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-rw-r--r--engines/glk/adrift/serialization.cpp6
1 files changed, 0 insertions, 6 deletions
diff --git a/engines/glk/adrift/serialization.cpp b/engines/glk/adrift/serialization.cpp
index c0fa81bf3a..02939ccbc6 100644
--- a/engines/glk/adrift/serialization.cpp
+++ b/engines/glk/adrift/serialization.cpp
@@ -407,12 +407,6 @@ bool LoadSerializer::load() {
new_game->requested_sound = _game->requested_sound;
new_game->requested_graphic = _game->requested_graphic;
- /* Quitter tweak -- set the quit jump buffer in the new _game to be the
- * same as the current one, so that it remains unchanged by gs_copy(). The
- * one in the new _game is still the unset one from gs_create().
- */
- memcpy(&new_game->quitter, &_game->quitter, sizeof(_game->quitter));
-
/* If we got this far, we successfully restored the _game from the file.
* As our final act, copy the new _game onto the old one.
*/