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Diffstat (limited to 'engines/gargoyle/events.h')
-rw-r--r--engines/gargoyle/events.h12
1 files changed, 11 insertions, 1 deletions
diff --git a/engines/gargoyle/events.h b/engines/gargoyle/events.h
index f49ef35ac5..4d9e49b55d 100644
--- a/engines/gargoyle/events.h
+++ b/engines/gargoyle/events.h
@@ -28,6 +28,9 @@
namespace Gargoyle {
+#define GAME_FRAME_RATE 100
+#define GAME_FRAME_TIME (1000 / GAME_FRAME_RATE)
+
class Window;
/**
@@ -148,8 +151,15 @@ private:
EventQueue _eventsLogged; ///< Custom events generated by game code
Event *_currentEvent; ///< Event pointer passed during event retrieval
bool _timeouts; ///< Timer timeouts flag
+ uint32 _priorFrameTime; ///< Time of prior game frame
+ uint32 _frameCounter; ///< Frame counter
private:
/**
+ * Checks for whether it's time for the next game frame
+ */
+ bool checkForNextFrameCounter();
+
+ /**
* Dispatches an event
*/
void dispatchEvent(Event &ev, bool polled);
@@ -189,7 +199,7 @@ public:
/**
* Constructor
*/
- Events() : _forceClick(false), _currentEvent(nullptr), _timeouts(false) {}
+ Events();
/**
* Get any pending event