diff options
Diffstat (limited to 'engines/fullpipe/scenes')
-rw-r--r-- | engines/fullpipe/scenes/scene09.cpp | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/engines/fullpipe/scenes/scene09.cpp b/engines/fullpipe/scenes/scene09.cpp index 24b8971d17..e3f113a1f0 100644 --- a/engines/fullpipe/scenes/scene09.cpp +++ b/engines/fullpipe/scenes/scene09.cpp @@ -102,11 +102,11 @@ void scene09_initScene(Scene *sc) { g_vars->scene09_hangers.push_back(hng); } - g_vars->scene09_flyingBalls.clear(); + g_vars->scene09_gulpedBalls.clear(); - g_vars->scene09_flyingBalls.push_back(new Ball); + g_vars->scene09_gulpedBalls.push_back(new Ball); - Ball *b9 = g_vars->scene09_flyingBalls.front(); + Ball *b9 = g_vars->scene09_gulpedBalls.front(); b9->ani = sc->getStaticANIObject1ById(ANI_BALL9, -1); b9->ani->setAlpha(0xc8); @@ -119,7 +119,7 @@ void scene09_initScene(Scene *sc) { b9->ani = newball; - g_vars->scene09_flyingBalls.push_back(b9); + g_vars->scene09_gulpedBalls.push_back(b9); sc->addStaticANIObject(newball, 1); } @@ -238,7 +238,7 @@ void sceneHandler09_eatBall() { ball->ani = g_vars->scene09_flyingBall; - g_vars->scene09_flyingBalls.pop_back(); + g_vars->scene09_gulpedBalls.pop_back(); g_vars->scene09_flyingBall = 0; g_vars->scene09_numSwallenBalls++; @@ -262,12 +262,12 @@ void sceneHandler09_eatBall() { } void sceneHandler09_showBall() { - if (g_vars->scene09_flyingBalls.size()) { - StaticANIObject *ani = g_vars->scene09_flyingBalls.front()->ani; + debugC(2, kDebugSceneLogic, "scene09: showBall"); - g_vars->scene09_flyingBalls.remove_at(0); + if (g_vars->scene09_gulpedBalls.size()) { + StaticANIObject *ani = g_vars->scene09_gulpedBalls.front()->ani; - Ball *ball = g_vars->scene09_balls.front(); + Ball *ball = g_vars->scene09_gulpedBalls.front(); ball->ani = ani; ani->show1(g_fp->_aniMan->_ox + 94, g_fp->_aniMan->_oy - 162, MV_BALL9_EXPLODE, 0); @@ -348,7 +348,7 @@ void sceneHandler09_ballExplode(uint num) { if (!mq->chain(ball->ani)) delete mq; - g_vars->scene09_flyingBalls.pop_back(); + g_vars->scene09_gulpedBalls.pop_back(); } void sceneHandler09_checkHangerCollide() { |