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-rw-r--r--engines/fullpipe/scenes.cpp2
-rw-r--r--engines/fullpipe/scenes.h4
2 files changed, 6 insertions, 0 deletions
diff --git a/engines/fullpipe/scenes.cpp b/engines/fullpipe/scenes.cpp
index 36ee8cc3e6..104d078af2 100644
--- a/engines/fullpipe/scenes.cpp
+++ b/engines/fullpipe/scenes.cpp
@@ -649,6 +649,7 @@ bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) {
addMessageHandler(sceneHandler20, 2);
_updateCursorCallback = defaultUpdateCursor;
break;
+#endif
case SC_21:
sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_21");
@@ -661,6 +662,7 @@ bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) {
_updateCursorCallback = scene21_updateCursor;
break;
+#if 0
case SC_22:
sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_22");
scene->preloadMovements(sceneVar);
diff --git a/engines/fullpipe/scenes.h b/engines/fullpipe/scenes.h
index 9313bf019c..8b5e6c22ae 100644
--- a/engines/fullpipe/scenes.h
+++ b/engines/fullpipe/scenes.h
@@ -101,6 +101,10 @@ void scene17_restoreState();
int sceneHandler17(ExCommand *cmd);
int scene17_updateCursor();
+int scene21_updateCursor();
+void scene21_initScene(Scene *sc);
+int sceneHandler21(ExCommand *cmd);
+
void scene24_initScene(Scene *sc);
void scene24_setPoolState();
int sceneHandler24(ExCommand *cmd);