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Diffstat (limited to 'engines/fullpipe/stateloader.cpp')
-rw-r--r--engines/fullpipe/stateloader.cpp46
1 files changed, 23 insertions, 23 deletions
diff --git a/engines/fullpipe/stateloader.cpp b/engines/fullpipe/stateloader.cpp
index 8681347703..8fe70271ff 100644
--- a/engines/fullpipe/stateloader.cpp
+++ b/engines/fullpipe/stateloader.cpp
@@ -145,7 +145,7 @@ GameProject::~GameProject() {
free(_headerFilename);
}
-CGameVar::CGameVar() {
+GameVar::GameVar() {
_subVars = 0;
_parentVarObj = 0;
_nextVarObj = 0;
@@ -156,7 +156,7 @@ CGameVar::CGameVar() {
_varName = 0;
}
-bool CGameVar::load(MfcArchive &file) {
+bool GameVar::load(MfcArchive &file) {
_varName = file.readPascalString();
_varType = file.readUint32LE();
@@ -184,18 +184,18 @@ bool CGameVar::load(MfcArchive &file) {
}
file.incLevel();
- _parentVarObj = (CGameVar *)file.readClass();
- _prevVarObj = (CGameVar *)file.readClass();
- _nextVarObj = (CGameVar *)file.readClass();
- _field_14 = (CGameVar *)file.readClass();
- _subVars = (CGameVar *)file.readClass();
+ _parentVarObj = (GameVar *)file.readClass();
+ _prevVarObj = (GameVar *)file.readClass();
+ _nextVarObj = (GameVar *)file.readClass();
+ _field_14 = (GameVar *)file.readClass();
+ _subVars = (GameVar *)file.readClass();
file.decLevel();
return true;
}
-CGameVar *CGameVar::getSubVarByName(const char *name) {
- CGameVar *sv = 0;
+GameVar *GameVar::getSubVarByName(const char *name) {
+ GameVar *sv = 0;
if (_subVars != 0) {
sv = _subVars;
@@ -205,8 +205,8 @@ CGameVar *CGameVar::getSubVarByName(const char *name) {
return sv;
}
-bool CGameVar::setSubVarAsInt(const char *name, int value) {
- CGameVar *var = getSubVarByName(name);
+bool GameVar::setSubVarAsInt(const char *name, int value) {
+ GameVar *var = getSubVarByName(name);
if (var) {
if (var->_varType == 0) {
@@ -217,7 +217,7 @@ bool CGameVar::setSubVarAsInt(const char *name, int value) {
return false;
}
- var = new CGameVar();
+ var = new GameVar();
var->_varType = 0;
var->_value.intValue = value;
var->_varName = (char *)calloc(strlen(name) + 1, 1);
@@ -226,8 +226,8 @@ bool CGameVar::setSubVarAsInt(const char *name, int value) {
return addSubVar(var);
}
-int CGameVar::getSubVarAsInt(const char *name) {
- CGameVar *var = getSubVarByName(name);
+int GameVar::getSubVarAsInt(const char *name) {
+ GameVar *var = getSubVarByName(name);
if (var)
return var->_value.intValue;
@@ -235,11 +235,11 @@ int CGameVar::getSubVarAsInt(const char *name) {
return 0;
}
-CGameVar *CGameVar::addSubVarAsInt(const char *name, int value) {
+GameVar *GameVar::addSubVarAsInt(const char *name, int value) {
if (getSubVarByName(name)) {
return 0;
} else {
- CGameVar *var = new CGameVar();
+ GameVar *var = new GameVar();
var->_varType = 0;
var->_value.intValue = value;
@@ -251,11 +251,11 @@ CGameVar *CGameVar::addSubVarAsInt(const char *name, int value) {
}
}
-bool CGameVar::addSubVar(CGameVar *subvar) {
- CGameVar *var = _subVars;
+bool GameVar::addSubVar(GameVar *subvar) {
+ GameVar *var = _subVars;
if (var) {
- for (CGameVar *i = var->_nextVarObj; i; i = i->_nextVarObj)
+ for (GameVar *i = var->_nextVarObj; i; i = i->_nextVarObj)
var = i;
var->_nextVarObj = subvar;
@@ -273,9 +273,9 @@ bool CGameVar::addSubVar(CGameVar *subvar) {
return false;
}
-int CGameVar::getSubVarsCount() {
+int GameVar::getSubVarsCount() {
int res;
- CGameVar *sub = _subVars;
+ GameVar *sub = _subVars;
for (res = 0; sub; res++)
sub = sub->_nextVarObj;
@@ -283,8 +283,8 @@ int CGameVar::getSubVarsCount() {
return res;
}
-CGameVar *CGameVar::getSubVarByIndex(int idx) {
- CGameVar *sub = _subVars;
+GameVar *GameVar::getSubVarByIndex(int idx) {
+ GameVar *sub = _subVars;
while (idx--) {
sub = sub->_nextVarObj;