diff options
Diffstat (limited to 'engines/fullpipe/stateloader.cpp')
| -rw-r--r-- | engines/fullpipe/stateloader.cpp | 46 | 
1 files changed, 23 insertions, 23 deletions
| diff --git a/engines/fullpipe/stateloader.cpp b/engines/fullpipe/stateloader.cpp index 8681347703..8fe70271ff 100644 --- a/engines/fullpipe/stateloader.cpp +++ b/engines/fullpipe/stateloader.cpp @@ -145,7 +145,7 @@ GameProject::~GameProject() {  	free(_headerFilename);  } -CGameVar::CGameVar() { +GameVar::GameVar() {  	_subVars = 0;  	_parentVarObj = 0;  	_nextVarObj = 0; @@ -156,7 +156,7 @@ CGameVar::CGameVar() {  	_varName = 0;  } -bool CGameVar::load(MfcArchive &file) { +bool GameVar::load(MfcArchive &file) {  	_varName = file.readPascalString();  	_varType = file.readUint32LE(); @@ -184,18 +184,18 @@ bool CGameVar::load(MfcArchive &file) {  	}  	file.incLevel(); -	_parentVarObj = (CGameVar *)file.readClass(); -	_prevVarObj = (CGameVar *)file.readClass(); -	_nextVarObj = (CGameVar *)file.readClass(); -	_field_14 = (CGameVar *)file.readClass(); -	_subVars = (CGameVar *)file.readClass(); +	_parentVarObj = (GameVar *)file.readClass(); +	_prevVarObj = (GameVar *)file.readClass(); +	_nextVarObj = (GameVar *)file.readClass(); +	_field_14 = (GameVar *)file.readClass(); +	_subVars = (GameVar *)file.readClass();  	file.decLevel();  	return true;  } -CGameVar *CGameVar::getSubVarByName(const char *name) { -	CGameVar *sv = 0; +GameVar *GameVar::getSubVarByName(const char *name) { +	GameVar *sv = 0;  	if (_subVars != 0) {  		sv = _subVars; @@ -205,8 +205,8 @@ CGameVar *CGameVar::getSubVarByName(const char *name) {  	return sv;  } -bool CGameVar::setSubVarAsInt(const char *name, int value) { -	CGameVar *var = getSubVarByName(name); +bool GameVar::setSubVarAsInt(const char *name, int value) { +	GameVar *var = getSubVarByName(name);  	if (var) {  		if (var->_varType == 0) { @@ -217,7 +217,7 @@ bool CGameVar::setSubVarAsInt(const char *name, int value) {  		return false;  	} -	var = new CGameVar(); +	var = new GameVar();  	var->_varType = 0;  	var->_value.intValue = value;  	var->_varName = (char *)calloc(strlen(name) + 1, 1); @@ -226,8 +226,8 @@ bool CGameVar::setSubVarAsInt(const char *name, int value) {  	return addSubVar(var);  } -int CGameVar::getSubVarAsInt(const char *name) { -	CGameVar *var = getSubVarByName(name); +int GameVar::getSubVarAsInt(const char *name) { +	GameVar *var = getSubVarByName(name);  	if (var)  		return var->_value.intValue; @@ -235,11 +235,11 @@ int CGameVar::getSubVarAsInt(const char *name) {  		return 0;  } -CGameVar *CGameVar::addSubVarAsInt(const char *name, int value) { +GameVar *GameVar::addSubVarAsInt(const char *name, int value) {  	if (getSubVarByName(name)) {  		return 0;  	} else { -		CGameVar *var = new CGameVar(); +		GameVar *var = new GameVar();  		var->_varType = 0;  		var->_value.intValue = value; @@ -251,11 +251,11 @@ CGameVar *CGameVar::addSubVarAsInt(const char *name, int value) {  	}  } -bool CGameVar::addSubVar(CGameVar *subvar) { -	CGameVar *var = _subVars; +bool GameVar::addSubVar(GameVar *subvar) { +	GameVar *var = _subVars;  	if (var) { -		for (CGameVar *i = var->_nextVarObj; i; i = i->_nextVarObj) +		for (GameVar *i = var->_nextVarObj; i; i = i->_nextVarObj)  			var = i;  		var->_nextVarObj = subvar; @@ -273,9 +273,9 @@ bool CGameVar::addSubVar(CGameVar *subvar) {  	return false;  } -int CGameVar::getSubVarsCount() { +int GameVar::getSubVarsCount() {  	int res; -	CGameVar *sub = _subVars; +	GameVar *sub = _subVars;  	for (res = 0; sub; res++)  		sub = sub->_nextVarObj; @@ -283,8 +283,8 @@ int CGameVar::getSubVarsCount() {  	return res;  } -CGameVar *CGameVar::getSubVarByIndex(int idx) { -	CGameVar *sub = _subVars; +GameVar *GameVar::getSubVarByIndex(int idx) { +	GameVar *sub = _subVars;  	while (idx--) {  		sub = sub->_nextVarObj; | 
