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-rw-r--r--engines/fullpipe/behavior.cpp10
-rw-r--r--engines/fullpipe/constants.h106
-rw-r--r--engines/fullpipe/fullpipe.cpp18
-rw-r--r--engines/fullpipe/fullpipe.h17
-rw-r--r--engines/fullpipe/gameloader.cpp4
-rw-r--r--engines/fullpipe/gfx.cpp15
-rw-r--r--engines/fullpipe/input.cpp33
-rw-r--r--engines/fullpipe/interaction.cpp13
-rw-r--r--engines/fullpipe/inventory.cpp9
-rw-r--r--engines/fullpipe/inventory.h2
-rw-r--r--engines/fullpipe/messagehandlers.cpp66
-rw-r--r--engines/fullpipe/messages.cpp4
-rw-r--r--engines/fullpipe/messages.h1
-rw-r--r--engines/fullpipe/modal.cpp729
-rw-r--r--engines/fullpipe/modal.h87
-rw-r--r--engines/fullpipe/module.mk1
-rw-r--r--engines/fullpipe/motion.cpp350
-rw-r--r--engines/fullpipe/motion.h6
-rw-r--r--engines/fullpipe/scenes.cpp116
-rw-r--r--engines/fullpipe/scenes.h90
-rw-r--r--engines/fullpipe/scenes/scene18and19.cpp537
-rw-r--r--engines/fullpipe/scenes/scene29.cpp1125
-rw-r--r--engines/fullpipe/sound.cpp309
-rw-r--r--engines/fullpipe/sound.h19
-rw-r--r--engines/fullpipe/statics.cpp220
-rw-r--r--engines/fullpipe/statics.h4
26 files changed, 3553 insertions, 338 deletions
diff --git a/engines/fullpipe/behavior.cpp b/engines/fullpipe/behavior.cpp
index 2e3a4e2e44..14e9c33bdf 100644
--- a/engines/fullpipe/behavior.cpp
+++ b/engines/fullpipe/behavior.cpp
@@ -83,7 +83,7 @@ void BehaviorManager::updateBehaviors() {
if (!_isActive)
return;
- debug(0, "BehaviorManager::updateBehaviors()");
+ debug(4, "BehaviorManager::updateBehaviors()");
for (uint i = 0; i < _behaviors.size(); i++) {
BehaviorInfo *beh = _behaviors[i];
@@ -122,7 +122,7 @@ void BehaviorManager::updateBehaviors() {
}
void BehaviorManager::updateBehavior(BehaviorInfo *behaviorInfo, BehaviorEntry *entry) {
- debug(0, "BehaviorManager::updateBehavior() %d", entry->_itemsCount);
+ debug(4, "BehaviorManager::updateBehavior() %d", entry->_itemsCount);
for (int i = 0; i < entry->_itemsCount; i++) {
BehaviorEntryInfo *bhi = entry->_items[i];
if (!(bhi->_flags & 1)) {
@@ -144,7 +144,7 @@ void BehaviorManager::updateBehavior(BehaviorInfo *behaviorInfo, BehaviorEntry *
}
void BehaviorManager::updateStaticAniBehavior(StaticANIObject *ani, int delay, BehaviorEntry *bhe) {
- debug(0, "BehaviorManager::updateStaticAniBehavior(%s)", transCyrillic((byte *)ani->_objectName));
+ debug(4, "BehaviorManager::updateStaticAniBehavior(%s)", transCyrillic((byte *)ani->_objectName));
MessageQueue *mq = 0;
@@ -236,7 +236,7 @@ void BehaviorInfo::clear() {
}
void BehaviorInfo::initAmbientBehavior(GameVar *var, Scene *sc) {
- debug(0, "BehaviorInfo::initAmbientBehavior(%s)", transCyrillic((byte *)var->_varName));
+ debug(4, "BehaviorInfo::initAmbientBehavior(%s)", transCyrillic((byte *)var->_varName));
clear();
_itemsCount = 1;
@@ -260,7 +260,7 @@ void BehaviorInfo::initAmbientBehavior(GameVar *var, Scene *sc) {
}
void BehaviorInfo::initObjectBehavior(GameVar *var, Scene *sc, StaticANIObject *ani) {
- debug(0, "BehaviorInfo::initObjectBehavior(%s)", transCyrillic((byte *)var->_varName));
+ debug(4, "BehaviorInfo::initObjectBehavior(%s)", transCyrillic((byte *)var->_varName));
clear();
diff --git a/engines/fullpipe/constants.h b/engines/fullpipe/constants.h
index 33ae1e524a..f76a12fb2b 100644
--- a/engines/fullpipe/constants.h
+++ b/engines/fullpipe/constants.h
@@ -43,6 +43,8 @@ namespace Fullpipe {
#define MV_LFT_OPEN 1048
#define MV_MAN_GOLADDER 451
#define MV_MAN_GOLADDER2 2844
+#define MV_MAN_HMRKICK 1028
+#define MV_MAN_HMRKICK_COINLESS 1445
#define MV_MAN_LIFTDOWN 1052
#define MV_MAN_LIFTUP 1051
#define MV_MAN_LOOKUP 4773
@@ -219,8 +221,11 @@ namespace Fullpipe {
#define SC_MAINMENU 4620
#define SC_MAP 5222
#define SC_TITLES 5166
+#define SND_CMN_015 3139
#define SND_CMN_031 3516
#define SND_CMN_032 3517
+#define SND_CMN_054 4762
+#define SND_CMN_055 4763
#define SND_CMN_060 4921
#define SND_CMN_061 4922
#define SND_CMN_070 5199
@@ -266,6 +271,27 @@ namespace Fullpipe {
#define TrubaLeft 474
#define TrubaUp 680
+// Main Menu
+#define PIC_MNU_AUTHORS_L 4624
+#define PIC_MNU_CONTINUE_L 4626
+#define PIC_MNU_DEBUG_L 4632
+#define PIC_MNU_EXIT_L 4622
+#define PIC_MNU_LOAD_L 4628
+#define PIC_MNU_MUSICSLIDER_D 4914
+#define PIC_MNU_MUSICSLIDER_L 4915
+#define PIC_MNU_RESTART_L 5299
+#define PIC_MNU_SAVE_L 4630
+#define PIC_MNU_SLIDER_D 4913
+#define PIC_MNU_SLIDER_L 4912
+
+// Query dialog
+#define PIC_MEX_BGR 5300
+#define PIC_MEX_CANCEL 5302
+#define PIC_MEX_OK 5301
+#define PIC_MOV_BGR 5343
+#define PIC_MOV_CANCEL 5345
+#define PIC_MOV_OK 5344
+
// Intro
#define ANI_IN1MAN 5110
#define MSG_INTR_ENDINTRO 5139
@@ -887,20 +913,41 @@ namespace Fullpipe {
#define MSG_SC18_SHOWGIRLJUMPTO 1499
#define MSG_SC18_SHOWMANJUMP 1510
#define MSG_SC18_SHOWMANJUMPTO 1508
+#define MV_BOY18_JUMPFROM 1478
#define MV_BOY18_JUMPTO 1481
+#define MV_GRL18_JUMPFROM 1485
+#define MV_GRL18_JUMPTO 1488
+#define MV_KSL_CALMDOWN 1476
+#define MV_KSL_INBOY 1491
+#define MV_KSL_INGIRL 1493
#define MV_KSL_INMAN 1504
+#define MV_KSL_JUMPBOY 1473
+#define MV_KSL_JUMPGIRL 1475
+#define MV_KSL_JUMPMAN 1509
#define MV_KSL_SWING 1460
#define MV_KSL_SWINGBOY 1462
#define MV_KSL_SWINGGIRL 1464
+#define MV_KSL_SWINGMAN 1502
+#define MV_MAN18_JUMPTOTRUBA 1511
+#define MV_MAN18_STANDKRESLO 1500
#define MV_WHR18_SPIN 1300
#define PIC_SC18_DOMIN 5184
#define PIC_SC18_LADDER1 1471
#define PIC_SC18_LADDER2 1472
#define PIC_SC18_LADDER3 3299
#define PIC_SC18_RTRUBA 1520
+#define QU_SC19_MANJUMP1 1516
+#define QU_SC19_MANJUMP2 1517
+#define QU_SC19_MANJUMP3 1518
#define SND_18_006 3906
#define SND_18_010 4994
+#define ST_KSL_BOY 1463
+#define ST_KSL_GIRL 1465
+#define ST_KSL_JUMPBOY 1492
+#define ST_KSL_JUMPGIRL 1494
#define ST_KSL_JUMPMAN 1505
+#define ST_KSL_MAN 1503
+#define ST_KSL_REACT 1474
// Scene 19
#define ANI_CORDIE 1529
@@ -1255,6 +1302,65 @@ namespace Fullpipe {
#define QU_SC28_WMN_START 3452
#define ST_MAN28_RIGHT 4249
+// Scene 29
+#define ANI_ASS 2120
+#define ANI_PORTER 2082
+#define ANI_SHELL_GREEN 2116
+#define ANI_SHELL_RED 2130
+#define ANI_SHOOTER1 2108
+#define ANI_SHOOTER2 2111
+#define MSG_SC29_DISABLEPORTER 2097
+#define MSG_SC29_DISABLERIDEBACK 2106
+#define MSG_SC29_ENABLEPORTER 2096
+#define MSG_SC29_ENABLERIDEBACK 2105
+#define MSG_SC29_LAUGH 4760
+#define MSG_SC29_SHOOTGREEN 2119
+#define MSG_SC29_SHOOTRED 2137
+#define MSG_SC29_SHOWLASTGREEN 2730
+#define MSG_SC29_SHOWLASTRED 2731
+#define MSG_SC29_STOPRIDE 2107
+#define MV_ASS_HITGREEN 2138
+#define MV_ASS_HITRED 2139
+#define MV_BRDCMN_GOR 4735
+#define MV_MAN29_BEND 2091
+#define MV_MAN29_HIT 2088
+#define MV_MAN29_JUMP 2090
+#define MV_MAN29_RUN 2095
+#define MV_MAN29_STANDUP 2092
+#define MV_MAN29_STANDUP_NORM 2093
+#define MV_PTR_MOVEFAST 2102
+#define MV_SHG_HITASS 2151
+#define MV_SHG_HITMAN 2147
+#define MV_SHG_NORM 2117
+#define MV_SHR_HITASS 2152
+#define MV_SHR_HITMAN 2149
+#define MV_SHR_NORM 2131
+#define MV_STR1_SHOOT 2109
+#define MV_STR2_SHOOT 2112
+#define PIC_SC29_LTRUBA 2081
+#define QU_SC29_BRD1 4741
+#define QU_SC29_BRD2 4742
+#define QU_SC29_BRDOUT1 4743
+#define QU_SC29_BRDOUT2 4744
+#define QU_SC29_ESCAPE 2129
+#define QU_SC29_MANFROM_L 2101
+#define QU_SC29_MANFROM_R 2104
+#define QU_SC29_MANTO_L 2103
+#define QU_SC29_MANTO_R 2100
+#define SND_29_014 4348
+#define SND_29_027 4757
+#define SND_29_028 4758
+#define SND_29_029 4759
+#define ST_ASS_NORM 2122
+#define ST_BRDCMN_GOR 4734
+#define ST_BRDCMN_RIGHT 4732
+#define ST_MAN29_RUNR 2140
+#define ST_MAN29_SITR 2141
+#define ST_STR1_RIGHT 2143
+#define ST_STR2_RIGHT 2144
+#define ST_STR1_STAND 2110
+#define ST_STR2_STAND 2113
+
// Scene 30
#define ANI_LEG 2322
#define MSG_SC30_UPDATEPATH 2358
diff --git a/engines/fullpipe/fullpipe.cpp b/engines/fullpipe/fullpipe.cpp
index 4446af7b60..5369c05de7 100644
--- a/engines/fullpipe/fullpipe.cpp
+++ b/engines/fullpipe/fullpipe.cpp
@@ -71,6 +71,7 @@ FullpipeEngine::FullpipeEngine(OSystem *syst, const ADGameDescription *gameDesc)
_flgSoundList = true;
_sfxVolume = 0;
+ _musicVolume = 0;
_inputController = 0;
_inputDisabled = false;
@@ -95,6 +96,7 @@ FullpipeEngine::FullpipeEngine(OSystem *syst, const ADGameDescription *gameDesc)
_gamePaused = false;
_inputArFlag = false;
_recordEvents = false;
+ _mainMenu_debugEnabled = false;
_flgGameIsRunning = true;
@@ -102,6 +104,18 @@ FullpipeEngine::FullpipeEngine(OSystem *syst, const ADGameDescription *gameDesc)
_musicAllowed = -1;
_musicGameVar = 0;
+ _musicMinDelay = 0;
+ _musicMaxDelay = 0;
+ _musicLocal = 0;
+ _trackStartDelay = 0;
+
+ memset(_sceneTracks, 0, sizeof(_sceneTracks));
+ memset(_trackName, 0, sizeof(_trackName));
+ memset(_sceneTracksCurrentTrack, 0, sizeof(_sceneTracksCurrentTrack));
+
+ _numSceneTracks = 0;
+ _sceneTrackHasSequence = false;
+ _sceneTrackIsPlaying = false;
_aniMan = 0;
_aniMan2 = 0;
@@ -190,6 +204,10 @@ void FullpipeEngine::initialize() {
_mgm = new MGM;
}
+void FullpipeEngine::restartGame() {
+ warning("STUB: FullpipeEngine::restartGame()");
+}
+
Common::Error FullpipeEngine::run() {
const Graphics::PixelFormat format(2, 5, 6, 5, 0, 11, 5, 0, 0);
// Initialize backend
diff --git a/engines/fullpipe/fullpipe.h b/engines/fullpipe/fullpipe.h
index 17a771bd5d..27505252ab 100644
--- a/engines/fullpipe/fullpipe.h
+++ b/engines/fullpipe/fullpipe.h
@@ -91,6 +91,7 @@ public:
GUI::Debugger *getDebugger() { return _console; }
void initialize();
+ void restartGame();
void setMusicAllowed(int val) { _musicAllowed = val; }
@@ -125,6 +126,7 @@ public:
bool _flgGameIsRunning;
bool _inputArFlag;
bool _recordEvents;
+ bool _mainMenu_debugEnabled;
Common::Rect _sceneRect;
int _sceneWidth;
@@ -149,18 +151,32 @@ public:
int _currSoundListCount;
bool _soundEnabled;
bool _flgSoundList;
+ char _sceneTracks[10][260];
+ int _numSceneTracks;
+ bool _sceneTrackHasSequence;
+ int _musicMinDelay;
+ int _musicMaxDelay;
+ int _musicLocal;
+ char _trackName[2600];
+ int _trackStartDelay;
+ char _sceneTracksCurrentTrack[260];
+ bool _sceneTrackIsPlaying;
void stopAllSounds();
void toggleMute();
void playSound(int id, int flag);
void playTrack(GameVar *sceneVar, const char *name, bool delayed);
+ int getSceneTrack();
void startSceneTrack();
+ void startSoundStream1(char *trackName);
void stopSoundStream2();
void stopAllSoundStreams();
void stopAllSoundInstances(int id);
void updateSoundVolume();
+ void setMusicVolume(int vol);
int _sfxVolume;
+ int _musicVolume;
GlobalMessageQueueList *_globalMessageQueueList;
MessageHandler *_messageHandlers;
@@ -296,6 +312,7 @@ public:
GameVar *_musicGameVar;
Audio::SoundHandle _sceneTrackHandle;
+
public:
bool _isSaveAllowed;
diff --git a/engines/fullpipe/gameloader.cpp b/engines/fullpipe/gameloader.cpp
index e172b9b0f2..d9f7327a6b 100644
--- a/engines/fullpipe/gameloader.cpp
+++ b/engines/fullpipe/gameloader.cpp
@@ -272,7 +272,7 @@ bool preloadCallback(PreloadItem &pre, int flag) {
g_fp->_currSoundList1[0] = g_fp->accessScene(SC_COMMON)->_soundList;
}
- g_vars->scene18_var01 = 0;
+ g_vars->scene18_inScene18p1 = false;
if ((pre.preloadId1 != SC_18 || pre.sceneId != SC_19) && (pre.preloadId1 != SC_19 || (pre.sceneId != SC_18 && pre.sceneId != SC_19))) {
if (g_fp->_scene3) {
@@ -284,7 +284,7 @@ bool preloadCallback(PreloadItem &pre, int flag) {
} else {
scene19_setMovements(g_fp->accessScene(pre.preloadId1), pre.keyCode);
- g_vars->scene18_var01 = 1;
+ g_vars->scene18_inScene18p1 = true;
if (pre.preloadId1 == SC_18) {
g_fp->_gameLoader->saveScenePicAniInfos(SC_18);
diff --git a/engines/fullpipe/gfx.cpp b/engines/fullpipe/gfx.cpp
index 137af86f48..7c66a9a747 100644
--- a/engines/fullpipe/gfx.cpp
+++ b/engines/fullpipe/gfx.cpp
@@ -90,7 +90,16 @@ Background::Background() {
}
Background::~Background() {
- warning("STUB: Background::~Background()");
+ _picObjList.clear();
+
+ for (int i = 0; i < _bigPictureArray1Count; i++) {
+ for (int j = 0; j < _bigPictureArray2Count; j++)
+ delete _bigPictureArray[i][j];
+
+ free(_bigPictureArray[i]);
+ }
+
+ free(_bigPictureArray);
}
bool Background::load(MfcArchive &file) {
@@ -159,7 +168,9 @@ PictureObject::PictureObject() {
}
PictureObject::~PictureObject() {
- warning("STUB: PictureObject::~PictureObject()");
+ delete _picture;
+ _pictureObject2List->clear();
+ delete _pictureObject2List;
}
PictureObject::PictureObject(PictureObject *src) : GameObject(src) {
diff --git a/engines/fullpipe/input.cpp b/engines/fullpipe/input.cpp
index 0678d15368..7c97461a24 100644
--- a/engines/fullpipe/input.cpp
+++ b/engines/fullpipe/input.cpp
@@ -275,6 +275,8 @@ void FullpipeEngine::updateCursorCommon() {
}
void FullpipeEngine::initArcadeKeys(const char *varname) {
+ _arcadeKeys.clear();
+
GameVar *var = getGameLoaderGameVar()->getSubVarByName(varname)->getSubVarByName("KEYPOS");
if (!var)
@@ -294,6 +296,37 @@ void FullpipeEngine::initArcadeKeys(const char *varname) {
}
}
+void FullpipeEngine::processArcade(ExCommand *cmd) {
+ if (!g_fp->_aniMan2)
+ return;
+
+ int idx;
+
+ if (cmd->_sceneClickX <= g_fp->_aniMan2->_ox) {
+ for (idx = (int)_arcadeKeys.size() - 1; idx >= 0; idx--) {
+ if (_arcadeKeys[idx]->x < g_fp->_aniMan2->_ox)
+ break;
+ }
+
+ if (idx < 0)
+ return;
+ } else {
+ for (idx = 0; idx < (int)_arcadeKeys.size(); idx++) {
+ if (_arcadeKeys[idx]->x > g_fp->_aniMan2->_ox)
+ break;
+ }
+
+ if (idx >= (int)_arcadeKeys.size())
+ return;
+ }
+
+ cmd->_sceneClickX = _arcadeKeys[idx]->x;
+ cmd->_sceneClickY = _arcadeKeys[idx]->y;
+
+ cmd->_x = cmd->_sceneClickX - g_fp->_sceneRect.left;
+ cmd->_y = cmd->_sceneClickY - g_fp->_sceneRect.top;
+}
+
void FullpipeEngine::setArcadeOverlay(int picId) {
Common::Point point;
Common::Point point2;
diff --git a/engines/fullpipe/interaction.cpp b/engines/fullpipe/interaction.cpp
index 6b6ceb6eeb..84e9688e30 100644
--- a/engines/fullpipe/interaction.cpp
+++ b/engines/fullpipe/interaction.cpp
@@ -56,7 +56,9 @@ bool canInteractAny(GameObject *obj1, GameObject *obj2, int invId) {
}
InteractionController::~InteractionController() {
- warning("STUB: InteractionController::~InteractionController()");
+ _interactions.clear();
+
+ removeMessageHandler(124, -1);
}
bool InteractionController::load(MfcArchive &file) {
@@ -427,7 +429,14 @@ Interaction::Interaction() {
}
Interaction::~Interaction() {
- warning("STUB: Interaction::~Interaction()");
+ if (_messageQueue) {
+ while (_messageQueue->getExCommandByIndex(0))
+ _messageQueue->deleteExCommandByIndex(0, 1);
+ }
+
+ delete _messageQueue;
+
+ free(_actionName);
}
bool Interaction::load(MfcArchive &file) {
diff --git a/engines/fullpipe/inventory.cpp b/engines/fullpipe/inventory.cpp
index cfe8adf86f..e79f9c54df 100644
--- a/engines/fullpipe/inventory.cpp
+++ b/engines/fullpipe/inventory.cpp
@@ -447,6 +447,15 @@ int Inventory2::getHoveredItem(Common::Point *point) {
return 0;
}
+void Inventory2::clear() {
+ unselectItem(0);
+
+ for (uint i = 0; i < _inventoryItems.size(); i++)
+ getInventoryPoolItemFieldCById(_inventoryItems[i]->itemId);
+
+ _inventoryItems.clear();
+}
+
void FullpipeEngine::getAllInventory() {
Inventory2 *inv = getGameLoaderInventory();
diff --git a/engines/fullpipe/inventory.h b/engines/fullpipe/inventory.h
index 833cccc355..46b55c5669 100644
--- a/engines/fullpipe/inventory.h
+++ b/engines/fullpipe/inventory.h
@@ -129,6 +129,8 @@ class Inventory2 : public Inventory {
bool unselectItem(bool flag);
void draw();
+
+ void clear();
};
} // End of namespace Fullpipe
diff --git a/engines/fullpipe/messagehandlers.cpp b/engines/fullpipe/messagehandlers.cpp
index b8e7b5c1db..15aa78d342 100644
--- a/engines/fullpipe/messagehandlers.cpp
+++ b/engines/fullpipe/messagehandlers.cpp
@@ -34,11 +34,69 @@
namespace Fullpipe {
void global_messageHandler_KickStucco() {
- warning("STUB: global_messageHandler_KickStucco()");
+ Movement *mov = g_fp->_aniMan->getMovementById(MV_MAN_HMRKICK);
+ int end = mov->_currMovement ? mov->_currMovement->_dynamicPhases.size() : mov->_dynamicPhases.size();
+ bool flip = false;
+
+ for (int i = 0; i < end; i++) {
+ ExCommand *ex = mov->getDynamicPhaseByIndex(i)->_exCommand;
+
+ if (ex)
+ if (ex->_messageKind == 35)
+ if (ex->_messageNum == SND_CMN_015) {
+ if (flip) {
+ ex->_messageNum = SND_CMN_055;
+ } else {
+ ex->_messageNum = SND_CMN_054;
+ flip = true;
+ }
+ }
+ }
+
+ mov = g_fp->_aniMan->getMovementById(MV_MAN_HMRKICK_COINLESS);
+ end = mov->_currMovement ? mov->_currMovement->_dynamicPhases.size() : mov->_dynamicPhases.size();
+ flip = false;
+
+ for (int i = 0; i < end; i++) {
+ ExCommand *ex = mov->getDynamicPhaseByIndex(i)->_exCommand;
+
+ if (ex)
+ if (ex->_messageKind == 35)
+ if (ex->_messageNum == SND_CMN_015) {
+ if (flip) {
+ ex->_messageNum = SND_CMN_055;
+ } else {
+ ex->_messageNum = SND_CMN_054;
+ flip = true;
+ }
+ }
+ }
}
void global_messageHandler_KickMetal() {
- warning("STUB: global_messageHandler_KickMetal()");
+ Movement *mov = g_fp->_aniMan->getMovementById(MV_MAN_HMRKICK);
+ int end = mov->_currMovement ? mov->_currMovement->_dynamicPhases.size() : mov->_dynamicPhases.size();
+
+ for (int i = 0; i < end; i++) {
+ ExCommand *ex = mov->getDynamicPhaseByIndex(i)->_exCommand;
+
+ if (ex)
+ if (ex->_messageKind == 35)
+ if (ex->_messageNum == SND_CMN_054 || ex->_messageNum == SND_CMN_055)
+ ex->_messageNum = SND_CMN_015;
+ }
+
+ mov = g_fp->_aniMan->getMovementById(MV_MAN_HMRKICK_COINLESS);
+ end = mov->_currMovement ? mov->_currMovement->_dynamicPhases.size() : mov->_dynamicPhases.size();
+
+ for (int i = 0; i < end; i++) {
+ ExCommand *ex = mov->getDynamicPhaseByIndex(i)->_exCommand;
+
+ if (ex)
+ if (ex->_messageKind == 35)
+ if (ex->_messageNum == SND_CMN_054 || ex->_messageNum == SND_CMN_055)
+ ex->_messageNum = SND_CMN_015;
+ }
}
int global_messageHandler1(ExCommand *cmd) {
@@ -528,9 +586,9 @@ int global_messageHandler4(ExCommand *cmd) {
ExCommand2 *cmd2 = (ExCommand2 *)cmd;
if (cmd->_excFlags & 1) {
- ani->startAnimSteps(cmd->_messageNum, 0, cmd->_x, cmd->_y, cmd2->_points, cmd2->_pointsSize >> 3, flags);
+ ani->startAnimSteps(cmd->_messageNum, 0, cmd->_x, cmd->_y, cmd2->_points, cmd2->_pointsSize, flags);
} else {
- ani->startAnimSteps(cmd->_messageNum, cmd->_parId, cmd->_x, cmd->_y, cmd2->_points, cmd2->_pointsSize >> 3, flags);
+ ani->startAnimSteps(cmd->_messageNum, cmd->_parId, cmd->_x, cmd->_y, cmd2->_points, cmd2->_pointsSize, flags);
}
break;
}
diff --git a/engines/fullpipe/messages.cpp b/engines/fullpipe/messages.cpp
index 9c8f5ac4e2..8257d1459f 100644
--- a/engines/fullpipe/messages.cpp
+++ b/engines/fullpipe/messages.cpp
@@ -699,6 +699,10 @@ void GlobalMessageQueueList::addMessageQueue(MessageQueue *msg) {
push_back(msg);
}
+void clearGlobalMessageQueueList() {
+ g_fp->_globalMessageQueueList->clear();
+}
+
void clearGlobalMessageQueueList1() {
clearMessages();
diff --git a/engines/fullpipe/messages.h b/engines/fullpipe/messages.h
index da579d58c0..e6f7f05150 100644
--- a/engines/fullpipe/messages.h
+++ b/engines/fullpipe/messages.h
@@ -193,6 +193,7 @@ void clearMessageHandlers();
void processMessages();
void updateGlobalMessageQueue(int id, int objid);
void clearMessages();
+void clearGlobalMessageQueueList();
void clearGlobalMessageQueueList1();
bool chainQueue(int queueId, int flags);
diff --git a/engines/fullpipe/modal.cpp b/engines/fullpipe/modal.cpp
index 603aaff026..459c714984 100644
--- a/engines/fullpipe/modal.cpp
+++ b/engines/fullpipe/modal.cpp
@@ -21,12 +21,13 @@
*/
#include "fullpipe/fullpipe.h"
-#include "fullpipe/modal.h"
#include "fullpipe/messages.h"
#include "fullpipe/constants.h"
#include "fullpipe/motion.h"
#include "fullpipe/scenes.h"
#include "fullpipe/gameloader.h"
+#include "fullpipe/statics.h"
+#include "fullpipe/modal.h"
#include "fullpipe/constants.h"
@@ -718,7 +719,7 @@ bool ModalCredits::init(int counterdiff) {
g_fp->_modalObject = menu;
- menu->_field_34 = 1;
+ menu->_mfield_34 = 1;
}
return true;
@@ -750,9 +751,513 @@ void ModalCredits::update() {
}
ModalMainMenu::ModalMainMenu() {
- warning("STUB: ModalMainMenu::ModalMainMenu()");
+ _areas.clear();
+
+ _lastArea = 0;
+ _hoverAreaId = 0;
+ _mfield_34 = 0;
+ _scene = g_fp->accessScene(SC_MAINMENU);
+ _debugKeyCount = 0;
+ _sliderOffset = 0;
+ _screct.left = g_fp->_sceneRect.left;
+ _screct.top = g_fp->_sceneRect.top;
+ _screct.right = g_fp->_sceneRect.right;
+ _screct.bottom = g_fp->_sceneRect.bottom;
+
+ if (g_fp->_currentScene) {
+ _bgX = g_fp->_currentScene->_x;
+ _bgY = g_fp->_currentScene->_y;
+ } else {
+ _bgX = 0;
+ _bgY = 0;
+ }
+
+ g_fp->_sceneRect.top = 0;
+ g_fp->_sceneRect.left = 0;
+ g_fp->_sceneRect.right = 800;
+ g_fp->_sceneRect.bottom = 600;
+
+ MenuArea *area;
+
+ area = new MenuArea();
+ area->picIdL = PIC_MNU_EXIT_L;
+ area->picObjD = 0;
+ area->picObjL = _scene->getPictureObjectById(area->picIdL, 0);
+ area->picObjL->_flags &= 0xFFFB;
+ _areas.push_back(area);
+
+ area = new MenuArea();
+ area->picIdL = PIC_MNU_CONTINUE_L;
+ area->picObjD = 0;
+ area->picObjL = _scene->getPictureObjectById(area->picIdL, 0);
+ area->picObjL->_flags &= 0xFFFB;
+ _areas.push_back(area);
+
+ if (isSaveAllowed()) {
+ area = new MenuArea();
+ area->picIdL = PIC_MNU_SAVE_L;
+ area->picObjD = 0;
+ area->picObjL = _scene->getPictureObjectById(area->picIdL, 0);
+ area->picObjL->_flags &= 0xFFFB;
+ _areas.push_back(area);
+ }
+
+ area = new MenuArea();
+ area->picIdL = PIC_MNU_LOAD_L;
+ area->picObjD = 0;
+ area->picObjL = _scene->getPictureObjectById(area->picIdL, 0);
+ area->picObjL->_flags &= 0xFFFB;
+ _areas.push_back(area);
+
+ area = new MenuArea();
+ area->picIdL = PIC_MNU_RESTART_L;
+ area->picObjD = 0;
+ area->picObjL = _scene->getPictureObjectById(area->picIdL, 0);
+ area->picObjL->_flags &= 0xFFFB;
+ _areas.push_back(area);
+
+ area = new MenuArea();
+ area->picIdL = PIC_MNU_AUTHORS_L;
+ area->picObjD = 0;
+ area->picObjL = _scene->getPictureObjectById(area->picIdL, 0);
+ area->picObjL->_flags &= 0xFFFB;
+ _areas.push_back(area);
+
+ area = new MenuArea();
+ area->picIdL = PIC_MNU_SLIDER_L;
+ area->picObjD = _scene->getPictureObjectById(PIC_MNU_SLIDER_D, 0);
+ area->picObjD->_flags |= 4;
+ area->picObjL = _scene->getPictureObjectById(area->picIdL, 0);
+ area->picObjL->_flags &= 0xFFFB;
+ _areas.push_back(area);
+ _menuSliderIdx = _areas.size() - 1;
+
+ area = new MenuArea();
+ area->picIdL = PIC_MNU_MUSICSLIDER_L;
+ area->picObjD = _scene->getPictureObjectById(PIC_MNU_MUSICSLIDER_D, 0);
+ area->picObjD->_flags |= 4;
+ area->picObjL = _scene->getPictureObjectById(area->picIdL, 0);
+ area->picObjL->_flags &= 0xFFFB;
+ _areas.push_back(area);
+ _musicSliderIdx = _areas.size() - 1;
+
+ if (g_fp->_mainMenu_debugEnabled)
+ enableDebugMenuButton();
+
+ setSliderPos();
+}
- _field_34 = 0;
+void ModalMainMenu::update() {
+ _scene->draw();
+}
+
+bool ModalMainMenu::handleMessage(ExCommand *message) {
+ if (message->_messageKind != 17)
+ return false;
+
+ Common::Point point;
+
+ if (message->_messageNum == 29) {
+ point.x = message->_x;
+ point.y = message->_y;
+
+ int numarea = checkHover(point);
+
+ if (numarea >= 0) {
+ if (numarea == _menuSliderIdx) {
+ _lastArea = _areas[_menuSliderIdx];
+ _sliderOffset = _lastArea->picObjL->_ox - point.x;
+
+ return false;
+ }
+
+ if (numarea == _musicSliderIdx) {
+ _lastArea = _areas[_musicSliderIdx];
+ _sliderOffset = _lastArea->picObjL->_ox - point.x;
+
+ return false;
+ }
+
+ _hoverAreaId = _areas[numarea]->picIdL;
+ }
+
+ return false;
+ }
+
+ if (message->_messageNum == 30) {
+ if (_lastArea)
+ _lastArea = 0;
+
+ return false;
+ }
+
+ if (message->_messageNum != 36)
+ return false;
+
+ if (message->_keyCode == 27)
+ _hoverAreaId = PIC_MNU_CONTINUE_L;
+ else
+ enableDebugMenu(message->_keyCode);
+
+ return false;
+}
+
+bool ModalMainMenu::init(int counterdiff) {
+ switch (_hoverAreaId) {
+ case PIC_MNU_RESTART_L:
+ g_fp->restartGame();
+
+ if (this == g_fp->_modalObject)
+ return false;
+
+ delete this;
+ break;
+
+ case PIC_MNU_EXIT_L:
+ {
+ ModalQuery *mq = new ModalQuery();
+
+ g_fp->_modalObject = mq;
+
+ mq->_parentObj = this;
+ mq->create(_scene, (PictureObject *)_scene->_picObjList[0], PIC_MEX_BGR);
+
+ _hoverAreaId = 0;
+
+ return true;
+ }
+
+ case PIC_MNU_DEBUG_L:
+ g_fp->_gameLoader->unloadScene(SC_MAINMENU);
+ g_fp->_sceneRect = _screct;
+
+ if (!g_fp->_currentScene)
+ error("ModalMainMenu::init: Bad state");
+
+ g_fp->_currentScene->_x = _bgX;
+ g_fp->_currentScene->_y = _bgY;
+
+ g_fp->_gameLoader->preloadScene(g_fp->_currentScene->_sceneId, SC_DBGMENU);
+
+ return false;
+
+ case PIC_MNU_CONTINUE_L:
+ if (!_mfield_34) {
+ g_fp->_gameLoader->unloadScene(SC_MAINMENU);
+ g_fp->_sceneRect = _screct;
+
+ if (g_fp->_currentScene) {
+ g_fp->_currentScene->_x = _bgX;
+ g_fp->_currentScene->_y = _bgY;
+ }
+
+ return false;
+ }
+
+ g_fp->restartGame();
+
+ if (this == g_fp->_modalObject)
+ return false;
+
+ delete this;
+ break;
+
+ case PIC_MNU_AUTHORS_L:
+ g_fp->_modalObject = new ModalCredits();
+ g_fp->_modalObject->_parentObj = this;
+
+ _hoverAreaId = 0;
+
+ return true;
+
+ case PIC_MNU_SAVE_L:
+ case PIC_MNU_LOAD_L:
+ {
+ ModalSaveGame *sg = new ModalSaveGame();
+
+ g_fp->_modalObject = sg;
+ g_fp->_modalObject->_parentObj = _parentObj;
+
+ int mode = 0;
+ if (_hoverAreaId == PIC_MNU_SAVE_L)
+ mode = 1;
+
+ sg->setup(g_fp->accessScene(SC_MAINMENU), mode);
+ sg->setScene(g_fp->accessScene(SC_MAINMENU));
+
+ sg->_rect = _screct;
+ sg->_oldBgX = _bgX;
+ sg->_oldBgY = _bgY;
+
+ delete this;
+ }
+
+ break;
+
+ default:
+ if (_lastArea) {
+ updateSliderPos();
+ } else {
+ g_fp->_cursorId = PIC_CSR_DEFAULT;
+
+ int idx = checkHover(g_fp->_mouseScreenPos);
+
+ if (idx < 0)
+ goto LABEL_40;
+
+ g_fp->_cursorId = PIC_CSR_DEFAULT;
+
+ if (idx != this->_menuSliderIdx && idx != this->_musicSliderIdx )
+ goto LABEL_40;
+ }
+
+ g_fp->_cursorId = PIC_CSR_LIFT;
+
+ LABEL_40:
+ g_fp->setCursor(g_fp->_cursorId);
+
+ updateVolume();
+
+ return true;
+ }
+
+ return true;
+}
+
+void ModalMainMenu::updateVolume() {
+ if (g_fp->_soundEnabled ) {
+ for (int s = 0; s < g_fp->_currSoundListCount; s++)
+ for (int i = 0; i < g_fp->_currSoundList1[s]->getCount(); i++) {
+ updateSoundVolume(g_fp->_currSoundList1[s]->getSoundByIndex(i));
+ }
+ }
+}
+
+void ModalMainMenu::updateSoundVolume(Sound *snd) {
+ if (!snd->_objectId)
+ return;
+
+ StaticANIObject *ani = g_fp->_currentScene->getStaticANIObject1ById(snd->_objectId, -1);
+ if (!ani)
+ return;
+
+ int a, b;
+
+ if (ani->_ox >= _screct.left) {
+ int par, pan;
+
+ if (ani->_ox <= _screct.right) {
+ int dx;
+
+ if (ani->_oy <= _screct.bottom) {
+ if (ani->_oy >= _screct.top) {
+ snd->setPanAndVolume(g_fp->_sfxVolume, 0);
+
+ return;
+ }
+ dx = _screct.top - ani->_oy;
+ } else {
+ dx = ani->_oy - _screct.bottom;
+ }
+
+ par = 0;
+
+ if (dx > 800) {
+ snd->setPanAndVolume(-3500, 0);
+ return;
+ }
+
+ pan = -3500;
+ a = g_fp->_sfxVolume - (-3500);
+ b = 800 - dx;
+ } else {
+ int dx = ani->_ox - _screct.right;
+
+ if (dx > 800) {
+ snd->setPanAndVolume(-3500, 0);
+ return;
+ }
+
+ pan = -3500;
+ par = dx * (-3500) / -800;
+ a = g_fp->_sfxVolume - (-3500);
+ b = 800 - dx;
+ }
+
+ int32 pp = b * a; //(0x51EB851F * b * a) >> 32) >> 8; // TODO FIXME
+
+ snd->setPanAndVolume(pan + (pp >> 31) + pp, par);
+
+ return;
+ }
+
+ int dx = _screct.left - ani->_ox;
+ if (dx <= 800) {
+ int32 s = 0x51EB851F * (800 - dx) * (g_fp->_sfxVolume - (-3500)); // TODO FIXME
+ int32 p = -3500 + (s >> 31) + (s >> 8);
+
+ if (p > g_fp->_sfxVolume)
+ p = g_fp->_sfxVolume;
+
+ snd->setPanAndVolume(p, dx * (-3500) / 800);
+ } else {
+ snd->setPanAndVolume(-3500, 0);
+ }
+
+ warning("STUB: ModalMainMenu::updateSoundVolume()");
+}
+
+void ModalMainMenu::updateSliderPos() {
+ if (_lastArea->picIdL == PIC_MNU_SLIDER_L) {
+ int x = g_fp->_mouseScreenPos.x + _sliderOffset;
+
+ if (x >= 65) {
+ if (x > 238)
+ x = 238;
+ } else {
+ x = 65;
+ }
+
+ _lastArea->picObjD->setOXY(x, _lastArea->picObjD->_oy);
+ _lastArea->picObjL->setOXY(x, _lastArea->picObjD->_oy);
+
+ int vol = 1000 * (3 * x - 195);
+ g_fp->_sfxVolume = vol / 173 - 3000;
+
+ if (!(vol / 173))
+ g_fp->_sfxVolume = -10000;
+
+ g_fp->updateSoundVolume();
+ } else if (_lastArea->picIdL == PIC_MNU_MUSICSLIDER_L) {
+ int x = g_fp->_mouseScreenPos.x + _sliderOffset;
+
+ if (x >= 65) {
+ if (x > 238)
+ x = 238;
+ } else {
+ x = 65;
+ }
+
+ _lastArea->picObjD->setOXY(x, _lastArea->picObjD->_oy);
+ _lastArea->picObjL->setOXY(x, _lastArea->picObjD->_oy);
+
+ g_fp->setMusicVolume(255 * (x - 65) / 173);
+ }
+}
+
+int ModalMainMenu::checkHover(Common::Point &point) {
+ for (uint i = 0; i < _areas.size(); i++) {
+ if (_areas[i]->picObjL->isPixelHitAtPos(point.x, point.y)) {
+ _areas[i]->picObjL->_flags |= 4;
+
+ return i;
+ } else {
+ _areas[i]->picObjL->_flags &= 0xFFFB;
+ }
+ }
+
+ if (isOverArea(_areas[_menuSliderIdx]->picObjL, &point)) {
+ _areas[_menuSliderIdx]->picObjL->_flags |= 4;
+
+ return _menuSliderIdx;
+ }
+
+ if (isOverArea(_areas[_musicSliderIdx]->picObjL, &point)) {
+ _areas[_musicSliderIdx]->picObjL->_flags |= 4;
+
+ return _musicSliderIdx;
+ }
+
+ return -1;
+}
+
+bool ModalMainMenu::isOverArea(PictureObject *obj, Common::Point *point) {
+ Common::Point p;
+
+ obj->getDimensions(&p);
+
+ int left = point->x - 8;
+ int right = point->x + 12;
+ int down = point->y - 11;
+ int up = point->y + 9;
+
+ if (left >= obj->_ox && right < obj->_ox + p.x && down >= obj->_oy && up < obj->_oy + p.y)
+ return true;
+
+ return false;
+}
+
+bool ModalMainMenu::isSaveAllowed() {
+ if (!g_fp->_isSaveAllowed)
+ return false;
+
+ if (g_fp->_aniMan->_flags & 0x100)
+ return false;
+
+ for (Common::Array<MessageQueue *>::iterator s = g_fp->_globalMessageQueueList->begin(); s != g_fp->_globalMessageQueueList->end(); ++s) {
+ if (!(*s)->_isFinished && ((*s)->getFlags() & 1))
+ return false;
+ }
+
+ return true;
+}
+
+void ModalMainMenu::enableDebugMenu(char c) {
+ const char deb[] = "DEBUGER";
+
+ if (c == deb[_debugKeyCount]) {
+ _debugKeyCount++;
+
+ if (deb[_debugKeyCount] )
+ return;
+
+ enableDebugMenuButton();
+ }
+
+ _debugKeyCount = 0;
+}
+
+void ModalMainMenu::enableDebugMenuButton() {
+ MenuArea *area;
+
+ for (uint i = 0; i < _areas.size(); i++)
+ if (_areas[i]->picIdL == PIC_MNU_DEBUG_L)
+ return;
+
+ area = new MenuArea();
+ area->picIdL = PIC_MNU_DEBUG_L;
+ area->picObjD = 0;
+ area->picObjL = _scene->getPictureObjectById(area->picIdL, 0);
+ area->picObjL->_flags &= 0xFFFB;
+ _areas.push_back(area);
+}
+
+void ModalMainMenu::setSliderPos() {
+ int x = 173 * (g_fp->_sfxVolume + 3000) / 3000 + 65;
+ PictureObject *obj = _areas[_menuSliderIdx]->picObjD;
+
+ if (x >= 65) {
+ if (x > 238)
+ x = 238;
+ } else {
+ x = 65;
+ }
+
+ obj->setOXY(x, obj->_oy);
+ _areas[_menuSliderIdx]->picObjL->setOXY(x, obj->_oy);
+
+ x = 173 * g_fp->_musicVolume / 255 + 65;
+ obj = _areas[_musicSliderIdx]->picObjD;
+
+ if (x >= 65) {
+ if (x > 238)
+ x = 238;
+ } else {
+ x = 65;
+ }
+
+ obj->setOXY(x, obj->_oy);
+ _areas[_musicSliderIdx]->picObjL->setOXY(x, obj->_oy);
}
ModalHelp::ModalHelp() {
@@ -816,6 +1321,222 @@ void ModalHelp::launch() {
}
}
+ModalQuery::ModalQuery() {
+ _picObjList = 0;
+ _bg = 0;
+ _okBtn = 0;
+ _cancelBtn = 0;
+ _queryResult = -1;
+}
+
+ModalQuery::~ModalQuery() {
+ _bg->_flags &= 0xFFFB;
+ _cancelBtn->_flags &= 0xFFFB;
+ _okBtn->_flags &= 0xFFFB;
+}
+
+bool ModalQuery::create(Scene *sc, PictureObject *picObjList, int id) {
+ if (id == PIC_MEX_BGR) {
+ _bg = sc->getPictureObjectById(PIC_MEX_BGR, 0);
+
+ if (!_bg)
+ return false;
+
+ _okBtn = sc->getPictureObjectById(PIC_MEX_OK, 0);
+
+ if (!_okBtn)
+ return false;
+
+ _cancelBtn = sc->getPictureObjectById(PIC_MEX_CANCEL, 0);
+
+ if (!_cancelBtn)
+ return 0;
+ } else {
+ if (id != PIC_MOV_BGR)
+ return false;
+
+ _bg = sc->getPictureObjectById(PIC_MOV_BGR, 0);
+
+ if (!_bg)
+ return false;
+
+ _okBtn = sc->getPictureObjectById(PIC_MOV_OK, 0);
+
+ if (!_okBtn)
+ return false;
+
+ _cancelBtn = sc->getPictureObjectById(PIC_MOV_CANCEL, 0);
+
+ if (!_cancelBtn)
+ return false;
+ }
+
+ _queryResult = -1;
+ _picObjList = picObjList;
+
+ return true;
+}
+
+void ModalQuery::update() {
+ if (_picObjList)
+ _picObjList->draw();
+
+ _bg->draw();
+
+ if (_okBtn->_flags & 4)
+ _okBtn->draw();
+
+ if (_cancelBtn->_flags & 4)
+ _cancelBtn->draw();
+}
+
+bool ModalQuery::handleMessage(ExCommand *cmd) {
+ if (cmd->_messageKind == 17) {
+ if (cmd->_messageNum == 29) {
+ if (_okBtn->isPointInside(g_fp->_mouseScreenPos.x, g_fp->_mouseScreenPos.y)) {
+ _queryResult = 1;
+
+ return false;
+ }
+
+ if (_cancelBtn->isPointInside(g_fp->_mouseScreenPos.x, g_fp->_mouseScreenPos.y))
+ _queryResult = 0;
+ } else if (cmd->_messageNum == 36 && cmd->_keyCode == 27) {
+ _queryResult = 0;
+
+ return false;
+ }
+ }
+
+ return false;
+}
+
+bool ModalQuery::init(int counterdiff) {
+ if (_okBtn->isPointInside(g_fp->_mouseScreenPos.x, g_fp->_mouseScreenPos.y))
+ _okBtn->_flags |= 4;
+ else
+ _okBtn->_flags &= 0xFFFB;
+
+ if (_cancelBtn->isPointInside(g_fp->_mouseScreenPos.x, g_fp->_mouseScreenPos.y))
+ _cancelBtn->_flags |= 4;
+ else
+ _cancelBtn->_flags &= 0xFFFB;
+
+ if (_queryResult == -1) {
+ return true;
+ } else {
+ if (_bg->_id == PIC_MEX_BGR) {
+ _cancelBtn->_flags &= 0xFFFB;
+ _okBtn->_flags &= 0xFFFB;
+
+ if (_queryResult == 1) {
+ warning("STUB: ModalQuery::init()");
+ //sceneFade(g_vrtDrawHandle, (Scene *)this->_picObjList, 0);
+
+ //if (inputArFlag) {
+ // g_needRestart = 1;
+ // return 0;
+ //}
+ //SendMessageA(hwndCallback, WM_DESTROY, 0, 0);
+ }
+ }
+ }
+
+ return false;
+}
+
+ModalSaveGame::ModalSaveGame() {
+ _oldBgX = 0;
+ _oldBgY = 0;
+
+ _bgr = 0;
+ _okD = 0;
+ _okL = 0;
+ _cancelD = 0;
+ _cancelL = 0;
+ _emptyD = 0;
+ _emptyL = 0;
+ _queryRes = -1;
+ _rect = g_fp->_sceneRect;
+ _queryDlg = 0;
+ _mode = 1;
+}
+
+ModalSaveGame::~ModalSaveGame() {
+ g_fp->_sceneRect = _rect;
+
+ _arrayD.clear();
+ _arrayL.clear();
+
+ for (uint i = 0; i < _filenames.size(); i++)
+ free(_filenames[i]);
+
+ _filenames.clear();
+}
+
+void ModalSaveGame::setScene(Scene *sc) {
+ _queryRes = -1;
+ _menuScene = sc;
+}
+
+void ModalSaveGame::processKey(int key) {
+ if (key == 27)
+ _queryRes = 0;
+}
+
+bool ModalSaveGame::init(int counterdiff) {
+ if (_queryDlg) {
+ if (!_queryDlg->init(counterdiff)) {
+ if (!_queryDlg->getQueryResult())
+ _queryRes = -1;
+
+ delete _queryDlg;
+ _queryDlg = 0;
+ }
+
+ return true;
+ }
+
+ if (_queryRes == -1)
+ return true;
+
+ g_fp->_sceneRect = _rect;
+
+ if (g_fp->_currentScene) {
+ g_fp->_currentScene->_x = _oldBgX;
+ g_fp->_currentScene->_y = _oldBgY;
+ }
+
+ if (!_queryRes) {
+ ModalMainMenu *m = new ModalMainMenu;
+
+ g_fp->_modalObject = m;
+
+ m->_parentObj = _parentObj;
+ m->_screct = _rect;
+ m->_bgX = _oldBgX;
+ m->_bgY = _oldBgY;
+
+ delete this;
+
+ return true;
+ }
+
+ return false;
+}
+
+void ModalSaveGame::setup(Scene *sc, int mode) {
+ warning("STUB: ModalSaveGame::setup()");
+}
+
+char *ModalSaveGame::getSaveName() {
+ if (_queryRes < 0)
+ return 0;
+
+ return _filenames[_queryRes];
+}
+
+
void FullpipeEngine::openHelp() {
if (!_modalObject) {
ModalHelp *help = new ModalHelp;
diff --git a/engines/fullpipe/modal.h b/engines/fullpipe/modal.h
index 7ed433b125..e2962ab595 100644
--- a/engines/fullpipe/modal.h
+++ b/engines/fullpipe/modal.h
@@ -27,6 +27,7 @@ namespace Fullpipe {
class PictureObject;
class Picture;
+class Sound;
class BaseModalObject {
public:
@@ -147,19 +148,47 @@ class ModalCredits : public BaseModalObject {
virtual void saveload() {}
};
+struct MenuArea {
+ int picIdL;
+ PictureObject *picObjD;
+ PictureObject *picObjL;
+};
+
class ModalMainMenu : public BaseModalObject {
public:
- int _field_34;
+ Scene *_scene;
+ int _hoverAreaId;
+ Common::Array<MenuArea *> _areas;
+ int _menuSliderIdx;
+ int _musicSliderIdx;
+ MenuArea *_lastArea;
+ int _sliderOffset;
+ int _mfield_34;
+ Common::Rect _screct;
+ int _bgX;
+ int _bgY;
+ int _debugKeyCount;
public:
ModalMainMenu();
virtual ~ModalMainMenu() {}
virtual bool pollEvent() { return true; }
- virtual bool handleMessage(ExCommand *message) { return false; }
- virtual bool init(int counterdiff) { return true; }
- virtual void update() {}
+ virtual bool handleMessage(ExCommand *message);
+ virtual bool init(int counterdiff);
+ virtual void update();
virtual void saveload() {}
+
+private:
+ bool isSaveAllowed();
+ void enableDebugMenuButton();
+ void setSliderPos();
+ void enableDebugMenu(char c);
+ int checkHover(Common::Point &point);
+ void updateVolume();
+ void updateSoundVolume(Sound *snd);
+ void updateSliderPos();
+ bool isOverArea(PictureObject *obj, Common::Point *point);
};
class ModalHelp : public BaseModalObject {
@@ -187,25 +216,63 @@ public:
class ModalQuery : public BaseModalObject {
public:
ModalQuery();
- virtual ~ModalQuery() {}
+ virtual ~ModalQuery();
virtual bool pollEvent() { return true; }
- virtual bool handleMessage(ExCommand *message) { return false; }
- virtual bool init(int counterdiff) { return true; }
- virtual void update() {}
+ virtual bool handleMessage(ExCommand *message);
+ virtual bool init(int counterdiff);
+ virtual void update();
virtual void saveload() {}
+
+ bool create(Scene *sc, PictureObject *picObjList, int picId);
+ int getQueryResult() { return _queryResult; }
+
+
+private:
+ PictureObject *_picObjList;
+ PictureObject *_bg;
+ PictureObject *_okBtn;
+ PictureObject *_cancelBtn;
+ int _queryResult;
+
};
class ModalSaveGame : public BaseModalObject {
public:
ModalSaveGame();
- virtual ~ModalSaveGame() {}
+ virtual ~ModalSaveGame();
virtual bool pollEvent() { return true; }
virtual bool handleMessage(ExCommand *message) { return false; }
- virtual bool init(int counterdiff) { return true; }
+ virtual bool init(int counterdiff);
virtual void update() {}
virtual void saveload() {}
+
+ void setScene(Scene *sc);
+ void setup(Scene *sc, int mode);
+ void processKey(int key);
+
+ char *getSaveName();
+
+ Common::Rect _rect;
+ int _oldBgX;
+ int _oldBgY;
+ PictureObject *_bgr;
+ PictureObject *_okD;
+ PictureObject *_okL;
+ PictureObject *_cancelD;
+ PictureObject *_cancelL;
+ PictureObject *_emptyD;
+ PictureObject *_emptyL;
+ PictureObject *_fullD;
+ PictureObject *_fullL;
+ Scene *_menuScene;
+ int _mode;
+ ModalQuery *_queryDlg;
+ Common::Array <char *> _filenames;
+ Common::Array <PictureObject *> _arrayL;
+ Common::Array <PictureObject *> _arrayD;
+ int _queryRes;
};
diff --git a/engines/fullpipe/module.mk b/engines/fullpipe/module.mk
index db97fa202b..3962fe64ba 100644
--- a/engines/fullpipe/module.mk
+++ b/engines/fullpipe/module.mk
@@ -52,6 +52,7 @@ MODULE_OBJS = \
scenes/scene26.o \
scenes/scene27.o \
scenes/scene28.o \
+ scenes/scene29.o \
scenes/scene30.o \
scenes/scene31.o \
scenes/scene32.o \
diff --git a/engines/fullpipe/motion.cpp b/engines/fullpipe/motion.cpp
index 0881a19692..35da154570 100644
--- a/engines/fullpipe/motion.cpp
+++ b/engines/fullpipe/motion.cpp
@@ -159,10 +159,72 @@ void MctlCompound::freeItems() {
_motionControllers[i]->_motionControllerObj->freeItems();
}
-MessageQueue *MctlCompound::method34(StaticANIObject *subj, int xpos, int ypos, int fuzzyMatch, int staticsId) {
- warning("STUB: MctlCompound::method34()");
+MessageQueue *MctlCompound::method34(StaticANIObject *ani, int sourceX, int sourceY, int fuzzyMatch, int staticsId) {
+ int idx = -1;
+ int sourceIdx = -1;
- return 0;
+ if (!ani)
+ return 0;
+
+ for (uint i = 0; i < _motionControllers.size(); i++) {
+ if (_motionControllers[i]->_movGraphReactObj) {
+ if (_motionControllers[i]->_movGraphReactObj->pointInRegion(ani->_ox, ani->_oy)) {
+ idx = i;
+ break;
+ }
+ }
+ }
+
+ for (uint i = 0; i < _motionControllers.size(); i++) {
+ if (_motionControllers[i]->_movGraphReactObj) {
+ if (_motionControllers[i]->_movGraphReactObj->pointInRegion(sourceX, sourceY)) {
+ sourceIdx = i;
+ break;
+ }
+ }
+ }
+
+ if (idx == -1)
+ return 0;
+
+ if (sourceIdx == -1)
+ return 0;
+
+ if (idx == sourceIdx)
+ return _motionControllers[idx]->_motionControllerObj->method34(ani, sourceX, sourceY, fuzzyMatch, staticsId);
+
+ MctlConnectionPoint *cp = findClosestConnectionPoint(ani->_ox, ani->_oy, idx, sourceX, sourceY, sourceIdx, &sourceIdx);
+
+ if (!cp)
+ return 0;
+
+ MessageQueue *mq = _motionControllers[idx]->_motionControllerObj->doWalkTo(ani, cp->_connectionX, cp->_connectionY, 1, cp->_field_14);
+
+ if (!mq)
+ return 0;
+
+ for (uint i = 0; i < cp->_messageQueueObj->getCount(); i++) {
+ ExCommand *ex = new ExCommand(cp->_messageQueueObj->getExCommandByIndex(i));
+
+ ex->_excFlags |= 2;
+
+ mq->addExCommandToEnd(ex);
+ }
+
+ ExCommand *ex = new ExCommand(ani->_id, 51, 0, sourceX, sourceY, 0, 1, 0, 0, 0);
+
+ ex->_excFlags |= 2;
+ ex->_field_20 = fuzzyMatch;
+ ex->_keyCode = ani->_okeyCode;
+
+ mq->addExCommandToEnd(ex);
+
+ if (!mq->chain(ani)) {
+ delete mq;
+ return 0;
+ }
+
+ return mq;
}
MessageQueue *MctlCompound::doWalkTo(StaticANIObject *subj, int xpos, int ypos, int fuzzyMatch, int staticsId) {
@@ -598,6 +660,14 @@ void MovGraph::calcNodeDistancesAndAngles() {
}
}
+int MovGraph::getItemIndexByStaticAni(StaticANIObject *ani) {
+ for (uint i = 0; i < _items.size(); i++)
+ if (_items[i]->ani == ani)
+ return i;
+
+ return -1;
+}
+
int MovGraph2::getItemIndexByGameObjectId(int objectId) {
for (uint i = 0; i < _items2.size(); i++)
if (_items2[i]->_objectId == objectId)
@@ -1754,6 +1824,89 @@ void MGM::clear() {
_items.clear();
}
+MessageQueue *MGM::genMQ(StaticANIObject *ani, int staticsIndex, int staticsId, int *resStatId, Common::Point **pointArr) {
+ int idx = getItemIndexById(ani->_id);
+
+ if (idx == -1)
+ return 0;
+
+ int stid = staticsId;
+
+ if (!staticsId) {
+ if (ani->_movement) {
+ stid = ani->_movement->_staticsObj2->_staticsId;
+ } else {
+ if (!ani->_statics)
+ return 0;
+
+ stid = ani->_statics->_staticsId;
+ }
+ }
+
+ if (stid == staticsIndex)
+ return new MessageQueue(g_fp->_globalMessageQueueList->compact());
+
+ int startidx = getStaticsIndexById(idx, stid);
+ int endidx = getStaticsIndexById(idx, staticsIndex);
+ int subidx = startidx + endidx * _items[idx]->statics.size();
+
+ if (!_items[idx]->subItems[subidx]->movement) {
+ clearMovements2(idx);
+ recalcOffsets(idx, startidx, endidx, 0, 1);
+ }
+
+ if (!_items[idx]->subItems[subidx]->movement)
+ return 0;
+
+ MessageQueue *mq = new MessageQueue(g_fp->_globalMessageQueueList->compact());
+ Common::Point point;
+ ExCommand *ex;
+
+ int i = 0;
+ do {
+ subidx = startidx + endidx * _items[idx]->statics.size();
+
+ _items[idx]->subItems[subidx]->movement->calcSomeXY(point, 0);
+
+ if (pointArr) {
+ int sz;
+
+ if (_items[idx]->subItems[subidx]->movement->_currMovement)
+ sz = _items[idx]->subItems[subidx]->movement->_currMovement->_dynamicPhases.size();
+ else
+ sz = _items[idx]->subItems[subidx]->movement->_dynamicPhases.size();
+
+ ex = new ExCommand2(20, ani->_id, &pointArr[i], sz);
+
+ ex->_messageNum = _items[idx]->subItems[subidx]->movement->_id;
+ } else {
+ ex = new ExCommand(ani->_id, 1, _items[idx]->subItems[subidx]->movement->_id, 0, 0, 0, 1, 0, 0, 0);
+ }
+
+ ex->_keyCode = ani->_okeyCode;
+ ex->_field_3C = 1;
+ ex->_field_24 = 1;
+
+ mq->addExCommandToEnd(ex);
+
+ if (resStatId)
+ *resStatId = _items[idx]->subItems[subidx]->movement->_id;
+
+ startidx = _items[idx]->subItems[subidx]->staticsIndex;
+
+ uint step;
+
+ if (_items[idx]->subItems[subidx]->movement->_currMovement)
+ step = _items[idx]->subItems[subidx]->movement->_currMovement->_dynamicPhases.size();
+ else
+ step = _items[idx]->subItems[subidx]->movement->_dynamicPhases.size();
+
+ i += step;
+ } while (startidx != endidx);
+
+ return mq;
+}
+
MGMItem::MGMItem() {
objId = 0;
}
@@ -1811,15 +1964,10 @@ int MGM::getItemIndexById(int objId) {
}
MessageQueue *MGM::genMovement(MGMInfo *mgminfo) {
- warning("STUB: MGM::genMovement()");
-
- return 0;
-
-#if 0
if (!mgminfo->ani)
return 0;
- mov = mgminfo->ani->_movement;
+ Movement *mov = mgminfo->ani->_movement;
if (!mov && !mgminfo->ani->_statics)
return 0;
@@ -1831,14 +1979,17 @@ MessageQueue *MGM::genMovement(MGMInfo *mgminfo) {
mgminfo->staticsId1 = mgminfo->ani->_statics->_staticsId;
}
+ Common::Point point;
+
if (!(mgminfo->flags & 0x10) || !(mgminfo->flags & 0x20)) {
int nx = mgminfo->ani->_ox;
int ny = mgminfo->ani->_oy;
if (mgminfo->ani->_movement) {
- mgminfo->ani->calcNextStep(&point2);
- nx += point2.x;
- ny += point2.y;
+ mgminfo->ani->calcNextStep(&point);
+
+ nx += point.x;
+ ny += point.y;
}
if (!(mgminfo->flags & 0x10))
@@ -1853,40 +2004,37 @@ MessageQueue *MGM::genMovement(MGMInfo *mgminfo) {
if (!mov)
return 0;
- itemIdx = getItemIndexById(mgminfo->ani->_id);
- subIdx = getStaticsIndexById(itemIdx, mgminfo->staticsId1);
- st2idx = getStaticsIndexById(itemIdx, mov->_staticsObj1->_staticsId);
- st1idx = getStaticsIndexById(itemIdx, mov->_staticsObj2->_staticsId);
- subOffset = getStaticsIndexById(itemIdx, mgminfo->staticsId2);
+ int itemIdx = getItemIndexById(mgminfo->ani->_id);
+ int subIdx = getStaticsIndexById(itemIdx, mgminfo->staticsId1);
+ int st2idx = getStaticsIndexById(itemIdx, mov->_staticsObj1->_staticsId);
+ int st1idx = getStaticsIndexById(itemIdx, mov->_staticsObj2->_staticsId);
+ int subOffset = getStaticsIndexById(itemIdx, mgminfo->staticsId2);
clearMovements2(itemIdx);
recalcOffsets(itemIdx, subIdx, st2idx, 0, 1);
clearMovements2(itemIdx);
recalcOffsets(itemIdx, st1idx, subOffset, 0, 1);
- v71 = (Message *)(28 * itemIdx);
- v16 = items[itemIdx].objId;
- v17 = *(_DWORD *)(v16 + offsetof(MGMItem, staticsListCount));
- off = *(_DWORD *)(v16 + offsetof(MGMItem, subItems));
- v18 = (MGMSubItem *)(off + 24 * (subIdx + st2idx * v17));
- x1 = (int)&v18->movement->go.CObject.vmt;
- v19 = (MGMSubItem *)(off + 24 * (st1idx + subOffset * v17));
- v69 = (LONG)&v19->movement->go.CObject.vmt;
+ MGMSubItem *sub1 = _items[itemIdx]->subItems[subIdx + st2idx * _items[itemIdx]->statics.size()];
+ MGMSubItem *sub2 = _items[itemIdx]->subItems[st1idx + subOffset * _items[itemIdx]->statics.size()];
- if (subIdx != st2idx && !x1)
+ if (subIdx != st2idx && !sub1->movement)
return 0;
- if (st1idx != subOffset && !v69)
+ if (st1idx != subOffset && !sub2->movement)
return 0;
- int n1x = mgminfo->x1 - mgminfo->x2 - v18->x - v19->x;
- int n1y = mgminfo->y1 - mgminfo->y2 - v18->y - v19->y;
+ int n1x = mgminfo->x1 - mgminfo->x2 - sub1->x - sub2->x;
+ int n1y = mgminfo->y1 - mgminfo->y2 - sub1->y - sub2->y;
- mov->calcSomeXY(&point1, 0);
+ Common::Point point1;
+
+ mov->calcSomeXY(point1, 0);
int n2x = point1.x;
int n2y = point1.y;
int mult;
+ int len;
if (mgminfo->flags & 0x40) {
mult = mgminfo->field_10;
@@ -1903,20 +2051,20 @@ MessageQueue *MGM::genMovement(MGMInfo *mgminfo) {
len = -1;
n2x = mult * point1.x;
n1x = mult * point1.x;
- mgminfo->x1 = mgminfo->x2 + mult * point1.x + v18->x + v19->x;
+ mgminfo->x1 = mgminfo->x2 + mult * point1.x + sub1->x + sub2->x;
}
if (!(mgminfo->flags & 4)) {
n2y = mult * point1.y;
n1y = mult * point1.y;
len = -1;
- mgminfo->y1 = mgminfo->y2 + mult * point1.y + v18->y + v19->y;
+ mgminfo->y1 = mgminfo->y2 + mult * point1.y + sub1->y + sub2->y;
}
int px = 0;
int py = 0;
- if (x1) {
+ if (sub1->movement) {
px = countPhases(itemIdx, subIdx, st2idx, 1);
py = countPhases(itemIdx, subIdx, st2idx, 2);
}
@@ -1931,13 +2079,14 @@ MessageQueue *MGM::genMovement(MGMInfo *mgminfo) {
py += mov->countPhasesWithFlag(len, 2);
}
- if (v69) {
+ if (sub2->movement) {
px += countPhases(itemIdx, st1idx, subOffset, 1);
py += countPhases(itemIdx, st1idx, subOffset, 2);
}
int dx1 = n1x - n2x;
int dy1 = n1y - n2y;
+ int x1, y1;
if (px) {
x1 = (int)((double)dx1 / (double)px);
@@ -1951,6 +2100,8 @@ MessageQueue *MGM::genMovement(MGMInfo *mgminfo) {
y1 = 0;
}
+ Common::Point x2, y2;
+
y2.x = dx1 - px * x1;
y2.y = dy1 - py * y1;
@@ -1967,16 +2118,19 @@ MessageQueue *MGM::genMovement(MGMInfo *mgminfo) {
MessageQueue *mq = new MessageQueue(g_fp->_globalMessageQueueList->compact());
ExCommand2 *ex2;
- for (v42 = subIdx; v42 != st2idx; v42 = v43->staticsIndex) {
- v43 = &(*(MGMSubItem **)((char *)&this->items->subItems + (unsigned int)v71))[v42 + st2idx * *(int *)((char *)&this->items->staticsListCount + (unsigned int)v71)];
- ex2 = buildExCommand2(v43->movement, mgminfo->ani->go._id, x1, y1, &x2, &y2, -1);
+ for (int i = subIdx; i != st2idx;) {
+ MGMSubItem *s = _items[itemIdx]->subItems[i + subOffset * _items[itemIdx]->statics.size()];
+
+ ex2 = buildExCommand2(s->movement, mgminfo->ani->_id, x1, y1, &x2, &y2, -1);
ex2->_parId = mq->_id;
ex2->_keyCode = mgminfo->ani->_okeyCode;
mq->addExCommandToEnd(ex2);
+
+ i = s->staticsIndex;
}
- for (i = 0; i < mult; ++i) {
+ for (int i = 0; i < mult; ++i) {
int plen;
if (i == mult - 1)
@@ -1991,14 +2145,16 @@ MessageQueue *MGM::genMovement(MGMInfo *mgminfo) {
mq->addExCommandToEnd(ex2);
}
- for (j = st1idx; j != subOffset; j = v50->staticsIndex) {
- v50 = &(*(MGMSubItem **)((char *)&this->items->subItems + (unsigned int)v71))[j + subOffset * *(int *)((char *)&this->items->staticsListCount + (unsigned int)v71)];
+ for (int j = st1idx; j != subOffset;) {
+ MGMSubItem *s = _items[itemIdx]->subItems[j + subOffset * _items[itemIdx]->statics.size()];
- ex2 = buildExCommand2(v50->movement, mgminfo->ani->_id, x1, y1, &x2, &y2, -1);
+ ex2 = buildExCommand2(s->movement, mgminfo->ani->_id, x1, y1, &x2, &y2, -1);
ex2->_parId = mq->_id;
ex2->_keyCode = mgminfo->ani->_okeyCode;
mq->addExCommandToEnd(ex2);
+
+ j = s->staticsIndex;
}
ExCommand *ex = new ExCommand(mgminfo->ani->_id, 5, -1, mgminfo->x1, mgminfo->y1, 0, 1, 0, 0, 0);
@@ -2011,9 +2167,25 @@ MessageQueue *MGM::genMovement(MGMInfo *mgminfo) {
mq->addExCommandToEnd(ex);
return mq;
-#endif
}
+int MGM::countPhases(int idx, int subIdx, int endIdx, int flag) {
+ int res = 0;
+
+ if (endIdx < 0)
+ return 0;
+
+ while (subIdx != endIdx) {
+ if (subIdx < 0)
+ break;
+
+ res += _items[idx]->subItems[subIdx + endIdx * _items[idx]->statics.size()]->movement->countPhasesWithFlag(-1, flag);
+
+ subIdx = _items[idx]->subItems[subIdx + 6 * endIdx * _items[idx]->statics.size()]->staticsIndex;
+ }
+
+ return res;
+}
void MGM::updateAnimStatics(StaticANIObject *ani, int staticsId) {
if (getItemIndexById(ani->_id) == -1)
return;
@@ -2112,9 +2284,99 @@ void MGM::clearMovements2(int idx) {
}
int MGM::recalcOffsets(int idx, int st1idx, int st2idx, bool flip, bool flop) {
- warning("STUB: MGM::recalcOffsets()");
+ MGMItem *item = _items[idx];
+ int subIdx = st1idx + st2idx * item->statics.size();
- return 0;
+ if (st1idx == st2idx) {
+ memset(&item->subItems[subIdx], 0, sizeof(item->subItems[subIdx]));
+ return 0;
+ }
+
+ if (item->subItems[subIdx])
+ return item->subItems[subIdx]->field_8;
+
+ Common::Point point;
+
+ for (uint i = 0; i < item->movements1.size(); i++) {
+ Movement *mov = item->movements1[i];
+
+ if (mov->_staticsObj1 == item->statics[st1idx]) {
+ if (!item->movements2[i] && (!flop || mov->_field_50)) {
+ item->movements2[i] = 1;
+
+ int stidx = getStaticsIndex(idx, item->movements1[i]->_staticsObj2);
+ int recalc = recalcOffsets(idx, stidx, st2idx, flip, flop);
+ int sz = mov->_currMovement ? mov->_currMovement->_dynamicPhases.size() : mov->_dynamicPhases.size();
+ int newsz = sz + item->subItems[stidx + 6 * st2idx * _items[idx]->statics.size()]->field_C;
+
+ if (recalc >= 0) {
+ if (!item->subItems[subIdx]->movement || item->subItems[subIdx]->field_8 > recalc + 1 ||
+ (item->subItems[subIdx]->field_8 == recalc + 1 && item->subItems[subIdx]->field_C > newsz)) {
+ item->subItems[subIdx]->movement = mov;
+ item->subItems[subIdx]->staticsIndex = stidx;
+ item->subItems[subIdx]->field_8 = recalc + 1;
+ item->subItems[subIdx]->field_C = newsz;
+
+ mov->calcSomeXY(point, 0);
+
+ item->subItems[subIdx]->x = item->subItems[stidx + 6 * st2idx * _items[idx]->statics.size()]->x + point.x;
+ item->subItems[subIdx]->y = item->subItems[stidx + 6 * st2idx * _items[idx]->statics.size()]->y + point.y;
+ }
+ }
+ }
+ } else if (flip) {
+ if (mov->_staticsObj2 == item->statics[st1idx]) {
+ if (!item->movements2[i] && (!flop || mov->_field_50)) {
+ item->movements2[i] = 1;
+
+ int stidx = getStaticsIndex(idx, mov->_staticsObj1);
+ int recalc = recalcOffsets(idx, stidx, st2idx, flip, flop);
+
+ if (recalc >= 0) {
+ if (!item->subItems[subIdx]->movement || item->subItems[subIdx]->field_8 > recalc + 1) {
+ item->subItems[subIdx]->movement = mov;
+ item->subItems[subIdx]->staticsIndex = stidx;
+ item->subItems[subIdx]->field_8 = recalc + 1;
+
+ int sz = mov->_currMovement ? mov->_currMovement->_dynamicPhases.size() : mov->_dynamicPhases.size();
+
+ item->subItems[subIdx]->field_C = sz + item->subItems[stidx + 6 * st2idx * _items[idx]->statics.size()]->field_C;
+
+ mov->calcSomeXY(point, 0);
+
+ item->subItems[subIdx]->x = item->subItems[stidx + 6 * st2idx * _items[idx]->statics.size()]->x - point.x;
+ item->subItems[subIdx]->y = item->subItems[stidx + 6 * st2idx * _items[idx]->statics.size()]->y - point.y;
+ }
+ }
+ }
+ }
+ }
+ }
+
+ if (item->subItems[subIdx]->movement)
+ return item->subItems[subIdx]->field_8;
+
+ return -1;
+}
+
+int MGM::refreshOffsets(int objectId, int idx1, int idx2) {
+ int idx = getItemIndexById(objectId);
+
+ if (idx != -1) {
+ int from = getStaticsIndexById(idx, idx1);
+ int to = getStaticsIndexById(idx, idx2);
+
+ MGMSubItem *sub = _items[idx]->subItems[from + to * _items[idx]->statics.size()];
+
+ if (sub->movement) {
+ idx = sub->field_8;
+ } else {
+ clearMovements2(idx);
+ idx = recalcOffsets(idx, from, to, 0, 1);
+ }
+ }
+
+ return idx;
}
Common::Point *MGM::calcLength(Common::Point *pRes, Movement *mov, int x, int y, int *mult, int *len, int flag) {
diff --git a/engines/fullpipe/motion.h b/engines/fullpipe/motion.h
index a9695e8094..4d92fd7fed 100644
--- a/engines/fullpipe/motion.h
+++ b/engines/fullpipe/motion.h
@@ -138,7 +138,7 @@ struct MGMItem {
Common::Array<MGMSubItem *> subItems;
Common::Array<Statics *> statics;
Common::Array<Movement *> movements1;
- Common::Array<Movement *> movements2;
+ Common::Array<int> movements2;
MGMItem();
};
@@ -178,6 +178,9 @@ public:
int recalcOffsets(int idx, int st1idx, int st2idx, bool flip, bool flop);
Common::Point *calcLength(Common::Point *point, Movement *mov, int x, int y, int *mult, int *len, int flag);
ExCommand2 *buildExCommand2(Movement *mov, int objId, int x1, int y1, Common::Point *x2, Common::Point *y2, int len);
+ MessageQueue *genMQ(StaticANIObject *ani, int staticsIndex, int staticsId, int *resStatId, Common::Point **pointArr);
+ int countPhases(int idx, int subIdx, int subOffset, int flag);
+ int refreshOffsets(int objectId, int idx1, int idx2);
};
struct MctlLadderMovementVars {
@@ -347,6 +350,7 @@ public:
double calcDistance(Common::Point *point, MovGraphLink *link, int fuzzyMatch);
void calcNodeDistancesAndAngles();
MovGraphNode *calcOffset(int ox, int oy);
+ int getItemIndexByStaticAni(StaticANIObject *ani);
};
class Movement;
diff --git a/engines/fullpipe/scenes.cpp b/engines/fullpipe/scenes.cpp
index 1c6369341a..7420c1b1cf 100644
--- a/engines/fullpipe/scenes.cpp
+++ b/engines/fullpipe/scenes.cpp
@@ -270,43 +270,38 @@ Vars::Vars() {
scene17_handPhase = false;
scene17_sceneEdgeX = 0;
- scene18_var01 = 0;
- scene18_var16 = 200;
- scene18_var17 = 200;
- scene18_var18 = 300;
- scene18_var19 = 300;
+ scene18_inScene18p1 = false;
scene18_whirlgig = 0;
- scene18_var20 = 1032;
- scene18_var04 = -318;
- scene18_var08 = 0;
- scene18_var09 = 0;
- scene18_var03 = false;
- scene18_var21 = 0;
- scene18_var11 = 0;
- scene18_var12 = 0;
- scene18_var22 = 1;
- scene18_var23 = -1;
- scene18_var24 = 0;
- scene18_var25 = 0;
- scene18_var26 = 1;
- scene18_var27 = -1;
- scene18_var13 = -1;
- scene18_var14 = -1;
- scene18_var28 = 0;
- scene18_var15 = 0;
+ scene18_wheelCenterX = 0;
+ scene18_wheelCenterY = 0;
+ scene18_bridgeIsConvoluted = false;
+ scene18_whirlgigMovMum = 0;
+ scene18_girlIsSwinging = false;
+ scene18_rotationCounter = 0;
+ scene18_manY = 0;
+ scene18_wheelFlipper = false;
+ scene18_wheelIsTurning = true;
+ scene18_kidIsOnWheel = -1;
+ scene18_boyIsOnWheel = 0;
+ scene18_girlIsOnWheel = 0;
+ scene18_boyJumpedOff = true;
+ scene18_jumpDistance = -1;
+ scene18_jumpAngle = -1;
+ scene18_manIsReady = false;
+ scene18_enteredTrubaRight = false;
+ scene18_manWheelPos = 0;
+ scene18_manWheelPosTo = -1;
+ scene18_kidWheelPos = 0;
+ scene18_kidWheelPosTo = 0;
scene18_boy = 0;
scene18_girl = 0;
scene18_domino = 0;
- scene18_var29 = 290;
- scene18_var30 = -363;
- scene18_var05 = 283;
- scene18_var06 = -350;
+ scene18_boyJumpX = 290;
+ scene18_boyJumpY = -363;
+ scene18_girlJumpX = 283;
+ scene18_girlJumpY = -350;
- scene19_var01 = 0;
- scene19_var02 = 0;
- scene19_var03 = 0;
- scene19_var04 = 0;
- scene19_var05 = false;
+ scene19_enteredTruba3 = false;
scene20_fliesCountdown = 0;
scene20_grandma = 0;
@@ -383,6 +378,23 @@ Vars::Vars() {
scene28_headBeardedFlipper = false;
scene28_lift6inside = false;
+ scene29_porter = 0;
+ scene29_shooter1 = 0;
+ scene29_shooter2 = 0;
+ scene29_ass = 0;
+ scene29_manIsRiding = false;
+ scene29_arcadeIsOn = false;
+ scene29_reachedFarRight = false;
+ scene29_rideBackEnabled = false;
+ scene29_shootCountdown = 0;
+ scene29_shootDistance = 75;
+ scene29_manIsHit = 0;
+ scene29_scrollSpeed = 0;
+ scene29_scrollingDisabled = 0;
+ scene29_hitBall = 0;
+ scene29_manX = 0;
+ scene29_manY = 0;
+
scene30_leg = 0;
scene30_liftFlag = 1;
@@ -801,7 +813,7 @@ bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) {
scene->preloadMovements(sceneVar);
g_fp->stopAllSounds();
- if (g_vars->scene18_var01)
+ if (g_vars->scene18_inScene18p1)
scene18_initScene1(scene);
else
scene18_initScene2(scene);
@@ -817,10 +829,12 @@ bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) {
if (!g_fp->_scene3) {
g_fp->_scene3 = accessScene(SC_18);
g_fp->_gameLoader->loadScene(SC_18);
+
scene18_initScene2(g_fp->_scene3);
scene18_preload();
scene19_setMovements(g_fp->_scene3, entrance->_field_4);
- g_vars->scene18_var01 = 1;
+
+ g_vars->scene18_inScene18p1 = true;
}
scene19_preload();
@@ -828,7 +842,7 @@ bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) {
scene->preloadMovements(sceneVar);
g_fp->stopAllSounds();
- if (g_vars->scene18_var01)
+ if (g_vars->scene18_inScene18p1)
scene18_initScene1(scene);
else
scene19_initScene2();
@@ -945,7 +959,6 @@ bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) {
_updateCursorCallback = scene28_updateCursor;
break;
-#if 0
case SC_29:
sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_29");
scene->preloadMovements(sceneVar);
@@ -956,7 +969,6 @@ bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) {
addMessageHandler(sceneHandler29, 2);
_updateCursorCallback = scene29_updateCursor;
break;
-#endif
case SC_30:
sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_30");
@@ -1094,10 +1106,6 @@ int defaultUpdateCursor() {
return g_fp->_cursorId;
}
-void FullpipeEngine::processArcade(ExCommand *ex) {
- warning("STUB: FullpipeEngine::processArcade()");
-}
-
void FullpipeEngine::updateMapPiece(int mapId, int update) {
for (int i = 0; i < 200; i++) {
int hiWord = (_mapTable[i] >> 16) & 0xffff;
@@ -1453,5 +1461,31 @@ Ball *BallChain::sub04(Ball *ballP, Ball *ballN) {
return pTail;
}
+void BallChain::removeBall(Ball *ball) {
+ if (ball == pHead)
+ pHead = ball->p0;
+ else
+ ball->p1->p0 = ball->p0;
+
+ if (ball == field_8)
+ field_8 = ball->p1;
+ else
+ ball->p0->p1 = ball->p1;
+
+ ball->p0 = pTail;
+ pTail = ball;
+
+ numBalls--;
+
+ if (!numBalls) {
+ numBalls = 0;
+ pTail = 0;
+ field_8 = 0;
+ pHead = 0;
+ free(cPlex);
+ cPlex = 0;
+ }
+}
+
} // End of namespace Fullpipe
diff --git a/engines/fullpipe/scenes.h b/engines/fullpipe/scenes.h
index 30306fa9ab..0b7c4e7c8f 100644
--- a/engines/fullpipe/scenes.h
+++ b/engines/fullpipe/scenes.h
@@ -33,6 +33,7 @@ class MctlLadder;
struct Ring;
class StaticANIObject;
struct Swinger;
+struct WalkingBearder;
int defaultUpdateCursor();
@@ -163,6 +164,10 @@ void scene28_initScene(Scene *sc);
int sceneHandler28(ExCommand *ex);
int scene28_updateCursor();
+int scene29_updateCursor();
+void scene29_initScene(Scene *sc);
+int sceneHandler29(ExCommand *cmd);
+
int scene30_updateCursor();
void scene30_initScene(Scene *sc, int flag);
int sceneHandler30(ExCommand *cmd);
@@ -227,6 +232,7 @@ struct BallChain {
void init(Ball **ball);
Ball *sub04(Ball *ballP, Ball *ballN);
+ void removeBall(Ball *ball);
void reset() { pHead = 0; pTail = 0; field_8 = 0; numBalls = 0; free(cPlex); cPlex = 0; cPlexLen = 0; }
};
@@ -473,44 +479,39 @@ public:
bool scene17_handPhase;
int scene17_sceneEdgeX;
- int scene18_var01;
- int scene18_var16;
- int scene18_var17;
- int scene18_var18;
- int scene18_var19;
+ bool scene18_inScene18p1;
StaticANIObject *scene18_whirlgig;
- Common::Array<Swinger *> scene18_var07;
- int scene18_var20;
- int scene18_var04;
- int scene18_var08;
- int scene18_var09;
- bool scene18_var03;
- int scene18_var21;
- int scene18_var11;
- int scene18_var12;
- int scene18_var22;
- int scene18_var23;
- int scene18_var24;
- int scene18_var25;
- int scene18_var26;
- int scene18_var27;
- int scene18_var13;
- int scene18_var14;
- int scene18_var28;
- int scene18_var15;
+ Common::Array<Swinger *> scene18_swingers;
+ int scene18_wheelCenterX;
+ int scene18_wheelCenterY;
+ bool scene18_bridgeIsConvoluted;
+ int scene18_whirlgigMovMum;
+ bool scene18_girlIsSwinging;
+ int scene18_rotationCounter;
+ int scene18_manY;
+ bool scene18_wheelFlipper;
+ bool scene18_wheelIsTurning;
+ int scene18_kidIsOnWheel;
+ int scene18_boyIsOnWheel;
+ int scene18_girlIsOnWheel;
+ bool scene18_boyJumpedOff;
+ int scene18_manWheelPos;
+ int scene18_manWheelPosTo;
+ int scene18_kidWheelPos;
+ int scene18_kidWheelPosTo;
+ int scene18_jumpDistance;
+ int scene18_jumpAngle;
+ bool scene18_manIsReady;
+ bool scene18_enteredTrubaRight;
StaticANIObject *scene18_boy;
StaticANIObject *scene18_girl;
StaticANIObject *scene18_domino;
- int scene18_var29;
- int scene18_var30;
- int scene18_var05;
- int scene18_var06;
+ int scene18_boyJumpX;
+ int scene18_boyJumpY;
+ int scene18_girlJumpX;
+ int scene18_girlJumpY;
- int scene19_var01;
- int scene19_var02;
- int scene19_var03;
- int scene19_var04;
- bool scene19_var05;
+ bool scene19_enteredTruba3;
int scene20_fliesCountdown;
StaticANIObject *scene20_grandma;
@@ -590,6 +591,29 @@ public:
bool scene28_headBeardedFlipper;
bool scene28_lift6inside;
+ StaticANIObject *scene29_porter;
+ StaticANIObject *scene29_shooter1;
+ StaticANIObject *scene29_shooter2;
+ StaticANIObject *scene29_ass;
+ BallChain scene29_balls;
+ BallChain scene29_redBalls;
+ BallChain scene29_flyingRedBalls;
+ BallChain scene29_greenBalls;
+ bool scene29_manIsRiding;
+ bool scene29_arcadeIsOn;
+ bool scene29_reachedFarRight;
+ bool scene29_rideBackEnabled;
+ int scene29_shootCountdown;
+ int scene29_shootDistance;
+ int scene29_manIsHit;
+ int scene29_scrollSpeed;
+ bool scene29_scrollingDisabled;
+ int scene29_hitBall;
+ Common::Array<WalkingBearder *> scene29_bearders;
+ int scene29_manX;
+ int scene29_manY;
+ MGM scene29_mgm;
+
StaticANIObject *scene30_leg;
int scene30_liftFlag;
diff --git a/engines/fullpipe/scenes/scene18and19.cpp b/engines/fullpipe/scenes/scene18and19.cpp
index ea816bb5d1..4f6677876b 100644
--- a/engines/fullpipe/scenes/scene18and19.cpp
+++ b/engines/fullpipe/scenes/scene18and19.cpp
@@ -48,6 +48,9 @@ struct Swinger {
int sfield_24;
};
+
+#define ANGLE(x) ((x) * M_PI / 180)
+
void scene18_preload() {
g_fp->_scene3 = 0;
@@ -82,29 +85,29 @@ void scene19_setSugarState(Scene *sc) {
void scene19_setMovements(Scene *sc, int entranceId) {
if (entranceId == TrubaRight) {
- g_vars->scene18_var15 = 1;
+ g_vars->scene18_enteredTrubaRight = true;
} else {
- g_vars->scene18_var15 = 0;
- g_vars->scene19_var05 = (entranceId == PIC_SC19_RTRUBA3);
+ g_vars->scene18_enteredTrubaRight = false;
+ g_vars->scene19_enteredTruba3 = (entranceId == PIC_SC19_RTRUBA3);
}
- for (uint i = 0; i < g_vars->scene18_var07.size(); i++) {
- if (!g_vars->scene18_var15 && (g_vars->scene18_var07[i]->sflags & 0x20)) {
+ for (uint i = 0; i < g_vars->scene18_swingers.size(); i++) {
+ if (!g_vars->scene18_enteredTrubaRight && (g_vars->scene18_swingers[i]->sflags & 0x20)) {
Scene *oldsc = g_fp->_currentScene;
- g_vars->scene18_var07[i]->sflags = 1;
+ g_vars->scene18_swingers[i]->sflags = 1;
g_fp->_currentScene = sc;
- g_vars->scene18_var07[i]->ani->changeStatics2(ST_KSL_NORM);
- g_vars->scene18_var07[i]->ani->_priority = 30;
+ g_vars->scene18_swingers[i]->ani->changeStatics2(ST_KSL_NORM);
+ g_vars->scene18_swingers[i]->ani->_priority = 30;
g_fp->_currentScene = oldsc;
}
- sc->deleteStaticANIObject(g_vars->scene18_var07[i]->ani);
+ sc->deleteStaticANIObject(g_vars->scene18_swingers[i]->ani);
}
if (g_vars->scene18_whirlgig->_movement) {
- g_vars->scene18_var09 = g_vars->scene18_whirlgig->_movement->_currDynamicPhaseIndex + 1;
+ g_vars->scene18_whirlgigMovMum = g_vars->scene18_whirlgig->_movement->_currDynamicPhaseIndex + 1;
int mx;
@@ -113,10 +116,10 @@ void scene19_setMovements(Scene *sc, int entranceId) {
else
mx = g_vars->scene18_whirlgig->_movement->_dynamicPhases.size();
- if (g_vars->scene18_var09 > mx - 1)
- g_vars->scene18_var09 = -1;
+ if (g_vars->scene18_whirlgigMovMum > mx - 1)
+ g_vars->scene18_whirlgigMovMum = -1;
} else {
- g_vars->scene18_var09 = 0;
+ g_vars->scene18_whirlgigMovMum = 0;
}
sc->deleteStaticANIObject(g_vars->scene18_boy);
@@ -137,7 +140,7 @@ void scene19_preload() {
void scene18_setupSwingers(StaticANIObject *ani, Scene *sc) {
Swinger *swinger;
- g_vars->scene18_var07.clear();
+ g_vars->scene18_swingers.clear();
Scene *oldsc = g_fp->_currentScene;
g_fp->_currentScene = sc;
@@ -145,9 +148,9 @@ void scene18_setupSwingers(StaticANIObject *ani, Scene *sc) {
for (int i = 0; i < 8; i++) {
swinger = new Swinger;
- swinger->angle = (double)i * M_PI / 4.0;
- swinger->sx = g_vars->scene18_var20 - (int)(cos(swinger->angle) * -575.0);
- swinger->sy = g_vars->scene18_var04 - (int)(sin(swinger->angle) * -575.0) + 87;
+ swinger->angle = (double)i * ANGLE(45);
+ swinger->sx = g_vars->scene18_wheelCenterX - (int)(cos(swinger->angle) * -575.0);
+ swinger->sy = g_vars->scene18_wheelCenterY - (int)(sin(swinger->angle) * -575.0) + 87;
swinger->ix = swinger->sx;
swinger->iy = swinger->sy;
@@ -162,27 +165,25 @@ void scene18_setupSwingers(StaticANIObject *ani, Scene *sc) {
sc->addStaticANIObject(newani, 1);
} else {
swinger->ani = ani;
- swinger->sflags = g_vars->scene18_var03 != 0 ? 4 : 1;
+ swinger->sflags = g_vars->scene18_girlIsSwinging ? 4 : 1;
}
ani->_statics = ani->getStaticsById(ST_KSL_NORM);
- ani->_movement = 0;
+ //ani->_movement = 0;
ani->setOXY(swinger->sx, swinger->sy);
ani->_priority = 30;
ani->_flags |= 4;
- if (swinger->sflags & 2) {
+ if (swinger->sflags & 2)
ani->startAnim(MV_KSL_SWINGBOY, 0, -1);
- } else {
- if (swinger->sflags & 4)
- ani->startAnim(MV_KSL_SWINGGIRL, 0, -1);
- else
- ani->startAnim(MV_KSL_SWING, 0, -1);
- }
+ else if (swinger->sflags & 4)
+ ani->startAnim(MV_KSL_SWINGGIRL, 0, -1);
+ else
+ ani->startAnim(MV_KSL_SWING, 0, -1);
ani->_movement->setDynamicPhaseIndex(g_fp->_rnd->getRandomNumber(17));
- g_vars->scene18_var07.push_back(swinger);
+ g_vars->scene18_swingers.push_back(swinger);
}
g_fp->_currentScene = oldsc;
@@ -191,63 +192,63 @@ void scene18_setupSwingers(StaticANIObject *ani, Scene *sc) {
void scene18_initScene1(Scene *sc) {
PicAniInfo info;
- int oldx = g_vars->scene18_var20;
- int oldy = g_vars->scene18_var04;
+ int oldx = g_vars->scene18_wheelCenterX;
+ int oldy = g_vars->scene18_wheelCenterY;
- g_vars->scene18_var03 = (g_fp->getObjectState(sO_Girl) == g_fp->getObjectEnumState(sO_Girl, sO_IsSwinging));
+ g_vars->scene18_girlIsSwinging = (g_fp->getObjectState(sO_Girl) == g_fp->getObjectEnumState(sO_Girl, sO_IsSwinging));
if (sc->_sceneId == SC_18) {
g_vars->scene18_whirlgig = sc->getStaticANIObject1ById(ANI_WHIRLIGIG_18, -1);
- g_vars->scene18_var20 = 1032;
- g_vars->scene18_var04 = -318;
+ g_vars->scene18_wheelCenterX = 1032;
+ g_vars->scene18_wheelCenterY = -318;
} else {
g_vars->scene18_whirlgig = sc->getStaticANIObject1ById(ANI_WHIRLGIG_19, -1);
- g_vars->scene18_var20 = 1024;
- g_vars->scene18_var04 = 242;
+ g_vars->scene18_wheelCenterX = 1024;
+ g_vars->scene18_wheelCenterY = 242;
}
- int newx = g_vars->scene18_var20 - oldx;
- int newy = g_vars->scene18_var04 - oldy;
+ int newx = g_vars->scene18_wheelCenterX - oldx;
+ int newy = g_vars->scene18_wheelCenterY - oldy;
- g_vars->scene18_var29 += newx;
- g_vars->scene18_var30 += newy;
- g_vars->scene18_var05 += newx;
- g_vars->scene18_var06 += newy;
+ g_vars->scene18_boyJumpX += newx;
+ g_vars->scene18_boyJumpY += newy;
+ g_vars->scene18_girlJumpX += newx;
+ g_vars->scene18_girlJumpY += newy;
- for (uint i = 0; i < g_vars->scene18_var07.size(); i++) {
- g_vars->scene18_var07[i]->ani->getPicAniInfo(&info);
- sc->addStaticANIObject(g_vars->scene18_var07[i]->ani, 1);
- g_vars->scene18_var07[i]->ani->setPicAniInfo(&info);
+ for (uint i = 0; i < g_vars->scene18_swingers.size(); i++) {
+ g_vars->scene18_swingers[i]->ani->getPicAniInfo(&info);
+ sc->addStaticANIObject(g_vars->scene18_swingers[i]->ani, 1);
+ g_vars->scene18_swingers[i]->ani->setPicAniInfo(&info);
- g_vars->scene18_var07[i]->sx += newx;
- g_vars->scene18_var07[i]->sy += newy;
- g_vars->scene18_var07[i]->ix += newx;
- g_vars->scene18_var07[i]->iy += newy;
+ g_vars->scene18_swingers[i]->sx += newx;
+ g_vars->scene18_swingers[i]->sy += newy;
+ g_vars->scene18_swingers[i]->ix += newx;
+ g_vars->scene18_swingers[i]->iy += newy;
GameObject *go;
- if (g_vars->scene18_var07[i]->ani->_movement)
- go = g_vars->scene18_var07[i]->ani->_movement;
+ if (g_vars->scene18_swingers[i]->ani->_movement)
+ go = g_vars->scene18_swingers[i]->ani->_movement;
else
- go = g_vars->scene18_var07[i]->ani;
+ go = g_vars->scene18_swingers[i]->ani;
go->setOXY(newx + go->_ox, newy + go->_oy);
}
- if (g_vars->scene18_var08 && g_vars->scene18_var09 != -1) {
+ if (g_vars->scene18_bridgeIsConvoluted && g_vars->scene18_whirlgigMovMum != -1) {
g_vars->scene18_whirlgig->startAnim(sc->_sceneId != SC_18 ? MV_WHR19_SPIN : MV_WHR18_SPIN, 0, -1);
- g_vars->scene18_whirlgig->_movement->setDynamicPhaseIndex(g_vars->scene18_var09);
+ g_vars->scene18_whirlgig->_movement->setDynamicPhaseIndex(g_vars->scene18_whirlgigMovMum);
}
int sndid;
if (sc->_sceneId == SC_19) {
- if (g_vars->scene18_var08)
+ if (g_vars->scene18_bridgeIsConvoluted)
sndid = SND_19_015;
else
sndid = SND_19_016;
} else {
- if (g_vars->scene18_var08)
+ if (g_vars->scene18_bridgeIsConvoluted)
sndid = SND_18_006;
else
sndid = SND_18_010;
@@ -285,85 +286,77 @@ void scene18_initScene1(Scene *sc) {
g_vars->scene18_girl->setOXY(newx + x, newy + y);
- g_vars->scene18_var12 = 0;
- g_vars->scene18_var13 = -1;
- g_vars->scene18_var14 = -1;
+ g_vars->scene18_wheelFlipper = false;
+ g_vars->scene18_jumpDistance = -1;
+ g_vars->scene18_jumpAngle = -1;
- if (g_vars->scene18_var15) {
+ if (g_vars->scene18_enteredTrubaRight) {
if (sc->_sceneId == SC_19)
g_fp->_aniMan2 = 0;
else
- g_fp->_aniMan2 = g_vars->scene18_var07[g_vars->scene18_var27]->ani;
+ g_fp->_aniMan2 = g_vars->scene18_swingers[g_vars->scene18_manWheelPosTo]->ani;
} else {
g_fp->_aniMan2 = g_fp->_aniMan;
}
}
void scene18_initScene2(Scene *sc) {
- g_vars->scene18_var16 = 200;
- g_vars->scene18_var17 = 200;
- g_vars->scene18_var18 = 300;
- g_vars->scene18_var19 = 300;
g_vars->scene18_whirlgig = sc->getStaticANIObject1ById(ANI_WHIRLIGIG_18, -1);
- g_vars->scene18_var20 = 1032;
- g_vars->scene18_var04 = -318;
+ g_vars->scene18_wheelCenterX = 1032;
+ g_vars->scene18_wheelCenterY = -318;
StaticANIObject *armchair = sc->getStaticANIObject1ById(ANI_KRESLO, -1);
armchair->loadMovementsPixelData();
- g_vars->scene18_var03 = (g_fp->getObjectState(sO_Girl) == g_fp->getObjectEnumState(sO_Girl, sO_IsSwinging));
+ g_vars->scene18_girlIsSwinging = (g_fp->getObjectState(sO_Girl) == g_fp->getObjectEnumState(sO_Girl, sO_IsSwinging));
if (g_fp->getObjectState(sO_Bridge) == g_fp->getObjectEnumState(sO_Bridge, sO_Convoluted)) {
- g_vars->scene18_var08 = 1;
+ g_vars->scene18_bridgeIsConvoluted = true;
g_fp->playSound(SND_18_006, 1);
} else {
- g_vars->scene18_var08 = 0;
+ g_vars->scene18_bridgeIsConvoluted = false;
g_fp->playSound(SND_18_010, 1);
}
scene18_setupSwingers(armchair, sc);
- g_vars->scene18_var21 = 0;
- g_vars->scene18_var12 = 0;
- g_vars->scene18_var22 = 1;
- g_vars->scene18_var23 = -1;
- g_vars->scene18_var24 = 0;
- g_vars->scene18_var25 = 0;
- g_vars->scene18_var26 = 1;
- g_vars->scene18_var27 = -1;
- g_vars->scene18_var13 = -1;
- g_vars->scene18_var14 = -1;
- g_vars->scene18_var28 = 0;
- g_vars->scene18_var15 = 0;
+ g_vars->scene18_rotationCounter = 0;
+ g_vars->scene18_wheelFlipper = false;
+ g_vars->scene18_wheelIsTurning = true;
+ g_vars->scene18_kidIsOnWheel = -1;
+ g_vars->scene18_boyIsOnWheel = 0;
+ g_vars->scene18_girlIsOnWheel = 0;
+ g_vars->scene18_boyJumpedOff = true;
+ g_vars->scene18_manWheelPosTo = -1;
+ g_vars->scene18_jumpDistance = -1;
+ g_vars->scene18_jumpAngle = -1;
+ g_vars->scene18_manIsReady = false;
+ g_vars->scene18_enteredTrubaRight = 0;
g_vars->scene18_boy = sc->getStaticANIObject1ById(ANI_BOY18, -1);
g_vars->scene18_girl = sc->getStaticANIObject1ById(ANI_GIRL18, -1);
g_vars->scene18_domino = sc->getStaticANIObject1ById(ANI_DOMINO_18, -1);
- g_vars->scene18_var29 = 290;
- g_vars->scene18_var30 = -363;
- g_vars->scene18_var05 = 283;
- g_vars->scene18_var06 = -350;
+ g_vars->scene18_boyJumpX = 290;
+ g_vars->scene18_boyJumpY = -363;
+ g_vars->scene18_girlJumpX = 283;
+ g_vars->scene18_girlJumpY = -350;
g_fp->initArcadeKeys("SC_18");
}
void scene19_initScene2() {
g_fp->_aniMan2 = 0;
- g_vars->scene19_var01 = 200;
- g_vars->scene19_var02 = 200;
- g_vars->scene19_var03 = 300;
- g_vars->scene19_var04 = 300;
}
int scene18_updateCursor() {
- if (g_vars->scene18_var15) {
+ if (g_vars->scene18_enteredTrubaRight) {
g_fp->_cursorId = PIC_CSR_DEFAULT;
} else {
g_fp->updateCursorCommon();
if (g_fp->_cursorId == PIC_CSR_ITN) {
if (g_fp->_objectIdAtCursor == PIC_SC18_LADDER1) {
- g_fp->_cursorId = (g_vars->scene18_var11 <= 250) ? PIC_CSR_GOD : PIC_CSR_GOU;
+ g_fp->_cursorId = (g_vars->scene18_manY <= 250) ? PIC_CSR_GOD : PIC_CSR_GOU;
} else if (g_fp->_objectIdAtCursor == PIC_SC18_LADDER2 || g_fp->_objectIdAtCursor == PIC_SC18_LADDER3) {
g_fp->_cursorId = PIC_CSR_GOU;
}
@@ -379,64 +372,316 @@ int scene19_updateCursor() {
g_fp->updateCursorCommon();
if (g_fp->_objectIdAtCursor == PIC_SC19_RTRUBA31)
- g_fp->_cursorId = g_vars->scene19_var05 != 0 ? PIC_CSR_GOR : PIC_CSR_DEFAULT;
+ g_fp->_cursorId = g_vars->scene19_enteredTruba3 ? PIC_CSR_GOR : PIC_CSR_DEFAULT;
return g_fp->_cursorId;
}
void sceneHandler18_clickBoard() {
- warning("STUB: sceneHandler18_clickBoard()");
+ if (ABS(967 - g_fp->_aniMan->_ox) > 1 || ABS(379 - g_fp->_aniMan->_oy) > 1 || g_fp->_aniMan->_statics->_staticsId != ST_MAN_RIGHT) {
+ MessageQueue *mq = getCurrSceneSc2MotionController()->method34(g_fp->_aniMan, 967, 379, 1, ST_MAN_RIGHT);
+ ExCommand *ex = new ExCommand(0, 17, MSG_SC18_MANREADY, 0, 0, 0, 1, 0, 0, 0);
+
+ ex->_excFlags = 2;
+
+ mq->addExCommandToEnd(ex);
+
+ postExCommand(g_fp->_aniMan->_id, 2, 967, 379, 0, -1);
+ } else {
+ g_vars->scene18_manIsReady = true;
+ }
}
-void sceneHandler18and19_showManJump() {
+void sceneHandler18_showManJumpTo() {
g_fp->_aniMan->changeStatics2(ST_MAN_RIGHT);
g_fp->_aniMan->_flags &= 0xFFFB;
g_fp->_aniMan->_flags &= 0xFEFF;
- g_vars->scene18_var07[g_vars->scene18_var27]->sflags = 0x20;
+ g_vars->scene18_swingers[g_vars->scene18_manWheelPosTo]->sflags = 0x20;
- g_vars->scene18_var07[g_vars->scene18_var27]->ani->changeStatics2(ST_KSL_JUMPMAN);
- g_vars->scene18_var07[g_vars->scene18_var27]->ani->startAnim(MV_KSL_INMAN, 0, -1);
- g_vars->scene18_var07[g_vars->scene18_var27]->ani->_priority = 20;
+ g_vars->scene18_swingers[g_vars->scene18_manWheelPosTo]->ani->changeStatics2(ST_KSL_JUMPMAN);
+ g_vars->scene18_swingers[g_vars->scene18_manWheelPosTo]->ani->startAnim(MV_KSL_INMAN, 0, -1);
+ g_vars->scene18_swingers[g_vars->scene18_manWheelPosTo]->ani->_priority = 20;
- g_vars->scene18_var28 = 0;
- g_vars->scene18_var15 = 1;
+ g_vars->scene18_manIsReady = false;
+ g_vars->scene18_enteredTrubaRight = true;
- g_fp->_aniMan2 = g_vars->scene18_var07[g_vars->scene18_var27]->ani;
+ g_fp->_aniMan2 = g_vars->scene18_swingers[g_vars->scene18_manWheelPosTo]->ani;
}
-void sceneHandler18_showManJumpTo() {
- warning("STUB: sceneHandler18_showManJumpTo()");
+void sceneHandler18and19_showManJump() {
+ int x, y;
+
+ if (g_vars->scene18_swingers[g_vars->scene18_manWheelPos]->ani->_movement) {
+ x = g_vars->scene18_swingers[g_vars->scene18_manWheelPos]->ani->_movement->_ox;
+ y = g_vars->scene18_swingers[g_vars->scene18_manWheelPos]->ani->_movement->_oy;
+ } else {
+ x = g_vars->scene18_swingers[g_vars->scene18_manWheelPos]->ani->_ox;
+ y = g_vars->scene18_swingers[g_vars->scene18_manWheelPos]->ani->_oy;
+ }
+
+ g_fp->_aniMan->show1(x + 62, y + 5, MV_MAN18_JUMPTOTRUBA, 0);
+ g_fp->_aniMan->_priority = 35;
+
+ int mqid = 0;
+
+ if (g_vars->scene18_jumpDistance == 1) {
+ mqid = QU_SC19_MANJUMP1;
+ } else if (g_vars->scene18_jumpDistance == 2) {
+ mqid = QU_SC19_MANJUMP2;
+ } else if (g_vars->scene18_jumpDistance == 3) {
+ mqid = QU_SC19_MANJUMP3;
+ }
+
+ if (mqid) {
+ MessageQueue *mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(mqid), 0, 0);
+
+ g_fp->_aniMan2 = g_fp->_aniMan;
+ g_vars->scene18_enteredTrubaRight = false;
+
+ mq->setFlags(mq->getFlags() | 1);
+ mq->chain(0);
+ }
+
+ g_vars->scene18_swingers[g_vars->scene18_manWheelPos]->sflags = 1;
+
+ g_vars->scene18_swingers[g_vars->scene18_manWheelPos]->ani->changeStatics2(ST_KSL_NORM);
+ g_vars->scene18_swingers[g_vars->scene18_manWheelPos]->ani->_priority = 30;
}
void sceneHandler18and19_showGirlJumpTo() {
- warning("STUB: sceneHandler18and19_showGirlJumpTo()");
+ g_vars->scene18_girl->stopAnim_maybe();
+ g_vars->scene18_girl->hide();
+
+ g_vars->scene18_swingers[g_vars->scene18_kidWheelPosTo]->sflags = 4;
+
+ g_vars->scene18_swingers[g_vars->scene18_kidWheelPosTo]->ani->changeStatics2(ST_KSL_JUMPGIRL);
+ g_vars->scene18_swingers[g_vars->scene18_kidWheelPosTo]->ani->startAnim(MV_KSL_INGIRL, 0, -1);
+
+ g_vars->scene18_kidIsOnWheel--;
+ g_vars->scene18_girlIsOnWheel--;
}
void sceneHandler18and19_showGirlJump() {
- warning("STUB: sceneHandler18and19_showGirlJump()");
+ StaticANIObject *ani = g_vars->scene18_swingers[g_vars->scene18_kidWheelPos]->ani;
+ int x, y;
+
+ if (ani->_movement) {
+ x = ani->_movement->_ox;
+ y = ani->_movement->_oy;
+ } else {
+ x = ani->_ox;
+ y = ani->_oy;
+ }
+
+ g_vars->scene18_girl->show1(x - 62, y - 10, MV_GRL18_JUMPFROM, 0);
+ g_vars->scene18_girl->_priority = 50;
+ g_vars->scene18_girl->startAnim(MV_GRL18_JUMPFROM, 0, -1);
+
+ g_vars->scene18_swingers[g_vars->scene18_kidWheelPos]->sflags = 1;
+
+ g_vars->scene18_swingers[g_vars->scene18_kidWheelPos]->ani->changeStatics2(ST_KSL_REACT);
+ g_vars->scene18_swingers[g_vars->scene18_kidWheelPos]->ani->startAnim(MV_KSL_CALMDOWN, 0, -1);
+
+ g_vars->scene18_kidIsOnWheel = 1;
+ g_vars->scene18_girlIsOnWheel++;
}
void sceneHandler18and19_showBoyJumpTo() {
- warning("STUB: sceneHandler18and19_showBoyJumpTo()");
+ g_vars->scene18_boy->stopAnim_maybe();
+ g_vars->scene18_boy->hide();
+
+ g_vars->scene18_swingers[g_vars->scene18_kidWheelPosTo]->sflags = 2;
+ g_vars->scene18_swingers[g_vars->scene18_kidWheelPosTo]->ani->changeStatics2(ST_KSL_JUMPBOY);
+ g_vars->scene18_swingers[g_vars->scene18_kidWheelPosTo]->ani->startAnim(MV_KSL_INBOY, 0, -1);
+
+ g_vars->scene18_kidIsOnWheel--;
+ g_vars->scene18_boyIsOnWheel--;
}
void sceneHandler18and19_showBoyJump() {
- warning("STUB: sceneHandler18and19_showBoyJump()");
+ StaticANIObject *ani = g_vars->scene18_swingers[g_vars->scene18_kidWheelPos]->ani;
+ int x, y;
+
+ if (ani->_movement) {
+ x = ani->_movement->_ox;
+ y = ani->_movement->_oy;
+ } else {
+ x = ani->_ox;
+ y = ani->_oy;
+ }
+
+ g_vars->scene18_boy->show1(x - 48, y + 8, MV_BOY18_JUMPFROM, 0);
+ g_vars->scene18_boy->_priority = 50;
+ g_vars->scene18_boy->startAnim(MV_BOY18_JUMPFROM, 0, -1);
+
+ g_vars->scene18_swingers[g_vars->scene18_kidWheelPos]->sflags = 1;
+
+ g_vars->scene18_swingers[g_vars->scene18_kidWheelPos]->ani->changeStatics2(ST_KSL_REACT);
+ g_vars->scene18_swingers[g_vars->scene18_kidWheelPos]->ani->startAnim(MV_KSL_CALMDOWN, 0, -1);
+
+ g_vars->scene18_boyJumpedOff = true;
}
void sceneHandler18and19_boyJumpTo() {
g_vars->scene18_boy->stopAnim_maybe();
- g_vars->scene18_boy->show1(g_vars->scene18_var29, g_vars->scene18_var30, MV_BOY18_JUMPTO, 0);
+ g_vars->scene18_boy->show1(g_vars->scene18_boyJumpX, g_vars->scene18_boyJumpY, MV_BOY18_JUMPTO, 0);
g_vars->scene18_boy->_priority = 50;
g_vars->scene18_boy->startAnim(MV_BOY18_JUMPTO, 0, -1);
}
+void sceneHandler18and19_girlJumpTo() {
+ g_vars->scene18_girl->stopAnim_maybe();
+ g_vars->scene18_girl->show1(g_vars->scene18_girlJumpX, g_vars->scene18_girlJumpY, MV_GRL18_JUMPTO, 0);
+ g_vars->scene18_girl->_priority = 50;
+ g_vars->scene18_girl->startAnim(MV_GRL18_JUMPTO, 0, -1);
+}
+
+void sceneHandler18and19_manStandArmchair() {
+ g_fp->_aniMan->changeStatics2(ST_MAN_RIGHT);
+ g_fp->_aniMan->_flags |= 1;
+ g_fp->_aniMan->_priority = 35;
+ g_fp->_aniMan->startAnim(MV_MAN18_STANDKRESLO, 0, -1);
+}
+
void sceneHandler18and19_drawRiders() {
- warning("STUB: sceneHandler18and19_drawRiders()");
+ g_vars->scene18_rotationCounter++;
+
+ if (g_vars->scene18_rotationCounter >= 359)
+ g_vars->scene18_rotationCounter = 0;
+
+ for (uint i = 0; i < g_vars->scene18_swingers.size(); i++) {
+ Swinger *swinger = g_vars->scene18_swingers[i];
+
+ double oldangle = swinger->angle;
+
+ swinger->angle += ANGLE(1);
+
+ if (swinger->angle > ANGLE(360)) {
+ swinger->angle -= ANGLE(360);
+ oldangle -= ANGLE(360);
+ }
+
+ int ix = g_vars->scene18_wheelCenterX - (int)(cos(swinger->angle) * -575.0);
+ int iy = g_vars->scene18_wheelCenterY - (int)(sin(swinger->angle) * -575.0) + 87;
+
+ if (!g_vars->scene18_rotationCounter) {
+ ix = swinger->sx;
+ iy = swinger->sy;
+ swinger->angle = (double)i * ANGLE(45);
+ }
+
+ if (swinger->ani->_movement)
+ swinger->ani->setOXY(ix - swinger->ix + swinger->ani->_movement->_ox, iy - swinger->iy + swinger->ani->_movement->_oy);
+ else
+ swinger->ani->setOXY(ix - swinger->ix + swinger->ani->_ox, iy - swinger->iy + swinger->ani->_oy);
+
+ swinger->ix = ix;
+ swinger->iy = iy;
+
+ if (!swinger->ani->_movement) {
+ int mv = 0;
+
+ if (swinger->sflags & 2) {
+ mv = MV_KSL_SWINGBOY;
+ } else if (swinger->sflags & 4) {
+ mv = MV_KSL_SWINGGIRL;
+ } else if (swinger->sflags & 0x20) {
+ mv = MV_KSL_SWINGMAN;
+ } else if (swinger->sflags & 1) {
+ mv = MV_KSL_SWING;
+ }
+
+ if (mv)
+ swinger->ani->startAnim(mv, 0, -1);
+
+ if (swinger->ani->_movement)
+ swinger->ani->_movement->_counter = 0;
+ }
+
+ if (g_vars->scene18_wheelIsTurning) {
+ if ((swinger->sflags & 2) && swinger->angle >= ANGLE(160) && oldangle < ANGLE(160)) {
+ swinger->sflags = 8;
+ swinger->ani->changeStatics2(ST_KSL_BOY);
+ swinger->ani->startAnim(MV_KSL_JUMPBOY, 0, -1);
+ g_vars->scene18_kidWheelPos = i;
+ } else if ((swinger->sflags & 4) && swinger->angle >= ANGLE(162) && oldangle < ANGLE(162)) {
+ swinger->sflags = 16;
+ swinger->ani->changeStatics2(ST_KSL_GIRL);
+ swinger->ani->startAnim(MV_KSL_JUMPGIRL, 0, -1);
+ g_vars->scene18_kidWheelPos = i;
+ } else if (g_vars->scene18_kidIsOnWheel) {
+ if (g_vars->scene18_boyIsOnWheel > 0 && (swinger->sflags & 1) && swinger->angle >= ANGLE(185) && oldangle < ANGLE(185)) {
+ g_vars->scene18_kidWheelPosTo = i;
+ sceneHandler18and19_boyJumpTo();
+ }
+ } else if (g_vars->scene18_girlIsOnWheel > 0 && (swinger->sflags & 1) && swinger->angle >= ANGLE(187) && oldangle < ANGLE(187)) {
+ g_vars->scene18_kidWheelPosTo = i;
+ sceneHandler18and19_girlJumpTo();
+ }
+
+ if (swinger->angle >= ANGLE(200) && oldangle < ANGLE(200)) {
+ if (g_vars->scene18_boyJumpedOff)
+ g_vars->scene18_boyIsOnWheel++;
+
+ g_vars->scene18_boyJumpedOff = false;
+ }
+ }
+
+ if (g_vars->scene18_manIsReady && (swinger->sflags & 1) && swinger->angle >= ANGLE(83) && oldangle < ANGLE(83)) {
+ g_vars->scene18_manWheelPosTo = i;
+ sceneHandler18and19_manStandArmchair();
+ }
+
+ if (!g_vars->scene18_enteredTrubaRight)
+ continue;
+
+ if ((int)i == g_vars->scene18_manWheelPosTo) {
+ if (swinger->angle >= ANGLE(170) && oldangle < ANGLE(170)) {
+ g_fp->_gameLoader->preloadScene(SC_18, TrubaRight);
+ } else if (swinger->angle >= ANGLE(25) && oldangle < ANGLE(25)) {
+ g_fp->_gameLoader->preloadScene(SC_19, TrubaRight);
+ } else if (swinger->angle >= ANGLE(270) && oldangle < ANGLE(270)) {
+ g_fp->_sceneRect.translate(1200, 0);
+ }
+ }
+
+ if (g_vars->scene18_jumpDistance > 0) {
+ if (swinger->sflags & 0x20) {
+ double newa = (double)g_vars->scene18_jumpAngle * ANGLE(1);
+
+ if (newa <= swinger->angle && oldangle < newa) {
+ swinger->ani->changeStatics2(ST_KSL_MAN);
+ swinger->ani->startAnim(MV_KSL_JUMPMAN, 0, -1);
+ swinger->ani->_priority = 35;
+
+ g_vars->scene18_manWheelPos = i;
+ }
+ }
+ }
+ }
}
void sceneHandler18and19_animateRiders() {
- warning("STUB: sceneHandler18and19_animateRiders()");
+ for (uint i = 0; i < g_vars->scene18_swingers.size(); i++) {
+ Swinger *swinger = g_vars->scene18_swingers[i];
+
+ if (!swinger->ani->_movement) {
+ int mv = 0;
+
+ if (swinger->sflags & 2)
+ mv = MV_KSL_SWINGBOY;
+ else if (swinger->sflags & 4)
+ mv = MV_KSL_SWINGGIRL;
+ else if (swinger->sflags & 0x20)
+ mv = MV_KSL_SWINGMAN;
+
+ if (mv)
+ swinger->ani->startAnim(mv, 0, -1);
+
+ if (swinger->ani->_movement)
+ swinger->ani->_movement->_counter = 0;
+ }
+ }
}
int sceneHandler18(ExCommand *cmd) {
@@ -457,7 +702,7 @@ int sceneHandler18(ExCommand *cmd) {
break;
case MSG_SC18_MANREADY:
- g_vars->scene18_var28 = 1;
+ g_vars->scene18_manIsReady = true;
break;
case MSG_SC18_SHOWMANJUMPTO:
@@ -482,8 +727,9 @@ int sceneHandler18(ExCommand *cmd) {
case 29:
{
- if (g_vars->scene18_var15) {
+ if (g_vars->scene18_enteredTrubaRight) {
cmd->_messageKind = 0;
+
break;
}
@@ -498,6 +744,7 @@ int sceneHandler18(ExCommand *cmd) {
if (!(g_fp->_aniMan->_flags & 0x100) && g_fp->_msgObjectId2 != g_vars->scene18_domino->_id) {
handleObjectInteraction(g_fp->_aniMan, g_vars->scene18_domino, cmd->_keyCode);
cmd->_messageKind = 0;
+
break;
}
}
@@ -507,7 +754,7 @@ int sceneHandler18(ExCommand *cmd) {
|| (cmd->_sceneClickX - g_fp->_sceneRect.left < 47 && g_fp->_sceneRect.left > 0)) {
g_fp->processArcade(cmd);
- g_vars->scene18_var28 = 0;
+ g_vars->scene18_manIsReady = false;
break;
}
@@ -520,27 +767,28 @@ int sceneHandler18(ExCommand *cmd) {
if (g_fp->_aniMan2) {
int x = g_fp->_aniMan2->_ox;
- g_vars->scene18_var11 = g_fp->_aniMan2->_oy;
+ g_vars->scene18_manY = g_fp->_aniMan2->_oy;
- if (x < g_fp->_sceneRect.left + g_vars->scene18_var16)
- g_fp->_currentScene->_x = x - g_vars->scene18_var18 - g_fp->_sceneRect.left;
+ if (x < g_fp->_sceneRect.left + 200)
+ g_fp->_currentScene->_x = x - 300 - g_fp->_sceneRect.left;
- if (x > g_fp->_sceneRect.right - g_vars->scene18_var16)
- g_fp->_currentScene->_x = x + g_vars->scene18_var18 - g_fp->_sceneRect.right;
+ if (x > g_fp->_sceneRect.right - 200)
+ g_fp->_currentScene->_x = x + 300 - g_fp->_sceneRect.right;
}
- if (g_vars->scene18_var28 && g_fp->_aniMan->_movement)
- g_vars->scene18_var28 = 0;
+ if (g_vars->scene18_manIsReady && g_fp->_aniMan->_movement)
+ g_vars->scene18_manIsReady = false;
- if (g_vars->scene18_var08) {
- if (!g_vars->scene18_var12)
+ if (g_vars->scene18_bridgeIsConvoluted) {
+ if (!g_vars->scene18_wheelFlipper)
sceneHandler18and19_drawRiders();
- g_vars->scene18_var12 = g_vars->scene18_var12 == 0;
+ g_vars->scene18_wheelFlipper = !g_vars->scene18_wheelFlipper;
if (!g_vars->scene18_whirlgig->_movement) {
g_vars->scene18_whirlgig->startAnim(MV_WHR18_SPIN, 0, -1);
g_fp->_behaviorManager->updateBehaviors();
+
break;
}
} else {
@@ -548,6 +796,7 @@ int sceneHandler18(ExCommand *cmd) {
}
g_fp->_behaviorManager->updateBehaviors();
+
break;
}
@@ -560,8 +809,8 @@ void sceneHandler19_updateNumRides() {
if (numRides > 1) {
g_fp->setObjectState(sO_Girl, g_fp->getObjectEnumState(sO_Girl, sO_IsSwinging));
- g_vars->scene18_var23 = 1;
- g_vars->scene18_var25++;
+ g_vars->scene18_kidIsOnWheel = 1;
+ g_vars->scene18_girlIsOnWheel++;
numRides = 0;
}
@@ -599,36 +848,36 @@ int sceneHandler19(ExCommand *cmd) {
break;
case 29:
- if (g_vars->scene18_var15) {
+ if (g_vars->scene18_enteredTrubaRight) {
switch (g_fp->_currentScene->getPictureObjectIdAtPos(cmd->_sceneClickX, cmd->_sceneClickY)) {
case PIC_SC19_RTRUBA1:
- g_vars->scene18_var13 = 1;
- g_vars->scene18_var14 = 331;
+ g_vars->scene18_jumpDistance = 1;
+ g_vars->scene18_jumpAngle = 331;
cmd->_messageKind = 0;
break;
case PIC_SC19_RTRUBA2:
- g_vars->scene18_var13 = 2;
- g_vars->scene18_var14 = 350;
+ g_vars->scene18_jumpDistance = 2;
+ g_vars->scene18_jumpAngle = 350;
cmd->_messageKind = 0;
break;
case PIC_SC19_RTRUBA3:
- g_vars->scene18_var13 = 3;
- g_vars->scene18_var14 = 9;
+ g_vars->scene18_jumpDistance = 3;
+ g_vars->scene18_jumpAngle = 9;
cmd->_messageKind = 0;
break;
default:
- g_vars->scene18_var13 = -1;
- g_vars->scene18_var14 = -1;
+ g_vars->scene18_jumpDistance = -1;
+ g_vars->scene18_jumpAngle = -1;
cmd->_messageKind = 0;
break;
}
break;
}
- if (g_vars->scene19_var05) {
+ if (g_vars->scene19_enteredTruba3) {
if (g_fp->_currentScene->getPictureObjectIdAtPos(cmd->_sceneClickX, cmd->_sceneClickY) == PIC_SC19_RTRUBA3) {
if (g_fp->_aniMan->isIdle()) {
if (!(g_fp->_aniMan->_flags & 0x100)) {
@@ -646,25 +895,26 @@ int sceneHandler19(ExCommand *cmd) {
if (g_fp->_aniMan2) {
int x = g_fp->_aniMan2->_ox;
- g_vars->scene18_var11 = g_fp->_aniMan2->_oy;
+ g_vars->scene18_manY = g_fp->_aniMan2->_oy;
- if (x < g_fp->_sceneRect.left + g_vars->scene18_var16)
- g_fp->_currentScene->_x = x - g_vars->scene18_var18 - g_fp->_sceneRect.left;
+ if (x < g_fp->_sceneRect.left + 200)
+ g_fp->_currentScene->_x = x - 300 - g_fp->_sceneRect.left;
- if (x > g_fp->_sceneRect.right - g_vars->scene18_var16)
- g_fp->_currentScene->_x = x + g_vars->scene18_var18 - g_fp->_sceneRect.right;
+ if (x > g_fp->_sceneRect.right - 200)
+ g_fp->_currentScene->_x = x + 300 - g_fp->_sceneRect.right;
}
- if (g_vars->scene18_var08) {
- if (!g_vars->scene18_var12)
+ if (g_vars->scene18_bridgeIsConvoluted) {
+ if (!g_vars->scene18_wheelFlipper)
sceneHandler18and19_drawRiders();
- g_vars->scene18_var12 = !g_vars->scene18_var12;
+ g_vars->scene18_wheelFlipper = !g_vars->scene18_wheelFlipper;
if (!g_vars->scene18_whirlgig->_movement) {
g_vars->scene18_whirlgig->startAnim(MV_WHR19_SPIN, 0, -1);
g_fp->_behaviorManager->updateBehaviors();
+
break;
}
} else {
@@ -672,6 +922,7 @@ int sceneHandler19(ExCommand *cmd) {
}
g_fp->_behaviorManager->updateBehaviors();
+
break;
}
diff --git a/engines/fullpipe/scenes/scene29.cpp b/engines/fullpipe/scenes/scene29.cpp
new file mode 100644
index 0000000000..2d5127137d
--- /dev/null
+++ b/engines/fullpipe/scenes/scene29.cpp
@@ -0,0 +1,1125 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "fullpipe/fullpipe.h"
+
+#include "fullpipe/objectnames.h"
+#include "fullpipe/constants.h"
+
+#include "fullpipe/gameloader.h"
+#include "fullpipe/motion.h"
+#include "fullpipe/scenes.h"
+#include "fullpipe/statics.h"
+
+#include "fullpipe/interaction.h"
+#include "fullpipe/behavior.h"
+
+
+namespace Fullpipe {
+
+struct WalkingBearder {
+ StaticANIObject *ani;
+ int wbflag;
+ int wbcounter;
+};
+
+void scene29_initScene(Scene *sc) {
+ g_vars->scene29_porter = sc->getStaticANIObject1ById(ANI_PORTER, -1);
+ g_vars->scene29_shooter1 = sc->getStaticANIObject1ById(ANI_SHOOTER1, -1);
+ g_vars->scene29_shooter2 = sc->getStaticANIObject1ById(ANI_SHOOTER2, -1);
+ g_vars->scene29_ass = sc->getStaticANIObject1ById(ANI_ASS, -1);
+
+ g_vars->scene29_balls.numBalls = 0;
+ g_vars->scene29_balls.pTail = 0;
+ g_vars->scene29_balls.field_8 = 0;
+ g_vars->scene29_balls.pHead = 0;
+
+ free(g_vars->scene29_balls.cPlex);
+ g_vars->scene29_balls.cPlex = 0;
+
+ StaticANIObject *ani;
+
+ g_vars->scene29_greenBalls.numBalls = 0;
+ g_vars->scene29_greenBalls.pTail = 0;
+ g_vars->scene29_greenBalls.field_8 = 0;
+ g_vars->scene29_greenBalls.pHead = 0;
+
+ free(g_vars->scene29_greenBalls.cPlex);
+ g_vars->scene29_greenBalls.cPlex = 0;
+
+ ani = sc->getStaticANIObject1ById(ANI_SHELL_GREEN, -1);
+ Ball *b = g_vars->scene29_balls.sub04(g_vars->scene29_balls.field_8, 0);
+ b->ani = ani;
+
+ if (g_vars->scene29_balls.field_8)
+ g_vars->scene29_balls.field_8->p0 = b;
+ else
+ g_vars->scene29_balls.pHead = b;
+
+ g_vars->scene29_balls.field_8 = b;
+
+ for (int i = 0; i < 2; i++) {
+ StaticANIObject *newani = new StaticANIObject(ani);
+
+ sc->addStaticANIObject(newani, 1);
+
+ b = g_vars->scene29_balls.sub04(g_vars->scene29_balls.field_8, 0);
+ b->ani = ani;
+
+ if (g_vars->scene29_balls.field_8)
+ g_vars->scene29_balls.field_8->p0 = b;
+ else
+ g_vars->scene29_balls.pHead = b;
+
+ g_vars->scene29_balls.field_8 = b;
+ }
+
+ g_vars->scene29_redBalls.numBalls = 0;
+ g_vars->scene29_redBalls.pTail = 0;
+ g_vars->scene29_redBalls.field_8 = 0;
+ g_vars->scene29_redBalls.pHead = 0;
+
+ free(g_vars->scene29_redBalls.cPlex);
+ g_vars->scene29_redBalls.cPlex = 0;
+
+ g_vars->scene29_flyingRedBalls.numBalls = 0;
+ g_vars->scene29_flyingRedBalls.pTail = 0;
+ g_vars->scene29_flyingRedBalls.field_8 = 0;
+ g_vars->scene29_flyingRedBalls.pHead = 0;
+
+ free(g_vars->scene29_flyingRedBalls.cPlex);
+ g_vars->scene29_flyingRedBalls.cPlex = 0;
+
+ ani = sc->getStaticANIObject1ById(ANI_SHELL_RED, -1);
+
+ b = g_vars->scene29_redBalls.sub04(g_vars->scene29_redBalls.field_8, 0);
+ b->ani = ani;
+
+ if (g_vars->scene29_redBalls.field_8)
+ g_vars->scene29_redBalls.field_8->p0 = b;
+ else
+ g_vars->scene29_redBalls.pHead = b;
+
+ g_vars->scene29_redBalls.field_8 = b;
+
+ for (int i = 0; i < 2; i++) {
+ StaticANIObject *newani = new StaticANIObject(ani);
+
+ sc->addStaticANIObject(newani, 1);
+
+ b = g_vars->scene29_redBalls.sub04(g_vars->scene29_redBalls.field_8, 0);
+ b->ani = ani;
+
+ if (g_vars->scene29_redBalls.field_8)
+ g_vars->scene29_redBalls.field_8->p0 = b;
+ else
+ g_vars->scene29_redBalls.pHead = b;
+
+ g_vars->scene29_redBalls.field_8 = b;
+ }
+
+ g_vars->scene29_bearders.clear();
+
+ ani = new StaticANIObject(g_fp->accessScene(SC_COMMON)->getStaticANIObject1ById(ANI_BEARDED_CMN, -1));
+
+ ani->_statics = ani->getStaticsById(ST_BRDCMN_EMPTY);
+
+ sc->addStaticANIObject(ani, 1);
+
+ WalkingBearder *wb = new WalkingBearder;
+
+ wb->ani = ani;
+ wb->wbflag = 0;
+ wb->wbcounter = 0;
+
+ g_vars->scene29_bearders.push_back(wb);
+
+ g_vars->scene29_manIsRiding = false;
+ g_vars->scene29_arcadeIsOn = false;
+ g_vars->scene29_reachedFarRight = false;
+ g_vars->scene29_rideBackEnabled = false;
+ g_vars->scene29_shootCountdown = 0;
+ g_vars->scene29_shootDistance = 75;
+ g_vars->scene29_manIsHit = false;
+ g_vars->scene29_scrollSpeed = 0;
+ g_vars->scene29_scrollingDisabled = false;
+ g_vars->scene29_hitBall = 0;
+
+ g_fp->setArcadeOverlay(PIC_CSR_ARCADE8);
+}
+
+void sceneHandler29_winArcade() {
+ if (g_vars->scene29_shooter2->_flags & 4) {
+ g_vars->scene29_shootCountdown = 0;
+
+ g_vars->scene29_shooter1->changeStatics2(ST_STR1_STAND);
+ g_vars->scene29_shooter2->changeStatics2(ST_STR2_STAND);
+
+ g_vars->scene29_shooter2->_flags &= 0xFFFB;
+
+ StaticANIObject *ani;
+ Ball *newball, *ball, *oldp0;
+
+ while (g_vars->scene29_greenBalls.numBalls) {
+ ball = g_vars->scene29_greenBalls.pHead;
+ ani = g_vars->scene29_greenBalls.pHead->ani;
+ oldp0 = g_vars->scene29_greenBalls.pHead->p0;
+ g_vars->scene29_greenBalls.pHead = g_vars->scene29_greenBalls.pHead->p0;
+
+ if (g_vars->scene29_greenBalls.pHead)
+ oldp0->p1 = 0;
+ else
+ g_vars->scene29_greenBalls.field_8 = 0;
+
+ ball->p0 = g_vars->scene29_greenBalls.pTail;
+ g_vars->scene29_greenBalls.pTail = ball;
+ g_vars->scene29_greenBalls.numBalls--;
+
+ if (!g_vars->scene29_greenBalls.numBalls)
+ g_vars->scene29_greenBalls.reset();
+
+ ani->hide();
+
+ newball = g_vars->scene29_balls.sub04(g_vars->scene29_balls.field_8, 0);
+ newball->ani = ani;
+
+ if (g_vars->scene29_balls.field_8)
+ g_vars->scene29_balls.field_8->p0 = newball;
+ else
+ g_vars->scene29_balls.pHead = newball;
+
+ g_vars->scene29_balls.field_8 = newball;
+ }
+
+ while (g_vars->scene29_flyingRedBalls.numBalls) {
+ ball = g_vars->scene29_flyingRedBalls.pHead;
+ ani = g_vars->scene29_flyingRedBalls.pHead->ani;
+ oldp0 = g_vars->scene29_flyingRedBalls.pHead->p0;
+ g_vars->scene29_flyingRedBalls.pHead = g_vars->scene29_flyingRedBalls.pHead->p0;
+
+ if (g_vars->scene29_flyingRedBalls.pHead)
+ oldp0->p1 = 0;
+ else
+ g_vars->scene29_flyingRedBalls.field_8 = 0;
+
+ ball->p0 = g_vars->scene29_flyingRedBalls.pTail;
+ g_vars->scene29_flyingRedBalls.pTail = ball;
+ g_vars->scene29_flyingRedBalls.numBalls--;
+
+ if (!g_vars->scene29_flyingRedBalls.numBalls) {
+ g_vars->scene29_flyingRedBalls.numBalls = 0;
+ g_vars->scene29_flyingRedBalls.pTail = 0;
+ g_vars->scene29_flyingRedBalls.field_8 = 0;
+ g_vars->scene29_flyingRedBalls.pHead = 0;
+
+ free(g_vars->scene29_flyingRedBalls.cPlex);
+
+ g_vars->scene29_flyingRedBalls.cPlex = 0;
+ }
+
+ ani->hide();
+
+ newball = g_vars->scene29_redBalls.sub04(g_vars->scene29_redBalls.field_8, 0);
+ newball->ani = ani;
+
+ if (g_vars->scene29_redBalls.field_8)
+ g_vars->scene29_redBalls.field_8->p0 = newball;
+ else
+ g_vars->scene29_redBalls.pHead = newball;
+
+ g_vars->scene29_redBalls.field_8 = newball;
+ }
+
+ g_vars->scene29_ass->queueMessageQueue(0);
+ g_vars->scene29_ass->_flags &= 0xFFFB;
+
+ chainQueue(QU_SC29_ESCAPE, 1);
+ }
+
+ g_fp->setObjectState(sO_LeftPipe_29, g_fp->getObjectEnumState(sO_LeftPipe_29, sO_IsOpened));
+}
+
+void sceneHandler29_shootGreen() {
+ if (g_vars->scene29_balls.numBalls) {
+ int x = g_vars->scene29_shooter1->_ox - 113;
+ int y = g_vars->scene29_shooter1->_oy - 48;
+ StaticANIObject *ani = g_vars->scene29_balls.pHead->ani;
+ Ball *oldhead = g_vars->scene29_balls.pHead;
+ Ball *oldp0 = g_vars->scene29_balls.pHead->p0;
+
+ g_vars->scene29_balls.pHead = g_vars->scene29_balls.pHead->p0;
+
+ if (g_vars->scene29_balls.pHead)
+ oldp0->p1 = 0;
+ else
+ g_vars->scene29_balls.field_8 = 0;
+
+ oldhead->p0 = g_vars->scene29_balls.pTail;
+
+ g_vars->scene29_balls.pTail = oldhead;
+ g_vars->scene29_balls.numBalls--;
+
+ if (!g_vars->scene29_balls.numBalls) {
+ g_vars->scene29_balls.numBalls = 0;
+ g_vars->scene29_balls.pTail = 0;
+ g_vars->scene29_balls.field_8 = 0;
+ g_vars->scene29_balls.pHead = 0;
+
+ free(g_vars->scene29_balls.cPlex);
+ g_vars->scene29_balls.cPlex = 0;
+ }
+
+ ani->show1(x, y, MV_SHG_NORM, 0);
+ ani->_priority = 5;
+
+ Ball *runPtr = g_vars->scene29_greenBalls.pTail;
+ Ball *lastP = g_vars->scene29_greenBalls.field_8;
+
+ if (!g_vars->scene29_greenBalls.pTail) {
+ g_vars->scene29_greenBalls.cPlex = (byte *)calloc(g_vars->scene29_greenBalls.cPlexLen, sizeof(Ball));
+
+ byte *p1 = g_vars->scene29_greenBalls.cPlex + (g_vars->scene29_greenBalls.cPlexLen - 1) * sizeof(Ball);
+
+ if (g_vars->scene29_greenBalls.cPlexLen - 1 < 0) {
+ runPtr = g_vars->scene29_greenBalls.pTail;
+ } else {
+ runPtr = g_vars->scene29_greenBalls.pTail;
+
+ for (int j = 0; j < g_vars->scene29_greenBalls.cPlexLen; j++) {
+ ((Ball *)p1)->p1 = runPtr;
+ runPtr = (Ball *)p1;
+
+ p1 -= sizeof(Ball);
+ }
+
+ g_vars->scene29_greenBalls.pTail = runPtr;
+ }
+ }
+ g_vars->scene29_greenBalls.pTail = runPtr->p0;
+ runPtr->p1 = lastP;
+ runPtr->p0 = 0;
+ runPtr->ani = ani;
+
+ g_vars->scene29_greenBalls.numBalls++;
+
+ if (g_vars->scene29_greenBalls.field_8) {
+ g_vars->scene29_greenBalls.field_8->p0 = runPtr;
+ g_vars->scene29_greenBalls.field_8 = runPtr;
+ } else {
+ g_vars->scene29_greenBalls.pHead = runPtr;
+ g_vars->scene29_greenBalls.field_8 = runPtr;
+ }
+ }
+}
+
+void sceneHandler29_shootRed() {
+ if (g_vars->scene29_balls.numBalls) {
+ int x = g_vars->scene29_shooter1->_ox - 101;
+ int y = g_vars->scene29_shooter1->_oy - 14;
+ StaticANIObject *ani = g_vars->scene29_balls.pHead->ani;
+ Ball *oldhead = g_vars->scene29_balls.pHead;
+ Ball *oldp0 = g_vars->scene29_balls.pHead->p0;
+
+ g_vars->scene29_balls.pHead = g_vars->scene29_balls.pHead->p0;
+
+ if (g_vars->scene29_balls.pHead)
+ oldp0->p1 = 0;
+ else
+ g_vars->scene29_balls.field_8 = 0;
+
+ oldhead->p0 = g_vars->scene29_balls.pTail;
+
+ g_vars->scene29_balls.pTail = oldhead;
+ g_vars->scene29_balls.numBalls--;
+
+ if (!g_vars->scene29_balls.numBalls) {
+ g_vars->scene29_balls.numBalls = 0;
+ g_vars->scene29_balls.pTail = 0;
+ g_vars->scene29_balls.field_8 = 0;
+ g_vars->scene29_balls.pHead = 0;
+
+ free(g_vars->scene29_balls.cPlex);
+ g_vars->scene29_balls.cPlex = 0;
+ }
+
+ ani->show1(x, y, MV_SHR_NORM, 0);
+ ani->_priority = 5;
+
+ Ball *runPtr = g_vars->scene29_flyingRedBalls.pTail;
+ Ball *lastP = g_vars->scene29_flyingRedBalls.field_8;
+
+ if (!g_vars->scene29_flyingRedBalls.pTail) {
+ g_vars->scene29_flyingRedBalls.cPlex = (byte *)calloc(g_vars->scene29_flyingRedBalls.cPlexLen, sizeof(Ball));
+
+ byte *p1 = g_vars->scene29_flyingRedBalls.cPlex + (g_vars->scene29_flyingRedBalls.cPlexLen - 1) * sizeof(Ball);
+
+ if (g_vars->scene29_flyingRedBalls.cPlexLen - 1 < 0) {
+ runPtr = g_vars->scene29_flyingRedBalls.pTail;
+ } else {
+ runPtr = g_vars->scene29_flyingRedBalls.pTail;
+
+ for (int j = 0; j < g_vars->scene29_flyingRedBalls.cPlexLen; j++) {
+ ((Ball *)p1)->p1 = runPtr;
+ runPtr = (Ball *)p1;
+
+ p1 -= sizeof(Ball);
+ }
+
+ g_vars->scene29_flyingRedBalls.pTail = runPtr;
+ }
+ }
+ g_vars->scene29_flyingRedBalls.pTail = runPtr->p0;
+ runPtr->p1 = lastP;
+ runPtr->p0 = 0;
+ runPtr->ani = ani;
+
+ g_vars->scene29_flyingRedBalls.numBalls++;
+
+ if (g_vars->scene29_flyingRedBalls.field_8) {
+ g_vars->scene29_flyingRedBalls.field_8->p0 = runPtr;
+ g_vars->scene29_flyingRedBalls.field_8 = runPtr;
+ } else {
+ g_vars->scene29_flyingRedBalls.pHead = runPtr;
+ g_vars->scene29_flyingRedBalls.field_8 = runPtr;
+ }
+ }
+}
+
+void sceneHandler29_manJump() {
+ if (!g_fp->_aniMan->_movement || g_fp->_aniMan->_movement->_id == MV_MAN29_RUN || g_fp->_aniMan->_movement->_id == MV_MAN29_STANDUP) {
+ g_vars->scene29_rideBackEnabled = false;
+ g_vars->scene29_manIsHit = false;
+ g_vars->scene29_reachedFarRight = true;
+
+ g_fp->_aniMan->changeStatics2(ST_MAN29_RUNR);
+ g_fp->_aniMan->startAnim(MV_MAN29_JUMP, 0, -1);
+ }
+
+ g_vars->scene29_manX = g_fp->_aniMan->_ox;
+ g_vars->scene29_manY = g_fp->_aniMan->_oy;
+}
+
+void sceneHandler29_manBend() {
+ if (!g_fp->_aniMan->_movement || g_fp->_aniMan->_movement->_id == MV_MAN29_RUN || g_fp->_aniMan->_movement->_id == MV_MAN29_STANDUP) {
+ g_vars->scene29_rideBackEnabled = false;
+ g_vars->scene29_manIsHit = false;
+ g_vars->scene29_reachedFarRight = true;
+
+ g_fp->_aniMan->changeStatics2(ST_MAN29_RUNR);
+ g_fp->_aniMan->startAnim(MV_MAN29_BEND, 0, -1);
+ }
+
+ g_vars->scene29_manX = g_fp->_aniMan->_ox;
+ g_vars->scene29_manY = g_fp->_aniMan->_oy;
+}
+
+bool sceneHandler29_checkRedBallHit(StaticANIObject *ani, int maxx) {
+ if (!g_vars->scene29_arcadeIsOn || g_vars->scene29_manIsHit)
+ return false;
+
+ if ((ani->_ox >= g_vars->scene29_manX + 42 || ani->_ox <= g_vars->scene29_manX + 8)
+ && (ani->_ox < g_vars->scene29_manX + 8 || maxx > g_vars->scene29_manX + 27))
+ return false;
+
+ if (!g_fp->_aniMan->_movement)
+ return true;
+
+ int phase = g_fp->_aniMan->_movement->_currDynamicPhaseIndex;
+
+ if (g_fp->_aniMan->_movement->_id != MV_MAN29_BEND && g_fp->_aniMan->_movement->_id != MV_MAN29_RUN
+ && (g_fp->_aniMan->_movement->_id != MV_MAN29_JUMP || (phase >= 3 && phase <= 6)))
+ return false;
+ else
+ return true;
+}
+
+bool sceneHandler29_checkGreenBallHit(StaticANIObject *ani, int maxx) {
+ if (!g_vars->scene29_arcadeIsOn || g_vars->scene29_manIsHit)
+ return false;
+
+ if (ani->_ox >= g_vars->scene29_manX + 40) {
+ if (maxx > g_vars->scene29_manX + 27)
+ return false;
+ } else {
+ if (ani->_ox <= g_vars->scene29_manX + 10) {
+ if (ani->_ox < g_vars->scene29_manX + 40)
+ return false;
+
+ if (maxx > g_vars->scene29_manX + 27)
+ return false;
+ }
+ }
+
+ if (!g_fp->_aniMan->_movement)
+ return true;
+
+ if (g_fp->_aniMan->_movement->_id == MV_MAN29_JUMP)
+ return true;
+
+ if (g_fp->_aniMan->_movement->_id == MV_MAN29_RUN)
+ return true;
+
+ if (g_fp->_aniMan->_movement->_id == MV_MAN29_BEND) {
+ if (g_fp->_aniMan->_movement->_currDynamicPhaseIndex < 1 || g_fp->_aniMan->_movement->_currDynamicPhaseIndex > 5)
+ return true;
+ }
+
+ return false;
+}
+
+void sceneHandler29_manHit() {
+ MGMInfo mgminfo;
+
+ g_vars->scene29_manIsHit = true;
+
+ g_fp->_aniMan->changeStatics2(ST_MAN29_RUNR);
+ g_fp->_aniMan->setOXY(g_vars->scene29_manX, g_vars->scene29_manY);
+
+ mgminfo.ani = g_fp->_aniMan;
+ mgminfo.staticsId2 = ST_MAN29_SITR;
+ mgminfo.y1 = 463;
+ mgminfo.x1 = g_vars->scene29_manX <= 638 ? 351 : 0;
+ mgminfo.field_1C = 10;
+ mgminfo.field_10 = 1;
+ mgminfo.flags = (g_vars->scene29_manX <= 638 ? 2 : 0) | 0x44;
+ mgminfo.movementId = MV_MAN29_HIT;
+
+ MessageQueue *mq = g_vars->scene29_mgm.genMovement(&mgminfo);
+ ExCommand *ex;
+
+ if (mq) {
+ if (g_vars->scene29_manX <= 638) {
+ ex = new ExCommand(ANI_MAN, 1, MV_MAN29_STANDUP_NORM, 0, 0, 0, 1, 0, 0, 0);
+ ex->_excFlags = 2;
+ ex->_keyCode = g_fp->_aniMan->_okeyCode;
+ mq->addExCommandToEnd(ex);
+
+ ex = new ExCommand(0, 17, MSG_SC29_STOPRIDE, 0, 0, 0, 1, 0, 0, 0);
+ ex->_excFlags = 2;
+ mq->addExCommandToEnd(ex);
+
+ g_vars->scene29_manIsRiding = false;
+ g_vars->scene29_arcadeIsOn = false;
+ g_vars->scene29_reachedFarRight = false;
+ g_vars->scene29_rideBackEnabled = false;
+ } else {
+ ex = new ExCommand(ANI_MAN, 1, MV_MAN29_STANDUP, 0, 0, 0, 1, 0, 0, 0);
+ ex->_excFlags = 2;
+ ex->_keyCode = g_fp->_aniMan->_okeyCode;
+ mq->addExCommandToEnd(ex);
+ }
+
+ mq->setFlags(mq->getFlags() | 1);
+
+ if (!mq->chain(g_fp->_aniMan))
+ delete mq;
+ }
+}
+
+void sceneHandler29_assHitRed() {
+ if (g_vars->scene29_ass->_statics->_staticsId == ST_ASS_NORM) {
+ g_vars->scene29_ass->changeStatics2(ST_ASS_NORM);
+ g_vars->scene29_ass->startAnim(MV_ASS_HITRED, 0, -1);
+ }
+}
+
+void sceneHandler29_assHitGreen() {
+ if (g_vars->scene29_ass->_statics->_staticsId == ST_ASS_NORM) {
+ g_vars->scene29_ass->changeStatics2(ST_ASS_NORM);
+ g_vars->scene29_ass->startAnim(MV_ASS_HITGREEN, 0, -1);
+ }
+}
+
+void sceneHandler29_ballHitCheck() {
+ Ball *ball = g_vars->scene29_greenBalls.pHead;
+ Ball *newball;
+ int x, y;
+
+ while (ball) {
+ x = ball->ani->_ox - 30;
+ y = ball->ani->_oy;
+
+ if (x >= 186) {
+ if (sceneHandler29_checkGreenBallHit(ball->ani, x)) {
+ newball = g_vars->scene29_balls.sub04(g_vars->scene29_balls.field_8, 0);
+ newball->ani = ball->ani;
+
+ if (g_vars->scene29_balls.field_8)
+ g_vars->scene29_balls.field_8->p0 = newball;
+ else
+ g_vars->scene29_balls.pHead = newball;
+
+ g_vars->scene29_balls.field_8 = newball;
+
+ if (ball == g_vars->scene29_greenBalls.pHead)
+ g_vars->scene29_greenBalls.pHead = ball->p0;
+ else
+ ball->p1->p0 = ball->p0;
+
+ if (ball == g_vars->scene29_greenBalls.field_8)
+ g_vars->scene29_greenBalls.field_8 = ball->p1;
+ else
+ ball->p0->p1 = ball->p1;
+
+ g_vars->scene29_greenBalls.init(&ball);
+
+ sceneHandler29_manHit();
+
+ g_fp->playSound(SND_29_014, 0);
+
+ ball->ani->startAnim(MV_SHG_HITMAN, 0, -1);
+
+ g_vars->scene29_hitBall = ball->ani->_id;
+ } else {
+ ball->ani->setOXY(x, y);
+ }
+ } else {
+ newball = g_vars->scene29_balls.sub04(g_vars->scene29_balls.field_8, 0);
+ newball->ani = ball->ani;
+
+ if (g_vars->scene29_balls.field_8)
+ g_vars->scene29_balls.field_8->p0 = newball;
+ else
+ g_vars->scene29_balls.pHead = newball;
+
+ g_vars->scene29_balls.field_8 = newball;
+
+ ball->ani->hide();
+
+ if (ball == g_vars->scene29_greenBalls.pHead)
+ g_vars->scene29_greenBalls.pHead = ball->p0;
+ else
+ ball->p1->p0 = ball->p0;
+
+ if (ball == g_vars->scene29_greenBalls.field_8)
+ g_vars->scene29_greenBalls.field_8 = ball->p1;
+ else
+ ball->p0->p1 = ball->p1;
+
+ g_vars->scene29_greenBalls.init(&ball);
+
+ sceneHandler29_assHitGreen();
+ }
+
+ ball = ball->p0;
+ }
+
+ ball = g_vars->scene29_flyingRedBalls.pHead;
+
+ while (ball) {
+ x = ball->ani->_ox - 30;
+ y = ball->ani->_oy;
+
+ if (x >= 147) {
+ if (sceneHandler29_checkRedBallHit(ball->ani, x)) {
+ newball = g_vars->scene29_redBalls.sub04(g_vars->scene29_redBalls.field_8, 0);
+ newball->ani = ball->ani;
+
+ if (g_vars->scene29_redBalls.field_8)
+ g_vars->scene29_redBalls.field_8->p0 = newball;
+ else
+ g_vars->scene29_redBalls.pHead = newball;
+
+ g_vars->scene29_redBalls.field_8 = newball;
+
+ g_vars->scene29_flyingRedBalls.removeBall(ball);
+
+ sceneHandler29_manHit();
+
+ g_fp->playSound(SND_29_027, 0);
+
+ ball->ani->startAnim(MV_SHR_HITMAN, 0, -1);
+
+ g_vars->scene29_hitBall = ball->ani->_id;
+ } else {
+ ball->ani->setOXY(x, y);
+ }
+ } else {
+ newball = g_vars->scene29_redBalls.sub04(g_vars->scene29_redBalls.field_8, 0);
+ newball->ani = ball->ani;
+
+ if (g_vars->scene29_redBalls.field_8)
+ g_vars->scene29_redBalls.field_8->p0 = newball;
+ else
+ g_vars->scene29_redBalls.pHead = newball;
+
+ g_vars->scene29_redBalls.field_8 = newball;
+
+ ball->ani->hide();
+
+ if (ball == g_vars->scene29_flyingRedBalls.pHead)
+ g_vars->scene29_flyingRedBalls.pHead = ball->p0;
+ else
+ ball->p1->p0 = ball->p0;
+
+ if (ball == g_vars->scene29_flyingRedBalls.field_8)
+ g_vars->scene29_flyingRedBalls.field_8 = ball->p1;
+ else
+ ball->p0->p1 = ball->p1;
+
+ g_vars->scene29_flyingRedBalls.init(&ball);
+
+ sceneHandler29_assHitRed();
+ }
+
+ ball = ball->p0;
+ }
+}
+
+void sceneHandler29_manFromL() {
+ if (g_vars->scene29_manX < 497 && !g_vars->scene29_scrollingDisabled) {
+ getCurrSceneSc2MotionController()->setEnabled();
+ getGameLoaderInteractionController()->enableFlag24();
+
+ g_fp->_aniMan->changeStatics2(ST_MAN_RIGHT | 0x4000);
+ chainQueue(QU_SC29_MANFROM_L, 1);
+
+ g_vars->scene29_scrollingDisabled = true;
+
+ g_fp->_scrollSpeed = g_vars->scene29_scrollSpeed;
+ }
+}
+
+void sceneHandler29_manFromR() {
+ getCurrSceneSc2MotionController()->setEnabled();
+ getGameLoaderInteractionController()->enableFlag24();
+
+ chainQueue(QU_SC29_MANFROM_R, 1);
+
+ g_vars->scene29_arcadeIsOn = false;
+ g_vars->scene29_rideBackEnabled = false;
+}
+
+int sceneHandler29_updateScreenCallback() {
+ int res;
+
+ res = g_fp->drawArcadeOverlay(g_vars->scene29_arcadeIsOn);
+
+ if (!res)
+ g_fp->_updateScreenCallback = 0;
+
+ return res;
+}
+
+void sceneHandler29_manToL() {
+ getCurrSceneSc2MotionController()->clearEnabled();
+ getGameLoaderInteractionController()->disableFlag24();
+
+ chainQueue(QU_SC29_MANTO_L, 1);
+
+ g_vars->scene29_arcadeIsOn = true;
+
+ g_vars->scene29_mgm.addItem(g_fp->_aniMan->_id);
+
+ g_fp->_updateScreenCallback = sceneHandler29_updateScreenCallback;
+
+ g_fp->_msgY = -1;
+ g_fp->_msgX = -1;
+}
+
+void sceneHandler29_manToR() {
+ getCurrSceneSc2MotionController()->clearEnabled();
+ getGameLoaderInteractionController()->disableFlag24();
+
+ chainQueue(QU_SC29_MANTO_R, 1);
+
+ g_vars->scene29_manIsRiding = true;
+ g_fp->_msgY = -1;
+ g_fp->_msgX = -1;
+
+ g_vars->scene29_scrollingDisabled = false;
+
+ g_vars->scene29_scrollSpeed = g_fp->_scrollSpeed;
+ g_fp->_scrollSpeed = 4;
+}
+
+void sceneHandler29_clickPorter(ExCommand *cmd) {
+ if (!g_fp->_aniMan->isIdle() || g_fp->_aniMan->_flags & 0x100) {
+ cmd->_messageKind = 0;
+
+ return;
+ }
+
+ if (g_vars->scene29_manX <= g_vars->scene29_porter->_ox) {
+ if (ABS(351 - g_vars->scene29_manX) > 1 || ABS(443 - g_vars->scene29_manY) > 1
+ || g_fp->_aniMan->_movement || g_fp->_aniMan->_statics->_staticsId != ST_MAN_RIGHT) {
+ if (g_fp->_msgX != 351 || g_fp->_msgY != 443) {
+ MessageQueue *mq = getCurrSceneSc2MotionController()->method34(g_fp->_aniMan, 351, 443, 1, ST_MAN_RIGHT);
+
+ if (mq) {
+ mq->addExCommandToEnd(cmd->createClone());
+
+ postExCommand(g_fp->_aniMan->_id, 2, 351, 443, 0, -1);
+ }
+ }
+ } else {
+ sceneHandler29_manToL();
+ }
+ } else {
+ g_vars->scene29_manX = g_fp->_aniMan->_ox;
+ g_vars->scene29_manY = g_fp->_aniMan->_oy;
+
+ if (ABS(1582 - g_vars->scene29_manX) > 1 || ABS(445 - g_fp->_aniMan->_oy) > 1
+ || g_fp->_aniMan->_movement || g_fp->_aniMan->_statics->_staticsId != (0x4000 | ST_MAN_RIGHT)) {
+ if (g_fp->_msgX != 1582 || g_fp->_msgY != 445) {
+ MessageQueue *mq = getCurrSceneSc2MotionController()->method34(g_fp->_aniMan, 1582, 445, 1, (0x4000 | ST_MAN_RIGHT));
+
+ if (mq) {
+ mq->addExCommandToEnd(cmd->createClone());
+
+ postExCommand(g_fp->_aniMan->_id, 2, 1582, 445, 0, -1);
+ }
+ }
+ } else {
+ sceneHandler29_manToR();
+ }
+ }
+}
+
+void sceneHandler29_shootersProcess() {
+ if (g_fp->_aniMan->_statics->_staticsId == ST_MAN29_RUNR) {
+ if (g_vars->scene29_manX > 1436) {
+ sceneHandler29_manFromR();
+ } else {
+ g_vars->scene29_shootDistance = (1310 - g_vars->scene29_manX) * 5213 / 100000 + 25;
+
+ if (!g_vars->scene29_manIsHit)
+ g_fp->_aniMan->startAnim(MV_MAN29_RUN, 0, -1);
+ }
+ }
+
+ g_vars->scene29_manX = g_fp->_aniMan->_ox;
+ g_vars->scene29_manY = g_fp->_aniMan->_oy;
+}
+
+void sceneHandler29_shootersEscape() {
+ if (g_vars->scene29_arcadeIsOn) {
+ g_vars->scene29_manX += 2;
+
+ g_fp->_aniMan->setOXY(g_vars->scene29_manX, g_vars->scene29_manY);
+
+ if (g_vars->scene29_manX > 1310 && !g_vars->scene29_shooter1->_movement && !g_vars->scene29_shooter2->_movement
+ && g_vars->scene29_shooter1->_statics->_staticsId == ST_STR1_RIGHT) {
+ g_vars->scene29_shootCountdown = 0;
+
+ g_vars->scene29_shooter1->changeStatics2(ST_STR1_STAND);
+ g_vars->scene29_shooter2->changeStatics2(ST_STR2_STAND);
+
+ chainQueue(QU_SC29_ESCAPE, 1);
+
+ g_vars->scene29_ass->queueMessageQueue(0);
+ g_vars->scene29_ass->hide();
+
+ g_fp->setObjectState(sO_LeftPipe_29, g_fp->getObjectEnumState(sO_LeftPipe_29, sO_IsOpened));
+ }
+ } else if (g_vars->scene29_manIsRiding) {
+ g_vars->scene29_manX -= 4;
+
+ g_fp->_aniMan->setOXY(g_vars->scene29_manX, g_vars->scene29_manY);
+ }
+}
+
+void sceneHandler29_manRideBack() {
+ g_vars->scene29_manX -= 2;
+
+ g_fp->_aniMan->setOXY(g_vars->scene29_manX, g_vars->scene29_manY);
+}
+
+void sceneHandler29_shoot() {
+ if (g_vars->scene29_arcadeIsOn && g_vars->scene29_manX < 1310) {
+ if (g_fp->_rnd->getRandomNumber(1) || g_vars->scene29_shooter1->_movement || g_vars->scene29_shooter1->_statics->_staticsId != ST_STR1_RIGHT) {
+ if (!g_vars->scene29_shooter2->_movement && g_vars->scene29_shooter2->_statics->_staticsId == ST_STR2_RIGHT) {
+ if (g_vars->scene29_shooter2->_flags & 4) {
+ g_vars->scene29_shooter2->startAnim(MV_STR2_SHOOT, 0, -1);
+
+ g_vars->scene29_shootCountdown = 0;
+ }
+ }
+ } else {
+ g_vars->scene29_shooter1->startAnim(MV_STR1_SHOOT, 0, -1);
+
+ g_vars->scene29_shootCountdown = 0;
+ }
+ }
+}
+
+void sceneHandler29_animBearded() {
+ MessageQueue *mq;
+
+ for (uint i = 0; i < g_vars->scene29_bearders.size(); i++) {
+ StaticANIObject *ani = g_vars->scene29_bearders[i]->ani;
+
+ if (g_vars->scene29_bearders[i]->wbflag) {
+ int x = ani->_ox;
+ int y = ani->_oy;
+
+ if (!ani->_movement && ani->_statics->_staticsId == (ST_BRDCMN_RIGHT | 0x4000)) {
+ x -= 4;
+
+ if (x - g_vars->scene29_manX < 100 || !g_vars->scene29_arcadeIsOn) {
+ mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC29_BRDOUT1), 0, 1);
+
+ mq->replaceKeyCode(-1, ani->_okeyCode);
+ mq->chain(0);
+
+ g_vars->scene29_bearders[i]->wbflag = 0;
+ g_vars->scene29_bearders[i]->wbcounter = 0;
+ }
+ }
+
+ if (!ani->_movement && ani->_statics->_staticsId == ST_BRDCMN_GOR)
+ ani->startAnim(MV_BRDCMN_GOR, 0, -1);
+
+ if (ani->_movement) {
+ if (ani->_movement->_id == MV_BRDCMN_GOR) {
+ x -= 4;
+
+ if (g_vars->scene29_manX - x < 60 || x - g_vars->scene29_manX < -260 || !g_vars->scene29_arcadeIsOn) {
+ ani->changeStatics2(ST_BRDCMN_RIGHT);
+
+ mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC29_BRDOUT2), 0, 1);
+
+ mq->replaceKeyCode(-1, ani->_okeyCode);
+ mq->chain(0);
+
+ g_vars->scene29_bearders[i]->wbflag = 0;
+ g_vars->scene29_bearders[i]->wbcounter = 0;
+ }
+ }
+ }
+
+ ani->setOXY(x, y);
+ continue;
+ }
+
+ if (g_vars->scene29_arcadeIsOn && g_vars->scene29_bearders[i]->wbcounter > 30) {
+ int newx;
+
+ if (g_fp->_rnd->getRandomNumber(1))
+ goto dostuff;
+
+ if (g_vars->scene29_manX <= 700) {
+ g_vars->scene29_bearders[i]->wbcounter++;
+ continue;
+ }
+
+ if (g_vars->scene29_manX >= 1100) {
+ dostuff:
+ if (g_vars->scene29_manX <= 700 || g_vars->scene29_manX >= 1350) {
+ g_vars->scene29_bearders[i]->wbcounter++;
+ continue;
+ }
+
+ mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC29_BRD2), 0, 1);
+
+ newx = g_vars->scene29_manX - 200;
+ } else {
+ mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC29_BRD1), 0, 1);
+
+ newx = g_vars->scene29_manX + 350;
+ }
+
+ mq->getExCommandByIndex(0)->_x = newx;
+ mq->replaceKeyCode(-1, ani->_okeyCode);
+ mq->chain(0);
+
+ g_vars->scene29_bearders[i]->wbflag = 1;
+ g_vars->scene29_bearders[i]->wbcounter = 0;
+ }
+
+ g_vars->scene29_bearders[i]->wbcounter++;
+ }
+}
+
+
+
+int sceneHandler29(ExCommand *cmd) {
+ if (cmd->_messageKind != 17)
+ return 0;
+
+ switch (cmd->_messageNum) {
+ case MSG_CMN_WINARCADE:
+ sceneHandler29_winArcade();
+ break;
+
+ case MSG_SC29_LAUGH:
+ if (g_vars->scene29_hitBall == ANI_SHELL_GREEN) {
+ g_fp->playSound(SND_29_028, 0);
+ break;
+ }
+
+ g_fp->playSound(SND_29_029, 0);
+
+ break;
+
+ case MSG_SC29_SHOWLASTRED:
+ if (g_vars->scene29_balls.numBalls) {
+ g_vars->scene29_redBalls.field_8->ani->show1(-1, -1, -1, 0);
+ g_vars->scene29_redBalls.field_8->ani->startAnim(MV_SHR_HITASS, 0, -1);
+ }
+
+ break;
+
+ case MSG_SC29_SHOOTGREEN:
+ sceneHandler29_shootGreen();
+ break;
+
+ case MSG_SC29_SHOOTRED:
+ sceneHandler29_shootRed();
+ break;
+
+ case MSG_SC29_SHOWLASTGREEN:
+ if (g_vars->scene29_balls.numBalls) {
+ g_vars->scene29_balls.field_8->ani->show1(-1, -1, -1, 0);
+ g_vars->scene29_balls.field_8->ani->startAnim(MV_SHG_HITASS, 0, -1);
+ }
+
+ break;
+
+ case MSG_SC29_STOPRIDE:
+ g_vars->scene29_manIsRiding = false;
+ g_vars->scene29_arcadeIsOn = false;
+ g_vars->scene29_reachedFarRight = false;
+ g_vars->scene29_rideBackEnabled = false;
+
+ getCurrSceneSc2MotionController()->setEnabled();
+ getGameLoaderInteractionController()->enableFlag24();
+ break;
+
+ case MSG_SC29_DISABLERIDEBACK:
+ g_vars->scene29_rideBackEnabled = false;
+ break;
+
+ case MSG_SC29_ENABLERIDEBACK:
+ g_vars->scene29_rideBackEnabled = true;
+ g_vars->scene29_reachedFarRight = false;
+ break;
+
+ case MSG_SC29_DISABLEPORTER:
+ g_vars->scene29_reachedFarRight = false;
+ break;
+
+ case MSG_SC29_ENABLEPORTER:
+ g_vars->scene29_reachedFarRight = true;
+ g_vars->scene29_rideBackEnabled = false;
+ g_vars->scene29_manIsHit = false;
+ break;
+
+ case 29:
+ if (!g_vars->scene29_manIsRiding || g_vars->scene29_arcadeIsOn) {
+ if (!g_vars->scene29_arcadeIsOn) {
+ StaticANIObject *ani = g_fp->_currentScene->getStaticANIObjectAtPos(g_fp->_sceneRect.left + cmd->_x, g_fp->_sceneRect.top + cmd->_y);
+
+ if (ani && ani == g_vars->scene29_porter) {
+ sceneHandler29_clickPorter(cmd);
+
+ cmd->_messageKind = 0;
+ break;
+ }
+ break;
+ }
+
+ sceneHandler29_manJump();
+
+ cmd->_messageKind = 0;
+ break;
+ }
+ break;
+
+ case 107:
+ if (g_vars->scene29_arcadeIsOn)
+ sceneHandler29_manBend();
+
+ break;
+
+ case 33:
+ if (g_vars->scene29_arcadeIsOn) {
+ if (g_vars->scene29_manX > g_fp->_sceneRect.right - 500)
+ g_fp->_currentScene->_x = g_fp->_sceneRect.right - g_vars->scene29_manX - 350;
+
+ if (g_vars->scene29_manX < g_fp->_sceneRect.left + 100)
+ g_fp->_currentScene->_x = g_vars->scene29_manX - g_fp->_sceneRect.left - 100;
+
+ } else if (g_fp->_aniMan2) {
+ int x = g_fp->_aniMan2->_ox;
+
+ if (x < g_fp->_sceneRect.left + 300)
+ g_fp->_currentScene->_x = x - 400 - g_fp->_sceneRect.left;
+
+ if (x > g_fp->_sceneRect.right - 300)
+ g_fp->_currentScene->_x = x + 400 - g_fp->_sceneRect.right;
+ }
+
+ g_vars->scene29_manX = g_fp->_aniMan->_ox;
+ g_vars->scene29_manY = g_fp->_aniMan->_oy;
+
+ sceneHandler29_ballHitCheck();
+
+ if (!g_vars->scene29_porter->_movement)
+ g_vars->scene29_porter->startAnim(MV_PTR_MOVEFAST, 0, -1);
+
+ if (g_vars->scene29_manIsRiding)
+ sceneHandler29_manFromL();
+ else if (g_vars->scene29_arcadeIsOn && !g_fp->_aniMan->_movement)
+ sceneHandler29_shootersProcess();
+
+ if (g_vars->scene29_reachedFarRight)
+ sceneHandler29_shootersEscape();
+ else if (g_vars->scene29_rideBackEnabled)
+ sceneHandler29_manRideBack();
+
+ g_vars->scene29_shootCountdown++;
+
+ if (g_vars->scene29_shootCountdown > g_vars->scene29_shootDistance)
+ sceneHandler29_shoot();
+
+ sceneHandler29_animBearded();
+
+ g_fp->_behaviorManager->updateBehaviors();
+ g_fp->startSceneTrack();
+
+ break;
+ }
+
+ return 0;
+}
+
+int scene29_updateCursor() {
+ g_fp->updateCursorCommon();
+
+ if (g_vars->scene29_arcadeIsOn) {
+ if (g_fp->_cursorId != PIC_CSR_DEFAULT_INV && g_fp->_cursorId != PIC_CSR_ITN_INV)
+ g_fp->_cursorId = -1;
+ } else if (g_vars->scene29_manIsRiding) {
+ if (g_fp->_cursorId != PIC_CSR_DEFAULT_INV && g_fp->_cursorId != PIC_CSR_ITN_INV)
+ g_fp->_cursorId = PIC_CSR_DEFAULT;
+ } else if (g_fp->_objectIdAtCursor == ANI_PORTER) {
+ if (g_fp->_cursorId == PIC_CSR_DEFAULT)
+ g_fp->_cursorId = PIC_CSR_ITN;
+ } else {
+ if (g_fp->_objectIdAtCursor == PIC_SC29_LTRUBA && g_fp->_cursorId == PIC_CSR_ITN)
+ g_fp->_cursorId = PIC_CSR_GOL;
+ }
+ return g_fp->_cursorId;
+}
+
+} // End of namespace Fullpipe
diff --git a/engines/fullpipe/sound.cpp b/engines/fullpipe/sound.cpp
index bb6aabd2b5..3c13bad854 100644
--- a/engines/fullpipe/sound.cpp
+++ b/engines/fullpipe/sound.cpp
@@ -26,6 +26,7 @@
#include "fullpipe/scene.h"
#include "fullpipe/sound.h"
#include "fullpipe/ngiarchive.h"
+#include "fullpipe/messages.h"
#include "common/memstream.h"
#include "audio/audiostream.h"
#include "audio/decoders/vorbis.h"
@@ -73,6 +74,18 @@ bool SoundList::loadFile(const char *fname, char *libname) {
return load(archive, libname);
}
+Sound *SoundList::getSoundItemById(int id) {
+ if (_soundItemsCount == 0) {
+ return _soundItems[0]->getId() != id ? 0 : _soundItems[0];
+ }
+
+ for (int i = 0; i < _soundItemsCount; i++) {
+ if (_soundItems[i]->getId() == id)
+ return _soundItems[i];
+ }
+ return NULL;
+}
+
Sound::Sound() {
_id = 0;
_directSoundBuffer = 0;
@@ -80,10 +93,13 @@ Sound::Sound() {
_objectId = 0;
memset(_directSoundBuffers, 0, sizeof(_directSoundBuffers));
_description = 0;
+ _volume = 100;
}
Sound::~Sound() {
- warning("STUB: Sound::~Sound()");
+ freeSound();
+
+ free(_description);
}
bool Sound::load(MfcArchive &file, NGIArchive *archive) {
@@ -119,24 +135,157 @@ void Sound::setPanAndVolumeByStaticAni() {
debug(3, "STUB Sound::setPanAndVolumeByStaticAni()");
}
-void FullpipeEngine::setSceneMusicParameters(GameVar *var) {
+void Sound::setPanAndVolume(int vol, int pan) {
+ g_fp->_mixer->setChannelVolume(_handle, vol / 39); // 0..10000
+ g_fp->_mixer->setChannelBalance(_handle, pan / 78); // -10000..10000
+}
+
+void Sound::play(int flag) {
+ Audio::SoundHandle handle = getHandle();
+
+ if (g_fp->_mixer->isSoundHandleActive(handle))
+ return;
+
+ byte *soundData = loadData();
+ Common::MemoryReadStream *dataStream = new Common::MemoryReadStream(soundData, getDataSize());
+ Audio::RewindableAudioStream *wav = Audio::makeWAVStream(dataStream, DisposeAfterUse::YES);
+ Audio::AudioStream *audioStream = new Audio::LoopingAudioStream(wav, (flag == 1) ? 0 : 1);
+
+ g_fp->_mixer->playStream(Audio::Mixer::kSFXSoundType, &handle, audioStream);
+}
+
+void Sound::freeSound() {
+ stop();
+
+ free(_soundData);
+}
+
+int Sound::getVolume() {
+ return g_fp->_mixer->getChannelVolume(_handle) * 39; // 0..10000
+}
+
+void Sound::stop() {
+ g_fp->_mixer->stopHandle(_handle);
+}
+
+void FullpipeEngine::setSceneMusicParameters(GameVar *gvar) {
warning("STUB: FullpipeEngine::setSceneMusicParameters()");
- // TODO: Finish this (MINDELAY, MAXDELAY, LOCAL, SEQUENCE, STARTDELAY etc)
- stopAllSoundStreams();
+#if 0
+ stopSoundStream2();
+
+ if (soundStream3)
+ FSOUND_Stream_Stop(soundStream4);
+#endif
+
+ if (_musicLocal)
+ stopAllSoundStreams();
+
+ GameVar *var = gvar->getSubVarByName("MUSIC");
+
+ memset(_sceneTracks, 0, sizeof(_sceneTracks));
+
+ _numSceneTracks = 0;
+ _sceneTrackHasSequence = false;
+
+ if (!var)
+ return;
+
_musicGameVar = var;
+
+ GameVar *tr = var->getSubVarByName("TRACKS");
+ if (tr) {
+ GameVar *sub = tr->_subVars;
+
+ while (sub) {
+ if (_musicAllowed & sub->_value.intValue) {
+ strcpy(_sceneTracks[_numSceneTracks], sub->_varName);
+
+ _numSceneTracks++;
+ }
+
+ sub = sub->_nextVarObj;
+ }
+ }
+
+ _musicMinDelay = var->getSubVarAsInt("MINDELAY");
+ _musicMaxDelay = var->getSubVarAsInt("MAXDELAY");
+ _musicLocal = var->getSubVarAsInt("LOCAL");
+
+ GameVar *seq = var->getSubVarByName("SEQUENCE");
+
+ if (seq) {
+ _sceneTrackHasSequence = true;
+
+ strcpy(_trackName, seq->_value.stringValue);
+ }
+
+ if (_musicLocal)
+ stopAllSoundStreams();
+
+ if (!_sceneTrackIsPlaying || _musicLocal)
+ _trackStartDelay = var->getSubVarAsInt("STARTDELAY");
}
void FullpipeEngine::startSceneTrack() {
- // TODO: Finish this
-#ifdef USE_VORBIS
- if (g_fp->_mixer->isSoundHandleActive(_sceneTrackHandle))
- return;
+ if (!_sceneTrackIsPlaying && _numSceneTracks > 0) {
+ if (_trackStartDelay > 0) {
+ _trackStartDelay--;
+ } else {
+ int trackNum = getSceneTrack();
+
+ if (trackNum == -1) {
+ strcpy(_sceneTracksCurrentTrack, "silence");
+
+ _trackStartDelay = 2880;
+ _sceneTrackIsPlaying = 0;
+ } else {
+ strcpy(_sceneTracksCurrentTrack, _sceneTracks[trackNum]);
+
+ startSoundStream1(_sceneTracksCurrentTrack);
+
+ _sceneTrackIsPlaying = true;
+ }
+ }
+ }
+}
+
+int FullpipeEngine::getSceneTrack() {
+ int res;
+
+ if (_sceneTrackHasSequence) {
+ int num = _musicGameVar->getSubVarAsInt("TRACKS");
+
+ if (_trackName[num + 1] == 's') { // 'silence'
+ res = -1;
+ } else {
+ res = _trackName[num + 1] - '0';
+
+ if (res < 0 || res >= _numSceneTracks)
+ res = 0;
+ }
- GameVar *musicTrackVar = _musicGameVar->getSubVarByName("MUSIC")->getSubVarByName("TRACKS")->_subVars;
- if (!musicTrackVar)
+ int track = num + 1;
+
+ if (!_trackName[num + 2])
+ track = 0;
+
+ _musicGameVar->setSubVarAsInt("TRACKS", track);
+ } else {
+ res = _numSceneTracks * (_updateTicks % 10) / 10;
+ }
+
+ return res;
+}
+
+void FullpipeEngine::startSoundStream1(char *trackName) {
+ warning("STUB: FullpipeEngine::startSoundStream1(%s)", trackName);
+
+ stopAllSoundStreams();
+
+#ifdef USE_VORBIS
+ if (_mixer->isSoundHandleActive(_sceneTrackHandle))
return;
- char *trackName = musicTrackVar->_varName;
Common::File *track = new Common::File();
if (!track->open(trackName)) {
warning("Could not open %s", trackName);
@@ -144,40 +293,130 @@ void FullpipeEngine::startSceneTrack() {
return;
}
Audio::RewindableAudioStream *ogg = Audio::makeVorbisStream(track, DisposeAfterUse::YES);
- g_fp->_mixer->playStream(Audio::Mixer::kMusicSoundType, &_sceneTrackHandle, ogg);
+ _mixer->playStream(Audio::Mixer::kMusicSoundType, &_sceneTrackHandle, ogg);
#endif
}
void FullpipeEngine::stopAllSounds() {
// TODO: Differences from stopAllSoundStreams()
- g_fp->_mixer->stopAll();
+ _mixer->stopAll();
}
void FullpipeEngine::toggleMute() {
- warning("STUB: FullpipeEngine::toggleMute()");
+ if (_soundEnabled) {
+ _sfxVolume = _sfxVolume != -10000 ? -10000 : 0;
+
+ updateSoundVolume();
+ }
}
void FullpipeEngine::playSound(int id, int flag) {
- SoundList *soundList = g_fp->_currentScene->_soundList;
- Sound *sound = soundList->getSoundById(id);
+ Sound *sound = 0;
+
+ for (int i = 0; i < _currSoundListCount; i++) {
+ sound = _currSoundList1[i]->getSoundItemById(id);
+
+ if (sound)
+ break;
+ }
+
if (!sound) {
warning("playSound: Can't find sound with ID %d", id);
return;
}
- byte *soundData = sound->loadData();
- Common::MemoryReadStream *dataStream = new Common::MemoryReadStream(soundData, sound->getDataSize());
- Audio::RewindableAudioStream *wav = Audio::makeWAVStream(dataStream, DisposeAfterUse::YES);
- Audio::AudioStream *audioStream = new Audio::LoopingAudioStream(wav, (flag == 1) ? 0 : 1);
- Audio::SoundHandle handle = sound->getHandle();
- g_fp->_mixer->playStream(Audio::Mixer::kSFXSoundType, &handle, audioStream);
+
+ sound->play(flag);
}
void FullpipeEngine::playTrack(GameVar *sceneVar, const char *name, bool delayed) {
warning("STUB: FullpipeEngine::playTrack(var, %s, %d)", name, delayed);
+#if 0
+ stopSoundStream2();
+
+ if (soundStream3)
+ FSOUND_Stream_Stop(soundStream4);
+#endif
+
+ if (_musicLocal)
+ stopAllSoundStreams();
+
+ GameVar *var = sceneVar->getSubVarByName(name);
+
+ memset(_sceneTracks, 0, sizeof(_sceneTracks));
+
+ _numSceneTracks = 0;
+ _sceneTrackHasSequence = false;
+
+ if (!var)
+ return;
+
+ _musicGameVar = var;
+
+ GameVar *tr = var->getSubVarByName("TRACKS");
+ if (tr) {
+ GameVar *sub = tr->_subVars;
+
+ while (sub) {
+ if (_musicAllowed & sub->_value.intValue) {
+ strcpy(_sceneTracks[_numSceneTracks], sub->_varName);
+
+ _numSceneTracks++;
+ }
+
+ sub = sub->_nextVarObj;
+ }
+ }
+
+ _musicMinDelay = var->getSubVarAsInt("MINDELAY");
+ _musicMaxDelay = var->getSubVarAsInt("MAXDELAY");
+ _musicLocal = var->getSubVarAsInt("LOCAL");
+
+ GameVar *seq = var->getSubVarByName("SEQUENCE");
+
+ if (seq) {
+ _sceneTrackHasSequence = true;
+
+ strcpy(_trackName, seq->_value.stringValue);
+ }
+
+ if (delayed) {
+ if (_sceneTrackIsPlaying && _numSceneTracks == 1) {
+ if (strcmp(_sceneTracksCurrentTrack, _sceneTracks[0]))
+ stopAllSoundStreams();
+ }
+
+ _trackStartDelay = var->getSubVarAsInt("STARTDELAY");
+ }
}
void global_messageHandler_handleSound(ExCommand *cmd) {
- debug(0, "STUB: global_messageHandler_handleSound()");
+ if (!g_fp->_soundEnabled)
+ return;
+
+ Sound *snd = 0;
+
+ for (int i = 0; i < g_fp->_currSoundListCount; i++)
+ snd = g_fp->_currSoundList1[i]->getSoundItemById(cmd->_messageNum);
+
+ if (!snd)
+ return;
+
+ if (cmd->_field_14 & 1) {
+ if (!g_fp->_flgSoundList && (cmd->_field_14 & 4))
+ snd->freeSound();
+
+ snd->updateVolume();
+
+ if (snd->_objectId && g_fp->_currentScene->getStaticANIObject1ById(snd->_objectId, -1))
+ snd->setPanAndVolumeByStaticAni();
+ else
+ snd->setPanAndVolume(g_fp->_sfxVolume, 0);
+
+ if (snd->getVolume() > -3500)
+ snd->play(cmd->_keyCode);
+ } else if (cmd->_field_14 & 2) {
+ snd->stop();
+ }
}
void FullpipeEngine::stopSoundStream2() {
@@ -186,21 +425,29 @@ void FullpipeEngine::stopSoundStream2() {
void FullpipeEngine::stopAllSoundStreams() {
// TODO: Differences from stopAllSounds()
- g_fp->_mixer->stopAll();
+ _mixer->stopAll();
}
void FullpipeEngine::stopAllSoundInstances(int id) {
- SoundList *soundList = g_fp->_currentScene->_soundList;
- for (int i = 0; i < soundList->getCount(); i++) {
- Sound *sound = soundList->getSoundByIndex(i);
- if (sound->getId() == id) {
- g_fp->_mixer->stopHandle(sound->getHandle());
- }
+ for (int i = 0; i < _currSoundListCount; i++) {
+ Sound *sound = _currSoundList1[i]->getSoundItemById(id);
+
+ if (sound)
+ sound->stop();
}
}
void FullpipeEngine::updateSoundVolume() {
- debug(3, "STUB FullpipeEngine::updateSoundVolume()");
+ for (int i = 0; i < _currSoundListCount; i++)
+ for (int j = 0; i < _currSoundList1[i]->getCount(); j++) {
+ _currSoundList1[i]->getSoundByIndex(j)->setPanAndVolume(_sfxVolume, 0);
+ }
+}
+
+void FullpipeEngine::setMusicVolume(int vol) {
+ _musicVolume = vol;
+
+ debug(3, "STUB FullpipeEngine::setMusicVolume()");
}
} // End of namespace Fullpipe
diff --git a/engines/fullpipe/sound.h b/engines/fullpipe/sound.h
index 8ddfc753ce..14e766f5bb 100644
--- a/engines/fullpipe/sound.h
+++ b/engines/fullpipe/sound.h
@@ -28,11 +28,14 @@ namespace Fullpipe {
class Sound : public MemoryObject {
int _id;
char *_description;
- int16 _objectId;
int _directSoundBuffer;
int _directSoundBuffers[7];
byte *_soundData;
Audio::SoundHandle _handle;
+ int _volume;
+
+public:
+ int16 _objectId;
public:
Sound();
@@ -44,7 +47,13 @@ public:
int getId() const { return _id; }
Audio::SoundHandle getHandle() const { return _handle; }
+ void play(int flag);
+ void freeSound();
+ int getVolume();
+ void stop();
+
void setPanAndVolumeByStaticAni();
+ void setPanAndVolume(int vol, int pan);
};
class SoundList : public CObject {
@@ -60,13 +69,7 @@ class SoundList : public CObject {
int getCount() { return _soundItemsCount; }
Sound *getSoundByIndex(int idx) { return _soundItems[idx]; }
- Sound *getSoundById(int id) {
- for (int i = 0; i < _soundItemsCount; i++) {
- if (_soundItems[i]->getId() == id)
- return _soundItems[i];
- }
- return NULL;
- }
+ Sound *getSoundItemById(int id);
};
} // End of namespace Fullpipe
diff --git a/engines/fullpipe/statics.cpp b/engines/fullpipe/statics.cpp
index 75c1c7d1ea..f1abac5778 100644
--- a/engines/fullpipe/statics.cpp
+++ b/engines/fullpipe/statics.cpp
@@ -105,6 +105,19 @@ bool StepArray::gotoNextPoint() {
}
}
+void StepArray::insertPoints(Common::Point **points, int pointsCount) {
+ if (_currPointIndex + pointsCount >= _pointsCount)
+ _points = (Common::Point **)realloc(_points, sizeof(Common::Point *) * (_currPointIndex + pointsCount));
+
+ _maxPointIndex = _currPointIndex + pointsCount;
+
+ for (int i = 0; i < pointsCount; i++) {
+ _points[_currPointIndex + i] = new Common::Point;
+
+ *_points[_currPointIndex + i] = *points[i];
+ }
+}
+
StaticANIObject::StaticANIObject() {
_shadowsOn = 1;
_field_30 = 0;
@@ -264,8 +277,11 @@ void StaticANIObject::deleteFromGlobalMessageQueue() {
}
}
-void StaticANIObject::queueMessageQueue(MessageQueue *mq) {
- if (isIdle() && !(_flags & 0x80)) {
+bool StaticANIObject::queueMessageQueue(MessageQueue *mq) {
+ if (_flags & 0x80)
+ return false;
+
+ if (isIdle()) {
deleteFromGlobalMessageQueue();
_messageQueueId = 0;
_messageNum = 0;
@@ -283,6 +299,8 @@ void StaticANIObject::queueMessageQueue(MessageQueue *mq) {
_messageQueueId = 0;
}
}
+
+ return true;
}
void StaticANIObject::restartMessageQueue(MessageQueue *mq) {
@@ -330,7 +348,35 @@ bool StaticANIObject::trySetMessageQueue(int msgNum, int qId) {
}
void StaticANIObject::startMQIfIdle(int qId, int flag) {
- warning("STUB: StaticANIObject::startMQIfIdle()");
+ MessageQueue *msg = g_fp->_currentScene->getMessageQueueById(qId);
+
+ if (msg && isIdle() && !(_flags & 0x100)) {
+ MessageQueue *mq = new MessageQueue(msg, 0, 0);
+
+ mq->setFlags(mq->getFlags() | flag);
+
+ ExCommand *ex = mq->getExCommandByIndex(0);
+
+ if (ex) {
+ while (ex->_messageKind != 1 || ex->_parentId != _id) {
+ ex->_parId = 0;
+ ex->_excFlags |= 2;
+ ex->handleMessage();
+
+ mq->deleteExCommandByIndex(0, 0);
+
+ ex = mq->getExCommandByIndex(0);
+
+ if (!ex)
+ return;
+ }
+
+ if (ex) {
+ startAnim(ex->_messageNum, mq->_id, -1);
+ mq->deleteExCommandByIndex(0, 1);
+ }
+ }
+ }
}
bool StaticANIObject::isIdle() {
@@ -978,9 +1024,26 @@ void StaticANIObject::adjustSomeXY() {
}
MessageQueue *StaticANIObject::changeStatics1(int msgNum) {
- warning("STUB: StaticANIObject::changeStatics1(%d)", msgNum);
+ g_fp->_mgm->addItem(_id);
- return 0;
+ MessageQueue *mq = g_fp->_mgm->genMQ(this, msgNum, 0, 0, 0);
+
+ if (!mq)
+ return 0;
+
+ if (mq->getCount() <= 0) {
+ g_fp->_globalMessageQueueList->addMessageQueue(mq);
+
+ if (_flags & 1)
+ _messageQueueId = mq->_id;
+ } else {
+ if (!queueMessageQueue(mq))
+ return 0;
+
+ g_fp->_globalMessageQueueList->addMessageQueue(mq);
+ }
+
+ return mq;
}
void StaticANIObject::changeStatics2(int objId) {
@@ -1060,7 +1123,47 @@ void StaticANIObject::show1(int x, int y, int movId, int mqId) {
}
void StaticANIObject::show2(int x, int y, int movementId, int mqId) {
- warning("STUB: StaticANIObject::show2(%d, %d, %d, %d)", x, y, movementId, mqId);
+ if (movementId == -1) {
+ _flags |= 4u;
+ return;
+ }
+
+ if (!_messageQueueId) {
+ _messageQueueId = mqId;
+
+ Movement *mov = getMovementById(movementId);
+
+ if (mov) {
+ _statics = mov->_staticsObj1;
+ _movement = mov;
+ mov->gotoLastFrame();
+ mov->setOXY(x, y);
+ mov->gotoFirstFrame();
+
+ Common::Point point;
+
+ mov->getCurrDynamicPhaseXY(point);
+ _statics->_x = mov->_ox - point.x - mov->_mx;
+ _statics->_y = mov->_oy - point.y - mov->_my;
+
+ _statics->getSomeXY(point);
+ _flags |= 4;
+ _ox = _statics->_x + point.x;
+ _oy = _statics->_y + point.y;
+
+ if (mov->_currMovement) {
+ _flags |= 8;
+ } else {
+ if (_flags & 8)
+ _flags ^= 8;
+ }
+
+ if (_flags & 1)
+ _flags ^= 1;
+
+ _flags |= 0x20;
+ }
+ }
}
void StaticANIObject::playIdle() {
@@ -1069,7 +1172,85 @@ void StaticANIObject::playIdle() {
}
void StaticANIObject::startAnimSteps(int movementId, int messageQueueId, int x, int y, Common::Point **points, int pointsCount, int someDynamicPhaseIndex) {
- warning("STUB: StaticANIObject::startAnimSteps()");
+ Movement *mov = 0;
+
+ if (!(_flags & 0x80)) {
+ if (!_messageQueueId)
+ for (uint i = 0; i < _movements.size(); i++) {
+ if (((Movement *)_movements[i])->_id == movementId) {
+ mov = (Movement *)_movements[i];
+ break;
+ }
+ }
+ }
+
+ if (!mov) {
+ updateGlobalMessageQueue(messageQueueId, _id);
+
+ return;
+ }
+
+
+ if (_movement || !_statics)
+ return;
+
+ Common::Point point;
+
+ _statics->getSomeXY(point);
+
+ int newx = _ox - point.x;
+ int newy = _oy - point.y;
+
+ _movement = mov;
+
+ if (_flags & 0x40)
+ _movement->gotoLastFrame();
+ else
+ _movement->gotoFirstFrame();
+
+ _stepArray.clear();
+ _stepArray.insertPoints(points, pointsCount);
+
+ if (!(_flags & 0x40)) {
+ if (!_movement->_currDynamicPhaseIndex) {
+ _stepArray.getCurrPoint(&point);
+ newx += point.x + _movement->_mx;
+ newy += point.y + _movement->_my;
+ _stepArray.gotoNextPoint();
+
+ ExCommand *ex = _movement->_currDynamicPhase->getExCommand();
+
+ if (ex) {
+ if (ex->_messageKind == 35) {
+ ExCommand *newEx = ex->createClone();
+
+ newEx->_excFlags |= 2u;
+ newEx->sendMessage();
+ }
+ }
+ }
+ }
+
+ _movement->getCurrDynamicPhaseXY(point);
+ setOXY(point.x + newx, point.y + newy);
+
+ if ((_movement->_staticsObj2->_staticsId >> 8) & 0x40)
+ _flags |= 8;
+ else
+ _flags &= 0xFFF7;
+
+ _flags |= 1;
+ _messageQueueId = messageQueueId;
+ _movement->_currDynamicPhase->_countdown = _movement->_currDynamicPhase->_initialCountdown;
+ _movement->_counter = 0;
+ _counter = _initialCounter;
+ _someDynamicPhaseIndex = someDynamicPhaseIndex;
+
+ ExCommand *ex = new ExCommand(_id, 17, 23, 0, 0, movementId, 1, 0, 0, 0);
+
+ ex->_keyCode = _okeyCode;
+ ex->_excFlags = 2;
+ ex->postMessage();
}
bool StaticANIObject::startAnimEx(int movid, int parId, int flag1, int flag2) {
@@ -1188,6 +1369,31 @@ bool StaticANIObject::startAnim(int movementId, int messageQueueId, int dynPhase
return true;
}
+Common::Point *StaticANIObject::calcStepLen(Common::Point *p) {
+ if (_movement) {
+ Common::Point point;
+
+ _movement->calcSomeXY(point, 0);
+
+ p->x = point.x;
+ p->y = point.y;
+
+ int idx = _stepArray.getCurrPointIndex() - _movement->_currDynamicPhaseIndex - 1;
+
+ if (idx >= 0) {
+ _stepArray.getPoint(&point, idx, _movement->_currDynamicPhaseIndex + 2);
+
+ p->x += point.x;
+ p->y += point.y;
+ }
+ } else {
+ p->x = 0;
+ p->y = 0;
+ }
+
+ return p;
+}
+
Statics::Statics() {
_staticsId = 0;
_picture = 0;
diff --git a/engines/fullpipe/statics.h b/engines/fullpipe/statics.h
index 8328e7679b..d678957163 100644
--- a/engines/fullpipe/statics.h
+++ b/engines/fullpipe/statics.h
@@ -47,6 +47,7 @@ class StepArray : public CObject {
Common::Point *getCurrPoint(Common::Point *point);
Common::Point *getPoint(Common::Point *point, int index, int offset);
bool gotoNextPoint();
+ void insertPoints(Common::Point **points, int pointsCount);
};
class StaticPhase : public Picture {
@@ -216,7 +217,7 @@ public:
void setAlpha(int alpha);
void deleteFromGlobalMessageQueue();
- void queueMessageQueue(MessageQueue *msg);
+ bool queueMessageQueue(MessageQueue *msg);
void restartMessageQueue(MessageQueue *msg);
MessageQueue *getMessageQueue();
bool trySetMessageQueue(int msgNum, int qId);
@@ -245,6 +246,7 @@ public:
void draw2();
MovTable *countMovements();
+ Common::Point *calcStepLen(Common::Point *p);
void setSpeed(int speed);
void updateStepPos();