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-rw-r--r--engines/glk/adrift/scare.h104
1 files changed, 52 insertions, 52 deletions
diff --git a/engines/glk/adrift/scare.h b/engines/glk/adrift/scare.h
index 43ce75af1d..d4e02314e6 100644
--- a/engines/glk/adrift/scare.h
+++ b/engines/glk/adrift/scare.h
@@ -50,67 +50,67 @@ typedef unsigned long sc_uint;
typedef int sc_bool;
/* Enumerated confirmation types, passed to os_confirm(). */
-enum
-{ SC_CONF_QUIT = 0,
- SC_CONF_RESTART, SC_CONF_SAVE, SC_CONF_RESTORE, SC_CONF_VIEW_HINTS
+enum {
+ SC_CONF_QUIT = 0,
+ SC_CONF_RESTART, SC_CONF_SAVE, SC_CONF_RESTORE, SC_CONF_VIEW_HINTS
};
/* HTML-like tag enumerated values, passed to os_print_tag(). */
-enum
-{ SC_TAG_UNKNOWN = 0, SC_TAG_ITALICS, SC_TAG_ENDITALICS, SC_TAG_BOLD,
- SC_TAG_ENDBOLD, SC_TAG_UNDERLINE, SC_TAG_ENDUNDERLINE, SC_TAG_COLOR,
- SC_TAG_ENDCOLOR, SC_TAG_FONT, SC_TAG_ENDFONT, SC_TAG_BGCOLOR, SC_TAG_CENTER,
- SC_TAG_ENDCENTER, SC_TAG_RIGHT, SC_TAG_ENDRIGHT, SC_TAG_WAIT, SC_TAG_WAITKEY,
- SC_TAG_CLS,
-
- /* British spelling equivalents. */
- SC_TAG_COLOUR = SC_TAG_COLOR,
- SC_TAG_ENDCOLOUR = SC_TAG_ENDCOLOR,
- SC_TAG_BGCOLOUR = SC_TAG_BGCOLOR,
- SC_TAG_CENTRE = SC_TAG_CENTER,
- SC_TAG_ENDCENTRE = SC_TAG_ENDCENTER
+enum {
+ SC_TAG_UNKNOWN = 0, SC_TAG_ITALICS, SC_TAG_ENDITALICS, SC_TAG_BOLD,
+ SC_TAG_ENDBOLD, SC_TAG_UNDERLINE, SC_TAG_ENDUNDERLINE, SC_TAG_COLOR,
+ SC_TAG_ENDCOLOR, SC_TAG_FONT, SC_TAG_ENDFONT, SC_TAG_BGCOLOR, SC_TAG_CENTER,
+ SC_TAG_ENDCENTER, SC_TAG_RIGHT, SC_TAG_ENDRIGHT, SC_TAG_WAIT, SC_TAG_WAITKEY,
+ SC_TAG_CLS,
+
+ /* British spelling equivalents. */
+ SC_TAG_COLOUR = SC_TAG_COLOR,
+ SC_TAG_ENDCOLOUR = SC_TAG_ENDCOLOR,
+ SC_TAG_BGCOLOUR = SC_TAG_BGCOLOR,
+ SC_TAG_CENTRE = SC_TAG_CENTER,
+ SC_TAG_ENDCENTRE = SC_TAG_ENDCENTER
};
/* OS interface function prototypes; interpreters must define these. */
typedef void *sc_game;
-extern void os_print_string (const sc_char *string);
+extern void os_print_string(const sc_char *string);
extern void os_print_tag(sc_int tag, const sc_char *argument);
-extern void os_play_sound (const sc_char *filepath,
- sc_int offset, sc_int length, sc_bool is_looping);
+extern void os_play_sound(const sc_char *filepath,
+ sc_int offset, sc_int length, sc_bool is_looping);
extern void os_stop_sound();
-extern void os_show_graphic (const sc_char *filepath,
- sc_int offset, sc_int length);
+extern void os_show_graphic(const sc_char *filepath,
+ sc_int offset, sc_int length);
extern sc_bool os_read_line(sc_char *buffer, sc_int length);
extern sc_bool os_confirm(sc_int type);
extern void *os_open_file(sc_bool is_save);
-extern void os_write_file (void *opaque, const sc_byte *buffer, sc_int length);
-extern sc_int os_read_file (void *opaque, sc_byte *buffer, sc_int length);
-extern void os_close_file (void *opaque);
+extern void os_write_file(void *opaque, const sc_byte *buffer, sc_int length);
+extern sc_int os_read_file(void *opaque, sc_byte *buffer, sc_int length);
+extern void os_close_file(void *opaque);
extern void os_display_hints(sc_game game);
-extern void os_print_string_debug (const sc_char *string);
+extern void os_print_string_debug(const sc_char *string);
extern sc_bool os_read_line_debug(sc_char *buffer, sc_int length);
/* Interpreter trace flag bits, passed to sc_set_trace_flags(). */
-enum
-{ SC_TRACE_PARSE = 1, SC_TRACE_PROPERTIES = 2, SC_TRACE_VARIABLES = 4,
- SC_TRACE_PARSER = 8, SC_TRACE_LIBRARY = 16, SC_TRACE_EVENTS = 32,
- SC_TRACE_NPCS = 64, SC_TRACE_OBJECTS = 128, SC_TRACE_TASKS = 256,
- SC_TRACE_PRINTFILTER = 512,
-
- SC_DUMP_TAF = 1024, SC_DUMP_PROPERTIES = 2048, SC_DUMP_VARIABLES = 4096,
- SC_DUMP_PARSER_TREES = 8192, SC_DUMP_LOCALE_TABLES = 16384
+enum {
+ SC_TRACE_PARSE = 1, SC_TRACE_PROPERTIES = 2, SC_TRACE_VARIABLES = 4,
+ SC_TRACE_PARSER = 8, SC_TRACE_LIBRARY = 16, SC_TRACE_EVENTS = 32,
+ SC_TRACE_NPCS = 64, SC_TRACE_OBJECTS = 128, SC_TRACE_TASKS = 256,
+ SC_TRACE_PRINTFILTER = 512,
+
+ SC_DUMP_TAF = 1024, SC_DUMP_PROPERTIES = 2048, SC_DUMP_VARIABLES = 4096,
+ SC_DUMP_PARSER_TREES = 8192, SC_DUMP_LOCALE_TABLES = 16384
};
/* Module-wide trace control function prototype. */
extern void sc_set_trace_flags(sc_uint trace_flags);
/* Interpreter interface function prototypes. */
-extern sc_game sc_game_from_filename (const sc_char *filename);
-extern sc_game sc_game_from_stream (Common::SeekableReadStream *stream);
-extern sc_game sc_game_from_callback(sc_int (*callback)
- (void *, sc_byte *, sc_int),
- void *opaque);
+extern sc_game sc_game_from_filename(const sc_char *filename);
+extern sc_game sc_game_from_stream(Common::SeekableReadStream *stream);
+extern sc_game sc_game_from_callback(sc_int(*callback)
+ (void *, sc_byte *, sc_int),
+ void *opaque);
extern void sc_interpret_game(sc_game game);
extern void sc_restart_game(sc_game game);
extern sc_bool sc_save_game(sc_game game);
@@ -120,16 +120,16 @@ extern void sc_quit_game(sc_game game);
extern sc_bool sc_save_game_to_filename(sc_game game, const sc_char *filename);
extern void sc_save_game_to_stream(sc_game game, Common::SeekableReadStream *stream);
extern void sc_save_game_to_callback(sc_game game,
- void (*callback)
- (void *, const sc_byte *, sc_int),
- void *opaque);
+ void (*callback)
+ (void *, const sc_byte *, sc_int),
+ void *opaque);
extern sc_bool sc_load_game_from_filename(sc_game game,
- const sc_char *filename);
+ const sc_char *filename);
extern sc_bool sc_load_game_from_stream(sc_game game, Common::SeekableReadStream *stream);
extern sc_bool sc_load_game_from_callback(sc_game game,
- sc_int (*callback)
- (void *, sc_byte *, sc_int),
- void *opaque);
+ sc_int(*callback)
+ (void *, sc_byte *, sc_int),
+ void *opaque);
extern void sc_free_game(sc_game game);
extern sc_bool sc_is_game_running(sc_game game);
extern const sc_char *sc_get_game_name(sc_game game);
@@ -157,26 +157,26 @@ typedef void *sc_game_hint;
extern sc_game_hint sc_get_first_game_hint(sc_game game);
extern sc_game_hint sc_get_next_game_hint(sc_game game, sc_game_hint hint);
extern const sc_char *sc_get_game_hint_question(sc_game game,
- sc_game_hint hint);
+ sc_game_hint hint);
extern const sc_char *sc_get_game_subtle_hint(sc_game game,
- sc_game_hint hint);
+ sc_game_hint hint);
extern const sc_char *sc_get_game_unsubtle_hint(sc_game game,
- sc_game_hint hint);
+ sc_game_hint hint);
extern void sc_set_game_debugger_enabled(sc_game game, sc_bool flag);
extern sc_bool sc_get_game_debugger_enabled(sc_game game);
extern sc_bool sc_run_game_debugger_command(sc_game game,
- const sc_char *debug_command);
+ const sc_char *debug_command);
extern void sc_set_portable_random(sc_bool flag);
extern void sc_reseed_random_sequence(sc_uint new_seed);
/* Locale control and query functions. */
-extern sc_bool sc_set_locale (const sc_char *name);
+extern sc_bool sc_set_locale(const sc_char *name);
extern const sc_char *sc_get_locale();
/* A few possibly useful utilities. */
-extern sc_int sc_strncasecmp (const sc_char *s1, const sc_char *s2, sc_int n);
-extern sc_int sc_strcasecmp (const sc_char *s1, const sc_char *s2);
+extern sc_int sc_strncasecmp(const sc_char *s1, const sc_char *s2, sc_int n);
+extern sc_int sc_strcasecmp(const sc_char *s1, const sc_char *s2);
extern const sc_char *sc_scare_version();
extern sc_int sc_scare_emulation();