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Diffstat (limited to 'engines/glk/advsys/advsys.h')
-rw-r--r-- | engines/glk/advsys/advsys.h | 68 |
1 files changed, 68 insertions, 0 deletions
diff --git a/engines/glk/advsys/advsys.h b/engines/glk/advsys/advsys.h new file mode 100644 index 0000000000..ceb2df3260 --- /dev/null +++ b/engines/glk/advsys/advsys.h @@ -0,0 +1,68 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef GLK_ADVSYS_ADVSYS +#define GLK_ADVSYS_ADVSYS + +#include "common/scummsys.h" +#include "glk/glk_api.h" + +namespace Glk { +namespace AdvSys { + +/** + * AdvSys game interpreter + */ +class AdvSys : public GlkAPI { +private: + +public: + /** + * Constructor + */ + AdvSys(OSystem *syst, const GlkGameDescription &gameDesc) : GlkAPI(syst, gameDesc) {} + + /** + * Run the game + */ + virtual void runGame() override; + + /** + * Returns the running interpreter type + */ + virtual InterpreterType getInterpreterType() const override { return INTERPRETER_ADVSYS; } + + /** + * Load a savegame from the passed stream + */ + virtual Common::Error loadGameData(strid_t save) override; + + /** + * Save the game to the passed stream + */ + virtual Common::Error saveGameData(strid_t save, const Common::String &desc) override; +}; + +} // End of namespace AdvSys +} // End of namespace Glk + +#endif |