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Diffstat (limited to 'engines/gargoyle/gargoyle.h')
-rw-r--r-- | engines/gargoyle/gargoyle.h | 78 |
1 files changed, 78 insertions, 0 deletions
diff --git a/engines/gargoyle/gargoyle.h b/engines/gargoyle/gargoyle.h new file mode 100644 index 0000000000..79016ea2ae --- /dev/null +++ b/engines/gargoyle/gargoyle.h @@ -0,0 +1,78 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef GARGOYLE_GARGOLE_H +#define GARGOYLE_GARGOLE_H + +#include "common/scummsys.h" +#include "common/system.h" +#include "common/serializer.h" +#include "engines/advancedDetector.h" +#include "engines/engine.h" + +namespace Gargoyle { + +enum GargoyleDebugChannels { + kDebugCore = 1 << 0, + kDebugScripts = 1 << 1, + kDebugGraphics = 1 << 2, + kDebugSound = 1 << 3 +}; + +#define GARGOYLE_SAVEGAME_VERSION 1 + +struct GargoyleGameDescription; + +struct GargoyleSavegameHeader { + uint8 _version; + Common::String _saveName; + Graphics::Surface *_thumbnail; + int _year, _month, _day; + int _hour, _minute; + int _totalFrames; +}; + +class GargoyleEngine : public Engine { +private: + /** + * Handles basic initialization + */ + void initialize(); +protected: + const GargoyleGameDescription *_gameDescription; + int _loadSaveSlot; + + // Engine APIs + virtual Common::Error run(); + virtual bool hasFeature(EngineFeature f) const; +public: + GargoyleEngine(OSystem *syst, const GargoyleGameDescription *gameDesc); + virtual ~GargoyleEngine(); + + uint32 getFeatures() const; + bool isDemo() const; + Common::Language getLanguage() const; +}; + +} // End of namespace Gargoyle + +#endif |