANDLE, -1);
+ if (ani) {
+ g_fp->_currentScene = sc;
+
+ ani->changeStatics2(ST_HDL_LAID);
+ }
+ } else {
+ if (g_fp->getObjectState(sO_ClockHandle) == g_fp->getObjectEnumState(sO_ClockHandle, sO_In_32_Sticks)) {
+ ani = sc->getStaticANIObject1ById(ANI_INV_HANDLE, -1);
+
+ g_fp->_currentScene = sc;
+
+ if (ani)
+ ani->changeStatics2(ST_HDL_PLUGGED);
+
+ g_vars->scene32_button->changeStatics2(ST_BTN32_ON);
+ }
+ }
+
+ g_fp->_currentScene = oldsc;
+
+ if (g_fp->getObjectState(sO_Cube) == g_fp->getObjectEnumState(sO_Cube, sO_In_32)) {
+ MessageQueue *mq = new MessageQueue(sc->getMessageQueueById(QU_KBK32_START), 0, 0);
+
+ mq->sendNextCommand();
+ }
+
+ g_fp->lift_setButton(sO_Level9, ST_LBN_9N);
+ g_fp->lift_init(sc, QU_SC32_ENTERLIFT, QU_SC32_EXITLIFT);
+
+ g_fp->initArcadeKeys("SC_32");
+}
+
+void scene32_setupMusic() {
+ if (g_fp->lift_checkButton(sO_Level6))
+ g_fp->playTrack(g_fp->getGameLoaderGameVar()->getSubVarByName("SC_32"), "MUSIC2", 1);
+}
+
+int scene32_updateCursor() {
+ g_fp->updateCursorCommon();
+
+ if (g_fp->_objectIdAtCursor == PIC_SC32_LADDER && g_fp->_cursorId == PIC_CSR_ITN)
+ g_fp->_cursorId = g_vars->scene32_dudeOnLadder ? PIC_CSR_GOD : PIC_CSR_GOU; // TODO FIXME doublecheck
+
+ return g_fp->_cursorId;
+}
+
+void sceneHandler32_tryCube() {
+ if (g_fp->getObjectState(sO_Cube) == g_fp->getObjectEnumState(sO_Cube, sO_In_33))
+ chainQueue(QU_KBK32_GO, 0);
+}
+
+void sceneHandler32_startCactus() {
+ g_vars->scene32_cactusCounter = 48;
+ g_vars->scene32_cactusIsGrowing = false;
+}
+
+void sceneHandler32_spin(ExCommand *cmd) {
+ MessageQueue *mq = g_fp->_globalMessageQueueList->getMessageQueueById(cmd->_parId);
+
+ if (!mq || mq->getCount() == 0)
+ return;
+
+ ExCommand *ex = mq->getExCommandByIndex(0);
+ ExCommand *newex;
+
+ if ((g_vars->scene32_cactus->_movement && g_vars->scene32_cactus->_movement->_id == MV_CTS_DEFAULT)
+ || g_vars->scene32_cactus->_statics->_staticsId == ST_CTS_GROWUP) {
+ for (int i = 0; i < 12; i++) {
+ newex = ex->createClone();
+ newex->_excFlags |= 2;
+ mq->insertExCommandAt(1, newex);
+ }
+
+ g_vars->scene32_cactus->changeStatics2(ST_CTS_GROWUP);
+
+ chainQueue(QU_CTS_BACK, 1);
+
+ g_vars->scene32_cactusIsGrowing = false;
+
+ return;
+ }
+
+ if (g_vars->scene32_cactus->_statics->_staticsId == ST_CTS_EMPTY && g_vars->scene32_cactusCounter < 0) {
+ for (int i = 0; i < 2; i++) {
+ newex = ex->createClone();
+ newex->_excFlags |= 2;
+ mq->insertExCommandAt(1, newex);
+ }
+
+ chainQueue(QU_KDK_DRIZZLE, 0);
+ }
+}
+
+void sceneHandler32_startFlagLeft() {
+ g_vars->scene32_flag->changeStatics2(ST_FLG_NORM);
+ g_vars->scene32_flag->startAnim(MV_FLG_STARTL, 0, -1);
+
+ g_vars->scene32_flagIsWaving = true;
+}
+
+void sceneHandler32_startFlagRight() {
+ g_vars->scene32_flag->changeStatics2(ST_FLG_NORM);
+ g_vars->scene32_flag->startAnim(MV_FLG_STARTR, 0, -1);
+
+ g_vars->scene32_flagIsWaving = true;
+}
+
+void sceneHandler32_trySit(ExCommand *cmd) {
+ MessageQueue *mq = g_fp->_globalMessageQueueList->getMessageQueueById(cmd->_parId);
+
+ if (!mq || mq->getCount() == 0)
+ return;
+
+ ExCommand *ex = mq->getExCommandByIndex(0);
+
+ if (g_vars->scene32_cactusIsGrowing || g_vars->scene32_cactus->_movement
+ || g_vars->scene32_cactus->_statics->_staticsId != ST_CTS_EMPTY
+ || (g_vars->scene32_cactusCounter >= 0 && g_vars->scene32_cactusCounter <= 20)) {
+ ex->_messageKind = 0;
+ ex->_excFlags |= 1;
+ } else {
+ ex->_parentId = ANI_MAN;
+ ex->_messageKind = 1;
+ ex->_messageNum = MV_MAN32_SITDOWN;
+ ex->_keyCode = g_fp->_aniMan->_okeyCode;
+
+ g_vars->scene32_dudeIsSitting = true;
+
+ getCurrSceneSc2MotionController()->clearEnabled();
+ getGameLoaderInteractionController()->disableFlag24();
+ }
+}
+
+void sceneHandler32_buttonPush() {
+ if (g_fp->getObjectState(sO_ClockHandle) == g_fp->getObjectEnumState(sO_ClockHandle, sO_In_32_Sticks)) {
+ StaticANIObject *ani = g_fp->_currentScene->getStaticANIObject1ById(ANI_INV_HANDLE, -1);
+ if (ani)
+ ani->changeStatics2(ST_HDL_PLUGGED);
+
+ chainQueue(QU_SC32_FALLHANDLE, 1);
+
+ g_vars->scene32_button->changeStatics2(ST_BTN32_OFF);
+ }
+}
+
+void sceneHandler32_installHandle() {
+ chainQueue(QU_SC32_SHOWHANDLE, 0);
+
+ g_vars->scene32_button->changeStatics2(ST_BTN32_ON);
+}
+
+void sceneHandler32_animateCactus() {
+ if (g_fp->_aniMan->_statics->_staticsId != ST_MAN32_SIT)
+ chainQueue(QU_CTS_GROW, 1);
+ else
+ chainQueue(QU_CTS_GROWMAN, 1);
+
+ g_vars->scene32_cactusCounter = -1;
+ g_vars->scene32_cactusIsGrowing = true;
+}
+
+void sceneHandler32_ladderLogic(ExCommand *cmd) {
+ MessageQueue *mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC32_FROMLADDER), 0, 0);
+
+ if (g_fp->_currentScene->getPictureObjectIdAtPos(cmd->_sceneClickX, cmd->_sceneClickY) != PIC_SC32_LADDER)
+ mq->addExCommandToEnd(cmd->createClone());
+
+ mq->setFlags(mq->getFlags() | 1);
+
+ g_fp->_aniMan->changeStatics2(ST_MAN_STANDLADDER);
+ if (!mq->chain(g_fp->_aniMan))
+ delete mq;
+
+ g_vars->scene32_dudeOnLadder = false;
+
+ getCurrSceneSc2MotionController()->setEnabled();
+ getGameLoaderInteractionController()->enableFlag24();
+}
+
+void sceneHandler32_potLogic(ExCommand *cmd) {
+ if (g_vars->scene32_cactusCounter < 0 || g_vars->scene32_cactusCounter > 20) {
+ MessageQueue *mq = new MessageQueue(g_fp->_globalMessageQueueList->compact());
+
+ ExCommand *ex = new ExCommand(ANI_MAN, 1, MV_MAN32_STANDUP, 0, 0, 0, 1, 0, 0, 0);
+
+ ex->_excFlags |= 2;
+
+ mq->addExCommandToEnd(ex);
+
+ StaticANIObject *ani = g_fp->_currentScene->getStaticANIObjectAtPos(cmd->_sceneClickX, cmd->_sceneClickY);
+
+ if (!ani || ani->_id != ANI_KADKA)
+ mq->addExCommandToEnd(cmd->createClone());
+
+ mq->setFlags(mq->getFlags() | 1);
+ mq->chain(0);
+
+ getCurrSceneSc2MotionController()->setEnabled();
+ getGameLoaderInteractionController()->enableFlag24();
+
+ g_vars->scene32_dudeIsSitting = false;
+ }
+}
+
+int sceneHandler32(ExCommand *cmd) {
+ if (cmd->_messageKind != 17)
+ return 0;
+
+ switch (cmd->_messageNum) {
+ case MSG_LIFT_CLOSEDOOR:
+ g_fp->lift_closedoorSeq();
+ break;
+
+ case MSG_LIFT_EXITLIFT:
+ g_fp->lift_exitSeq(cmd);
+ break;
+
+ case MSG_LIFT_STARTEXITQUEUE:
+ g_fp->lift_startExitQueue();
+ break;
+
+ case MSG_SC32_TRUBATOBACK:
+ g_fp->_currentScene->getPictureObjectById(PIC_SC32_RTRUBA, 0)->_priority = 20;
+ break;
+
+ case MSG_SC32_TRUBATOFRONT:
+ g_fp->_currentScene->getPictureObjectById(PIC_SC32_RTRUBA, 0)->_priority = 0;
+ break;
+
+ case MSG_LIFT_CLICKBUTTON:
+ g_fp->lift_clickButton();
+ break;
+
+ case MSG_SC33_TRYKUBIK:
+ sceneHandler32_tryCube();
+ break;
+
+ case MSG_SC32_STARTCACTUS:
+ sceneHandler32_startCactus();
+ break;
+
+ case MSG_SC32_STOPFLAG:
+ g_vars->scene32_flagIsWaving = false;
+ g_vars->scene32_flagNeedsStopping = true;
+ break;
+
+ case MSG_SC32_SPIN:
+ sceneHandler32_spin(cmd);
+ break;
+
+ case MSG_SC32_STARTFLAGLEFT :
+ sceneHandler32_startFlagLeft();
+ break;
+
+ case MSG_SC32_STARTFLAGRIGHT:
+ sceneHandler32_startFlagRight();
+ break;
+
+ case MSG_SC32_TRYSIT:
+ sceneHandler32_trySit(cmd);
+ break;
+
+ case MSG_LIFT_GO:
+ g_fp->lift_goAnimation();
+ break;
+
+ case MSG_SC32_ONLADDER:
+ g_vars->scene32_dudeOnLadder = true;
+
+ getCurrSceneSc2MotionController()->clearEnabled();
+ getGameLoaderInteractionController()->disableFlag24();
+ break;
+
+ case MSG_SC6_BTNPUSH:
+ sceneHandler32_buttonPush();
+ break;
+
+ case 64:
+ g_fp->lift_sub05(cmd);
+ break;
+
+ case MSG_SC6_INSTHANDLE:
+ sceneHandler32_installHandle();
+ break;
+
+ case 33:
+ if (g_fp->_aniMan2) {
+ int x = g_fp->_aniMan2->_ox;
+
+ if (x < g_fp->_sceneRect.left + 200)
+ g_fp->_currentScene->_x = x - 300 - g_fp->_sceneRect.left;
+
+ if (x > g_fp->_sceneRect.right - 200)
+ g_fp->_currentScene->_x = x + 300 - g_fp->_sceneRect.right;
+ }
+
+ if (!g_vars->scene32_flag->_movement) {
+ if (g_vars->scene32_flagIsWaving) {
+ if (g_vars->scene32_flag->_statics->_staticsId == ST_FLG_RIGHT)
+ g_vars->scene32_flag->startAnim(MV_FLG_CYCLER, 0, -1);
+ else if (g_vars->scene32_flag->_statics->_staticsId == ST_FLG_LEFT)
+ g_vars->scene32_flag->startAnim(MV_FLG_CYCLEL, 0, -1);
+ }
+
+ if (g_vars->scene32_flagNeedsStopping && !g_vars->scene32_flagIsWaving) {
+ if (g_vars->scene32_flag->_statics->_staticsId == ST_FLG_RIGHT)
+ g_vars->scene32_flag->startAnim(MV_FLG_STOPR, 0, -1);
+ else if (g_vars->scene32_flag->_statics->_staticsId == ST_FLG_LEFT)
+ g_vars->scene32_flag->startAnim(MV_FLG_STOPL, 0, -1);
+
+ g_vars->scene32_flagNeedsStopping = false;
+ }
+ }
+
+ if (g_vars->scene32_cactusCounter) {
+ if (g_vars->scene32_cactusCounter > 0)
+ --g_vars->scene32_cactusCounter;
+
+ g_fp->_behaviorManager->updateBehaviors();
+
+ g_fp->startSceneTrack();
+ } else {
+ sceneHandler32_animateCactus();
+
+ g_fp->_behaviorManager->updateBehaviors();
+
+ g_fp->startSceneTrack();
+
+ }
+ break;
+
+ case 29:
+ if (g_vars->scene32_dudeOnLadder) {
+ sceneHandler32_ladderLogic(cmd);
+ cmd->_messageKind = 0;
+ break;
+ }
+
+ if (!g_vars->scene32_dudeIsSitting || g_fp->_aniMan->_movement) {
+ StaticANIObject *ani = g_fp->_currentScene->getStaticANIObjectAtPos(cmd->_sceneClickX, cmd->_sceneClickY);
+
+ if (ani && ani->_id == ANI_LIFTBUTTON) {
+ g_fp->lift_sub1(ani);
+
+ cmd->_messageKind = 0;
+ break;
+ }
+
+ if (g_fp->_cursorId == PIC_CSR_GOFAR_R || g_fp->_cursorId == PIC_CSR_GOFAR_L) {
+ if ((g_fp->_sceneRect.right - cmd->_sceneClickX < 47 && g_fp->_sceneRect.right < g_fp->_sceneWidth - 1)
+ || (cmd->_sceneClickX - g_fp->_sceneRect.left < 47 && g_fp->_sceneRect.left > 0))
+ g_fp->processArcade(cmd);
+ }
+ break;
+ }
+
+ if (!g_vars->scene32_cactusIsGrowing)
+ sceneHandler32_potLogic(cmd);
+
+ cmd->_messageKind = 0;
+
+ break;
+ }
+
+ return 0;
+}
+
+} // End of namespace Fullpipe