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Diffstat (limited to 'engines/fullpipe/statics.h')
-rw-r--r--engines/fullpipe/statics.h31
1 files changed, 25 insertions, 6 deletions
diff --git a/engines/fullpipe/statics.h b/engines/fullpipe/statics.h
index 1767a5720e..a620daa528 100644
--- a/engines/fullpipe/statics.h
+++ b/engines/fullpipe/statics.h
@@ -42,7 +42,10 @@ class StepArray : public CObject {
void clear();
int getCurrPointIndex() { return _currPointIndex; }
+ int getPointsCount() { return _maxPointIndex; }
+
Common::Point *getCurrPoint(Common::Point *point);
+ Common::Point *getPoint(Common::Point *point, int index, int offset);
bool gotoNextPoint();
};
@@ -104,8 +107,7 @@ class StaticANIObject;
class Movement : public GameObject {
public:
- int _field_24;
- int _field_28;
+ Common::Point _somePoint;
int _lastFrameSpecialFlag;
int _flipFlag;
int _updateFlag1;
@@ -130,6 +132,8 @@ class Movement : public GameObject {
public:
Movement();
+ virtual ~Movement();
+
Movement(Movement *src, StaticANIObject *ani);
Movement(Movement *src, int *flag1, int flag2, StaticANIObject *ani);
@@ -140,6 +144,8 @@ class Movement : public GameObject {
Common::Point *getCenter(Common::Point *p);
Common::Point *getDimensionsOfPhase(Common::Point *p, int phaseIndex);
+ Common::Point *calcSomeXY(Common::Point &p, int idx);
+
void initStatics(StaticANIObject *ani);
void updateCurrDynamicPhase();
@@ -149,14 +155,16 @@ class Movement : public GameObject {
DynamicPhase *getDynamicPhaseByIndex(int idx);
int calcDuration();
+ int countPhasesWithFlag(int maxidx, int flag);
void removeFirstPhase();
- bool gotoNextFrame(int callback1, void (*callback2)(int *));
+ bool gotoNextFrame(void (*_callback1)(int, Common::Point *point, int, int), void (*callback2)(int *));
bool gotoPrevFrame();
void gotoFirstFrame();
void gotoLastFrame();
void loadPixelData();
+ void freePixelData();
void draw(bool flipFlag, int angle);
};
@@ -170,7 +178,7 @@ class StaticANIObject : public GameObject {
int16 _field_32;
int _field_34;
int _initialCounter;
- int _callback1;
+ void (*_callback1)(int, Common::Point *point, int, int);
void (*_callback2)(int *);
PtrList _movements;
PtrList _staticsList;
@@ -182,11 +190,12 @@ class StaticANIObject : public GameObject {
int _counter;
int _someDynamicPhaseIndex;
- public:
+public:
int16 _sceneId;
- public:
+public:
StaticANIObject();
+ virtual ~StaticANIObject();
StaticANIObject(StaticANIObject *src);
virtual bool load(MfcArchive &file);
@@ -199,6 +208,8 @@ class StaticANIObject : public GameObject {
Movement *getMovementByName(char *name);
Common::Point *getCurrDimensions(Common::Point &p);
+ Common::Point *getSomeXY(Common::Point &p);
+
void clearFlags();
void setFlags40(bool state);
bool isIdle();
@@ -206,11 +217,14 @@ class StaticANIObject : public GameObject {
void deleteFromGlobalMessageQueue();
void queueMessageQueue(MessageQueue *msg);
+ void restartMessageQueue(MessageQueue *msg);
MessageQueue *getMessageQueue();
bool trySetMessageQueue(int msgNum, int qId);
+ void startMQIfIdle(int qId, int flag);
void initMovements();
void loadMovementsPixelData();
+ void preloadMovements(MovTable *mt);
void setSomeDynamicPhaseIndex(int val) { _someDynamicPhaseIndex = val; }
void adjustSomeXY();
@@ -232,7 +246,9 @@ class StaticANIObject : public GameObject {
MovTable *countMovements();
void setSpeed(int speed);
+ void updateStepPos();
void stopAnim_maybe();
+ Common::Point *calcNextStep(Common::Point *point);
MessageQueue *changeStatics1(int msgNum);
void changeStatics2(int objId);
@@ -243,6 +259,9 @@ class StaticANIObject : public GameObject {
struct MovTable {
int count;
int16 *movs;
+
+ MovTable() { count = 0; movs = 0; }
+ ~MovTable() { free(movs); }
};
} // End of namespace Fullpipe