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-rw-r--r--engines/glk/advsys/vm.cpp278
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diff --git a/engines/glk/advsys/vm.cpp b/engines/glk/advsys/vm.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "glk/advsys/vm.h"
+
+namespace Glk {
+namespace AdvSys {
+
+OpcodeMethod VM::_METHODS[0x34] = {
+ &VM::opBRT,
+ &VM::opBRF,
+ &VM::opBR,
+ &VM::opT,
+ &VM::opNIL,
+ &VM::opPUSH,
+ &VM::opNOT,
+ &VM::opADD,
+ &VM::opSUB,
+ &VM::opMUL,
+ &VM::opDIV,
+ &VM::opREM,
+ &VM::opBAND,
+ &VM::opBOR,
+ &VM::opBNOT,
+ &VM::opLT,
+ &VM::opEQ,
+ &VM::opGT,
+ &VM::opLIT,
+ &VM::opVAR,
+ &VM::opGETP,
+ &VM::opSETP,
+ &VM::opSET,
+ &VM::opPRINT,
+ &VM::opTERPRI,
+ &VM::opPNUMBER,
+ &VM::opFINISH,
+ &VM::opCHAIN,
+ &VM::opABORT,
+ &VM::opEXIT,
+ &VM::opRETURN,
+ &VM::opCALL,
+ &VM::opSVAR,
+ &VM::opSSET,
+ &VM::opSPLIT,
+ &VM::opSNLIT,
+ &VM::opYORN,
+ &VM::opSAVE,
+ &VM::opRESTORE,
+ &VM::opARG,
+ &VM::opASET,
+ &VM::opTMP,
+ &VM::opTSET,
+ &VM::opTSPACE,
+ &VM::opCLASS,
+ &VM::opMATCH,
+ &VM::opPNOUN,
+ &VM::opRESTART,
+ &VM::opRAND,
+ &VM::opRNDMIZE,
+ &VM::opSEND,
+ &VM::opVOWEL
+};
+
+VM::VM(OSystem *syst, const GlkGameDescription &gameDesc) : GlkInterface(syst, gameDesc), Game(),
+ _pc(0), _status(IN_PROGRESS) {
+}
+
+ExecutionResult VM::execute(int offset) {
+ // Set the code pointer
+ _pc = offset;
+
+ // Clear the stack
+ _stack.clear();
+
+ // Iterate through the script
+ for (_status = IN_PROGRESS; !shouldQuit() && _status == IN_PROGRESS; )
+ executeOpcode();
+
+ return _status;
+}
+
+void VM::executeOpcode() {
+ // Get next opcode
+ uint opcode = getCodeByte(_pc);
+ ++_pc;
+
+ if (opcode >= OP_BRT && opcode <= OP_VOWEL) {
+ (this->*_METHODS[(int)opcode - 1])();
+ } else if (opcode >= OP_XVAR && opcode < OP_XSET) {
+ _stack.back() = getVariable((int)opcode - OP_XVAR);
+ } else if (opcode >= OP_XSET && opcode < OP_XPLIT) {
+ setVariable((int)opcode - OP_XSET, _stack.back());
+ } else if (opcode >= OP_XPLIT && opcode < OP_XNLIT) {
+ _stack.back() = (int)opcode - OP_XPLIT;
+ } else if (opcode >= OP_XNLIT && (int)opcode < 256) {
+ _stack.back() = OP_XNLIT - opcode;
+ } else {
+ error("Unknown opcode %x at offset %d", opcode, _pc);
+ }
+}
+
+void VM::opBRT() {
+}
+
+void VM::opBRF() {
+}
+
+void VM::opBR() {
+}
+
+void VM::opT() {
+}
+
+void VM::opNIL() {
+}
+
+void VM::opPUSH() {
+}
+
+void VM::opNOT() {
+}
+
+void VM::opADD() {
+}
+
+void VM::opSUB() {
+}
+
+void VM::opMUL() {
+}
+
+void VM::opDIV() {
+}
+
+void VM::opREM() {
+}
+
+void VM::opBAND() {
+}
+
+void VM::opBOR() {
+}
+
+void VM::opBNOT() {
+}
+
+void VM::opLT() {
+}
+
+void VM::opEQ() {
+}
+
+void VM::opGT() {
+}
+
+void VM::opLIT() {
+}
+
+void VM::opVAR() {
+}
+
+void VM::opGETP() {
+}
+
+void VM::opSETP() {
+}
+
+void VM::opSET() {
+}
+
+void VM::opPRINT() {
+}
+
+void VM::opTERPRI() {
+}
+
+void VM::opPNUMBER() {
+}
+
+void VM::opFINISH() {
+}
+
+void VM::opCHAIN() {
+}
+
+void VM::opABORT() {
+}
+
+void VM::opEXIT() {
+}
+
+void VM::opRETURN() {
+}
+
+void VM::opCALL() {
+}
+
+void VM::opSVAR() {
+}
+
+void VM::opSSET() {
+}
+
+void VM::opSPLIT() {
+}
+
+void VM::opSNLIT() {
+}
+
+void VM::opYORN() {
+}
+
+void VM::opSAVE() {
+}
+
+void VM::opRESTORE() {
+}
+
+void VM::opARG() {
+}
+
+void VM::opASET() {
+}
+
+void VM::opTMP() {
+}
+
+void VM::opTSET() {
+}
+
+void VM::opTSPACE() {
+}
+
+void VM::opCLASS() {
+}
+
+void VM::opMATCH() {
+}
+
+void VM::opPNOUN() {
+}
+
+void VM::opRESTART() {
+}
+
+void VM::opRAND() {
+}
+
+void VM::opRNDMIZE() {
+}
+
+void VM::opSEND() {
+}
+
+void VM::opVOWEL() {
+}
+
+} // End of namespace AdvSys
+} // End of namespace Glk