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Diffstat (limited to 'engines/fullpipe/scenes/sceneDbg.cpp')
-rw-r--r--engines/fullpipe/scenes/sceneDbg.cpp107
1 files changed, 107 insertions, 0 deletions
diff --git a/engines/fullpipe/scenes/sceneDbg.cpp b/engines/fullpipe/scenes/sceneDbg.cpp
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index 0000000000..83f3b64ee5
--- /dev/null
+++ b/engines/fullpipe/scenes/sceneDbg.cpp
@@ -0,0 +1,107 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "fullpipe/fullpipe.h"
+
+#include "fullpipe/constants.h"
+
+#include "fullpipe/gameloader.h"
+#include "fullpipe/scenes.h"
+#include "fullpipe/statics.h"
+#include "fullpipe/input.h"
+
+#include "fullpipe/interaction.h"
+
+namespace Fullpipe {
+
+void sceneDbgMenu_initScene(Scene *sc) {
+ g_vars->selector = sc->getPictureObjectById(PIC_SCD_SEL, 0);
+ getGameLoaderInteractionController()->disableFlag24();
+ setInputDisabled(0);
+}
+
+GameObject *sceneHandlerDbgMenu_getObjectAtXY(int x, int y) {
+ if (g_fullpipe->_currentScene)
+ for (uint i = 0; i < g_fullpipe->_currentScene->_picObjList.size(); i++) {
+ PictureObject *pic = (PictureObject *)g_fullpipe->_currentScene->_picObjList[i];
+
+ if (x >= pic->_ox && y >= pic->_oy) {
+ Common::Point point;
+
+ pic->getDimensions(&point);
+
+ if (x <= pic->_ox + point.x && y <= pic->_oy + point.y && pic != g_vars->selector)
+ return pic;
+ }
+ }
+
+ return 0;
+}
+
+int sceneHandlerDbgMenu(ExCommand *ex) {
+ if (ex->_messageKind != 17)
+ return 0;
+
+ int mx = g_fullpipe->_mouseScreenPos.x + g_fullpipe->_sceneRect.left;
+ int my = g_fullpipe->_mouseScreenPos.y + g_fullpipe->_sceneRect.top;
+
+ if (ex->_messageNum == 29) {
+ GameObject *obj = sceneHandlerDbgMenu_getObjectAtXY(mx, my);
+ if (obj && canInteractAny(0, obj, -3) ) {
+ getGameLoaderInteractionController()->enableFlag24();
+ handleObjectInteraction(0, obj, 0);
+ }
+ return 0;
+ }
+ if (ex->_messageNum != 33) {
+ if (ex->_messageNum == MSG_RESTARTGAME) {
+ g_fullpipe->_needRestart = true;
+ return 0;
+ }
+ return 0;
+ }
+
+ g_fullpipe->_cursorId = PIC_CSR_DEFAULT;
+ GameObject *obj = g_fullpipe->_currentScene->getStaticANIObjectAtPos(mx, my);
+ if (obj) {
+ if (canInteractAny(0, obj, -3)) {
+ g_fullpipe->_cursorId = PIC_CSR_DEFAULT;
+ g_fullpipe->setCursor(PIC_CSR_DEFAULT);
+ return 0;
+ }
+ } else {
+ obj = sceneHandlerDbgMenu_getObjectAtXY(mx, my);
+ if (obj && canInteractAny(0, obj, -3) ) {
+ g_vars->selector->_flags |= 4;
+ g_vars->selector->setOXY(obj->_ox, obj->_oy);
+ g_fullpipe->_cursorId = PIC_CSR_DEFAULT;
+ g_fullpipe->setCursor(PIC_CSR_DEFAULT);
+ return 0;
+ }
+ g_vars->selector->_flags &= 0xFFFB;
+ }
+ g_fullpipe->setCursor(g_fullpipe->_cursorId);
+
+ return 0;
+}
+
+} // End of namespace Fullpipe