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path: root/engines/fullpipe/scenes/scene34.cpp
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Diffstat (limited to 'engines/fullpipe/scenes/scene34.cpp')
-rw-r--r--engines/fullpipe/scenes/scene34.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/engines/fullpipe/scenes/scene34.cpp b/engines/fullpipe/scenes/scene34.cpp
index 1c8c8b4855..32fb192756 100644
--- a/engines/fullpipe/scenes/scene34.cpp
+++ b/engines/fullpipe/scenes/scene34.cpp
@@ -115,7 +115,7 @@ int scene34_updateCursor() {
}
void sceneHandler34_leaveBoard() {
- getCurrSceneSc2MotionController()->setEnabled();
+ getCurrSceneSc2MotionController()->activate();
getGameLoaderInteractionController()->enableFlag24();
g_fp->_behaviorManager->setFlagByStaticAniObject(g_fp->_aniMan, 1);
@@ -124,7 +124,7 @@ void sceneHandler34_leaveBoard() {
}
void sceneHandler34_onBoard() {
- getCurrSceneSc2MotionController()->clearEnabled();
+ getCurrSceneSc2MotionController()->deactivate();
getGameLoaderInteractionController()->disableFlag24();
g_fp->_behaviorManager->setFlagByStaticAniObject(g_fp->_aniMan, 0);
@@ -149,7 +149,7 @@ void sceneHandler34_hideStool() {
}
void sceneHandler34_climb() {
- getCurrSceneSc2MotionController()->clearEnabled();
+ getCurrSceneSc2MotionController()->deactivate();
getGameLoaderInteractionController()->disableFlag24();
g_fp->_behaviorManager->setFlagByStaticAniObject(g_fp->_aniMan, 0);
@@ -287,7 +287,7 @@ void sceneHandler34_showStool() {
}
void sceneHandler34_unclimb() {
- getCurrSceneSc2MotionController()->setEnabled();
+ getCurrSceneSc2MotionController()->activate();
getGameLoaderInteractionController()->enableFlag24();
g_fp->_behaviorManager->setFlagByStaticAniObject(g_fp->_aniMan, 1);
@@ -323,7 +323,7 @@ int sceneHandler34(ExCommand *cmd) {
case MSG_SC34_FROMCACTUS:
g_vars->scene34_dudeOnCactus = false;
- getCurrSceneSc2MotionController()->setEnabled();
+ getCurrSceneSc2MotionController()->activate();
getGameLoaderInteractionController()->enableFlag24();
g_fp->_behaviorManager->setFlagByStaticAniObject(g_fp->_aniMan, 1);
@@ -381,7 +381,7 @@ int sceneHandler34(ExCommand *cmd) {
case MSG_SC34_ONCACTUS:
g_vars->scene34_dudeOnCactus = true;
- getCurrSceneSc2MotionController()->clearEnabled();
+ getCurrSceneSc2MotionController()->deactivate();
getGameLoaderInteractionController()->disableFlag24();
g_fp->_behaviorManager->setFlagByStaticAniObject(g_fp->_aniMan, 0);