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Diffstat (limited to 'engines/glk/alan3/state.cpp')
-rw-r--r--engines/glk/alan3/state.cpp36
1 files changed, 18 insertions, 18 deletions
diff --git a/engines/glk/alan3/state.cpp b/engines/glk/alan3/state.cpp
index 4112659201..3b8acffec8 100644
--- a/engines/glk/alan3/state.cpp
+++ b/engines/glk/alan3/state.cpp
@@ -99,42 +99,42 @@ static int countSets(void) {
/*----------------------------------------------------------------------*/
-static void deallocateSets(GameState *gameState) {
+static void deallocateSets(GameState *gState) {
int count = countSets();
int i;
for (i = 0; i < count; i++)
- freeSet(gameState->sets[i]);
- deallocate(gameState->sets);
+ freeSet(gState->sets[i]);
+ deallocate(gState->sets);
}
/*======================================================================*/
-void deallocateGameState(GameState *gameState) {
+void deallocateGameState(GameState *gState) {
- deallocate(gameState->admin);
- deallocate(gameState->attributes);
+ deallocate(gState->admin);
+ deallocate(gState->attributes);
- if (gameState->eventQueueTop > 0) {
- deallocate(gameState->eventQueue);
- gameState->eventQueue = NULL;
+ if (gState->eventQueueTop > 0) {
+ deallocate(gState->eventQueue);
+ gState->eventQueue = NULL;
}
- if (gameState->scores)
- deallocate(gameState->scores);
+ if (gState->scores)
+ deallocate(gState->scores);
- deallocateStrings(gameState);
- deallocateSets(gameState);
+ deallocateStrings(gState);
+ deallocateSets(gState);
- memset(gameState, 0, sizeof(GameState));
+ memset(gState, 0, sizeof(GameState));
}
/*======================================================================*/
void forgetGameState(void) {
- char *playerCommand;
- popGameState(stateStack, &gameState, &playerCommand);
+ char *playerCmd;
+ popGameState(stateStack, &gameState, &playerCmd);
deallocateGameState(&gameState);
- if (playerCommand != NULL)
- deallocate(playerCommand);
+ if (playerCmd != NULL)
+ deallocate(playerCmd);
}