aboutsummaryrefslogtreecommitdiff
path: root/engines/glk/adrift/scinterf.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'engines/glk/adrift/scinterf.cpp')
-rw-r--r--engines/glk/adrift/scinterf.cpp1136
1 files changed, 518 insertions, 618 deletions
diff --git a/engines/glk/adrift/scinterf.cpp b/engines/glk/adrift/scinterf.cpp
index cc8e1235d7..c5e53e959d 100644
--- a/engines/glk/adrift/scinterf.cpp
+++ b/engines/glk/adrift/scinterf.cpp
@@ -46,37 +46,28 @@ static sc_uint if_trace_flags = 0;
* tries to ensure correct compile options.
*/
static void
-if_initialize (void)
-{
- static sc_bool initialized = FALSE;
-
- /* Only do checks on the first call. */
- if (!initialized)
- {
- /* Make a few quick checks on types and type sizes. */
- if (sizeof (sc_byte) != 1 || sizeof (sc_char) != 1)
- {
- sc_error ("if_initialize: sizeof sc_byte or sc_char"
- " is not 1, check compile options\n");
- }
- else if (sizeof (sc_uint) < 4 || sizeof (sc_int) < 4)
- {
- sc_error ("if_initialize: sizeof sc_uint or sc_int"
- " is not at least 4, check compile options\n");
- }
- else if (sizeof (sc_uint) > 8 || sizeof (sc_int) > 8)
- {
- sc_error ("if_initialize: sizeof sc_uint or sc_int"
- " is more than 8, check compile options\n");
- }
- else if (!((sc_uint) -1 > 0))
- {
- sc_error ("if_initialize: sc_uint appears not to be unsigned,"
- " check compile options\n");
- }
-
- initialized = TRUE;
- }
+if_initialize(void) {
+ static sc_bool initialized = FALSE;
+
+ /* Only do checks on the first call. */
+ if (!initialized) {
+ /* Make a few quick checks on types and type sizes. */
+ if (sizeof(sc_byte) != 1 || sizeof(sc_char) != 1) {
+ sc_error("if_initialize: sizeof sc_byte or sc_char"
+ " is not 1, check compile options\n");
+ } else if (sizeof(sc_uint) < 4 || sizeof(sc_int) < 4) {
+ sc_error("if_initialize: sizeof sc_uint or sc_int"
+ " is not at least 4, check compile options\n");
+ } else if (sizeof(sc_uint) > 8 || sizeof(sc_int) > 8) {
+ sc_error("if_initialize: sizeof sc_uint or sc_int"
+ " is more than 8, check compile options\n");
+ } else if (!((sc_uint) - 1 > 0)) {
+ sc_error("if_initialize: sc_uint appears not to be unsigned,"
+ " check compile options\n");
+ }
+
+ initialized = TRUE;
+ }
}
@@ -89,37 +80,34 @@ if_initialize (void)
* tracing setting to all modules that support it.
*/
static sc_bool
-if_bool (sc_uint flag)
-{
- return flag ? TRUE : FALSE;
+if_bool(sc_uint flag) {
+ return flag ? TRUE : FALSE;
}
void
-sc_set_trace_flags (sc_uint trace_flags)
-{
- if_initialize ();
-
- /* Save the value for queries. */
- if_trace_flags = trace_flags;
-
- /* Propagate tracing to modules that support it. */
- parse_debug_trace (if_bool (trace_flags & SC_TRACE_PARSE));
- prop_debug_trace (if_bool (trace_flags & SC_TRACE_PROPERTIES));
- var_debug_trace (if_bool (trace_flags & SC_TRACE_VARIABLES));
- uip_debug_trace (if_bool (trace_flags & SC_TRACE_PARSER));
- lib_debug_trace (if_bool (trace_flags & SC_TRACE_LIBRARY));
- evt_debug_trace (if_bool (trace_flags & SC_TRACE_EVENTS));
- npc_debug_trace (if_bool (trace_flags & SC_TRACE_NPCS));
- obj_debug_trace (if_bool (trace_flags & SC_TRACE_OBJECTS));
- task_debug_trace (if_bool (trace_flags & SC_TRACE_TASKS));
- restr_debug_trace (if_bool (trace_flags & SC_TRACE_TASKS));
- pf_debug_trace (if_bool (trace_flags & SC_TRACE_PRINTFILTER));
+sc_set_trace_flags(sc_uint trace_flags) {
+ if_initialize();
+
+ /* Save the value for queries. */
+ if_trace_flags = trace_flags;
+
+ /* Propagate tracing to modules that support it. */
+ parse_debug_trace(if_bool(trace_flags & SC_TRACE_PARSE));
+ prop_debug_trace(if_bool(trace_flags & SC_TRACE_PROPERTIES));
+ var_debug_trace(if_bool(trace_flags & SC_TRACE_VARIABLES));
+ uip_debug_trace(if_bool(trace_flags & SC_TRACE_PARSER));
+ lib_debug_trace(if_bool(trace_flags & SC_TRACE_LIBRARY));
+ evt_debug_trace(if_bool(trace_flags & SC_TRACE_EVENTS));
+ npc_debug_trace(if_bool(trace_flags & SC_TRACE_NPCS));
+ obj_debug_trace(if_bool(trace_flags & SC_TRACE_OBJECTS));
+ task_debug_trace(if_bool(trace_flags & SC_TRACE_TASKS));
+ restr_debug_trace(if_bool(trace_flags & SC_TRACE_TASKS));
+ pf_debug_trace(if_bool(trace_flags & SC_TRACE_PRINTFILTER));
}
sc_bool
-if_get_trace_flag (sc_uint bitmask)
-{
- return if_bool (if_trace_flags & bitmask);
+if_get_trace_flag(sc_uint bitmask) {
+ return if_bool(if_trace_flags & bitmask);
}
@@ -135,59 +123,51 @@ if_get_trace_flag (sc_uint bitmask)
* Call OS-specific print function for the given arguments.
*/
static void
-if_print_string_common (const sc_char *string,
- void (*print_string_function) (const sc_char *))
-{
- assert (string);
+if_print_string_common(const sc_char *string,
+ void (*print_string_function)(const sc_char *)) {
+ assert(string);
- if (string[0] != NUL)
- print_string_function (string);
+ if (string[0] != NUL)
+ print_string_function(string);
}
void
-if_print_string (const sc_char *string)
-{
- if_print_string_common (string, os_print_string);
+if_print_string(const sc_char *string) {
+ if_print_string_common(string, os_print_string);
}
void
-if_print_debug (const sc_char *string)
-{
- if_print_string_common (string, os_print_string_debug);
+if_print_debug(const sc_char *string) {
+ if_print_string_common(string, os_print_string_debug);
}
static void
-if_print_character_common (sc_char character,
- void (*print_string_function) (const sc_char *))
-{
- if (character != NUL)
- {
- sc_char buffer[2];
+if_print_character_common(sc_char character,
+ void (*print_string_function)(const sc_char *)) {
+ if (character != NUL) {
+ sc_char buffer[2];
- buffer[0] = character;
- buffer[1] = NUL;
- print_string_function (buffer);
- }
+ buffer[0] = character;
+ buffer[1] = NUL;
+ print_string_function(buffer);
+ }
}
void
-if_print_character (sc_char character)
-{
- if_print_character_common (character, os_print_string);
+if_print_character(sc_char character) {
+ if_print_character_common(character, os_print_string);
}
void
-if_print_debug_character (sc_char character)
-{
- if_print_character_common (character, os_print_string_debug);
+if_print_debug_character(sc_char character) {
+ if_print_character_common(character, os_print_string_debug);
}
void
-if_print_tag (sc_int tag, const sc_char *arg)
-{
- assert (arg);
+if_print_tag(sc_int tag, const sc_char *arg) {
+ assert(arg);
- os_print_tag (tag, arg);
+ os_print_tag(tag, arg);
}
@@ -200,43 +180,38 @@ if_print_tag (sc_int tag, const sc_char *arg)
* before returning it to the caller.
*/
static void
-if_read_line_common (sc_char *buffer, sc_int length,
- sc_bool (*read_line_function) (sc_char *, sc_int))
-{
- sc_bool is_line_available;
- sc_int last;
- assert (buffer && length > 0);
-
- /* Loop until valid player input is available. */
- do
- {
- /* Space first with a blank line, and clear the buffer. */
- if_print_character ('\n');
- memset (buffer, NUL, length);
-
- is_line_available = read_line_function (buffer, length);
- if (g_vm->shouldQuit())
- return;
- }
- while (!is_line_available);
-
- /* Drop any trailing newline/return. */
- last = strlen (buffer) - 1;
- while (last >= 0
- && (buffer[last] == CARRIAGE_RETURN || buffer[last] == NEWLINE))
- buffer[last--] = NUL;
+if_read_line_common(sc_char *buffer, sc_int length,
+ sc_bool(*read_line_function)(sc_char *, sc_int)) {
+ sc_bool is_line_available;
+ sc_int last;
+ assert(buffer && length > 0);
+
+ /* Loop until valid player input is available. */
+ do {
+ /* Space first with a blank line, and clear the buffer. */
+ if_print_character('\n');
+ memset(buffer, NUL, length);
+
+ is_line_available = read_line_function(buffer, length);
+ if (g_vm->shouldQuit())
+ return;
+ } while (!is_line_available);
+
+ /* Drop any trailing newline/return. */
+ last = strlen(buffer) - 1;
+ while (last >= 0
+ && (buffer[last] == CARRIAGE_RETURN || buffer[last] == NEWLINE))
+ buffer[last--] = NUL;
}
void
-if_read_line (sc_char *buffer, sc_int length)
-{
- if_read_line_common (buffer, length, os_read_line);
+if_read_line(sc_char *buffer, sc_int length) {
+ if_read_line_common(buffer, length, os_read_line);
}
void
-if_read_debug (sc_char *buffer, sc_int length)
-{
- if_read_line_common (buffer, length, os_read_line_debug);
+if_read_debug(sc_char *buffer, sc_int length) {
+ if_read_line_common(buffer, length, os_read_line_debug);
}
@@ -246,9 +221,8 @@ if_read_debug (sc_char *buffer, sc_int length)
* Call OS-specific confirm function.
*/
sc_bool
-if_confirm (sc_int type)
-{
- return os_confirm (type);
+if_confirm(sc_int type) {
+ return os_confirm(type);
}
@@ -261,31 +235,27 @@ if_confirm (sc_int type)
* Call OS-specific functions for saving and restoring games.
*/
void *
-if_open_saved_game (sc_bool is_save)
-{
- return os_open_file (is_save);
+if_open_saved_game(sc_bool is_save) {
+ return os_open_file(is_save);
}
void
-if_write_saved_game (void *opaque, const sc_byte *buffer, sc_int length)
-{
- assert (buffer);
+if_write_saved_game(void *opaque, const sc_byte *buffer, sc_int length) {
+ assert(buffer);
- os_write_file (opaque, buffer, length);
+ os_write_file(opaque, buffer, length);
}
sc_int
-if_read_saved_game (void *opaque, sc_byte *buffer, sc_int length)
-{
- assert (buffer);
+if_read_saved_game(void *opaque, sc_byte *buffer, sc_int length) {
+ assert(buffer);
- return os_read_file (opaque, buffer, length);
+ return os_read_file(opaque, buffer, length);
}
void
-if_close_saved_game (void *opaque)
-{
- os_close_file (opaque);
+if_close_saved_game(void *opaque) {
+ os_close_file(opaque);
}
@@ -295,11 +265,10 @@ if_close_saved_game (void *opaque)
* Call OS-specific hint display function.
*/
void
-if_display_hints (sc_gameref_t game)
-{
- assert (gs_is_game_valid (game));
+if_display_hints(sc_gameref_t game) {
+ assert(gs_is_game_valid(game));
- os_display_hints ((sc_game) game);
+ os_display_hints((sc_game) game);
}
@@ -310,21 +279,19 @@ if_display_hints (sc_gameref_t game)
* Call OS-specific sound and graphic handler functions.
*/
void
-if_update_sound (const sc_char *filename,
- sc_int sound_offset, sc_int sound_length,
- sc_bool is_looping)
-{
- if (strlen (filename) > 0)
- os_play_sound (filename, sound_offset, sound_length, is_looping);
- else
- os_stop_sound ();
+if_update_sound(const sc_char *filename,
+ sc_int sound_offset, sc_int sound_length,
+ sc_bool is_looping) {
+ if (strlen(filename) > 0)
+ os_play_sound(filename, sound_offset, sound_length, is_looping);
+ else
+ os_stop_sound();
}
void
-if_update_graphic (const sc_char *filename,
- sc_int graphic_offset, sc_int graphic_length)
-{
- os_show_graphic (filename, graphic_offset, graphic_length);
+if_update_graphic(const sc_char *filename,
+ sc_int graphic_offset, sc_int graphic_length) {
+ os_show_graphic(filename, graphic_offset, graphic_length);
}
@@ -335,17 +302,15 @@ if_update_graphic (const sc_char *filename,
* Return a version string and Adrift emulation level.
*/
const sc_char *
-sc_scare_version (void)
-{
- if_initialize ();
- return "SCARE " SCARE_VERSION SCARE_PATCH_LEVEL;
+sc_scare_version(void) {
+ if_initialize();
+ return "SCARE " SCARE_VERSION SCARE_PATCH_LEVEL;
}
sc_int
-sc_scare_emulation (void)
-{
- if_initialize ();
- return SCARE_EMULATION;
+sc_scare_emulation(void) {
+ if_initialize();
+ return SCARE_EMULATION;
}
@@ -357,24 +322,23 @@ sc_scare_emulation (void)
* calls from filename and stream variants.
*/
static sc_int
-if_file_read_callback (void *opaque, sc_byte *buffer, sc_int length) {
- Common::SeekableReadStream *stream = (Common::SeekableReadStream *)opaque;
- sc_int bytes;
+if_file_read_callback(void *opaque, sc_byte *buffer, sc_int length) {
+ Common::SeekableReadStream *stream = (Common::SeekableReadStream *)opaque;
+ sc_int bytes;
- bytes = stream->read(buffer, length);
- if (stream->err())
- sc_error ("if_file_read_callback: warning: read error\n");
+ bytes = stream->read(buffer, length);
+ if (stream->err())
+ sc_error("if_file_read_callback: warning: read error\n");
- return bytes;
+ return bytes;
}
-static void if_file_write_callback (void *opaque, const sc_byte *buffer, sc_int length)
-{
- Common::WriteStream *stream = (Common::WriteStream *) opaque;
+static void if_file_write_callback(void *opaque, const sc_byte *buffer, sc_int length) {
+ Common::WriteStream *stream = (Common::WriteStream *) opaque;
- stream->write(buffer, length);
- if (stream->err())
- sc_error ("if_file_write_callback: warning: write error\n");
+ stream->write(buffer, length);
+ if (stream->err())
+ sc_error("if_file_write_callback: warning: write error\n");
}
@@ -387,53 +351,49 @@ static void if_file_write_callback (void *opaque, const sc_byte *buffer, sc_int
* and _stream() variants are adapters for run_create().
*/
sc_game
-sc_game_from_filename (const sc_char *filename) {
- Common::File *stream;
- sc_game game;
+sc_game_from_filename(const sc_char *filename) {
+ Common::File *stream;
+ sc_game game;
- if_initialize ();
- if (!filename)
- {
- sc_error ("sc_game_from_filename: nullptr filename\n");
- return nullptr;
- }
+ if_initialize();
+ if (!filename) {
+ sc_error("sc_game_from_filename: nullptr filename\n");
+ return nullptr;
+ }
- stream = new Common::File();
- if (!stream->open(filename)) {
- delete stream;
- sc_error ("sc_game_from_filename: fopen error\n");
- return nullptr;
- }
+ stream = new Common::File();
+ if (!stream->open(filename)) {
+ delete stream;
+ sc_error("sc_game_from_filename: fopen error\n");
+ return nullptr;
+ }
- game = run_create (if_file_read_callback, stream);
- delete stream;
+ game = run_create(if_file_read_callback, stream);
+ delete stream;
- return game;
+ return game;
}
-sc_game sc_game_from_stream (Common::SeekableReadStream *stream) {
- if_initialize ();
- if (!stream)
- {
- sc_error ("sc_game_from_stream: nullptr stream\n");
- return nullptr;
- }
+sc_game sc_game_from_stream(Common::SeekableReadStream *stream) {
+ if_initialize();
+ if (!stream) {
+ sc_error("sc_game_from_stream: nullptr stream\n");
+ return nullptr;
+ }
- return run_create (if_file_read_callback, stream);
+ return run_create(if_file_read_callback, stream);
}
sc_game
-sc_game_from_callback (sc_int (*callback) (void *, sc_byte *, sc_int),
- void *opaque)
-{
- if_initialize ();
- if (!callback)
- {
- sc_error ("sc_game_from_callback: nullptr callback\n");
- return nullptr;
- }
+sc_game_from_callback(sc_int(*callback)(void *, sc_byte *, sc_int),
+ void *opaque) {
+ if_initialize();
+ if (!callback) {
+ sc_error("sc_game_from_callback: nullptr callback\n");
+ return nullptr;
+ }
- return run_create (callback, opaque);
+ return run_create(callback, opaque);
}
@@ -444,20 +404,18 @@ sc_game_from_callback (sc_int (*callback) (void *, sc_byte *, sc_int),
* is a valid game. Returns TRUE on game error, FALSE if okay.
*/
static sc_bool
-if_game_error (sc_gameref_t game, const sc_char *function_name)
-{
- /* Check for invalid game -- null pointer or bad magic. */
- if (!gs_is_game_valid (game))
- {
- if (game)
- sc_error ("%s: invalid game\n", function_name);
- else
- sc_error ("%s: nullptr game\n", function_name);
- return TRUE;
- }
+if_game_error(sc_gameref_t game, const sc_char *function_name) {
+ /* Check for invalid game -- null pointer or bad magic. */
+ if (!gs_is_game_valid(game)) {
+ if (game)
+ sc_error("%s: invalid game\n", function_name);
+ else
+ sc_error("%s: nullptr game\n", function_name);
+ return TRUE;
+ }
- /* No game error. */
- return FALSE;
+ /* No game error. */
+ return FALSE;
}
@@ -478,69 +436,63 @@ if_game_error (sc_gameref_t game, const sc_char *function_name)
* be restored. sc_undo_game_turn() behaves like sc_load_game().
*/
void
-sc_interpret_game (sc_game game)
-{
- const sc_gameref_t game_ = (const sc_gameref_t)game;
+sc_interpret_game(sc_game game) {
+ const sc_gameref_t game_ = (const sc_gameref_t)game;
- if (if_game_error (game_, "sc_interpret_game"))
- return;
+ if (if_game_error(game_, "sc_interpret_game"))
+ return;
- run_interpret (game_);
+ run_interpret(game_);
}
void
-sc_restart_game (sc_game game)
-{
- const sc_gameref_t game_ = (const sc_gameref_t)game;
+sc_restart_game(sc_game game) {
+ const sc_gameref_t game_ = (const sc_gameref_t)game;
- if (if_game_error (game_, "sc_restart_game"))
- return;
+ if (if_game_error(game_, "sc_restart_game"))
+ return;
- run_restart (game_);
+ run_restart(game_);
}
sc_bool
-sc_save_game (sc_game game)
-{
- const sc_gameref_t game_ = (const sc_gameref_t)game;
+sc_save_game(sc_game game) {
+ const sc_gameref_t game_ = (const sc_gameref_t)game;
- if (if_game_error (game_, "sc_save_game"))
- return FALSE;
+ if (if_game_error(game_, "sc_save_game"))
+ return FALSE;
- return run_save_prompted (game_);
+ return run_save_prompted(game_);
}
sc_bool
-sc_load_game (sc_game game)
-{
- const sc_gameref_t game_ = (const sc_gameref_t)game;
+sc_load_game(sc_game game) {
+ const sc_gameref_t game_ = (const sc_gameref_t)game;
- if (if_game_error (game_, "sc_load_game"))
- return FALSE;
+ if (if_game_error(game_, "sc_load_game"))
+ return FALSE;
- return run_restore_prompted (game_);
+ return run_restore_prompted(game_);
}
sc_bool
-sc_undo_game_turn (sc_game game)
-{
- const sc_gameref_t game_ = (const sc_gameref_t)game;
+sc_undo_game_turn(sc_game game) {
+ const sc_gameref_t game_ = (const sc_gameref_t)game;
- if (if_game_error (game_, "sc_undo_game_turn"))
- return FALSE;
+ if (if_game_error(game_, "sc_undo_game_turn"))
+ return FALSE;
- return run_undo (game_);
+ return run_undo(game_);
}
void
-sc_quit_game (sc_game game)
-{
- const sc_gameref_t game_ = (const sc_gameref_t)game;
+sc_quit_game(sc_game game) {
+ const sc_gameref_t game_ = (const sc_gameref_t)game;
- if (if_game_error (game_, "sc_quit_game"))
- return;
+ if (if_game_error(game_, "sc_quit_game"))
+ return;
- run_quit (game_);
+ run_quit(game_);
}
@@ -559,132 +511,119 @@ sc_quit_game (sc_game game)
* streams.
*/
sc_bool
-sc_save_game_to_filename (sc_game game, const sc_char *filename)
-{
- const sc_gameref_t game_ = (const sc_gameref_t)game;
- Common::OutSaveFile *sf;
+sc_save_game_to_filename(sc_game game, const sc_char *filename) {
+ const sc_gameref_t game_ = (const sc_gameref_t)game;
+ Common::OutSaveFile *sf;
- if (if_game_error (game_, "sc_save_game_to_filename"))
- return FALSE;
+ if (if_game_error(game_, "sc_save_game_to_filename"))
+ return FALSE;
- if (!filename)
- {
- sc_error ("sc_save_game_to_filename: nullptr filename\n");
- return FALSE;
- }
+ if (!filename) {
+ sc_error("sc_save_game_to_filename: nullptr filename\n");
+ return FALSE;
+ }
- sf = g_system->getSavefileManager()->openForSaving(filename);
- if (!sf) {
- sc_error ("sc_save_game_to_filename: fopen error\n");
- return FALSE;
- }
+ sf = g_system->getSavefileManager()->openForSaving(filename);
+ if (!sf) {
+ sc_error("sc_save_game_to_filename: fopen error\n");
+ return FALSE;
+ }
- run_save(game_, if_file_write_callback, sf);
- sf->finalize();
- delete sf;
+ run_save(game_, if_file_write_callback, sf);
+ sf->finalize();
+ delete sf;
- return TRUE;
+ return TRUE;
}
void
-sc_save_game_to_stream (sc_game game, Common::SeekableReadStream *stream)
-{
- const sc_gameref_t game_ = (const sc_gameref_t)game;
+sc_save_game_to_stream(sc_game game, Common::SeekableReadStream *stream) {
+ const sc_gameref_t game_ = (const sc_gameref_t)game;
- if (if_game_error (game_, "sc_save_game_to_stream"))
- return;
+ if (if_game_error(game_, "sc_save_game_to_stream"))
+ return;
- if (!stream)
- {
- sc_error ("sc_save_game_to_stream: nullptr stream\n");
- return;
- }
+ if (!stream) {
+ sc_error("sc_save_game_to_stream: nullptr stream\n");
+ return;
+ }
- run_save (game_, if_file_write_callback, stream);
+ run_save(game_, if_file_write_callback, stream);
}
void
-sc_save_game_to_callback (sc_game game,
- void (*callback) (void *, const sc_byte *, sc_int),
- void *opaque)
-{
- const sc_gameref_t game_ = (const sc_gameref_t)game;
+sc_save_game_to_callback(sc_game game,
+ void (*callback)(void *, const sc_byte *, sc_int),
+ void *opaque) {
+ const sc_gameref_t game_ = (const sc_gameref_t)game;
- if (if_game_error (game_, "sc_save_game_to_callback"))
- return;
+ if (if_game_error(game_, "sc_save_game_to_callback"))
+ return;
- if (!callback)
- {
- sc_error ("sc_save_game_to_callback: nullptr callback\n");
- return;
- }
+ if (!callback) {
+ sc_error("sc_save_game_to_callback: nullptr callback\n");
+ return;
+ }
- run_save (game_, callback, opaque);
+ run_save(game_, callback, opaque);
}
sc_bool
-sc_load_game_from_filename (sc_game game, const sc_char *filename)
-{
- const sc_gameref_t game_ = (const sc_gameref_t)game;
- Common::InSaveFile *sf;
- sc_bool status;
+sc_load_game_from_filename(sc_game game, const sc_char *filename) {
+ const sc_gameref_t game_ = (const sc_gameref_t)game;
+ Common::InSaveFile *sf;
+ sc_bool status;
- if (if_game_error (game_, "sc_load_game_from_filename"))
- return FALSE;
+ if (if_game_error(game_, "sc_load_game_from_filename"))
+ return FALSE;
- if (!filename)
- {
- sc_error ("sc_load_game_from_filename: nullptr filename\n");
- return FALSE;
- }
+ if (!filename) {
+ sc_error("sc_load_game_from_filename: nullptr filename\n");
+ return FALSE;
+ }
- sf = g_system->getSavefileManager()->openForLoading(filename);
- if (!sf)
- {
- sc_error ("sc_load_game_from_filename: fopen error\n");
- return FALSE;
- }
+ sf = g_system->getSavefileManager()->openForLoading(filename);
+ if (!sf) {
+ sc_error("sc_load_game_from_filename: fopen error\n");
+ return FALSE;
+ }
- status = run_restore (game_, if_file_read_callback, sf);
- delete sf;
+ status = run_restore(game_, if_file_read_callback, sf);
+ delete sf;
- return status;
+ return status;
}
sc_bool
-sc_load_game_from_stream (sc_game game, Common::SeekableReadStream *stream)
-{
- const sc_gameref_t game_ = (const sc_gameref_t)game;
+sc_load_game_from_stream(sc_game game, Common::SeekableReadStream *stream) {
+ const sc_gameref_t game_ = (const sc_gameref_t)game;
- if (if_game_error (game_, "sc_load_game_from_stream"))
- return FALSE;
+ if (if_game_error(game_, "sc_load_game_from_stream"))
+ return FALSE;
- if (!stream)
- {
- sc_error ("sc_load_game_from_stream: nullptr stream\n");
- return FALSE;
- }
+ if (!stream) {
+ sc_error("sc_load_game_from_stream: nullptr stream\n");
+ return FALSE;
+ }
- return run_restore (game_, if_file_read_callback, stream);
+ return run_restore(game_, if_file_read_callback, stream);
}
sc_bool
-sc_load_game_from_callback (sc_game game,
- sc_int (*callback) (void *, sc_byte *, sc_int),
- void *opaque)
-{
- const sc_gameref_t game_ = (const sc_gameref_t)game;
+sc_load_game_from_callback(sc_game game,
+ sc_int(*callback)(void *, sc_byte *, sc_int),
+ void *opaque) {
+ const sc_gameref_t game_ = (const sc_gameref_t)game;
- if (if_game_error (game_, "sc_load_game_from_callback"))
- return FALSE;
+ if (if_game_error(game_, "sc_load_game_from_callback"))
+ return FALSE;
- if (!callback)
- {
- sc_error ("sc_load_game_from_callback: nullptr callback\n");
- return FALSE;
- }
+ if (!callback) {
+ sc_error("sc_load_game_from_callback: nullptr callback\n");
+ return FALSE;
+ }
- return run_restore (game_, callback, opaque);
+ return run_restore(game_, callback, opaque);
}
@@ -694,14 +633,13 @@ sc_load_game_from_callback (sc_game game,
* Called by the OS-specific layer to free run context memory.
*/
void
-sc_free_game (sc_game game)
-{
- const sc_gameref_t game_ = (const sc_gameref_t)game;
+sc_free_game(sc_game game) {
+ const sc_gameref_t game_ = (const sc_gameref_t)game;
- if (if_game_error (game_, "sc_free_game"))
- return;
+ if (if_game_error(game_, "sc_free_game"))
+ return;
- run_destroy (game_);
+ run_destroy(game_);
}
@@ -725,206 +663,191 @@ sc_free_game (sc_game game)
* Return a few attributes of a game.
*/
sc_bool
-sc_is_game_running (sc_game game)
-{
- const sc_gameref_t game_ = (const sc_gameref_t)game;
+sc_is_game_running(sc_game game) {
+ const sc_gameref_t game_ = (const sc_gameref_t)game;
- if (if_game_error (game_, "sc_is_game_running"))
- return FALSE;
+ if (if_game_error(game_, "sc_is_game_running"))
+ return FALSE;
- return run_is_running (game_);
+ return run_is_running(game_);
}
const sc_char *
-sc_get_game_name (sc_game game)
-{
- const sc_gameref_t game_ = (const sc_gameref_t)game;
- const sc_char *retval;
+sc_get_game_name(sc_game game) {
+ const sc_gameref_t game_ = (const sc_gameref_t)game;
+ const sc_char *retval;
- if (if_game_error (game_, "sc_get_game_name"))
- return "[invalid game]";
+ if (if_game_error(game_, "sc_get_game_name"))
+ return "[invalid game]";
- run_get_attributes (game_, &retval,
- nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
- nullptr, nullptr);
- return retval;
+ run_get_attributes(game_, &retval,
+ nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
+ nullptr, nullptr);
+ return retval;
}
const sc_char *
-sc_get_game_author (sc_game game)
-{
- const sc_gameref_t game_ = (const sc_gameref_t)game;
- const sc_char *retval;
+sc_get_game_author(sc_game game) {
+ const sc_gameref_t game_ = (const sc_gameref_t)game;
+ const sc_char *retval;
- if (if_game_error (game_, "sc_get_game_author"))
- return "[invalid game]";
+ if (if_game_error(game_, "sc_get_game_author"))
+ return "[invalid game]";
- run_get_attributes (game_, nullptr, &retval,
- nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
- nullptr);
- return retval;
+ run_get_attributes(game_, nullptr, &retval,
+ nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
+ nullptr);
+ return retval;
}
const sc_char *
-sc_get_game_compile_date (sc_game game)
-{
- const sc_gameref_t game_ = (const sc_gameref_t)game;
- const sc_char *retval;
+sc_get_game_compile_date(sc_game game) {
+ const sc_gameref_t game_ = (const sc_gameref_t)game;
+ const sc_char *retval;
- if (if_game_error (game_, "sc_get_game_compile_date"))
- return "[invalid game]";
+ if (if_game_error(game_, "sc_get_game_compile_date"))
+ return "[invalid game]";
- run_get_attributes (game_, nullptr, nullptr, &retval,
- nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr);
- return retval;
+ run_get_attributes(game_, nullptr, nullptr, &retval,
+ nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr);
+ return retval;
}
sc_int
-sc_get_game_turns (sc_game game)
-{
- const sc_gameref_t game_ = (const sc_gameref_t)game;
- sc_int retval;
+sc_get_game_turns(sc_game game) {
+ const sc_gameref_t game_ = (const sc_gameref_t)game;
+ sc_int retval;
- if (if_game_error (game_, "sc_get_game_turns"))
- return 0;
+ if (if_game_error(game_, "sc_get_game_turns"))
+ return 0;
- run_get_attributes (game_, nullptr, nullptr, nullptr, &retval,
- nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr);
- return retval;
+ run_get_attributes(game_, nullptr, nullptr, nullptr, &retval,
+ nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr);
+ return retval;
}
sc_int
-sc_get_game_score (sc_game game)
-{
- const sc_gameref_t game_ = (const sc_gameref_t)game;
- sc_int retval;
+sc_get_game_score(sc_game game) {
+ const sc_gameref_t game_ = (const sc_gameref_t)game;
+ sc_int retval;
- if (if_game_error (game_, "sc_get_game_score"))
- return 0;
+ if (if_game_error(game_, "sc_get_game_score"))
+ return 0;
- run_get_attributes (game_, nullptr, nullptr, nullptr, nullptr, &retval,
- nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr);
- return retval;
+ run_get_attributes(game_, nullptr, nullptr, nullptr, nullptr, &retval,
+ nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr);
+ return retval;
}
sc_int
-sc_get_game_max_score (sc_game game)
-{
- const sc_gameref_t game_ = (const sc_gameref_t)game;
- sc_int retval;
+sc_get_game_max_score(sc_game game) {
+ const sc_gameref_t game_ = (const sc_gameref_t)game;
+ sc_int retval;
- if (if_game_error (game_, "sc_get_game_max_score"))
- return 0;
+ if (if_game_error(game_, "sc_get_game_max_score"))
+ return 0;
- run_get_attributes (game_, nullptr, nullptr, nullptr, nullptr, nullptr, &retval,
- nullptr, nullptr, nullptr, nullptr, nullptr, nullptr);
- return retval;
+ run_get_attributes(game_, nullptr, nullptr, nullptr, nullptr, nullptr, &retval,
+ nullptr, nullptr, nullptr, nullptr, nullptr, nullptr);
+ return retval;
}
const sc_char *
-sc_get_game_room (sc_game game)
-{
- const sc_gameref_t game_ = (const sc_gameref_t)game;
- const sc_char *retval;
+sc_get_game_room(sc_game game) {
+ const sc_gameref_t game_ = (const sc_gameref_t)game;
+ const sc_char *retval;
- if (if_game_error (game_, "sc_get_game_room"))
- return "[invalid game]";
+ if (if_game_error(game_, "sc_get_game_room"))
+ return "[invalid game]";
- run_get_attributes (game_, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, &retval,
- nullptr, nullptr, nullptr, nullptr, nullptr);
- return retval;
+ run_get_attributes(game_, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, &retval,
+ nullptr, nullptr, nullptr, nullptr, nullptr);
+ return retval;
}
const sc_char *
-sc_get_game_status_line (sc_game game)
-{
- const sc_gameref_t game_ = (const sc_gameref_t)game;
- const sc_char *retval;
+sc_get_game_status_line(sc_game game) {
+ const sc_gameref_t game_ = (const sc_gameref_t)game;
+ const sc_char *retval;
- if (if_game_error (game_, "sc_get_game_status_line"))
- return "[invalid game]";
+ if (if_game_error(game_, "sc_get_game_status_line"))
+ return "[invalid game]";
- run_get_attributes (game_, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
- &retval, nullptr, nullptr, nullptr, nullptr);
- return retval;
+ run_get_attributes(game_, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
+ &retval, nullptr, nullptr, nullptr, nullptr);
+ return retval;
}
const sc_char *
-sc_get_game_preferred_font (sc_game game)
-{
- const sc_gameref_t game_ = (const sc_gameref_t)game;
- const sc_char *retval;
+sc_get_game_preferred_font(sc_game game) {
+ const sc_gameref_t game_ = (const sc_gameref_t)game;
+ const sc_char *retval;
- if (if_game_error (game_, "sc_get_game_preferred_font"))
- return "[invalid game]";
+ if (if_game_error(game_, "sc_get_game_preferred_font"))
+ return "[invalid game]";
- run_get_attributes (game_, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
- nullptr, &retval, nullptr, nullptr, nullptr);
- return retval;
+ run_get_attributes(game_, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
+ nullptr, &retval, nullptr, nullptr, nullptr);
+ return retval;
}
sc_bool
-sc_get_game_bold_room_names (sc_game game)
-{
- const sc_gameref_t game_ = (const sc_gameref_t)game;
- sc_bool retval;
+sc_get_game_bold_room_names(sc_game game) {
+ const sc_gameref_t game_ = (const sc_gameref_t)game;
+ sc_bool retval;
- if (if_game_error (game_, "sc_get_game_bold_room_names"))
- return FALSE;
+ if (if_game_error(game_, "sc_get_game_bold_room_names"))
+ return FALSE;
- run_get_attributes (game_, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
- nullptr, nullptr, &retval, nullptr, nullptr);
- return retval;
+ run_get_attributes(game_, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
+ nullptr, nullptr, &retval, nullptr, nullptr);
+ return retval;
}
sc_bool
-sc_get_game_verbose (sc_game game)
-{
- const sc_gameref_t game_ = (const sc_gameref_t)game;
- sc_bool retval;
+sc_get_game_verbose(sc_game game) {
+ const sc_gameref_t game_ = (const sc_gameref_t)game;
+ sc_bool retval;
- if (if_game_error (game_, "sc_get_game_verbose"))
- return FALSE;
+ if (if_game_error(game_, "sc_get_game_verbose"))
+ return FALSE;
- run_get_attributes (game_, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
- nullptr, nullptr, nullptr, &retval, nullptr);
- return retval;
+ run_get_attributes(game_, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
+ nullptr, nullptr, nullptr, &retval, nullptr);
+ return retval;
}
sc_bool
-sc_get_game_notify_score_change (sc_game game)
-{
- const sc_gameref_t game_ = (const sc_gameref_t)game;
- sc_bool retval;
+sc_get_game_notify_score_change(sc_game game) {
+ const sc_gameref_t game_ = (const sc_gameref_t)game;
+ sc_bool retval;
- if (if_game_error (game_, "sc_get_game_notify_score_change"))
- return FALSE;
+ if (if_game_error(game_, "sc_get_game_notify_score_change"))
+ return FALSE;
- run_get_attributes (game_, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
- nullptr, nullptr, nullptr, nullptr, &retval);
- return retval;
+ run_get_attributes(game_, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
+ nullptr, nullptr, nullptr, nullptr, &retval);
+ return retval;
}
sc_bool
-sc_has_game_completed (sc_game game)
-{
- const sc_gameref_t game_ = (const sc_gameref_t)game;
+sc_has_game_completed(sc_game game) {
+ const sc_gameref_t game_ = (const sc_gameref_t)game;
- if (if_game_error (game_, "sc_has_game_completed"))
- return FALSE;
+ if (if_game_error(game_, "sc_has_game_completed"))
+ return FALSE;
- return run_has_completed (game_);
+ return run_has_completed(game_);
}
sc_bool
-sc_is_game_undo_available (sc_game game)
-{
- const sc_gameref_t game_ = (const sc_gameref_t)game;
+sc_is_game_undo_available(sc_game game) {
+ const sc_gameref_t game_ = (const sc_gameref_t)game;
- if (if_game_error (game_, "sc_is_game_undo_available"))
- return FALSE;
+ if (if_game_error(game_, "sc_is_game_undo_available"))
+ return FALSE;
- return run_is_undo_available (game_);
+ return run_is_undo_available(game_);
}
@@ -936,45 +859,42 @@ sc_is_game_undo_available (sc_game game)
* Set a few attributes of a game.
*/
void
-sc_set_game_bold_room_names (sc_game game, sc_bool flag)
-{
- const sc_gameref_t game_ = (const sc_gameref_t)game;
- sc_bool bold, verbose, notify;
+sc_set_game_bold_room_names(sc_game game, sc_bool flag) {
+ const sc_gameref_t game_ = (const sc_gameref_t)game;
+ sc_bool bold, verbose, notify;
- if (if_game_error (game_, "sc_set_game_bold_room_names"))
- return;
+ if (if_game_error(game_, "sc_set_game_bold_room_names"))
+ return;
- run_get_attributes (game_, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
- nullptr, nullptr, &bold, &verbose, &notify);
- run_set_attributes (game_, flag, verbose, notify);
+ run_get_attributes(game_, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
+ nullptr, nullptr, &bold, &verbose, &notify);
+ run_set_attributes(game_, flag, verbose, notify);
}
void
-sc_set_game_verbose (sc_game game, sc_bool flag)
-{
- const sc_gameref_t game_ = (const sc_gameref_t)game;
- sc_bool bold, verbose, notify;
+sc_set_game_verbose(sc_game game, sc_bool flag) {
+ const sc_gameref_t game_ = (const sc_gameref_t)game;
+ sc_bool bold, verbose, notify;
- if (if_game_error (game_, "sc_set_game_verbose"))
- return;
+ if (if_game_error(game_, "sc_set_game_verbose"))
+ return;
- run_get_attributes (game_, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
- nullptr, nullptr, &bold, &verbose, &notify);
- run_set_attributes (game_, bold, flag, notify);
+ run_get_attributes(game_, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
+ nullptr, nullptr, &bold, &verbose, &notify);
+ run_set_attributes(game_, bold, flag, notify);
}
void
-sc_set_game_notify_score_change (sc_game game, sc_bool flag)
-{
- const sc_gameref_t game_ = (const sc_gameref_t)game;
- sc_bool bold, verbose, notify;
+sc_set_game_notify_score_change(sc_game game, sc_bool flag) {
+ const sc_gameref_t game_ = (const sc_gameref_t)game;
+ sc_bool bold, verbose, notify;
- if (if_game_error (game_, "sc_set_game_notify_score_change"))
- return;
+ if (if_game_error(game_, "sc_set_game_notify_score_change"))
+ return;
- run_get_attributes (game_, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
- nullptr, nullptr, &bold, &verbose, &notify);
- run_set_attributes (game_, bold, verbose, flag);
+ run_get_attributes(game_, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr,
+ nullptr, nullptr, &bold, &verbose, &notify);
+ run_set_attributes(game_, bold, verbose, flag);
}
@@ -985,25 +905,23 @@ sc_set_game_notify_score_change (sc_game game, sc_bool flag)
* Indicate the game's use of resources.
*/
sc_bool
-sc_does_game_use_sounds (sc_game game)
-{
- const sc_gameref_t game_ = (const sc_gameref_t)game;
+sc_does_game_use_sounds(sc_game game) {
+ const sc_gameref_t game_ = (const sc_gameref_t)game;
- if (if_game_error (game_, "sc_does_game_use_sounds"))
- return FALSE;
+ if (if_game_error(game_, "sc_does_game_use_sounds"))
+ return FALSE;
- return res_has_sound (game_);
+ return res_has_sound(game_);
}
sc_bool
-sc_does_game_use_graphics (sc_game game)
-{
- const sc_gameref_t game_ = (const sc_gameref_t)game;
+sc_does_game_use_graphics(sc_game game) {
+ const sc_gameref_t game_ = (const sc_gameref_t)game;
- if (if_game_error (game_, "sc_does_game_use_graphics"))
- return FALSE;
+ if (if_game_error(game_, "sc_does_game_use_graphics"))
+ return FALSE;
- return res_has_graphics (game_);
+ return res_has_graphics(game_);
}
@@ -1017,82 +935,73 @@ sc_does_game_use_graphics (sc_game game)
* Iterate currently available hints, and return strings for a hint.
*/
sc_game_hint
-sc_get_first_game_hint (sc_game game)
-{
- const sc_gameref_t game_ = (const sc_gameref_t)game;
+sc_get_first_game_hint(sc_game game) {
+ const sc_gameref_t game_ = (const sc_gameref_t)game;
- if (if_game_error (game_, "sc_get_first_game_hint"))
- return nullptr;
+ if (if_game_error(game_, "sc_get_first_game_hint"))
+ return nullptr;
- return run_hint_iterate (game_, nullptr);
+ return run_hint_iterate(game_, nullptr);
}
sc_game_hint
-sc_get_next_game_hint (sc_game game, sc_game_hint hint)
-{
- const sc_gameref_t game_ = (const sc_gameref_t)game;
- const sc_hintref_t hint_ = (const sc_hintref_t)hint;
+sc_get_next_game_hint(sc_game game, sc_game_hint hint) {
+ const sc_gameref_t game_ = (const sc_gameref_t)game;
+ const sc_hintref_t hint_ = (const sc_hintref_t)hint;
- if (if_game_error (game_, "sc_get_next_game_hint"))
- return nullptr;
- if (!hint_)
- {
- sc_error ("sc_get_next_game_hint: nullptr hint\n");
- return nullptr;
- }
+ if (if_game_error(game_, "sc_get_next_game_hint"))
+ return nullptr;
+ if (!hint_) {
+ sc_error("sc_get_next_game_hint: nullptr hint\n");
+ return nullptr;
+ }
- return run_hint_iterate (game_, hint_);
+ return run_hint_iterate(game_, hint_);
}
const sc_char *
-sc_get_game_hint_question (sc_game game, sc_game_hint hint)
-{
- const sc_gameref_t game_ = (const sc_gameref_t)game;
- const sc_hintref_t hint_ = (const sc_hintref_t)hint;
+sc_get_game_hint_question(sc_game game, sc_game_hint hint) {
+ const sc_gameref_t game_ = (const sc_gameref_t)game;
+ const sc_hintref_t hint_ = (const sc_hintref_t)hint;
- if (if_game_error (game_, "sc_get_game_hint_question"))
- return nullptr;
- if (!hint_)
- {
- sc_error ("sc_get_game_hint_question: nullptr hint\n");
- return nullptr;
- }
+ if (if_game_error(game_, "sc_get_game_hint_question"))
+ return nullptr;
+ if (!hint_) {
+ sc_error("sc_get_game_hint_question: nullptr hint\n");
+ return nullptr;
+ }
- return run_get_hint_question (game_, hint_);
+ return run_get_hint_question(game_, hint_);
}
const sc_char *
-sc_get_game_subtle_hint (sc_game game, sc_game_hint hint)
-{
- const sc_gameref_t game_ = (const sc_gameref_t)game;
- const sc_hintref_t hint_ = (const sc_hintref_t)hint;
+sc_get_game_subtle_hint(sc_game game, sc_game_hint hint) {
+ const sc_gameref_t game_ = (const sc_gameref_t)game;
+ const sc_hintref_t hint_ = (const sc_hintref_t)hint;
- if (if_game_error (game_, "sc_get_game_subtle_hint"))
- return nullptr;
- if (!hint_)
- {
- sc_error ("sc_get_game_subtle_hint: nullptr hint\n");
- return nullptr;
- }
+ if (if_game_error(game_, "sc_get_game_subtle_hint"))
+ return nullptr;
+ if (!hint_) {
+ sc_error("sc_get_game_subtle_hint: nullptr hint\n");
+ return nullptr;
+ }
- return run_get_subtle_hint (game_, hint_);
+ return run_get_subtle_hint(game_, hint_);
}
const sc_char *
-sc_get_game_unsubtle_hint (sc_game game, sc_game_hint hint)
-{
- const sc_gameref_t game_ = (const sc_gameref_t)game;
- const sc_hintref_t hint_ = (const sc_hintref_t)hint;
+sc_get_game_unsubtle_hint(sc_game game, sc_game_hint hint) {
+ const sc_gameref_t game_ = (const sc_gameref_t)game;
+ const sc_hintref_t hint_ = (const sc_hintref_t)hint;
- if (if_game_error (game_, "sc_get_game_unsubtle_hint"))
- return nullptr;
- if (!hint_)
- {
- sc_error ("sc_get_game_unsubtle_hint: nullptr hint\n");
- return nullptr;
- }
+ if (if_game_error(game_, "sc_get_game_unsubtle_hint"))
+ return nullptr;
+ if (!hint_) {
+ sc_error("sc_get_game_unsubtle_hint: nullptr hint\n");
+ return nullptr;
+ }
- return run_get_unsubtle_hint (game_, hint_);
+ return run_get_unsubtle_hint(game_, hint_);
}
@@ -1104,36 +1013,33 @@ sc_get_game_unsubtle_hint (sc_game game, sc_game_hint hint)
* Enable, disable, and query game debugging, and run a single debug command.
*/
void
-sc_set_game_debugger_enabled (sc_game game, sc_bool flag)
-{
- const sc_gameref_t game_ = (const sc_gameref_t)game;
+sc_set_game_debugger_enabled(sc_game game, sc_bool flag) {
+ const sc_gameref_t game_ = (const sc_gameref_t)game;
- if (if_game_error (game_, "sc_set_game_debugger_enabled"))
- return;
+ if (if_game_error(game_, "sc_set_game_debugger_enabled"))
+ return;
- debug_set_enabled (game_, flag);
+ debug_set_enabled(game_, flag);
}
sc_bool
-sc_get_game_debugger_enabled (sc_game game)
-{
- const sc_gameref_t game_ = (const sc_gameref_t)game;
+sc_get_game_debugger_enabled(sc_game game) {
+ const sc_gameref_t game_ = (const sc_gameref_t)game;
- if (if_game_error (game_, "sc_get_game_debugger_enabled"))
- return FALSE;
+ if (if_game_error(game_, "sc_get_game_debugger_enabled"))
+ return FALSE;
- return debug_get_enabled (game_);
+ return debug_get_enabled(game_);
}
sc_bool
-sc_run_game_debugger_command (sc_game game, const sc_char *debug_command)
-{
- const sc_gameref_t game_ = (const sc_gameref_t)game;
+sc_run_game_debugger_command(sc_game game, const sc_char *debug_command) {
+ const sc_gameref_t game_ = (const sc_gameref_t)game;
- if (if_game_error (game_, "sc_run_game_debugger_command"))
- return FALSE;
+ if (if_game_error(game_, "sc_run_game_debugger_command"))
+ return FALSE;
- return debug_run_command (game_, debug_command);
+ return debug_run_command(game_, debug_command);
}
@@ -1144,21 +1050,18 @@ sc_run_game_debugger_command (sc_game game, const sc_char *debug_command)
* Set the interpreter locale, and get the currently set locale.
*/
sc_bool
-sc_set_locale (const sc_char *name)
-{
- if (!name)
- {
- sc_error ("sc_set_locale: nullptr name\n");
- return FALSE;
- }
+sc_set_locale(const sc_char *name) {
+ if (!name) {
+ sc_error("sc_set_locale: nullptr name\n");
+ return FALSE;
+ }
- return loc_set_locale (name);
+ return loc_set_locale(name);
}
const sc_char *
-sc_get_locale (void)
-{
- return loc_get_locale ();
+sc_get_locale(void) {
+ return loc_get_locale();
}
@@ -1170,24 +1073,21 @@ sc_get_locale (void)
* for random number generators.
*/
void
-sc_set_portable_random (sc_bool flag)
-{
- if (flag)
- sc_set_congruential_random ();
- else
- sc_set_platform_random ();
+sc_set_portable_random(sc_bool flag) {
+ if (flag)
+ sc_set_congruential_random();
+ else
+ sc_set_platform_random();
}
void
-sc_reseed_random_sequence (sc_uint new_seed)
-{
- if (new_seed == 0)
- {
- sc_error ("sc_reseed_random_sequence: new_seed may not be 0\n");
- return;
- }
-
- sc_seed_random (new_seed);
+sc_reseed_random_sequence(sc_uint new_seed) {
+ if (new_seed == 0) {
+ sc_error("sc_reseed_random_sequence: new_seed may not be 0\n");
+ return;
+ }
+
+ sc_seed_random(new_seed);
}
} // End of namespace Adrift