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Diffstat (limited to 'engines/fullpipe/statics.h')
-rw-r--r-- | engines/fullpipe/statics.h | 257 |
1 files changed, 257 insertions, 0 deletions
diff --git a/engines/fullpipe/statics.h b/engines/fullpipe/statics.h new file mode 100644 index 0000000000..15de4ab3be --- /dev/null +++ b/engines/fullpipe/statics.h @@ -0,0 +1,257 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef FULLPIPE_STATICS_H +#define FULLPIPE_STATICS_H + +#include "fullpipe/gfx.h" + +namespace Fullpipe { + +class ExCommand; + +class StepArray : public CObject { + int _currPointIndex; + Common::Point **_points; + int _maxPointIndex; + int _pointsCount; + int _isEos; + + public: + StepArray(); + ~StepArray(); + void clear(); + + int getCurrPointIndex() { return _currPointIndex; } + int getPointsCount() { return _maxPointIndex; } + + Common::Point *getCurrPoint(Common::Point *point); + Common::Point *getPoint(Common::Point *point, int index, int offset); + bool gotoNextPoint(); +}; + +class StaticPhase : public Picture { + public: + int16 _initialCountdown; + int16 _countdown; + int16 _field_68; + int16 _field_6A; + ExCommand *_exCommand; + + public: + StaticPhase(); + virtual ~StaticPhase(); + + virtual bool load(MfcArchive &file); + + ExCommand *getExCommand() { return _exCommand; } +}; + +class DynamicPhase : public StaticPhase { + public: + int _someX; + int _someY; + Common::Rect *_rect; + int16 _field_7C; + int16 _field_7E; + int _dynFlags; + + public: + DynamicPhase(); + DynamicPhase(DynamicPhase *src, bool reverse); + virtual ~DynamicPhase(); + + virtual bool load(MfcArchive &file); + + int getDynFlags() { return _dynFlags; } +}; + +class Statics : public DynamicPhase { + public: + int16 _staticsId; + char *_staticsName; + Picture *_picture; + + public: + Statics(); + Statics(Statics *src, bool reverse); + virtual ~Statics(); + + virtual bool load(MfcArchive &file); + Statics *getStaticsById(int itemId); + + Common::Point *getSomeXY(Common::Point &p); + Common::Point *getCenter(Common::Point *p); +}; + +class StaticANIObject; + +class Movement : public GameObject { + public: + Common::Point _somePoint; + int _lastFrameSpecialFlag; + int _flipFlag; + int _updateFlag1; + Statics *_staticsObj1; + Statics *_staticsObj2; + int _mx; + int _my; + int _m2x; + int _m2y; + int _field_50; + int _counterMax; + int _counter; + PtrList _dynamicPhases; + int _field_78; + Common::Point **_framePosOffsets; + Movement *_currMovement; + int _field_84; + DynamicPhase *_currDynamicPhase; + int _field_8C; + int _currDynamicPhaseIndex; + int _field_94; + + public: + Movement(); + Movement(Movement *src, StaticANIObject *ani); + Movement(Movement *src, int *flag1, int flag2, StaticANIObject *ani); + + virtual bool load(MfcArchive &file); + bool load(MfcArchive &file, StaticANIObject *ani); + + Common::Point *getCurrDynamicPhaseXY(Common::Point &p); + Common::Point *getCenter(Common::Point *p); + Common::Point *getDimensionsOfPhase(Common::Point *p, int phaseIndex); + + Common::Point *calcSomeXY(Common::Point &p, int idx); + + void initStatics(StaticANIObject *ani); + void updateCurrDynamicPhase(); + + void setAlpha(int alpha); + + void setDynamicPhaseIndex(int index); + DynamicPhase *getDynamicPhaseByIndex(int idx); + + int calcDuration(); + + void removeFirstPhase(); + bool gotoNextFrame(int callback1, void (*callback2)(int *)); + bool gotoPrevFrame(); + void gotoFirstFrame(); + void gotoLastFrame(); + + void loadPixelData(); + + void draw(bool flipFlag, int angle); +}; + +class StaticANIObject : public GameObject { + public: + Movement *_movement; + Statics *_statics; + int _shadowsOn; + int16 _field_30; + int16 _field_32; + int _field_34; + int _initialCounter; + int _callback1; + void (*_callback2)(int *); + PtrList _movements; + PtrList _staticsList; + StepArray _stepArray; + int16 _field_96; + int _messageQueueId; + int _messageNum; + int _animExFlag; + int _counter; + int _someDynamicPhaseIndex; + + public: + int16 _sceneId; + + public: + StaticANIObject(); + StaticANIObject(StaticANIObject *src); + + virtual bool load(MfcArchive &file); + + void setOXY(int x, int y); + Statics *getStaticsById(int id); + Statics *getStaticsByName(char *name); + Movement *getMovementById(int id); + int getMovementIdById(int itemId); + Movement *getMovementByName(char *name); + Common::Point *getCurrDimensions(Common::Point &p); + + Common::Point *getSomeXY(Common::Point &p); + + void clearFlags(); + void setFlags40(bool state); + bool isIdle(); + void setAlpha(int alpha); + + void deleteFromGlobalMessageQueue(); + void queueMessageQueue(MessageQueue *msg); + MessageQueue *getMessageQueue(); + bool trySetMessageQueue(int msgNum, int qId); + + void initMovements(); + void loadMovementsPixelData(); + + void setSomeDynamicPhaseIndex(int val) { _someDynamicPhaseIndex = val; } + void adjustSomeXY(); + + bool startAnim(int movementId, int messageQueueId, int dynPhaseIdx); + bool startAnimEx(int movid, int parId, int flag1, int flag2); + void startAnimSteps(int movementId, int messageQueueId, int x, int y, Common::Point **points, int pointsCount, int someDynamicPhaseIndex); + + void hide(); + void show1(int x, int y, int movementId, int mqId); + void show2(int x, int y, int movementId, int mqId); + void playIdle(); + void update(int counterdiff); + + Statics *addReverseStatics(Statics *ani); + void draw(); + void draw2(); + + MovTable *countMovements(); + void setSpeed(int speed); + + void updateStepPos(); + void stopAnim_maybe(); + + MessageQueue *changeStatics1(int msgNum); + void changeStatics2(int objId); + + bool getPixelAtPos(int x, int y, int *pixel); +}; + +struct MovTable { + int count; + int16 *movs; +}; + +} // End of namespace Fullpipe + +#endif /* FULLPIPE_STATICS_H */ |