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Diffstat (limited to 'engines/fullpipe/stateloader.cpp')
-rw-r--r--engines/fullpipe/stateloader.cpp74
1 files changed, 38 insertions, 36 deletions
diff --git a/engines/fullpipe/stateloader.cpp b/engines/fullpipe/stateloader.cpp
index 859e6eac15..d4c4948f21 100644
--- a/engines/fullpipe/stateloader.cpp
+++ b/engines/fullpipe/stateloader.cpp
@@ -38,55 +38,57 @@ namespace Fullpipe {
bool FullpipeEngine::loadGam(const char *fname) {
_gameLoader = new CGameLoader();
- if (_gameLoader->loadFile(fname)) {
- g_fullpipe->_currSoundListCount = 0;
- initObjectStates();
+ if (!_gameLoader->loadFile(fname))
+ return false;
- //set_g_messageQueueCallback1(messageQueueCallback1);
- //addMessageHandler2(global_messageHandler, 0, 4);
- _inventory = getGameLoaderInventory();
- _inventory->setItemFlags(ANI_INV_MAP, 0x10003);
- _inventory->addItem(ANI_INV_MAP, 1);
+ _currSoundListCount = 0;
+ initObjectStates();
+ // set_g_messageQueueCallback1(messageQueueCallback1);
- _inventory->rebuildItemRects();
+ addMessageHandlerByIndex(global_messageHandler1, 0, 4);
- for (CPtrList::iterator p = _inventory->getScene()->_picObjList.begin(); p != _inventory->getScene()->_picObjList.end(); ++p) {
- ((MemoryObject *)((PictureObject *)*p)->_picture)->load();
- }
+ _inventory = getGameLoaderInventory();
+ _inventory->setItemFlags(ANI_INV_MAP, 0x10003);
+ _inventory->addItem(ANI_INV_MAP, 1);
- //_sceneSwitcher = sceneSwitcher;
- //_preloadCallback = gameLoaderPreloadCallback
- //_readSavegameCallback = gameLoaderReadSavegameCallback;
- _aniMan = accessScene(SC_COMMON)->getAniMan();
- _scene2 = 0;
+ _inventory->rebuildItemRects();
- _movTable = _aniMan->countMovements();
+ for (CPtrList::iterator p = _inventory->getScene()->_picObjList.begin(); p != _inventory->getScene()->_picObjList.end(); ++p) {
+ ((MemoryObject *)((PictureObject *)*p)->_picture)->load();
+ }
- _aniMan->setSpeed(1);
+ // _sceneSwitcher = sceneSwitcher;
+ // _preloadCallback = gameLoaderPreloadCallback
+ // _readSavegameCallback = gameLoaderReadSavegameCallback;
- PictureObject *pic = accessScene(SC_INV)->getPictureObjectById(PIC_INV_MENU, 0);
+ _aniMan = accessScene(SC_COMMON)->getAniMan();
+ _scene2 = 0;
- pic->setFlags(pic->_flags & 0xFFFB);
+ _movTable = _aniMan->countMovements();
- // Not used in full game
- //_evalVersionPic = accessScene(SC_COMMON)->getPictureObjectById(PIC_CMN_EVAL, 0);
+ _aniMan->setSpeed(1);
- initMap();
- initCursors();
+ PictureObject *pic = accessScene(SC_INV)->getPictureObjectById(PIC_INV_MENU, 0);
- setMusicAllowed(_gameLoader->_gameVar->getSubVarAsInt("MUSIC_ALLOWED"));
+ pic->setFlags(pic->_flags & 0xFFFB);
- if (_flgPlayIntro) {
- _gameLoader->loadScene(SC_INTRO1);
- _gameLoader->gotoScene(SC_INTRO1, TrubaUp);
- } else {
- _gameLoader->loadScene(SC_1);
- _gameLoader->gotoScene(SC_1, TrubaLeft);
- }
+ // Not used in full game
+ //_evalVersionPic = accessScene(SC_COMMON)->getPictureObjectById(PIC_CMN_EVAL, 0);
+
+ initMap();
+ initCursors();
+
+ setMusicAllowed(_gameLoader->_gameVar->getSubVarAsInt("MUSIC_ALLOWED"));
+
+ if (_flgPlayIntro) {
+ _gameLoader->loadScene(SC_INTRO1);
+ _gameLoader->gotoScene(SC_INTRO1, TrubaUp);
+ } else {
+ _gameLoader->loadScene(SC_1);
+ _gameLoader->gotoScene(SC_1, TrubaLeft);
+ }
- if (!_currentScene)
- return false;
- } else
+ if (!_currentScene)
return false;
return true;