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Diffstat (limited to 'engines/fullpipe/scenes/sceneDbg.cpp')
-rw-r--r-- | engines/fullpipe/scenes/sceneDbg.cpp | 108 |
1 files changed, 108 insertions, 0 deletions
diff --git a/engines/fullpipe/scenes/sceneDbg.cpp b/engines/fullpipe/scenes/sceneDbg.cpp new file mode 100644 index 0000000000..4a3751940f --- /dev/null +++ b/engines/fullpipe/scenes/sceneDbg.cpp @@ -0,0 +1,108 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "fullpipe/fullpipe.h" + +#include "fullpipe/constants.h" + +#include "fullpipe/gameloader.h" +#include "fullpipe/motion.h" +#include "fullpipe/scenes.h" +#include "fullpipe/statics.h" +#include "fullpipe/input.h" + +#include "fullpipe/interaction.h" + +namespace Fullpipe { + +void sceneDbgMenu_initScene(Scene *sc) { + g_vars->selector = sc->getPictureObjectById(PIC_SCD_SEL, 0); + getGameLoaderInteractionController()->disableFlag24(); + setInputDisabled(0); +} + +GameObject *sceneHandlerDbgMenu_getObjectAtXY(int x, int y) { + if (g_fp->_currentScene) + for (uint i = 0; i < g_fp->_currentScene->_picObjList.size(); i++) { + PictureObject *pic = (PictureObject *)g_fp->_currentScene->_picObjList[i]; + + if (x >= pic->_ox && y >= pic->_oy) { + Common::Point point; + + pic->getDimensions(&point); + + if (x <= pic->_ox + point.x && y <= pic->_oy + point.y && pic != g_vars->selector) + return pic; + } + } + + return 0; +} + +int sceneHandlerDbgMenu(ExCommand *ex) { + if (ex->_messageKind != 17) + return 0; + + int mx = g_fp->_mouseScreenPos.x + g_fp->_sceneRect.left; + int my = g_fp->_mouseScreenPos.y + g_fp->_sceneRect.top; + + if (ex->_messageNum == 29) { + GameObject *obj = sceneHandlerDbgMenu_getObjectAtXY(mx, my); + if (obj && canInteractAny(0, obj, -3) ) { + getGameLoaderInteractionController()->enableFlag24(); + handleObjectInteraction(0, obj, 0); + } + return 0; + } + if (ex->_messageNum != 33) { + if (ex->_messageNum == MSG_RESTARTGAME) { + g_fp->_needRestart = true; + return 0; + } + return 0; + } + + g_fp->_cursorId = PIC_CSR_DEFAULT; + GameObject *obj = g_fp->_currentScene->getStaticANIObjectAtPos(mx, my); + if (obj) { + if (canInteractAny(0, obj, -3)) { + g_fp->_cursorId = PIC_CSR_DEFAULT; + g_fp->setCursor(PIC_CSR_DEFAULT); + return 0; + } + } else { + obj = sceneHandlerDbgMenu_getObjectAtXY(mx, my); + if (obj && canInteractAny(0, obj, -3) ) { + g_vars->selector->_flags |= 4; + g_vars->selector->setOXY(obj->_ox, obj->_oy); + g_fp->_cursorId = PIC_CSR_DEFAULT; + g_fp->setCursor(PIC_CSR_DEFAULT); + return 0; + } + g_vars->selector->_flags &= 0xFFFB; + } + g_fp->setCursor(g_fp->_cursorId); + + return 0; +} + +} // End of namespace Fullpipe |