diff options
Diffstat (limited to 'engines/gargoyle')
-rw-r--r-- | engines/gargoyle/detection.cpp | 13 | ||||
-rw-r--r-- | engines/gargoyle/module.mk | 1 | ||||
-rw-r--r-- | engines/gargoyle/scott/detection.cpp | 70 | ||||
-rw-r--r-- | engines/gargoyle/scott/detection.h | 40 |
4 files changed, 122 insertions, 2 deletions
diff --git a/engines/gargoyle/detection.cpp b/engines/gargoyle/detection.cpp index 93859e6a3a..f86e34cd21 100644 --- a/engines/gargoyle/detection.cpp +++ b/engines/gargoyle/detection.cpp @@ -64,6 +64,7 @@ static const PlainGameDescriptor gargoyleGames[] = { }; #include "gargoyle/detection_tables.h" +#include "gargoyle/scott/detection.h" #include "gargoyle/scott/scott.h" class GargoyleMetaEngine : public AdvancedMetaEngine { @@ -80,12 +81,14 @@ public: return "Gargoyle Engine (c)"; } - virtual bool hasFeature(MetaEngineFeature f) const; - virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const; + virtual bool hasFeature(MetaEngineFeature f) const override; + virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override; virtual SaveStateList listSaves(const char *target) const; virtual int getMaximumSaveSlot() const; virtual void removeSaveState(const char *target, int slot) const; SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const; + + virtual DetectedGames detectGames(const Common::FSList &fslist) const override; }; bool GargoyleMetaEngine::hasFeature(MetaEngineFeature f) const { @@ -133,6 +136,12 @@ SaveStateDescriptor GargoyleMetaEngine::querySaveMetaInfos(const char *target, i return SaveStateDescriptor(); } +DetectedGames GargoyleMetaEngine::detectGames(const Common::FSList &fslist) const { + DetectedGames detectedGames; + Gargoyle::Scott::ScottMetaEngine::detectGames(fslist, detectedGames); + + return detectedGames; +} #if PLUGIN_ENABLED_DYNAMIC(GARGOYLE) REGISTER_PLUGIN_DYNAMIC(Gargoyle, PLUGIN_TYPE_ENGINE, GargoyleMetaEngine); diff --git a/engines/gargoyle/module.mk b/engines/gargoyle/module.mk index c1a28676fb..7462f7ae28 100644 --- a/engines/gargoyle/module.mk +++ b/engines/gargoyle/module.mk @@ -5,6 +5,7 @@ MODULE_OBJS := \ events.o \ gargoyle.o \ glk.o \ + scott/detection.o \ scott/scott.o # This module can be built as a plugin diff --git a/engines/gargoyle/scott/detection.cpp b/engines/gargoyle/scott/detection.cpp new file mode 100644 index 0000000000..fdf659e7b7 --- /dev/null +++ b/engines/gargoyle/scott/detection.cpp @@ -0,0 +1,70 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "gargoyle/scott/detection.h" +#include "common/file.h" +#include "common/md5.h" + +namespace Gargoyle { +namespace Scott { + +struct ScottGame { + const char *_md5; + int32 _filesize; + const char *_desc; +}; + +const ScottGame SCOTT_GAMES[] = { + { "ae541fc1085da2f7d561b72ed20a6bc1", 18003, "Adventureland" }, + { nullptr, 0, nullptr } +}; + +void ScottMetaEngine::detectGames(const Common::FSList &fslist, DetectedGames &gameList) { + Common::File gameFile; + Common::String md5; + + // Loop through the files of the folder + for (Common::FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) { + if (file->isDirectory() || !file->getName().hasSuffix(".saga")) + continue; + + if (gameFile.open(*file)) { + md5 = Common::computeStreamMD5AsString(gameFile, 5000); + + // Scan through the Scott game list for a match + const ScottGame *p = SCOTT_GAMES; + while (p->_md5 && p->_filesize != gameFile.size() && md5 != p->_md5) + ++p; + + if (p->_filesize) { + // Found a match + DetectedGame gd("scott", p->_desc, Common::EN_ANY, Common::kPlatformUnknown, "Scott"); + gameList.push_back(gd); + } + + gameFile.close(); + } + } +} + +} // End of namespace Scott +} // End of namespace Gargoyle diff --git a/engines/gargoyle/scott/detection.h b/engines/gargoyle/scott/detection.h new file mode 100644 index 0000000000..07f1476b6e --- /dev/null +++ b/engines/gargoyle/scott/detection.h @@ -0,0 +1,40 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef GARGOYLE_SCOTT_DETECTION +#define GARGOYLE_SCOTT_DETECTION + +#include "common/fs.h" +#include "engines/game.h" + +namespace Gargoyle { +namespace Scott { + +class ScottMetaEngine { +public: + static void detectGames(const Common::FSList &fslist, DetectedGames &gameList); +}; + +} // End of namespace Scott +} // End of namespace Gargoyle + +#endif |