aboutsummaryrefslogtreecommitdiff
path: root/engines/gargoyle/window_mask.h
diff options
context:
space:
mode:
Diffstat (limited to 'engines/gargoyle/window_mask.h')
-rw-r--r--engines/gargoyle/window_mask.h67
1 files changed, 67 insertions, 0 deletions
diff --git a/engines/gargoyle/window_mask.h b/engines/gargoyle/window_mask.h
new file mode 100644
index 0000000000..db0d7e655d
--- /dev/null
+++ b/engines/gargoyle/window_mask.h
@@ -0,0 +1,67 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef GARGOYLE_WINDOW_MASK_H
+#define GARGOYLE_WINDOW_MASK_H
+
+#include "common/rect.h"
+#include "gargoyle/glk_types.h"
+
+namespace Gargoyle {
+
+class Window;
+
+struct WindowMask {
+ size_t _hor, _ver;
+ glui32 **_links;
+ Common::Rect _select;
+
+ static int _lastX, _lastY;
+
+ /**
+ * Constructor
+ */
+ WindowMask();
+
+ /**
+ * Resize the links array
+ */
+ void resize(size_t x, size_t y);
+
+ void putHyperlink(glui32 linkval, uint x0, uint y0, uint x1, uint y1);
+
+ glui32 getHyperlink(const Common::Point &pos);
+
+ void startSelection(const Common::Point &pos);
+
+ void moveSelection(const Common::Point &pos);
+
+ void clearSelection();
+
+ int checkSelection(uint x0, uint y0, uint x1, uint y1);
+
+ int getSelection(uint x0, uint y0, uint x1, uint y1, uint *rx0, uint *rx1);
+};
+
+} // End of namespace Gargoyle
+
+#endif