diff options
Diffstat (limited to 'engines/fullpipe/scenes')
-rw-r--r-- | engines/fullpipe/scenes/scene06.cpp | 2 | ||||
-rw-r--r-- | engines/fullpipe/scenes/scene09.cpp | 3 | ||||
-rw-r--r-- | engines/fullpipe/scenes/scene14.cpp | 2 |
3 files changed, 5 insertions, 2 deletions
diff --git a/engines/fullpipe/scenes/scene06.cpp b/engines/fullpipe/scenes/scene06.cpp index 4d1b263fd4..cfdc23cb44 100644 --- a/engines/fullpipe/scenes/scene06.cpp +++ b/engines/fullpipe/scenes/scene06.cpp @@ -475,7 +475,7 @@ void sceneHandler06_catchBall() { } void sceneHandler06_checkBallTarget(int par) { - int pixel; + uint32 pixel; if (g_vars->scene06_ballY <= 475) { if (g_vars->scene06_mumsy->getPixelAtPos(g_vars->scene06_ballX, g_vars->scene06_ballY, &pixel)) { diff --git a/engines/fullpipe/scenes/scene09.cpp b/engines/fullpipe/scenes/scene09.cpp index cb90061019..a50cd3a163 100644 --- a/engines/fullpipe/scenes/scene09.cpp +++ b/engines/fullpipe/scenes/scene09.cpp @@ -379,6 +379,9 @@ void sceneHandler09_checkHangerCollide() { hit = g_vars->scene09_hangers[i]->ani->isPixelHitAtPos(newx + g_vars->scene09_hangerOffsets[j].x, ball->_oy + g_vars->scene09_hangerOffsets[j].y); if (hit) { + uint32 pixel; + g_vars->scene09_hangers[i]->ani->getPixelAtPos(newx + g_vars->scene09_hangerOffsets[j].x, ball->_oy + g_vars->scene09_hangerOffsets[j].y, &pixel); + debugC(2, kDebugSceneLogic, "%x", pixel); for (int k = 0; k < 20; k++) { debugCN(2, kDebugSceneLogic, "%c", k == g_vars->scene09_hangerOffsets[j].x ? '@' : g_vars->scene09_hangers[i]->ani->isPixelHitAtPos(newx + k, ball->_oy + -15) ? '-' : ' '); } diff --git a/engines/fullpipe/scenes/scene14.cpp b/engines/fullpipe/scenes/scene14.cpp index 0e072094d7..f6841a8bbe 100644 --- a/engines/fullpipe/scenes/scene14.cpp +++ b/engines/fullpipe/scenes/scene14.cpp @@ -810,7 +810,7 @@ int sceneHandler14(ExCommand *cmd) { case 29: if (g_vars->scene14_arcadeIsOn) { - int pixel; + uint32 pixel; if (g_vars->scene14_dudeCanKick && g_fp->_aniMan->getPixelAtPos(cmd->_sceneClickX, cmd->_sceneClickY, &pixel) && !g_fp->_aniMan->_movement) { sceneHandler14_dudeDecline(); |