diff options
Diffstat (limited to 'engines/glk/adrift/scprotos.h')
-rw-r--r-- | engines/glk/adrift/scprotos.h | 1311 |
1 files changed, 655 insertions, 656 deletions
diff --git a/engines/glk/adrift/scprotos.h b/engines/glk/adrift/scprotos.h index 549a0144fe..24103b93f8 100644 --- a/engines/glk/adrift/scprotos.h +++ b/engines/glk/adrift/scprotos.h @@ -48,18 +48,17 @@ namespace Adrift { #endif /* Vartype typedef, supports relaxed typing. */ -typedef union -{ - sc_int integer; - sc_bool boolean; - const sc_char *string; - sc_char *mutable_string; - void *voidp; +typedef union { + sc_int integer; + sc_bool boolean; + const sc_char *string; + sc_char *mutable_string; + void *voidp; } sc_vartype_t; /* Standard reader and writer callback function typedefs. */ -typedef sc_int (*sc_read_callbackref_t) (void *, sc_byte *, sc_int); -typedef void (*sc_write_callbackref_t) (void *, const sc_byte *, sc_int); +typedef sc_int(*sc_read_callbackref_t)(void *, sc_byte *, sc_int); +typedef void (*sc_write_callbackref_t)(void *, const sc_byte *, sc_int); /* * Small utility and wrapper functions. For printf wrappers, try to apply @@ -67,102 +66,102 @@ typedef void (*sc_write_callbackref_t) (void *, const sc_byte *, sc_int); * checks. */ #if __GNUC__ > 2 || (__GNUC__ == 2 && __GNUC_MINOR__ >= 95) -extern void sc_trace (const sc_char *format, ...) - __attribute__ ((__format__ (__printf__, 1, 2))); -extern void sc_error (const sc_char *format, ...) - __attribute__ ((__format__ (__printf__, 1, 2))); -extern void sc_fatal (const sc_char *format, ...) - __attribute__ ((__format__ (__printf__, 1, 2))); +extern void sc_trace(const sc_char *format, ...) +__attribute__((__format__(__printf__, 1, 2))); +extern void sc_error(const sc_char *format, ...) +__attribute__((__format__(__printf__, 1, 2))); +extern void sc_fatal(const sc_char *format, ...) +__attribute__((__format__(__printf__, 1, 2))); #else -extern void sc_trace (const sc_char *format, ...); -extern void sc_error (const sc_char *format, ...); -extern void sc_fatal (const sc_char *format, ...); +extern void sc_trace(const sc_char *format, ...); +extern void sc_error(const sc_char *format, ...); +extern void sc_fatal(const sc_char *format, ...); #endif -extern void *sc_malloc (size_t size); -extern void *sc_realloc (void *pointer, size_t size); -extern void sc_free (void *pointer); -extern void sc_set_congruential_random (void); -extern void sc_set_platform_random (void); -extern sc_bool sc_is_congruential_random (void); -extern void sc_seed_random (sc_uint new_seed); -extern sc_int sc_rand (void); -extern sc_int sc_randomint (sc_int low, sc_int high); -extern sc_bool sc_strempty (const sc_char *string); -extern sc_char *sc_trim_string (sc_char *string); -extern sc_char *sc_normalize_string (sc_char *string); -extern sc_bool sc_compare_word (const sc_char *string, - const sc_char *word, sc_int length); -extern sc_uint sc_hash (const sc_char *string); +extern void *sc_malloc(size_t size); +extern void *sc_realloc(void *pointer, size_t size); +extern void sc_free(void *pointer); +extern void sc_set_congruential_random(void); +extern void sc_set_platform_random(void); +extern sc_bool sc_is_congruential_random(void); +extern void sc_seed_random(sc_uint new_seed); +extern sc_int sc_rand(void); +extern sc_int sc_randomint(sc_int low, sc_int high); +extern sc_bool sc_strempty(const sc_char *string); +extern sc_char *sc_trim_string(sc_char *string); +extern sc_char *sc_normalize_string(sc_char *string); +extern sc_bool sc_compare_word(const sc_char *string, + const sc_char *word, sc_int length); +extern sc_uint sc_hash(const sc_char *string); /* TAF file reader/decompressor enumerations, opaque typedef and functions. */ -enum -{ TAF_VERSION_NONE = 0, - TAF_VERSION_400 = 400, - TAF_VERSION_390 = 390, - TAF_VERSION_380 = 380 +enum { + TAF_VERSION_NONE = 0, + TAF_VERSION_400 = 400, + TAF_VERSION_390 = 390, + TAF_VERSION_380 = 380 }; typedef struct sc_taf_s *sc_tafref_t; -extern void taf_destroy (sc_tafref_t taf); -extern sc_tafref_t taf_create (sc_read_callbackref_t callback, void *opaque); -extern sc_tafref_t taf_create_tas (sc_read_callbackref_t callback, - void *opaque); -extern void taf_first_line (sc_tafref_t taf); -extern const sc_char *taf_next_line (sc_tafref_t taf); -extern sc_bool taf_more_lines (sc_tafref_t taf); -extern sc_int taf_get_game_data_length (sc_tafref_t taf); -extern sc_int taf_get_version (sc_tafref_t taf); -extern sc_bool taf_debug_is_taf_string (sc_tafref_t taf, const void *addr); -extern void taf_debug_dump (sc_tafref_t taf); +extern void taf_destroy(sc_tafref_t taf); +extern sc_tafref_t taf_create(sc_read_callbackref_t callback, void *opaque); +extern sc_tafref_t taf_create_tas(sc_read_callbackref_t callback, + void *opaque); +extern void taf_first_line(sc_tafref_t taf); +extern const sc_char *taf_next_line(sc_tafref_t taf); +extern sc_bool taf_more_lines(sc_tafref_t taf); +extern sc_int taf_get_game_data_length(sc_tafref_t taf); +extern sc_int taf_get_version(sc_tafref_t taf); +extern sc_bool taf_debug_is_taf_string(sc_tafref_t taf, const void *addr); +extern void taf_debug_dump(sc_tafref_t taf); /* Properties store enumerations, opaque typedef, and functions. */ -enum -{ PROP_KEY_STRING = 's', - PROP_KEY_INTEGER = 'i' +enum { + PROP_KEY_STRING = 's', + PROP_KEY_INTEGER = 'i' }; -enum -{ PROP_INTEGER = 'I', - PROP_BOOLEAN = 'B', - PROP_STRING = 'S' +enum { + PROP_INTEGER = 'I', + PROP_BOOLEAN = 'B', + PROP_STRING = 'S' }; typedef struct sc_prop_set_s *sc_prop_setref_t; -extern sc_prop_setref_t prop_create (const sc_tafref_t taf); -extern void prop_destroy (sc_prop_setref_t bundle); -extern void prop_put (sc_prop_setref_t bundle, - const sc_char *format, sc_vartype_t vt_value, - const sc_vartype_t vt_key[]); -extern sc_bool prop_get (sc_prop_setref_t bundle, - const sc_char *format, sc_vartype_t *vt_value, - const sc_vartype_t vt_key[]); -extern void prop_solidify (sc_prop_setref_t bundle); -extern sc_int prop_get_integer (sc_prop_setref_t bundle, +extern sc_prop_setref_t prop_create(const sc_tafref_t taf); +extern void prop_destroy(sc_prop_setref_t bundle); +extern void prop_put(sc_prop_setref_t bundle, + const sc_char *format, sc_vartype_t vt_value, + const sc_vartype_t vt_key[]); +extern sc_bool prop_get(sc_prop_setref_t bundle, + const sc_char *format, sc_vartype_t *vt_value, + const sc_vartype_t vt_key[]); +extern void prop_solidify(sc_prop_setref_t bundle); +extern sc_int prop_get_integer(sc_prop_setref_t bundle, + const sc_char *format, + const sc_vartype_t vt_key[]); +extern sc_bool prop_get_boolean(sc_prop_setref_t bundle, const sc_char *format, const sc_vartype_t vt_key[]); -extern sc_bool prop_get_boolean (sc_prop_setref_t bundle, - const sc_char *format, - const sc_vartype_t vt_key[]); -extern const sc_char *prop_get_string (sc_prop_setref_t bundle, - const sc_char *format, - const sc_vartype_t vt_key[]); -extern sc_int prop_get_child_count (sc_prop_setref_t bundle, - const sc_char *format, - const sc_vartype_t vt_key[]); -extern void prop_adopt (sc_prop_setref_t bundle, void *addr); -extern void prop_debug_trace (sc_bool flag); -extern void prop_debug_dump (sc_prop_setref_t bundle); +extern const sc_char *prop_get_string(sc_prop_setref_t bundle, + const sc_char *format, + const sc_vartype_t vt_key[]); +extern sc_int prop_get_child_count(sc_prop_setref_t bundle, + const sc_char *format, + const sc_vartype_t vt_key[]); +extern void prop_adopt(sc_prop_setref_t bundle, void *addr); +extern void prop_debug_trace(sc_bool flag); +extern void prop_debug_dump(sc_prop_setref_t bundle); /* Game parser enumeration and functions. */ -enum -{ ROOMLIST_NO_ROOMS = 0, - ROOMLIST_ONE_ROOM = 1, - ROOMLIST_SOME_ROOMS = 2, - ROOMLIST_ALL_ROOMS = 3, - ROOMLIST_NPC_PART = 4 +enum { + ROOMLIST_NO_ROOMS = 0, + ROOMLIST_ONE_ROOM = 1, + ROOMLIST_SOME_ROOMS = 2, + ROOMLIST_ALL_ROOMS = 3, + ROOMLIST_NPC_PART = 4 }; -extern sc_bool parse_game (sc_tafref_t taf, sc_prop_setref_t bundle); -extern void parse_debug_trace (sc_bool flag); +extern sc_bool parse_game(sc_tafref_t taf, sc_prop_setref_t bundle); +extern void parse_debug_trace(sc_bool flag); /* Game state structure for modules that use it. */ typedef struct sc_game_s *sc_gameref_t; @@ -171,627 +170,627 @@ typedef struct sc_game_s *sc_gameref_t; typedef struct sc_taskstate_s *sc_hintref_t; /* Variables set enumerations, opaque typedef, and functions. */ -enum -{ TAFVAR_NUMERIC = 0, - TAFVAR_STRING = 1 +enum { + TAFVAR_NUMERIC = 0, + TAFVAR_STRING = 1 }; -enum -{ VAR_INTEGER = 'I', - VAR_STRING = 'S' +enum { + VAR_INTEGER = 'I', + VAR_STRING = 'S' }; typedef struct sc_var_set_s *sc_var_setref_t; -extern void var_put (sc_var_setref_t vars, - const sc_char *name, sc_int type, sc_vartype_t vt_value); -extern sc_bool var_get (sc_var_setref_t vars, - const sc_char *name, sc_int *type, - sc_vartype_t *vt_rvalue); -extern void var_put_integer (sc_var_setref_t vars, - const sc_char *name, sc_int value); -extern sc_int var_get_integer (sc_var_setref_t vars, const sc_char *name); -extern void var_put_string (sc_var_setref_t vars, - const sc_char *name, const sc_char *string); -extern const sc_char *var_get_string (sc_var_setref_t vars, - const sc_char *name); -extern sc_var_setref_t var_create (sc_prop_setref_t bundle); -extern void var_destroy (sc_var_setref_t vars); -extern void var_register_game (sc_var_setref_t vars, sc_gameref_t game); -extern void var_set_ref_character (sc_var_setref_t vars, sc_int character); -extern void var_set_ref_object (sc_var_setref_t vars, sc_int object); -extern void var_set_ref_number (sc_var_setref_t vars, sc_int number); -extern void var_set_ref_text (sc_var_setref_t vars, const sc_char *text); -extern sc_int var_get_ref_character (sc_var_setref_t vars); -extern sc_int var_get_ref_object (sc_var_setref_t vars); -extern sc_int var_get_ref_number (sc_var_setref_t vars); -extern const sc_char *var_get_ref_text (sc_var_setref_t vars); -extern sc_uint var_get_elapsed_seconds (sc_var_setref_t vars); -extern void var_set_elapsed_seconds (sc_var_setref_t vars, sc_uint seconds); -extern void var_debug_trace (sc_bool flag); -extern void var_debug_dump (sc_var_setref_t vars); +extern void var_put(sc_var_setref_t vars, + const sc_char *name, sc_int type, sc_vartype_t vt_value); +extern sc_bool var_get(sc_var_setref_t vars, + const sc_char *name, sc_int *type, + sc_vartype_t *vt_rvalue); +extern void var_put_integer(sc_var_setref_t vars, + const sc_char *name, sc_int value); +extern sc_int var_get_integer(sc_var_setref_t vars, const sc_char *name); +extern void var_put_string(sc_var_setref_t vars, + const sc_char *name, const sc_char *string); +extern const sc_char *var_get_string(sc_var_setref_t vars, + const sc_char *name); +extern sc_var_setref_t var_create(sc_prop_setref_t bundle); +extern void var_destroy(sc_var_setref_t vars); +extern void var_register_game(sc_var_setref_t vars, sc_gameref_t game); +extern void var_set_ref_character(sc_var_setref_t vars, sc_int character); +extern void var_set_ref_object(sc_var_setref_t vars, sc_int object); +extern void var_set_ref_number(sc_var_setref_t vars, sc_int number); +extern void var_set_ref_text(sc_var_setref_t vars, const sc_char *text); +extern sc_int var_get_ref_character(sc_var_setref_t vars); +extern sc_int var_get_ref_object(sc_var_setref_t vars); +extern sc_int var_get_ref_number(sc_var_setref_t vars); +extern const sc_char *var_get_ref_text(sc_var_setref_t vars); +extern sc_uint var_get_elapsed_seconds(sc_var_setref_t vars); +extern void var_set_elapsed_seconds(sc_var_setref_t vars, sc_uint seconds); +extern void var_debug_trace(sc_bool flag); +extern void var_debug_dump(sc_var_setref_t vars); /* Expression evaluation functions. */ -extern sc_bool expr_eval_numeric_expression (const sc_char *expression, - sc_var_setref_t vars, - sc_int *rvalue); -extern sc_bool expr_eval_string_expression (const sc_char *expression, - sc_var_setref_t vars, - sc_char **rvalue); +extern sc_bool expr_eval_numeric_expression(const sc_char *expression, + sc_var_setref_t vars, + sc_int *rvalue); +extern sc_bool expr_eval_string_expression(const sc_char *expression, + sc_var_setref_t vars, + sc_char **rvalue); /* Print filtering opaque typedef and functions. */ typedef struct sc_filter_s *sc_filterref_t; -extern sc_filterref_t pf_create (void); -extern void pf_destroy (sc_filterref_t filter); -extern void pf_buffer_string (sc_filterref_t filter, +extern sc_filterref_t pf_create(void); +extern void pf_destroy(sc_filterref_t filter); +extern void pf_buffer_string(sc_filterref_t filter, + const sc_char *string); +extern void pf_buffer_character(sc_filterref_t filter, + sc_char character); +extern void pf_prepend_string(sc_filterref_t filter, const sc_char *string); -extern void pf_buffer_character (sc_filterref_t filter, - sc_char character); -extern void pf_prepend_string (sc_filterref_t filter, - const sc_char *string); -extern void pf_new_sentence (sc_filterref_t filter); -extern void pf_mute (sc_filterref_t filter); -extern void pf_clear_mute (sc_filterref_t filter); -extern void pf_buffer_tag (sc_filterref_t filter, sc_int tag); -extern void pf_strip_tags (sc_char *string); -extern void pf_strip_tags_for_hints (sc_char *string); -extern sc_char *pf_filter (const sc_char *string, - sc_var_setref_t vars, sc_prop_setref_t bundle); -extern sc_char *pf_filter_for_info (const sc_char *string, - sc_var_setref_t vars); -extern void pf_flush (sc_filterref_t filter, - sc_var_setref_t vars, sc_prop_setref_t bundle); -extern void pf_checkpoint (sc_filterref_t filter, - sc_var_setref_t vars, sc_prop_setref_t bundle); -extern const sc_char *pf_get_buffer (sc_filterref_t filter); -extern sc_char *pf_transfer_buffer (sc_filterref_t filter); -extern void pf_empty (sc_filterref_t filter); -extern sc_char *pf_escape (const sc_char *string); -extern sc_char *pf_filter_input (const sc_char *string, - sc_prop_setref_t bundle); -extern void pf_debug_trace (sc_bool flag); +extern void pf_new_sentence(sc_filterref_t filter); +extern void pf_mute(sc_filterref_t filter); +extern void pf_clear_mute(sc_filterref_t filter); +extern void pf_buffer_tag(sc_filterref_t filter, sc_int tag); +extern void pf_strip_tags(sc_char *string); +extern void pf_strip_tags_for_hints(sc_char *string); +extern sc_char *pf_filter(const sc_char *string, + sc_var_setref_t vars, sc_prop_setref_t bundle); +extern sc_char *pf_filter_for_info(const sc_char *string, + sc_var_setref_t vars); +extern void pf_flush(sc_filterref_t filter, + sc_var_setref_t vars, sc_prop_setref_t bundle); +extern void pf_checkpoint(sc_filterref_t filter, + sc_var_setref_t vars, sc_prop_setref_t bundle); +extern const sc_char *pf_get_buffer(sc_filterref_t filter); +extern sc_char *pf_transfer_buffer(sc_filterref_t filter); +extern void pf_empty(sc_filterref_t filter); +extern sc_char *pf_escape(const sc_char *string); +extern sc_char *pf_filter_input(const sc_char *string, + sc_prop_setref_t bundle); +extern void pf_debug_trace(sc_bool flag); /* Game memo opaque typedef and functions. */ typedef struct sc_memo_set_s *sc_memo_setref_t; -extern sc_memo_setref_t memo_create (void); -extern void memo_destroy (sc_memo_setref_t memento); -extern void memo_save_game (sc_memo_setref_t memento, sc_gameref_t game); -extern sc_bool memo_load_game (sc_memo_setref_t memento, sc_gameref_t game); -extern sc_bool memo_is_load_available (sc_memo_setref_t memento); -extern void memo_clear_games (sc_memo_setref_t memento); -extern void memo_save_command (sc_memo_setref_t memento, - const sc_char *command, sc_int timestamp, - sc_int turns); -extern void memo_unsave_command (sc_memo_setref_t memento); -extern sc_int memo_get_command_count (sc_memo_setref_t memento); -extern void memo_first_command (sc_memo_setref_t memento); -extern void memo_next_command (sc_memo_setref_t memento, - const sc_char **command, sc_int *sequence, - sc_int *timestamp, sc_int *turns); -extern sc_bool memo_more_commands (sc_memo_setref_t memento); -extern const sc_char *memo_find_command (sc_memo_setref_t memento, - sc_int sequence); -extern void memo_clear_commands (sc_memo_setref_t memento); +extern sc_memo_setref_t memo_create(void); +extern void memo_destroy(sc_memo_setref_t memento); +extern void memo_save_game(sc_memo_setref_t memento, sc_gameref_t game); +extern sc_bool memo_load_game(sc_memo_setref_t memento, sc_gameref_t game); +extern sc_bool memo_is_load_available(sc_memo_setref_t memento); +extern void memo_clear_games(sc_memo_setref_t memento); +extern void memo_save_command(sc_memo_setref_t memento, + const sc_char *command, sc_int timestamp, + sc_int turns); +extern void memo_unsave_command(sc_memo_setref_t memento); +extern sc_int memo_get_command_count(sc_memo_setref_t memento); +extern void memo_first_command(sc_memo_setref_t memento); +extern void memo_next_command(sc_memo_setref_t memento, + const sc_char **command, sc_int *sequence, + sc_int *timestamp, sc_int *turns); +extern sc_bool memo_more_commands(sc_memo_setref_t memento); +extern const sc_char *memo_find_command(sc_memo_setref_t memento, + sc_int sequence); +extern void memo_clear_commands(sc_memo_setref_t memento); /* Game state functions. */ -extern sc_gameref_t gs_create (sc_var_setref_t vars, sc_prop_setref_t bundle, - sc_filterref_t filter); -extern sc_bool gs_is_game_valid (sc_gameref_t game); -extern void gs_copy (sc_gameref_t to, sc_gameref_t from); -extern void gs_destroy (sc_gameref_t game); +extern sc_gameref_t gs_create(sc_var_setref_t vars, sc_prop_setref_t bundle, + sc_filterref_t filter); +extern sc_bool gs_is_game_valid(sc_gameref_t game); +extern void gs_copy(sc_gameref_t to, sc_gameref_t from); +extern void gs_destroy(sc_gameref_t game); /* Game state accessors and mutators. */ -extern void gs_move_player_to_room (sc_gameref_t game, sc_int room); -extern sc_bool gs_player_in_room (sc_gameref_t game, sc_int room); -extern sc_var_setref_t gs_get_vars (sc_gameref_t gs); -extern sc_prop_setref_t gs_get_bundle (sc_gameref_t gs); -extern sc_filterref_t gs_get_filter (sc_gameref_t gs); -extern sc_memo_setref_t gs_get_memento (sc_gameref_t gs); -extern void gs_set_playerroom (sc_gameref_t gs, sc_int room); -extern void gs_set_playerposition (sc_gameref_t gs, sc_int position); -extern void gs_set_playerparent (sc_gameref_t gs, sc_int parent); -extern sc_int gs_playerroom (sc_gameref_t gs); -extern sc_int gs_playerposition (sc_gameref_t gs); -extern sc_int gs_playerparent (sc_gameref_t gs); -extern sc_int gs_event_count (sc_gameref_t gs); -extern void gs_set_event_state (sc_gameref_t gs, sc_int event, sc_int state); -extern void gs_set_event_time (sc_gameref_t gs, sc_int event, sc_int etime); -extern sc_int gs_event_state (sc_gameref_t gs, sc_int event); -extern sc_int gs_event_time (sc_gameref_t gs, sc_int event); -extern void gs_decrement_event_time (sc_gameref_t gs, sc_int event); -extern sc_int gs_room_count (sc_gameref_t gs); -extern void gs_set_room_seen (sc_gameref_t gs, sc_int room, sc_bool seen); -extern sc_bool gs_room_seen (sc_gameref_t gs, sc_int room); -extern sc_int gs_task_count (sc_gameref_t gs); -extern void gs_set_task_done (sc_gameref_t gs, sc_int task, sc_bool done); -extern void gs_set_task_scored (sc_gameref_t gs, sc_int task, sc_bool scored); -extern sc_bool gs_task_done (sc_gameref_t gs, sc_int task); -extern sc_bool gs_task_scored (sc_gameref_t gs, sc_int task); -extern sc_int gs_object_count (sc_gameref_t gs); -extern void gs_set_object_openness (sc_gameref_t gs, - sc_int object, sc_int openness); -extern void gs_set_object_state (sc_gameref_t gs, sc_int object, sc_int state); -extern void gs_set_object_seen (sc_gameref_t gs, sc_int object, sc_bool seen); -extern void gs_set_object_unmoved (sc_gameref_t gs, - sc_int object, sc_bool unmoved); -extern void gs_set_object_static_unmoved (sc_gameref_t gs, - sc_int object, sc_bool unmoved); -extern sc_int gs_object_openness (sc_gameref_t gs, sc_int object); -extern sc_int gs_object_state (sc_gameref_t gs, sc_int object); -extern sc_bool gs_object_seen (sc_gameref_t gs, sc_int object); -extern sc_bool gs_object_unmoved (sc_gameref_t gs, sc_int object); -extern sc_bool gs_object_static_unmoved (sc_gameref_t gs, sc_int object); -extern sc_int gs_object_position (sc_gameref_t gs, sc_int object); -extern sc_int gs_object_parent (sc_gameref_t gs, sc_int object); -extern void gs_object_move_onto (sc_gameref_t gs, sc_int object, sc_int onto); -extern void gs_object_move_into (sc_gameref_t gs, sc_int object, sc_int into); -extern void gs_object_make_hidden (sc_gameref_t gs, sc_int object); -extern void gs_object_player_get (sc_gameref_t gs, sc_int object); -extern void gs_object_npc_get (sc_gameref_t gs, sc_int object, sc_int npc); -extern void gs_object_player_wear (sc_gameref_t gs, sc_int object); -extern void gs_object_npc_wear (sc_gameref_t gs, sc_int object, sc_int npc); -extern void gs_object_to_room (sc_gameref_t gs, sc_int object, sc_int room); -extern sc_int gs_npc_count (sc_gameref_t gs); -extern void gs_set_npc_location (sc_gameref_t gs, sc_int npc, sc_int location); -extern sc_int gs_npc_location (sc_gameref_t gs, sc_int npc); -extern void gs_set_npc_position (sc_gameref_t gs, sc_int npc, sc_int position); -extern sc_int gs_npc_position (sc_gameref_t gs, sc_int npc); -extern void gs_set_npc_parent (sc_gameref_t gs, sc_int npc, sc_int parent); -extern sc_int gs_npc_parent (sc_gameref_t gs, sc_int npc); -extern void gs_set_npc_seen (sc_gameref_t gs, sc_int npc, sc_bool seen); -extern sc_bool gs_npc_seen (sc_gameref_t gs, sc_int npc); -extern sc_int gs_npc_walkstep_count (sc_gameref_t gs, sc_int npc); -extern void gs_set_npc_walkstep (sc_gameref_t gs, sc_int npc, - sc_int walk, sc_int walkstep); -extern sc_int gs_npc_walkstep (sc_gameref_t gs, sc_int npc, sc_int walk); -extern void gs_decrement_npc_walkstep (sc_gameref_t gs, - sc_int npc, sc_int walkstep); -extern void gs_clear_npc_references (sc_gameref_t gs); -extern void gs_clear_object_references (sc_gameref_t gs); -extern void gs_set_multiple_references (sc_gameref_t gs); -extern void gs_clear_multiple_references (sc_gameref_t gs); +extern void gs_move_player_to_room(sc_gameref_t game, sc_int room); +extern sc_bool gs_player_in_room(sc_gameref_t game, sc_int room); +extern sc_var_setref_t gs_get_vars(sc_gameref_t gs); +extern sc_prop_setref_t gs_get_bundle(sc_gameref_t gs); +extern sc_filterref_t gs_get_filter(sc_gameref_t gs); +extern sc_memo_setref_t gs_get_memento(sc_gameref_t gs); +extern void gs_set_playerroom(sc_gameref_t gs, sc_int room); +extern void gs_set_playerposition(sc_gameref_t gs, sc_int position); +extern void gs_set_playerparent(sc_gameref_t gs, sc_int parent); +extern sc_int gs_playerroom(sc_gameref_t gs); +extern sc_int gs_playerposition(sc_gameref_t gs); +extern sc_int gs_playerparent(sc_gameref_t gs); +extern sc_int gs_event_count(sc_gameref_t gs); +extern void gs_set_event_state(sc_gameref_t gs, sc_int event, sc_int state); +extern void gs_set_event_time(sc_gameref_t gs, sc_int event, sc_int etime); +extern sc_int gs_event_state(sc_gameref_t gs, sc_int event); +extern sc_int gs_event_time(sc_gameref_t gs, sc_int event); +extern void gs_decrement_event_time(sc_gameref_t gs, sc_int event); +extern sc_int gs_room_count(sc_gameref_t gs); +extern void gs_set_room_seen(sc_gameref_t gs, sc_int room, sc_bool seen); +extern sc_bool gs_room_seen(sc_gameref_t gs, sc_int room); +extern sc_int gs_task_count(sc_gameref_t gs); +extern void gs_set_task_done(sc_gameref_t gs, sc_int task, sc_bool done); +extern void gs_set_task_scored(sc_gameref_t gs, sc_int task, sc_bool scored); +extern sc_bool gs_task_done(sc_gameref_t gs, sc_int task); +extern sc_bool gs_task_scored(sc_gameref_t gs, sc_int task); +extern sc_int gs_object_count(sc_gameref_t gs); +extern void gs_set_object_openness(sc_gameref_t gs, + sc_int object, sc_int openness); +extern void gs_set_object_state(sc_gameref_t gs, sc_int object, sc_int state); +extern void gs_set_object_seen(sc_gameref_t gs, sc_int object, sc_bool seen); +extern void gs_set_object_unmoved(sc_gameref_t gs, + sc_int object, sc_bool unmoved); +extern void gs_set_object_static_unmoved(sc_gameref_t gs, + sc_int object, sc_bool unmoved); +extern sc_int gs_object_openness(sc_gameref_t gs, sc_int object); +extern sc_int gs_object_state(sc_gameref_t gs, sc_int object); +extern sc_bool gs_object_seen(sc_gameref_t gs, sc_int object); +extern sc_bool gs_object_unmoved(sc_gameref_t gs, sc_int object); +extern sc_bool gs_object_static_unmoved(sc_gameref_t gs, sc_int object); +extern sc_int gs_object_position(sc_gameref_t gs, sc_int object); +extern sc_int gs_object_parent(sc_gameref_t gs, sc_int object); +extern void gs_object_move_onto(sc_gameref_t gs, sc_int object, sc_int onto); +extern void gs_object_move_into(sc_gameref_t gs, sc_int object, sc_int into); +extern void gs_object_make_hidden(sc_gameref_t gs, sc_int object); +extern void gs_object_player_get(sc_gameref_t gs, sc_int object); +extern void gs_object_npc_get(sc_gameref_t gs, sc_int object, sc_int npc); +extern void gs_object_player_wear(sc_gameref_t gs, sc_int object); +extern void gs_object_npc_wear(sc_gameref_t gs, sc_int object, sc_int npc); +extern void gs_object_to_room(sc_gameref_t gs, sc_int object, sc_int room); +extern sc_int gs_npc_count(sc_gameref_t gs); +extern void gs_set_npc_location(sc_gameref_t gs, sc_int npc, sc_int location); +extern sc_int gs_npc_location(sc_gameref_t gs, sc_int npc); +extern void gs_set_npc_position(sc_gameref_t gs, sc_int npc, sc_int position); +extern sc_int gs_npc_position(sc_gameref_t gs, sc_int npc); +extern void gs_set_npc_parent(sc_gameref_t gs, sc_int npc, sc_int parent); +extern sc_int gs_npc_parent(sc_gameref_t gs, sc_int npc); +extern void gs_set_npc_seen(sc_gameref_t gs, sc_int npc, sc_bool seen); +extern sc_bool gs_npc_seen(sc_gameref_t gs, sc_int npc); +extern sc_int gs_npc_walkstep_count(sc_gameref_t gs, sc_int npc); +extern void gs_set_npc_walkstep(sc_gameref_t gs, sc_int npc, + sc_int walk, sc_int walkstep); +extern sc_int gs_npc_walkstep(sc_gameref_t gs, sc_int npc, sc_int walk); +extern void gs_decrement_npc_walkstep(sc_gameref_t gs, + sc_int npc, sc_int walkstep); +extern void gs_clear_npc_references(sc_gameref_t gs); +extern void gs_clear_object_references(sc_gameref_t gs); +extern void gs_set_multiple_references(sc_gameref_t gs); +extern void gs_clear_multiple_references(sc_gameref_t gs); /* Pattern matching functions. */ -extern sc_bool uip_match (const sc_char *pattern, - const sc_char *string, sc_gameref_t game); -extern sc_char *uip_replace_pronouns (sc_gameref_t game, const sc_char *string); -extern void uip_assign_pronouns (sc_gameref_t game, const sc_char *string); -extern void uip_debug_trace (sc_bool flag); +extern sc_bool uip_match(const sc_char *pattern, + const sc_char *string, sc_gameref_t game); +extern sc_char *uip_replace_pronouns(sc_gameref_t game, const sc_char *string); +extern void uip_assign_pronouns(sc_gameref_t game, const sc_char *string); +extern void uip_debug_trace(sc_bool flag); /* Library perspective enumeration and functions. */ -enum -{ LIB_FIRST_PERSON = 0, - LIB_SECOND_PERSON = 1, - LIB_THIRD_PERSON = 2 +enum { + LIB_FIRST_PERSON = 0, + LIB_SECOND_PERSON = 1, + LIB_THIRD_PERSON = 2 }; -extern void lib_warn_battle_system (void); -extern sc_int lib_random_roomgroup_member (sc_gameref_t game, sc_int roomgroup); -extern const sc_char *lib_get_room_name (sc_gameref_t game, sc_int room); -extern void lib_print_room_name (sc_gameref_t game, sc_int room); -extern void lib_print_room_description (sc_gameref_t game, sc_int room); -extern sc_bool lib_cmd_go_north (sc_gameref_t game); -extern sc_bool lib_cmd_go_east (sc_gameref_t game); -extern sc_bool lib_cmd_go_south (sc_gameref_t game); -extern sc_bool lib_cmd_go_west (sc_gameref_t game); -extern sc_bool lib_cmd_go_up (sc_gameref_t game); -extern sc_bool lib_cmd_go_down (sc_gameref_t game); -extern sc_bool lib_cmd_go_in (sc_gameref_t game); -extern sc_bool lib_cmd_go_out (sc_gameref_t game); -extern sc_bool lib_cmd_go_northeast (sc_gameref_t game); -extern sc_bool lib_cmd_go_southeast (sc_gameref_t game); -extern sc_bool lib_cmd_go_northwest (sc_gameref_t game); -extern sc_bool lib_cmd_go_southwest (sc_gameref_t game); -extern sc_bool lib_cmd_go_room (sc_gameref_t game); -extern sc_bool lib_cmd_verbose (sc_gameref_t game); -extern sc_bool lib_cmd_brief (sc_gameref_t game); -extern sc_bool lib_cmd_notify_on_off (sc_gameref_t game); -extern sc_bool lib_cmd_notify (sc_gameref_t game); -extern sc_bool lib_cmd_time (sc_gameref_t game); -extern sc_bool lib_cmd_date (sc_gameref_t game); -extern sc_bool lib_cmd_quit (sc_gameref_t game); -extern sc_bool lib_cmd_restart (sc_gameref_t game); -extern sc_bool lib_cmd_undo (sc_gameref_t game); -extern sc_bool lib_cmd_history (sc_gameref_t game); -extern sc_bool lib_cmd_history_number (sc_gameref_t game); -extern sc_bool lib_cmd_again (sc_gameref_t game); -extern sc_bool lib_cmd_redo_number (sc_gameref_t game); -extern sc_bool lib_cmd_redo_text (sc_gameref_t game); -extern sc_bool lib_cmd_redo_last (sc_gameref_t game); -extern sc_bool lib_cmd_hints (sc_gameref_t game); -extern sc_bool lib_cmd_help (sc_gameref_t game); -extern sc_bool lib_cmd_license (sc_gameref_t game); -extern sc_bool lib_cmd_information (sc_gameref_t game); -extern sc_bool lib_cmd_clear (sc_gameref_t game); -extern sc_bool lib_cmd_statusline (sc_gameref_t game); -extern sc_bool lib_cmd_version (sc_gameref_t game); -extern sc_bool lib_cmd_look (sc_gameref_t game); -extern sc_bool lib_cmd_print_room_exits (sc_gameref_t game); -extern sc_bool lib_cmd_wait (sc_gameref_t game); -extern sc_bool lib_cmd_wait_number (sc_gameref_t game); -extern sc_bool lib_cmd_examine_self (sc_gameref_t game); -extern sc_bool lib_cmd_examine_npc (sc_gameref_t game); -extern sc_bool lib_cmd_examine_object (sc_gameref_t game); -extern sc_bool lib_cmd_count (sc_gameref_t game); -extern sc_bool lib_cmd_take_all (sc_gameref_t game); -extern sc_bool lib_cmd_take_except_multiple (sc_gameref_t game); -extern sc_bool lib_cmd_take_multiple (sc_gameref_t game); -extern sc_bool lib_cmd_take_all_from (sc_gameref_t game); -extern sc_bool lib_cmd_take_from_except_multiple (sc_gameref_t game); -extern sc_bool lib_cmd_take_from_multiple (sc_gameref_t game); -extern sc_bool lib_cmd_take_all_from_npc (sc_gameref_t game); -extern sc_bool lib_cmd_take_from_npc_except_multiple (sc_gameref_t game); -extern sc_bool lib_cmd_take_from_npc_multiple (sc_gameref_t game); -extern sc_bool lib_cmd_take_npc (sc_gameref_t game); -extern sc_bool lib_cmd_drop_all (sc_gameref_t game); -extern sc_bool lib_cmd_drop_except_multiple (sc_gameref_t game); -extern sc_bool lib_cmd_drop_multiple (sc_gameref_t game); -extern sc_bool lib_cmd_wear_all (sc_gameref_t game); -extern sc_bool lib_cmd_wear_except_multiple (sc_gameref_t game); -extern sc_bool lib_cmd_wear_multiple (sc_gameref_t game); -extern sc_bool lib_cmd_remove_all (sc_gameref_t game); -extern sc_bool lib_cmd_remove_except_multiple (sc_gameref_t game); -extern sc_bool lib_cmd_remove_multiple (sc_gameref_t game); -extern sc_bool lib_cmd_kiss_npc (sc_gameref_t game); -extern sc_bool lib_cmd_kiss_object (sc_gameref_t game); -extern sc_bool lib_cmd_kiss_other (sc_gameref_t game); -extern sc_bool lib_cmd_kill_other (sc_gameref_t game); -extern sc_bool lib_cmd_eat_object (sc_gameref_t game); -extern sc_bool lib_cmd_give_object_npc (sc_gameref_t game); -extern sc_bool lib_cmd_inventory (sc_gameref_t game); -extern sc_bool lib_cmd_open_object (sc_gameref_t game); -extern sc_bool lib_cmd_close_object (sc_gameref_t game); -extern sc_bool lib_cmd_unlock_object_with (sc_gameref_t game); -extern sc_bool lib_cmd_lock_object_with (sc_gameref_t game); -extern sc_bool lib_cmd_unlock_object (sc_gameref_t game); -extern sc_bool lib_cmd_lock_object (sc_gameref_t game); -extern sc_bool lib_cmd_ask_npc_about (sc_gameref_t game); -extern sc_bool lib_cmd_put_all_in (sc_gameref_t game); -extern sc_bool lib_cmd_put_in_except_multiple (sc_gameref_t game); -extern sc_bool lib_cmd_put_in_multiple (sc_gameref_t game); -extern sc_bool lib_cmd_put_all_on (sc_gameref_t game); -extern sc_bool lib_cmd_put_on_except_multiple (sc_gameref_t game); -extern sc_bool lib_cmd_put_on_multiple (sc_gameref_t game); -extern sc_bool lib_cmd_read_object (sc_gameref_t game); -extern sc_bool lib_cmd_read_other (sc_gameref_t game); -extern sc_bool lib_cmd_stand_on_object (sc_gameref_t game); -extern sc_bool lib_cmd_stand_on_floor (sc_gameref_t game); -extern sc_bool lib_cmd_attack_npc_with (sc_gameref_t game); -extern sc_bool lib_cmd_sit_on_object (sc_gameref_t game); -extern sc_bool lib_cmd_sit_on_floor (sc_gameref_t game); -extern sc_bool lib_cmd_lie_on_object (sc_gameref_t game); -extern sc_bool lib_cmd_lie_on_floor (sc_gameref_t game); -extern sc_bool lib_cmd_get_off_object (sc_gameref_t game); -extern sc_bool lib_cmd_get_off (sc_gameref_t game); -extern sc_bool lib_cmd_save (sc_gameref_t game); -extern sc_bool lib_cmd_restore (sc_gameref_t game); -extern sc_bool lib_cmd_locate_object (sc_gameref_t game); -extern sc_bool lib_cmd_locate_npc (sc_gameref_t game); -extern sc_bool lib_cmd_turns (sc_gameref_t game); -extern sc_bool lib_cmd_score (sc_gameref_t game); -extern sc_bool lib_cmd_get_what (sc_gameref_t game); -extern sc_bool lib_cmd_open_what (sc_gameref_t game); -extern sc_bool lib_cmd_close_other (sc_gameref_t game); -extern sc_bool lib_cmd_lock_other (sc_gameref_t game); -extern sc_bool lib_cmd_lock_what (sc_gameref_t game); -extern sc_bool lib_cmd_unlock_other (sc_gameref_t game); -extern sc_bool lib_cmd_unlock_what (sc_gameref_t game); -extern sc_bool lib_cmd_stand_other (sc_gameref_t game); -extern sc_bool lib_cmd_sit_other (sc_gameref_t game); -extern sc_bool lib_cmd_lie_other (sc_gameref_t game); -extern sc_bool lib_cmd_give_object (sc_gameref_t game); -extern sc_bool lib_cmd_give_what (sc_gameref_t game); -extern sc_bool lib_cmd_remove_what (sc_gameref_t game); -extern sc_bool lib_cmd_drop_what (sc_gameref_t game); -extern sc_bool lib_cmd_wear_what (sc_gameref_t game); -extern sc_bool lib_cmd_profanity (sc_gameref_t game); -extern sc_bool lib_cmd_examine_all (sc_gameref_t game); -extern sc_bool lib_cmd_examine_other (sc_gameref_t game); -extern sc_bool lib_cmd_locate_other (sc_gameref_t game); -extern sc_bool lib_cmd_unix_like (sc_gameref_t game); -extern sc_bool lib_cmd_dos_like (sc_gameref_t game); -extern sc_bool lib_cmd_ask_object (sc_gameref_t game); -extern sc_bool lib_cmd_ask_npc (sc_gameref_t game); -extern sc_bool lib_cmd_ask_other (sc_gameref_t game); -extern sc_bool lib_cmd_block_object (sc_gameref_t game); -extern sc_bool lib_cmd_block_other (sc_gameref_t game); -extern sc_bool lib_cmd_block_what (sc_gameref_t game); -extern sc_bool lib_cmd_break_object (sc_gameref_t game); -extern sc_bool lib_cmd_break_other (sc_gameref_t game); -extern sc_bool lib_cmd_break_what (sc_gameref_t game); -extern sc_bool lib_cmd_destroy_what (sc_gameref_t game); -extern sc_bool lib_cmd_smash_what (sc_gameref_t game); -extern sc_bool lib_cmd_buy_object (sc_gameref_t game); -extern sc_bool lib_cmd_buy_other (sc_gameref_t game); -extern sc_bool lib_cmd_buy_what (sc_gameref_t game); -extern sc_bool lib_cmd_clean_object (sc_gameref_t game); -extern sc_bool lib_cmd_clean_other (sc_gameref_t game); -extern sc_bool lib_cmd_clean_what (sc_gameref_t game); -extern sc_bool lib_cmd_climb_object (sc_gameref_t game); -extern sc_bool lib_cmd_climb_other (sc_gameref_t game); -extern sc_bool lib_cmd_climb_what (sc_gameref_t game); -extern sc_bool lib_cmd_cry (sc_gameref_t game); -extern sc_bool lib_cmd_cut_object (sc_gameref_t game); -extern sc_bool lib_cmd_cut_other (sc_gameref_t game); -extern sc_bool lib_cmd_cut_what (sc_gameref_t game); -extern sc_bool lib_cmd_drink_object (sc_gameref_t game); -extern sc_bool lib_cmd_drink_other (sc_gameref_t game); -extern sc_bool lib_cmd_drink_what (sc_gameref_t game); -extern sc_bool lib_cmd_dance (sc_gameref_t game); -extern sc_bool lib_cmd_eat_other (sc_gameref_t game); -extern sc_bool lib_cmd_feed (sc_gameref_t game); -extern sc_bool lib_cmd_fight (sc_gameref_t game); -extern sc_bool lib_cmd_feel (sc_gameref_t game); -extern sc_bool lib_cmd_fix_object (sc_gameref_t game); -extern sc_bool lib_cmd_fix_other (sc_gameref_t game); -extern sc_bool lib_cmd_fix_what (sc_gameref_t game); -extern sc_bool lib_cmd_fly (sc_gameref_t game); -extern sc_bool lib_cmd_hint (sc_gameref_t game); -extern sc_bool lib_cmd_attack_npc (sc_gameref_t game); -extern sc_bool lib_cmd_hit_object (sc_gameref_t game); -extern sc_bool lib_cmd_hit_other (sc_gameref_t game); -extern sc_bool lib_cmd_hit_what (sc_gameref_t game); -extern sc_bool lib_cmd_hum (sc_gameref_t game); -extern sc_bool lib_cmd_jump (sc_gameref_t game); -extern sc_bool lib_cmd_kick_object (sc_gameref_t game); -extern sc_bool lib_cmd_kick_other (sc_gameref_t game); -extern sc_bool lib_cmd_kick_what (sc_gameref_t game); -extern sc_bool lib_cmd_light_object (sc_gameref_t game); -extern sc_bool lib_cmd_light_other (sc_gameref_t game); -extern sc_bool lib_cmd_light_what (sc_gameref_t game); -extern sc_bool lib_cmd_lift_object (sc_gameref_t game); -extern sc_bool lib_cmd_lift_other (sc_gameref_t game); -extern sc_bool lib_cmd_lift_what (sc_gameref_t game); -extern sc_bool lib_cmd_listen (sc_gameref_t game); -extern sc_bool lib_cmd_mend_object (sc_gameref_t game); -extern sc_bool lib_cmd_mend_other (sc_gameref_t game); -extern sc_bool lib_cmd_mend_what (sc_gameref_t game); -extern sc_bool lib_cmd_move_object (sc_gameref_t game); -extern sc_bool lib_cmd_move_other (sc_gameref_t game); -extern sc_bool lib_cmd_move_what (sc_gameref_t game); -extern sc_bool lib_cmd_please (sc_gameref_t game); -extern sc_bool lib_cmd_press_object (sc_gameref_t game); -extern sc_bool lib_cmd_press_other (sc_gameref_t game); -extern sc_bool lib_cmd_press_what (sc_gameref_t game); -extern sc_bool lib_cmd_pull_object (sc_gameref_t game); -extern sc_bool lib_cmd_pull_other (sc_gameref_t game); -extern sc_bool lib_cmd_pull_what (sc_gameref_t game); -extern sc_bool lib_cmd_punch (sc_gameref_t game); -extern sc_bool lib_cmd_push_object (sc_gameref_t game); -extern sc_bool lib_cmd_push_other (sc_gameref_t game); -extern sc_bool lib_cmd_push_what (sc_gameref_t game); -extern sc_bool lib_cmd_repair_object (sc_gameref_t game); -extern sc_bool lib_cmd_repair_other (sc_gameref_t game); -extern sc_bool lib_cmd_repair_what (sc_gameref_t game); -extern sc_bool lib_cmd_rub_object (sc_gameref_t game); -extern sc_bool lib_cmd_rub_other (sc_gameref_t game); -extern sc_bool lib_cmd_rub_what (sc_gameref_t game); -extern sc_bool lib_cmd_run (sc_gameref_t game); -extern sc_bool lib_cmd_say (sc_gameref_t game); -extern sc_bool lib_cmd_sell_object (sc_gameref_t game); -extern sc_bool lib_cmd_sell_other (sc_gameref_t game); -extern sc_bool lib_cmd_sell_what (sc_gameref_t game); -extern sc_bool lib_cmd_shake_object (sc_gameref_t game); -extern sc_bool lib_cmd_shake_npc (sc_gameref_t game); -extern sc_bool lib_cmd_shake_other (sc_gameref_t game); -extern sc_bool lib_cmd_shake_what (sc_gameref_t game); -extern sc_bool lib_cmd_shout (sc_gameref_t game); -extern sc_bool lib_cmd_sing (sc_gameref_t game); -extern sc_bool lib_cmd_sleep (sc_gameref_t game); -extern sc_bool lib_cmd_smell_object (sc_gameref_t game); -extern sc_bool lib_cmd_smell_other (sc_gameref_t game); -extern sc_bool lib_cmd_stop_object (sc_gameref_t game); -extern sc_bool lib_cmd_stop_other (sc_gameref_t game); -extern sc_bool lib_cmd_stop_what (sc_gameref_t game); -extern sc_bool lib_cmd_suck_object (sc_gameref_t game); -extern sc_bool lib_cmd_suck_other (sc_gameref_t game); -extern sc_bool lib_cmd_suck_what (sc_gameref_t game); -extern sc_bool lib_cmd_talk (sc_gameref_t game); -extern sc_bool lib_cmd_thank (sc_gameref_t game); -extern sc_bool lib_cmd_touch_object (sc_gameref_t game); -extern sc_bool lib_cmd_touch_other (sc_gameref_t game); -extern sc_bool lib_cmd_touch_what (sc_gameref_t game); -extern sc_bool lib_cmd_turn_object (sc_gameref_t game); -extern sc_bool lib_cmd_turn_other (sc_gameref_t game); -extern sc_bool lib_cmd_turn_what (sc_gameref_t game); -extern sc_bool lib_cmd_unblock_object (sc_gameref_t game); -extern sc_bool lib_cmd_unblock_other (sc_gameref_t game); -extern sc_bool lib_cmd_unblock_what (sc_gameref_t game); -extern sc_bool lib_cmd_wash_object (sc_gameref_t game); -extern sc_bool lib_cmd_wash_other (sc_gameref_t game); -extern sc_bool lib_cmd_wash_what (sc_gameref_t game); -extern sc_bool lib_cmd_whistle (sc_gameref_t game); -extern sc_bool lib_cmd_interrogation (sc_gameref_t game); -extern sc_bool lib_cmd_xyzzy (sc_gameref_t game); -extern sc_bool lib_cmd_egotistic (sc_gameref_t game); -extern sc_bool lib_cmd_yes_or_no (sc_gameref_t game); -extern sc_bool lib_cmd_verb_object (sc_gameref_t game); -extern sc_bool lib_cmd_verb_npc (sc_gameref_t game); -extern void lib_debug_trace (sc_bool flag); +extern void lib_warn_battle_system(void); +extern sc_int lib_random_roomgroup_member(sc_gameref_t game, sc_int roomgroup); +extern const sc_char *lib_get_room_name(sc_gameref_t game, sc_int room); +extern void lib_print_room_name(sc_gameref_t game, sc_int room); +extern void lib_print_room_description(sc_gameref_t game, sc_int room); +extern sc_bool lib_cmd_go_north(sc_gameref_t game); +extern sc_bool lib_cmd_go_east(sc_gameref_t game); +extern sc_bool lib_cmd_go_south(sc_gameref_t game); +extern sc_bool lib_cmd_go_west(sc_gameref_t game); +extern sc_bool lib_cmd_go_up(sc_gameref_t game); +extern sc_bool lib_cmd_go_down(sc_gameref_t game); +extern sc_bool lib_cmd_go_in(sc_gameref_t game); +extern sc_bool lib_cmd_go_out(sc_gameref_t game); +extern sc_bool lib_cmd_go_northeast(sc_gameref_t game); +extern sc_bool lib_cmd_go_southeast(sc_gameref_t game); +extern sc_bool lib_cmd_go_northwest(sc_gameref_t game); +extern sc_bool lib_cmd_go_southwest(sc_gameref_t game); +extern sc_bool lib_cmd_go_room(sc_gameref_t game); +extern sc_bool lib_cmd_verbose(sc_gameref_t game); +extern sc_bool lib_cmd_brief(sc_gameref_t game); +extern sc_bool lib_cmd_notify_on_off(sc_gameref_t game); +extern sc_bool lib_cmd_notify(sc_gameref_t game); +extern sc_bool lib_cmd_time(sc_gameref_t game); +extern sc_bool lib_cmd_date(sc_gameref_t game); +extern sc_bool lib_cmd_quit(sc_gameref_t game); +extern sc_bool lib_cmd_restart(sc_gameref_t game); +extern sc_bool lib_cmd_undo(sc_gameref_t game); +extern sc_bool lib_cmd_history(sc_gameref_t game); +extern sc_bool lib_cmd_history_number(sc_gameref_t game); +extern sc_bool lib_cmd_again(sc_gameref_t game); +extern sc_bool lib_cmd_redo_number(sc_gameref_t game); +extern sc_bool lib_cmd_redo_text(sc_gameref_t game); +extern sc_bool lib_cmd_redo_last(sc_gameref_t game); +extern sc_bool lib_cmd_hints(sc_gameref_t game); +extern sc_bool lib_cmd_help(sc_gameref_t game); +extern sc_bool lib_cmd_license(sc_gameref_t game); +extern sc_bool lib_cmd_information(sc_gameref_t game); +extern sc_bool lib_cmd_clear(sc_gameref_t game); +extern sc_bool lib_cmd_statusline(sc_gameref_t game); +extern sc_bool lib_cmd_version(sc_gameref_t game); +extern sc_bool lib_cmd_look(sc_gameref_t game); +extern sc_bool lib_cmd_print_room_exits(sc_gameref_t game); +extern sc_bool lib_cmd_wait(sc_gameref_t game); +extern sc_bool lib_cmd_wait_number(sc_gameref_t game); +extern sc_bool lib_cmd_examine_self(sc_gameref_t game); +extern sc_bool lib_cmd_examine_npc(sc_gameref_t game); +extern sc_bool lib_cmd_examine_object(sc_gameref_t game); +extern sc_bool lib_cmd_count(sc_gameref_t game); +extern sc_bool lib_cmd_take_all(sc_gameref_t game); +extern sc_bool lib_cmd_take_except_multiple(sc_gameref_t game); +extern sc_bool lib_cmd_take_multiple(sc_gameref_t game); +extern sc_bool lib_cmd_take_all_from(sc_gameref_t game); +extern sc_bool lib_cmd_take_from_except_multiple(sc_gameref_t game); +extern sc_bool lib_cmd_take_from_multiple(sc_gameref_t game); +extern sc_bool lib_cmd_take_all_from_npc(sc_gameref_t game); +extern sc_bool lib_cmd_take_from_npc_except_multiple(sc_gameref_t game); +extern sc_bool lib_cmd_take_from_npc_multiple(sc_gameref_t game); +extern sc_bool lib_cmd_take_npc(sc_gameref_t game); +extern sc_bool lib_cmd_drop_all(sc_gameref_t game); +extern sc_bool lib_cmd_drop_except_multiple(sc_gameref_t game); +extern sc_bool lib_cmd_drop_multiple(sc_gameref_t game); +extern sc_bool lib_cmd_wear_all(sc_gameref_t game); +extern sc_bool lib_cmd_wear_except_multiple(sc_gameref_t game); +extern sc_bool lib_cmd_wear_multiple(sc_gameref_t game); +extern sc_bool lib_cmd_remove_all(sc_gameref_t game); +extern sc_bool lib_cmd_remove_except_multiple(sc_gameref_t game); +extern sc_bool lib_cmd_remove_multiple(sc_gameref_t game); +extern sc_bool lib_cmd_kiss_npc(sc_gameref_t game); +extern sc_bool lib_cmd_kiss_object(sc_gameref_t game); +extern sc_bool lib_cmd_kiss_other(sc_gameref_t game); +extern sc_bool lib_cmd_kill_other(sc_gameref_t game); +extern sc_bool lib_cmd_eat_object(sc_gameref_t game); +extern sc_bool lib_cmd_give_object_npc(sc_gameref_t game); +extern sc_bool lib_cmd_inventory(sc_gameref_t game); +extern sc_bool lib_cmd_open_object(sc_gameref_t game); +extern sc_bool lib_cmd_close_object(sc_gameref_t game); +extern sc_bool lib_cmd_unlock_object_with(sc_gameref_t game); +extern sc_bool lib_cmd_lock_object_with(sc_gameref_t game); +extern sc_bool lib_cmd_unlock_object(sc_gameref_t game); +extern sc_bool lib_cmd_lock_object(sc_gameref_t game); +extern sc_bool lib_cmd_ask_npc_about(sc_gameref_t game); +extern sc_bool lib_cmd_put_all_in(sc_gameref_t game); +extern sc_bool lib_cmd_put_in_except_multiple(sc_gameref_t game); +extern sc_bool lib_cmd_put_in_multiple(sc_gameref_t game); +extern sc_bool lib_cmd_put_all_on(sc_gameref_t game); +extern sc_bool lib_cmd_put_on_except_multiple(sc_gameref_t game); +extern sc_bool lib_cmd_put_on_multiple(sc_gameref_t game); +extern sc_bool lib_cmd_read_object(sc_gameref_t game); +extern sc_bool lib_cmd_read_other(sc_gameref_t game); +extern sc_bool lib_cmd_stand_on_object(sc_gameref_t game); +extern sc_bool lib_cmd_stand_on_floor(sc_gameref_t game); +extern sc_bool lib_cmd_attack_npc_with(sc_gameref_t game); +extern sc_bool lib_cmd_sit_on_object(sc_gameref_t game); +extern sc_bool lib_cmd_sit_on_floor(sc_gameref_t game); +extern sc_bool lib_cmd_lie_on_object(sc_gameref_t game); +extern sc_bool lib_cmd_lie_on_floor(sc_gameref_t game); +extern sc_bool lib_cmd_get_off_object(sc_gameref_t game); +extern sc_bool lib_cmd_get_off(sc_gameref_t game); +extern sc_bool lib_cmd_save(sc_gameref_t game); +extern sc_bool lib_cmd_restore(sc_gameref_t game); +extern sc_bool lib_cmd_locate_object(sc_gameref_t game); +extern sc_bool lib_cmd_locate_npc(sc_gameref_t game); +extern sc_bool lib_cmd_turns(sc_gameref_t game); +extern sc_bool lib_cmd_score(sc_gameref_t game); +extern sc_bool lib_cmd_get_what(sc_gameref_t game); +extern sc_bool lib_cmd_open_what(sc_gameref_t game); +extern sc_bool lib_cmd_close_other(sc_gameref_t game); +extern sc_bool lib_cmd_lock_other(sc_gameref_t game); +extern sc_bool lib_cmd_lock_what(sc_gameref_t game); +extern sc_bool lib_cmd_unlock_other(sc_gameref_t game); +extern sc_bool lib_cmd_unlock_what(sc_gameref_t game); +extern sc_bool lib_cmd_stand_other(sc_gameref_t game); +extern sc_bool lib_cmd_sit_other(sc_gameref_t game); +extern sc_bool lib_cmd_lie_other(sc_gameref_t game); +extern sc_bool lib_cmd_give_object(sc_gameref_t game); +extern sc_bool lib_cmd_give_what(sc_gameref_t game); +extern sc_bool lib_cmd_remove_what(sc_gameref_t game); +extern sc_bool lib_cmd_drop_what(sc_gameref_t game); +extern sc_bool lib_cmd_wear_what(sc_gameref_t game); +extern sc_bool lib_cmd_profanity(sc_gameref_t game); +extern sc_bool lib_cmd_examine_all(sc_gameref_t game); +extern sc_bool lib_cmd_examine_other(sc_gameref_t game); +extern sc_bool lib_cmd_locate_other(sc_gameref_t game); +extern sc_bool lib_cmd_unix_like(sc_gameref_t game); +extern sc_bool lib_cmd_dos_like(sc_gameref_t game); +extern sc_bool lib_cmd_ask_object(sc_gameref_t game); +extern sc_bool lib_cmd_ask_npc(sc_gameref_t game); +extern sc_bool lib_cmd_ask_other(sc_gameref_t game); +extern sc_bool lib_cmd_block_object(sc_gameref_t game); +extern sc_bool lib_cmd_block_other(sc_gameref_t game); +extern sc_bool lib_cmd_block_what(sc_gameref_t game); +extern sc_bool lib_cmd_break_object(sc_gameref_t game); +extern sc_bool lib_cmd_break_other(sc_gameref_t game); +extern sc_bool lib_cmd_break_what(sc_gameref_t game); +extern sc_bool lib_cmd_destroy_what(sc_gameref_t game); +extern sc_bool lib_cmd_smash_what(sc_gameref_t game); +extern sc_bool lib_cmd_buy_object(sc_gameref_t game); +extern sc_bool lib_cmd_buy_other(sc_gameref_t game); +extern sc_bool lib_cmd_buy_what(sc_gameref_t game); +extern sc_bool lib_cmd_clean_object(sc_gameref_t game); +extern sc_bool lib_cmd_clean_other(sc_gameref_t game); +extern sc_bool lib_cmd_clean_what(sc_gameref_t game); +extern sc_bool lib_cmd_climb_object(sc_gameref_t game); +extern sc_bool lib_cmd_climb_other(sc_gameref_t game); +extern sc_bool lib_cmd_climb_what(sc_gameref_t game); +extern sc_bool lib_cmd_cry(sc_gameref_t game); +extern sc_bool lib_cmd_cut_object(sc_gameref_t game); +extern sc_bool lib_cmd_cut_other(sc_gameref_t game); +extern sc_bool lib_cmd_cut_what(sc_gameref_t game); +extern sc_bool lib_cmd_drink_object(sc_gameref_t game); +extern sc_bool lib_cmd_drink_other(sc_gameref_t game); +extern sc_bool lib_cmd_drink_what(sc_gameref_t game); +extern sc_bool lib_cmd_dance(sc_gameref_t game); +extern sc_bool lib_cmd_eat_other(sc_gameref_t game); +extern sc_bool lib_cmd_feed(sc_gameref_t game); +extern sc_bool lib_cmd_fight(sc_gameref_t game); +extern sc_bool lib_cmd_feel(sc_gameref_t game); +extern sc_bool lib_cmd_fix_object(sc_gameref_t game); +extern sc_bool lib_cmd_fix_other(sc_gameref_t game); +extern sc_bool lib_cmd_fix_what(sc_gameref_t game); +extern sc_bool lib_cmd_fly(sc_gameref_t game); +extern sc_bool lib_cmd_hint(sc_gameref_t game); +extern sc_bool lib_cmd_attack_npc(sc_gameref_t game); +extern sc_bool lib_cmd_hit_object(sc_gameref_t game); +extern sc_bool lib_cmd_hit_other(sc_gameref_t game); +extern sc_bool lib_cmd_hit_what(sc_gameref_t game); +extern sc_bool lib_cmd_hum(sc_gameref_t game); +extern sc_bool lib_cmd_jump(sc_gameref_t game); +extern sc_bool lib_cmd_kick_object(sc_gameref_t game); +extern sc_bool lib_cmd_kick_other(sc_gameref_t game); +extern sc_bool lib_cmd_kick_what(sc_gameref_t game); +extern sc_bool lib_cmd_light_object(sc_gameref_t game); +extern sc_bool lib_cmd_light_other(sc_gameref_t game); +extern sc_bool lib_cmd_light_what(sc_gameref_t game); +extern sc_bool lib_cmd_lift_object(sc_gameref_t game); +extern sc_bool lib_cmd_lift_other(sc_gameref_t game); +extern sc_bool lib_cmd_lift_what(sc_gameref_t game); +extern sc_bool lib_cmd_listen(sc_gameref_t game); +extern sc_bool lib_cmd_mend_object(sc_gameref_t game); +extern sc_bool lib_cmd_mend_other(sc_gameref_t game); +extern sc_bool lib_cmd_mend_what(sc_gameref_t game); +extern sc_bool lib_cmd_move_object(sc_gameref_t game); +extern sc_bool lib_cmd_move_other(sc_gameref_t game); +extern sc_bool lib_cmd_move_what(sc_gameref_t game); +extern sc_bool lib_cmd_please(sc_gameref_t game); +extern sc_bool lib_cmd_press_object(sc_gameref_t game); +extern sc_bool lib_cmd_press_other(sc_gameref_t game); +extern sc_bool lib_cmd_press_what(sc_gameref_t game); +extern sc_bool lib_cmd_pull_object(sc_gameref_t game); +extern sc_bool lib_cmd_pull_other(sc_gameref_t game); +extern sc_bool lib_cmd_pull_what(sc_gameref_t game); +extern sc_bool lib_cmd_punch(sc_gameref_t game); +extern sc_bool lib_cmd_push_object(sc_gameref_t game); +extern sc_bool lib_cmd_push_other(sc_gameref_t game); +extern sc_bool lib_cmd_push_what(sc_gameref_t game); +extern sc_bool lib_cmd_repair_object(sc_gameref_t game); +extern sc_bool lib_cmd_repair_other(sc_gameref_t game); +extern sc_bool lib_cmd_repair_what(sc_gameref_t game); +extern sc_bool lib_cmd_rub_object(sc_gameref_t game); +extern sc_bool lib_cmd_rub_other(sc_gameref_t game); +extern sc_bool lib_cmd_rub_what(sc_gameref_t game); +extern sc_bool lib_cmd_run(sc_gameref_t game); +extern sc_bool lib_cmd_say(sc_gameref_t game); +extern sc_bool lib_cmd_sell_object(sc_gameref_t game); +extern sc_bool lib_cmd_sell_other(sc_gameref_t game); +extern sc_bool lib_cmd_sell_what(sc_gameref_t game); +extern sc_bool lib_cmd_shake_object(sc_gameref_t game); +extern sc_bool lib_cmd_shake_npc(sc_gameref_t game); +extern sc_bool lib_cmd_shake_other(sc_gameref_t game); +extern sc_bool lib_cmd_shake_what(sc_gameref_t game); +extern sc_bool lib_cmd_shout(sc_gameref_t game); +extern sc_bool lib_cmd_sing(sc_gameref_t game); +extern sc_bool lib_cmd_sleep(sc_gameref_t game); +extern sc_bool lib_cmd_smell_object(sc_gameref_t game); +extern sc_bool lib_cmd_smell_other(sc_gameref_t game); +extern sc_bool lib_cmd_stop_object(sc_gameref_t game); +extern sc_bool lib_cmd_stop_other(sc_gameref_t game); +extern sc_bool lib_cmd_stop_what(sc_gameref_t game); +extern sc_bool lib_cmd_suck_object(sc_gameref_t game); +extern sc_bool lib_cmd_suck_other(sc_gameref_t game); +extern sc_bool lib_cmd_suck_what(sc_gameref_t game); +extern sc_bool lib_cmd_talk(sc_gameref_t game); +extern sc_bool lib_cmd_thank(sc_gameref_t game); +extern sc_bool lib_cmd_touch_object(sc_gameref_t game); +extern sc_bool lib_cmd_touch_other(sc_gameref_t game); +extern sc_bool lib_cmd_touch_what(sc_gameref_t game); +extern sc_bool lib_cmd_turn_object(sc_gameref_t game); +extern sc_bool lib_cmd_turn_other(sc_gameref_t game); +extern sc_bool lib_cmd_turn_what(sc_gameref_t game); +extern sc_bool lib_cmd_unblock_object(sc_gameref_t game); +extern sc_bool lib_cmd_unblock_other(sc_gameref_t game); +extern sc_bool lib_cmd_unblock_what(sc_gameref_t game); +extern sc_bool lib_cmd_wash_object(sc_gameref_t game); +extern sc_bool lib_cmd_wash_other(sc_gameref_t game); +extern sc_bool lib_cmd_wash_what(sc_gameref_t game); +extern sc_bool lib_cmd_whistle(sc_gameref_t game); +extern sc_bool lib_cmd_interrogation(sc_gameref_t game); +extern sc_bool lib_cmd_xyzzy(sc_gameref_t game); +extern sc_bool lib_cmd_egotistic(sc_gameref_t game); +extern sc_bool lib_cmd_yes_or_no(sc_gameref_t game); +extern sc_bool lib_cmd_verb_object(sc_gameref_t game); +extern sc_bool lib_cmd_verb_npc(sc_gameref_t game); +extern void lib_debug_trace(sc_bool flag); /* Resource opaque typedef and control functions. */ typedef struct sc_resource_s *sc_resourceref_t; -extern sc_bool res_has_sound (sc_gameref_t game); -extern sc_bool res_has_graphics (sc_gameref_t game); -extern void res_clear_resource (sc_resourceref_t resource); -extern sc_bool res_compare_resource (sc_resourceref_t from, - sc_resourceref_t with); -extern void res_handle_resource (sc_gameref_t game, - const sc_char *partial_format, - const sc_vartype_t vt_partial[]); -extern void res_sync_resources (sc_gameref_t game); -extern void res_cancel_resources (sc_gameref_t game); +extern sc_bool res_has_sound(sc_gameref_t game); +extern sc_bool res_has_graphics(sc_gameref_t game); +extern void res_clear_resource(sc_resourceref_t resource); +extern sc_bool res_compare_resource(sc_resourceref_t from, + sc_resourceref_t with); +extern void res_handle_resource(sc_gameref_t game, + const sc_char *partial_format, + const sc_vartype_t vt_partial[]); +extern void res_sync_resources(sc_gameref_t game); +extern void res_cancel_resources(sc_gameref_t game); /* Game runner functions. */ -extern sc_bool run_game_task_commands (sc_gameref_t game, - const sc_char *string); -extern sc_gameref_t run_create (sc_read_callbackref_t callback, void *opaque); -extern void run_interpret (sc_gameref_t game); -extern void run_destroy (sc_gameref_t game); -extern void run_restart (sc_gameref_t game); -extern void run_save (sc_gameref_t game, - sc_write_callbackref_t callback, void *opaque); -extern sc_bool run_save_prompted (sc_gameref_t game); -extern sc_bool run_restore (sc_gameref_t game, - sc_read_callbackref_t callback, void *opaque); -extern sc_bool run_restore_prompted (sc_gameref_t game); -extern sc_bool run_undo (sc_gameref_t game); -extern void run_quit (sc_gameref_t game); -extern sc_bool run_is_running (sc_gameref_t game); -extern sc_bool run_has_completed (sc_gameref_t game); -extern sc_bool run_is_undo_available (sc_gameref_t game); -extern void run_debug_trace (sc_bool flag); -extern void run_get_attributes (sc_gameref_t game, - const sc_char **game_name, - const sc_char **game_author, - const sc_char **game_compile_date, - sc_int *turns, sc_int *score, - sc_int *max_score, - const sc_char **current_room_name, - const sc_char **status_line, - const sc_char **preferred_font, - sc_bool *bold_room_names, sc_bool *verbose, - sc_bool *notify_score_change); -extern void run_set_attributes (sc_gameref_t game, - sc_bool bold_room_names, sc_bool verbose, - sc_bool notify_score_change); -extern sc_hintref_t run_hint_iterate (sc_gameref_t game, sc_hintref_t hint); -extern const sc_char *run_get_hint_question (sc_gameref_t game, - sc_hintref_t hint); -extern const sc_char *run_get_subtle_hint (sc_gameref_t game, - sc_hintref_t hint); -extern const sc_char *run_get_unsubtle_hint (sc_gameref_t game, - sc_hintref_t hint); +extern sc_bool run_game_task_commands(sc_gameref_t game, + const sc_char *string); +extern sc_gameref_t run_create(sc_read_callbackref_t callback, void *opaque); +extern void run_interpret(sc_gameref_t game); +extern void run_destroy(sc_gameref_t game); +extern void run_restart(sc_gameref_t game); +extern void run_save(sc_gameref_t game, + sc_write_callbackref_t callback, void *opaque); +extern sc_bool run_save_prompted(sc_gameref_t game); +extern sc_bool run_restore(sc_gameref_t game, + sc_read_callbackref_t callback, void *opaque); +extern sc_bool run_restore_prompted(sc_gameref_t game); +extern sc_bool run_undo(sc_gameref_t game); +extern void run_quit(sc_gameref_t game); +extern sc_bool run_is_running(sc_gameref_t game); +extern sc_bool run_has_completed(sc_gameref_t game); +extern sc_bool run_is_undo_available(sc_gameref_t game); +extern void run_debug_trace(sc_bool flag); +extern void run_get_attributes(sc_gameref_t game, + const sc_char **game_name, + const sc_char **game_author, + const sc_char **game_compile_date, + sc_int *turns, sc_int *score, + sc_int *max_score, + const sc_char **current_room_name, + const sc_char **status_line, + const sc_char **preferred_font, + sc_bool *bold_room_names, sc_bool *verbose, + sc_bool *notify_score_change); +extern void run_set_attributes(sc_gameref_t game, + sc_bool bold_room_names, sc_bool verbose, + sc_bool notify_score_change); +extern sc_hintref_t run_hint_iterate(sc_gameref_t game, sc_hintref_t hint); +extern const sc_char *run_get_hint_question(sc_gameref_t game, + sc_hintref_t hint); +extern const sc_char *run_get_subtle_hint(sc_gameref_t game, + sc_hintref_t hint); +extern const sc_char *run_get_unsubtle_hint(sc_gameref_t game, + sc_hintref_t hint); /* Event functions. */ -extern sc_bool evt_can_see_event (sc_gameref_t game, sc_int event); -extern void evt_tick_events (sc_gameref_t game); -extern void evt_debug_trace (sc_bool flag); +extern sc_bool evt_can_see_event(sc_gameref_t game, sc_int event); +extern void evt_tick_events(sc_gameref_t game); +extern void evt_debug_trace(sc_bool flag); /* Task functions. */ -extern sc_bool task_has_hints (sc_gameref_t game, sc_int task); -extern const sc_char *task_get_hint_question (sc_gameref_t game, sc_int task); -extern const sc_char *task_get_hint_subtle (sc_gameref_t game, sc_int task); -extern const sc_char *task_get_hint_unsubtle (sc_gameref_t game, sc_int task); -extern sc_bool task_can_run_task_directional (sc_gameref_t game, - sc_int task, sc_bool forwards); -extern sc_bool task_can_run_task (sc_gameref_t game, sc_int task); -extern sc_bool task_run_task (sc_gameref_t game, sc_int task, sc_bool forwards); -extern void task_debug_trace (sc_bool flag); +extern sc_bool task_has_hints(sc_gameref_t game, sc_int task); +extern const sc_char *task_get_hint_question(sc_gameref_t game, sc_int task); +extern const sc_char *task_get_hint_subtle(sc_gameref_t game, sc_int task); +extern const sc_char *task_get_hint_unsubtle(sc_gameref_t game, sc_int task); +extern sc_bool task_can_run_task_directional(sc_gameref_t game, + sc_int task, sc_bool forwards); +extern sc_bool task_can_run_task(sc_gameref_t game, sc_int task); +extern sc_bool task_run_task(sc_gameref_t game, sc_int task, sc_bool forwards); +extern void task_debug_trace(sc_bool flag); /* Task restriction functions. */ -extern sc_bool restr_pass_task_object_state (sc_gameref_t game, - sc_int var1, sc_int var2); -extern sc_bool restr_eval_task_restrictions (sc_gameref_t game, - sc_int task, sc_bool *pass, - const sc_char **fail_message); -extern void restr_debug_trace (sc_bool flag); +extern sc_bool restr_pass_task_object_state(sc_gameref_t game, + sc_int var1, sc_int var2); +extern sc_bool restr_eval_task_restrictions(sc_gameref_t game, + sc_int task, sc_bool *pass, + const sc_char **fail_message); +extern void restr_debug_trace(sc_bool flag); /* NPC gender enumeration and functions. */ -enum -{ NPC_MALE = 0, - NPC_FEMALE = 1, - NPC_NEUTER = 2 +enum { + NPC_MALE = 0, + NPC_FEMALE = 1, + NPC_NEUTER = 2 }; -extern sc_bool npc_in_room (sc_gameref_t game, sc_int npc, sc_int room); -extern sc_int npc_count_in_room (sc_gameref_t game, sc_int room); -extern void npc_setup_initial (sc_gameref_t game); -extern void npc_start_npc_walk (sc_gameref_t game, sc_int npc, sc_int walk); -extern void npc_tick_npcs (sc_gameref_t game); -extern void npc_turn_update (sc_gameref_t game); -extern void npc_debug_trace (sc_bool flag); +extern sc_bool npc_in_room(sc_gameref_t game, sc_int npc, sc_int room); +extern sc_int npc_count_in_room(sc_gameref_t game, sc_int room); +extern void npc_setup_initial(sc_gameref_t game); +extern void npc_start_npc_walk(sc_gameref_t game, sc_int npc, sc_int walk); +extern void npc_tick_npcs(sc_gameref_t game); +extern void npc_turn_update(sc_gameref_t game); +extern void npc_debug_trace(sc_bool flag); /* Object open/closed state enumeration and functions. */ -enum -{ OBJ_WONTCLOSE = 0, - OBJ_OPEN = 5, - OBJ_CLOSED = 6, - OBJ_LOCKED = 7 +enum { + OBJ_WONTCLOSE = 0, + OBJ_OPEN = 5, + OBJ_CLOSED = 6, + OBJ_LOCKED = 7 }; -extern sc_bool obj_is_static (sc_gameref_t game, sc_int object); -extern sc_bool obj_is_container (sc_gameref_t game, sc_int object); -extern sc_bool obj_is_surface (sc_gameref_t game, sc_int object); -extern sc_int obj_container_object (sc_gameref_t game, sc_int n); -extern sc_int obj_surface_object (sc_gameref_t game, sc_int n); -extern sc_bool obj_indirectly_in_room (sc_gameref_t game, - sc_int object, sc_int room); -extern sc_bool obj_indirectly_held_by_player (sc_gameref_t game, sc_int object); -extern sc_bool obj_directly_in_room (sc_gameref_t game, - sc_int object, sc_int room); -extern sc_int obj_stateful_object (sc_gameref_t game, sc_int n); -extern sc_int obj_dynamic_object (sc_gameref_t game, sc_int n); -extern sc_int obj_wearable_object (sc_gameref_t game, sc_int n); -extern sc_int obj_standable_object (sc_gameref_t game, sc_int n); -extern sc_int obj_get_size (sc_gameref_t game, sc_int object); -extern sc_int obj_get_weight (sc_gameref_t game, sc_int object); -extern sc_int obj_get_player_size_limit (sc_gameref_t game); -extern sc_int obj_get_player_weight_limit (sc_gameref_t game); -extern sc_int obj_get_container_maxsize (sc_gameref_t game, sc_int object); -extern sc_int obj_get_container_capacity (sc_gameref_t game, sc_int object); -extern sc_int obj_lieable_object (sc_gameref_t game, sc_int n); -extern sc_bool obj_appears_plural (sc_gameref_t game, sc_int object); -extern void obj_setup_initial (sc_gameref_t game); -extern sc_int obj_container_index (sc_gameref_t game, sc_int object); -extern sc_int obj_surface_index (sc_gameref_t game, sc_int object); -extern sc_int obj_stateful_index (sc_gameref_t game, sc_int object); -extern sc_char *obj_state_name (sc_gameref_t game, sc_int object); -extern sc_bool obj_shows_initial_description (sc_gameref_t game, sc_int object); -extern void obj_turn_update (sc_gameref_t game); -extern void obj_debug_trace (sc_bool flag); +extern sc_bool obj_is_static(sc_gameref_t game, sc_int object); +extern sc_bool obj_is_container(sc_gameref_t game, sc_int object); +extern sc_bool obj_is_surface(sc_gameref_t game, sc_int object); +extern sc_int obj_container_object(sc_gameref_t game, sc_int n); +extern sc_int obj_surface_object(sc_gameref_t game, sc_int n); +extern sc_bool obj_indirectly_in_room(sc_gameref_t game, + sc_int object, sc_int room); +extern sc_bool obj_indirectly_held_by_player(sc_gameref_t game, sc_int object); +extern sc_bool obj_directly_in_room(sc_gameref_t game, + sc_int object, sc_int room); +extern sc_int obj_stateful_object(sc_gameref_t game, sc_int n); +extern sc_int obj_dynamic_object(sc_gameref_t game, sc_int n); +extern sc_int obj_wearable_object(sc_gameref_t game, sc_int n); +extern sc_int obj_standable_object(sc_gameref_t game, sc_int n); +extern sc_int obj_get_size(sc_gameref_t game, sc_int object); +extern sc_int obj_get_weight(sc_gameref_t game, sc_int object); +extern sc_int obj_get_player_size_limit(sc_gameref_t game); +extern sc_int obj_get_player_weight_limit(sc_gameref_t game); +extern sc_int obj_get_container_maxsize(sc_gameref_t game, sc_int object); +extern sc_int obj_get_container_capacity(sc_gameref_t game, sc_int object); +extern sc_int obj_lieable_object(sc_gameref_t game, sc_int n); +extern sc_bool obj_appears_plural(sc_gameref_t game, sc_int object); +extern void obj_setup_initial(sc_gameref_t game); +extern sc_int obj_container_index(sc_gameref_t game, sc_int object); +extern sc_int obj_surface_index(sc_gameref_t game, sc_int object); +extern sc_int obj_stateful_index(sc_gameref_t game, sc_int object); +extern sc_char *obj_state_name(sc_gameref_t game, sc_int object); +extern sc_bool obj_shows_initial_description(sc_gameref_t game, sc_int object); +extern void obj_turn_update(sc_gameref_t game); +extern void obj_debug_trace(sc_bool flag); /* Game serialization functions. */ -extern void ser_save_game (sc_gameref_t game, - sc_write_callbackref_t callback, void *opaque); -extern sc_bool ser_save_game_prompted (sc_gameref_t game); -extern sc_bool ser_load_game (sc_gameref_t game, - sc_read_callbackref_t callback, void *opaque); -extern sc_bool ser_load_game_prompted (sc_gameref_t game); +extern void ser_save_game(sc_gameref_t game, + sc_write_callbackref_t callback, void *opaque); +extern sc_bool ser_save_game_prompted(sc_gameref_t game); +extern sc_bool ser_load_game(sc_gameref_t game, + sc_read_callbackref_t callback, void *opaque); +extern sc_bool ser_load_game_prompted(sc_gameref_t game); /* Locale support, and locale-sensitive functions. */ -extern void loc_detect_game_locale (sc_prop_setref_t bundle); -extern sc_bool loc_set_locale (const sc_char *name); -extern const sc_char *loc_get_locale (void); -extern sc_bool sc_isspace (sc_char character); -extern sc_bool sc_isdigit (sc_char character); -extern sc_bool sc_isalpha (sc_char character); -extern sc_char sc_toupper (sc_char character); -extern sc_char sc_tolower (sc_char character); -extern void loc_debug_dump (void); +extern void loc_detect_game_locale(sc_prop_setref_t bundle); +extern sc_bool loc_set_locale(const sc_char *name); +extern const sc_char *loc_get_locale(void); +extern sc_bool sc_isspace(sc_char character); +extern sc_bool sc_isdigit(sc_char character); +extern sc_bool sc_isalpha(sc_char character); +extern sc_char sc_toupper(sc_char character); +extern sc_char sc_tolower(sc_char character); +extern void loc_debug_dump(void); /* Debugger interface. */ typedef struct sc_debugger_s *sc_debuggerref_t; -extern sc_bool debug_run_command (sc_gameref_t game, - const sc_char *debug_command); -extern sc_bool debug_cmd_debugger (sc_gameref_t game); -extern void debug_set_enabled (sc_gameref_t game, sc_bool enable); -extern sc_bool debug_get_enabled (sc_gameref_t game); -extern void debug_game_started (sc_gameref_t game); -extern void debug_game_ended (sc_gameref_t game); -extern void debug_turn_update (sc_gameref_t game); +extern sc_bool debug_run_command(sc_gameref_t game, + const sc_char *debug_command); +extern sc_bool debug_cmd_debugger(sc_gameref_t game); +extern void debug_set_enabled(sc_gameref_t game, sc_bool enable); +extern sc_bool debug_get_enabled(sc_gameref_t game); +extern void debug_game_started(sc_gameref_t game); +extern void debug_game_ended(sc_gameref_t game); +extern void debug_turn_update(sc_gameref_t game); /* OS interface functions. */ -extern sc_bool if_get_trace_flag (sc_uint bitmask); -extern void if_print_string (const sc_char *string); -extern void if_print_debug (const sc_char *string); -extern void if_print_character (sc_char character); -extern void if_print_debug_character (sc_char character); -extern void if_print_tag (sc_int tag, const sc_char *arg); -extern void if_read_line (sc_char *buffer, sc_int length); -extern void if_read_debug (sc_char *buffer, sc_int length); -extern sc_bool if_confirm (sc_int type); -extern void *if_open_saved_game (sc_bool is_save); -extern void if_write_saved_game (void *opaque, - const sc_byte *buffer, sc_int length); -extern sc_int if_read_saved_game (void *opaque, - sc_byte *buffer, sc_int length); -extern void if_close_saved_game (void *opaque); -extern void if_display_hints (sc_gameref_t game); -extern void if_update_sound (const sc_char *filepath, - sc_int sound_offset, - sc_int sound_length, sc_bool is_looping); -extern void if_update_graphic (const sc_char *filepath, - sc_int graphic_offset, - sc_int graphic_length); +extern sc_bool if_get_trace_flag(sc_uint bitmask); +extern void if_print_string(const sc_char *string); +extern void if_print_debug(const sc_char *string); +extern void if_print_character(sc_char character); +extern void if_print_debug_character(sc_char character); +extern void if_print_tag(sc_int tag, const sc_char *arg); +extern void if_read_line(sc_char *buffer, sc_int length); +extern void if_read_debug(sc_char *buffer, sc_int length); +extern sc_bool if_confirm(sc_int type); +extern void *if_open_saved_game(sc_bool is_save); +extern void if_write_saved_game(void *opaque, + const sc_byte *buffer, sc_int length); +extern sc_int if_read_saved_game(void *opaque, + sc_byte *buffer, sc_int length); +extern void if_close_saved_game(void *opaque); +extern void if_display_hints(sc_gameref_t game); +extern void if_update_sound(const sc_char *filepath, + sc_int sound_offset, + sc_int sound_length, sc_bool is_looping); +extern void if_update_graphic(const sc_char *filepath, + sc_int graphic_offset, + sc_int graphic_length); #endif |