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Diffstat (limited to 'engines/glk/alan2/saveload.cpp')
| -rw-r--r-- | engines/glk/alan2/saveload.cpp | 218 |
1 files changed, 0 insertions, 218 deletions
diff --git a/engines/glk/alan2/saveload.cpp b/engines/glk/alan2/saveload.cpp deleted file mode 100644 index 838c2588a1..0000000000 --- a/engines/glk/alan2/saveload.cpp +++ /dev/null @@ -1,218 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -#include "common/savefile.h" -#include "glk/alan2/acode.h" -#include "glk/alan2/alan2.h" -#include "glk/alan2/saveload.h" -#include "glk/alan2/types.h" - -namespace Glk { -namespace Alan2 { - -void SaveLoad::save() { - uint i; - Common::SaveFileManager *saveFileMan = _vm->getSaveFileManager(); - Common::OutSaveFile *saveFile = nullptr; - Common::String str; - AtrElem *atr; - - // TODO -#if 0 - frefid_t fref = glk_fileref_create_by_prompt(fileusage_SavedGame, filemode_Write, 0); - if (fref == nullptr) - _vm->printError(M_SAVEFAILED); - - strcpy(str, garglk_fileref_get_name(fref)); - glk_fileref_destroy(fref); -#endif - - if (str.empty()) - str = _prevSaveName; - - _vm->col = 1; - - // TODO -#if 0 - if ((savfil = fopen(str, READ_MODE)) != nullptr) - // It already existed - if (!confirm(M_SAVEOVERWRITE)) - _vm->printError(MSGMAX); // Return to player without saying anything - - if ((savfil = fopen(str, WRITE_MODE)) == nullptr) - _vm->printError(M_SAVEFAILED); -#endif - - saveFile = saveFileMan->openForSaving(str); - - _prevSaveName = str; - - // Save version of interpreter and name of game - saveFile->write(_vm->header->vers, sizeof(Aword)); - saveFile->writeString(_gameName); - saveFile->writeByte('\0'); - // Save current values - saveFile->write(&_vm->cur, sizeof(_vm->cur)); - - // Save actors - for (i = ACTMIN; i <= ACTMAX; i++) { - saveFile->writeUint32LE(_actors[i - ACTMIN].loc); - saveFile->writeUint32LE(_actors[i - ACTMIN].script); - saveFile->writeUint32LE(_actors[i - ACTMIN].step); - saveFile->writeUint32LE(_actors[i - ACTMIN].count); - if (_actors[i - ACTMIN].atrs) - for (atr = (AtrElem *)addrTo(_actors[i - ACTMIN].atrs); !endOfTable(atr); atr++) - saveFile->writeUint32LE(atr->val); - } - - // Save locations - for (i = LOCMIN; i <= LOCMAX; i++) { - saveFile->writeUint32LE(_locations[i - LOCMIN].describe); - if (_locations[i - LOCMIN].atrs) - for (atr = (AtrElem *)addrTo(_locations[i - LOCMIN].atrs); !endOfTable(atr); atr++) - saveFile->writeUint32LE(atr->val); - } - - // Save objects - for (i = OBJMIN; i <= OBJMAX; i++) { - saveFile->writeUint32LE(_objects[i - OBJMIN].loc); - if (_objects[i - OBJMIN].atrs) - for (atr = (AtrElem *)addrTo(_objects[i - OBJMIN].atrs); !endOfTable(atr); atr++) - saveFile->writeUint32LE(atr->val); - } - - // Save the event queue - _events[*_eventTop].time = 0; // Mark the top - for (i = 0; i < (uint)*_eventTop + 1; i++) - saveFile->write(&_events[i], sizeof(_events[0])); - - // Save scores - for (i = 0; _vm->scores[i] != EOF; i++) - saveFile->writeUint32LE(_vm->scores[i]); - - delete saveFile; -} - -void SaveLoad::restore() { - uint i; - Common::SaveFileManager *saveFileMan = _vm->getSaveFileManager(); - Common::InSaveFile *saveFile = nullptr; - Common::String str; - AtrElem *atr; - char savedVersion[4]; - char savedName[256]; - - // TODO -#if 0 - frefid_t fref = glk_fileref_create_by_prompt(fileusage_SavedGame, filemode_Read, 0); - if (fref == nullptr) - _vm->printError(M_SAVEFAILED); - - strcpy(str, garglk_fileref_get_name(fref)); - glk_fileref_destroy(fref); -#endif - - _vm->col = 1; - - if (str.empty()) - str = _prevSaveName; // Use the name temporarily - - if ((saveFile = saveFileMan->openForLoading(str)) == nullptr) { - _vm->printError(M_SAVEMISSING); - return; - } - - _prevSaveName = str; // Save it for future use - - saveFile->read(savedVersion, sizeof(Aword)); - - // 4f - save file version check doesn't seem to work on PC's! - if (strncmp(savedVersion, _vm->header->vers, 4)) { - delete saveFile; - _vm->printError(M_SAVEVERS); - return; - } - - i = 0; - - while ((savedName[i++] = saveFile->readByte()) != '\0'); - - if (savedName != _gameName) { - delete saveFile; - _vm->printError(M_SAVENAME); - return; - } - - // Restore current values - saveFile->read(&_vm->cur, sizeof(_vm->cur)); - - // Restore actors - for (i = ACTMIN; i <= ACTMAX; i++) { - _actors[i - ACTMIN].loc = saveFile->readUint32LE(); - _actors[i - ACTMIN].script = saveFile->readUint32LE(); - _actors[i - ACTMIN].step = saveFile->readUint32LE(); - _actors[i - ACTMIN].count = saveFile->readUint32LE(); - - if (_actors[i - ACTMIN].atrs) - for (atr = (AtrElem *)addrTo(_actors[i - ACTMIN].atrs); !endOfTable(atr); atr++) - atr->val = saveFile->readUint32LE(); - } - - // Restore locations - for (i = LOCMIN; i <= LOCMAX; i++) { - _locations[i - LOCMIN].describe = saveFile->readUint32LE(); - if (_locations[i - LOCMIN].atrs) - for (atr = (AtrElem *)addrTo(_locations[i - LOCMIN].atrs); !endOfTable(atr); atr++) - atr->val = saveFile->readUint32LE(); - } - - // Restore objects - for (i = OBJMIN; i <= OBJMAX; i++) { - _objects[i - OBJMIN].loc = saveFile->readUint32LE(); - if (_objects[i - OBJMIN].atrs) - for (atr = (AtrElem *)addrTo(_objects[i - OBJMIN].atrs); !endOfTable(atr); atr++) - atr->val = saveFile->readUint32LE(); - } - - // Restore the event queue - *_eventTop = 0; - do { - saveFile->read(&_events[*_eventTop], sizeof(_events[0])); - (*_eventTop)++; - } while (_events[*_eventTop - 1].time != 0); - - (*_eventTop)--; - - // Restore scores - for (i = 0; _vm->scores[i] != EOF; i++) - _vm->scores[i] = saveFile->readUint32LE(); - - delete saveFile; -} - -bool SaveLoad::endOfTable(AtrElem *addr) { - Aword *x = (Aword *)addr; - return *x == (Aword)EOF; -} - -} // End of namespace Alan2 -} // End of namespace Glk |
