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Diffstat (limited to 'engines/fullpipe/scenes/sceneFinal.cpp')
-rw-r--r-- | engines/fullpipe/scenes/sceneFinal.cpp | 174 |
1 files changed, 174 insertions, 0 deletions
diff --git a/engines/fullpipe/scenes/sceneFinal.cpp b/engines/fullpipe/scenes/sceneFinal.cpp new file mode 100644 index 0000000000..e483e8bab7 --- /dev/null +++ b/engines/fullpipe/scenes/sceneFinal.cpp @@ -0,0 +1,174 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "fullpipe/fullpipe.h" + +#include "fullpipe/objectnames.h" +#include "fullpipe/constants.h" + +#include "fullpipe/gameloader.h" +#include "fullpipe/motion.h" +#include "fullpipe/scenes.h" +#include "fullpipe/statics.h" + +#include "fullpipe/interaction.h" +#include "fullpipe/behavior.h" + +#include "fullpipe/modal.h" + + +namespace Fullpipe { + +void sceneFinal_initScene() { + g_fp->_gameLoader->loadScene(SC_FINAL2); + g_fp->accessScene(SC_FINAL2)->setPictureObjectsFlag4(); + g_fp->_gameLoader->loadScene(SC_FINAL3); + g_fp->accessScene(SC_FINAL3)->setPictureObjectsFlag4(); + g_fp->_gameLoader->loadScene(SC_FINAL4); + g_fp->accessScene(SC_FINAL4)->setPictureObjectsFlag4(); + + getGameLoaderInventory()->setIsLocked(0); + getGameLoaderInventory()->slideIn(); + + g_fp->_updateFlag = 0; + g_fp->_flgCanOpenMap = 0; + + g_vars->sceneFinal_var01 = 0; + g_vars->sceneFinal_var02 = 0; + g_vars->sceneFinal_var03 = 0; +} + +int sceneFinal_updateCursor() { + if (g_vars->sceneFinal_var01) + g_fp->_cursorId = 0; + else + g_fp->updateCursorCommon(); + + return g_fp->_cursorId; +} + +void sceneHandlerFinal_endFinal() { + g_vars->sceneFinal_var01 = 0; +} + +void sceneHandlerFinal_startMusic(const char *track) { + warning("STUB: sceneHandlerFinal_startMusic()"); +} + +void sceneHandlerFinal_goto4() { + g_fp->_currentScene = g_fp->accessScene(SC_FINAL4); + + g_fp->_gameLoader->loadScene(SC_FINAL4); + + chainQueue(QU_FN4_DOFINAL, 1); +} + +void sceneHandlerFinal_goto3() { + g_fp->_currentScene = g_fp->accessScene(SC_FINAL3); + + chainQueue(QU_FN3_DOFINAL, 1); +} + +void sceneHandlerFinal_goto2() { + g_fp->_currentScene = g_fp->accessScene(SC_FINAL2); + + chainQueue(QU_FN2_DOFINAL, 1); +} + +void sceneHandlerFinal_startFinal() { + g_vars->sceneFinal_var01 = 1; + + getCurrSceneSc2MotionController()->clearEnabled(); + getGameLoaderInteractionController()->disableFlag24(); + + g_fp->_aniMan2 = 0; + + g_fp->_aniMan->_flags &= 0xFFFB; + + chainQueue(QU_FIN1_TAKECOIN, 1); + + g_fp->playTrack(g_fp->getGameLoaderGameVar()->getSubVarByName("SC_FINAL1"), "MUSIC2", 1); + + g_fp->_modalObject = new ModalFinal; +} + +void sceneHandlerFinal_fallCoin() { + StaticANIObject *coin = g_fp->_currentScene->getStaticANIObject1ById(ANI_FIN_COIN, -1); + + if (!coin->_movement) { + if (!coin->_statics || coin->_statics->_staticsId != ST_FCN_NORM) + chainQueue(QU_FIN1_FALLCOIN, 1); + } +} + +int sceneHandlerFinal(ExCommand *cmd) { + if (cmd->_messageKind != 17) + return 0; + + switch (cmd->_messageNum) { + case MSG_FIN_ENDFINAL: + sceneHandlerFinal_endFinal(); + break; + + case MSG_FN4_STARTMUSIC: + sceneHandlerFinal_startMusic("track16.ogg"); + break; + + case MSG_FIN_GOTO4: + sceneHandlerFinal_goto4(); + + g_fp->playTrack(g_fp->getGameLoaderGameVar()->getSubVarByName("SC_FINAL1"), "MUSIC3", 1); + break; + + case MSG_FIN_GOTO3: + sceneHandlerFinal_goto3(); + break; + + case MSG_FIN_GOTO2: + sceneHandlerFinal_goto2(); + break; + + case MSG_FIN_STARTFINAL: + sceneHandlerFinal_startFinal(); + break; + + case 33: + if (g_fp->_aniMan2) { + g_vars->sceneFinal_var03 = g_fp->_aniMan2->_ox; + + if (g_vars->sceneFinal_var03 < 450 && g_vars->sceneFinal_var02 >= 450 ) + sceneHandlerFinal_fallCoin(); + + g_vars->sceneFinal_var02 = g_vars->sceneFinal_var03; + } + + g_fp->_behaviorManager->updateBehaviors(); + + g_fp->startSceneTrack(); + + break; + } + + return 0; +} + +} // End of namespace Fullpipe |