diff options
Diffstat (limited to 'engines/glk/alan3')
-rw-r--r-- | engines/glk/alan3/alan3.cpp | 7 | ||||
-rw-r--r-- | engines/glk/alan3/main.cpp | 119 | ||||
-rw-r--r-- | engines/glk/alan3/output.cpp | 8 | ||||
-rw-r--r-- | engines/glk/alan3/output.h | 1 |
4 files changed, 77 insertions, 58 deletions
diff --git a/engines/glk/alan3/alan3.cpp b/engines/glk/alan3/alan3.cpp index 950e9cd73a..bbcd6da7f5 100644 --- a/engines/glk/alan3/alan3.cpp +++ b/engines/glk/alan3/alan3.cpp @@ -25,6 +25,7 @@ #include "glk/alan3/main.h" #include "glk/alan3/glkio.h" #include "glk/alan3/options.h" +#include "glk/alan3/output.h" #include "glk/alan3/syserr.h" #include "common/system.h" #include "common/config-manager.h" @@ -67,6 +68,12 @@ Alan3::Alan3(OSystem *syst, const GlkGameDescription &gameDesc) : GlkAPI(syst, g statusLineOption = true; regressionTestOption = false; + // output + anyOutput = false; + capitalize = false; + needSpace = false; + skipSpace = false; + // syserr setSyserrHandler(nullptr); } diff --git a/engines/glk/alan3/main.cpp b/engines/glk/alan3/main.cpp index 52c14761e6..4fd8cf6a3e 100644 --- a/engines/glk/alan3/main.cpp +++ b/engines/glk/alan3/main.cpp @@ -651,7 +651,7 @@ static char *scriptName(int theActor, int theScript) { /*----------------------------------------------------------------------*/ -static void moveActor(int theActor) { +static void moveActor(CONTEXT, int theActor) { ScriptEntry *scr; StepEntry *step; Aint previousInstance = current.instance; @@ -659,17 +659,18 @@ static void moveActor(int theActor) { current.actor = theActor; current.instance = theActor; current.location = where(theActor, TRANSITIVE); - if (theActor == (int)HERO) { -#ifdef TODO - /* Ask him! */ - if (setjmp(forfeitLabel) == 0) { + if (context._break || theActor == (int)HERO) { + if (context._break) { + // Forfeit jump destination + assert(context._label == "forfeit"); + context.clear(); + } else { + // Ask him! parse(); capitalize = TRUE; - fail = FALSE; /* fail only aborts one actor */ + fail = FALSE; // fail only aborts one actor } -#else - syserr("TODO: moveActor setjmp"); -#endif + } else if (admin[theActor].script != 0) { for (scr = (ScriptEntry *) pointerTo(header->scriptTableAddress); !isEndOfArray(scr); scr++) { if (scr->code == admin[theActor].script) { @@ -748,63 +749,73 @@ void run(void) { init(); while (!g_vm->shouldQuit()) { - if (ctx._break) { - #ifdef TODO - // Return here if error during execution - switch (setjmp(returnLabel)) { - case NO_JUMP_RETURN: - break; - case ERROR_RETURN: - forgetGameState(); - forceNewPlayerInput(); - break; - case UNDO_RETURN: - forceNewPlayerInput(); - break; - default: - syserr("Unexpected longjmp() return value"); + if (!(ctx._break && ctx._label == "forfeit")) { + if (ctx._break) { + assert(ctx._label == "return"); +#ifdef TODO + // Return here if error during execution + switch (setjmp(returnLabel)) { + case NO_JUMP_RETURN: + break; + case ERROR_RETURN: + forgetGameState(); + forceNewPlayerInput(); + break; + case UNDO_RETURN: + forceNewPlayerInput(); + break; + default: + syserr("Unexpected longjmp() return value"); + } +#endif + ctx.clear(); + } else { + if (debugOption) + debug(FALSE, 0, 0); + + if (stackDepth(theStack) != 0) + syserr("Stack is not empty in main loop"); + + if (!current.meta) + runPendingEvents(); } - #endif - ctx.clear(); - } else { - if (debugOption) - debug(FALSE, 0, 0); - if (stackDepth(theStack) != 0) - syserr("Stack is not empty in main loop"); + recursionDepth = 0; - if (!current.meta) - runPendingEvents(); + // Move all characters, hero first + rememberGameState(); + current.meta = FALSE; } - recursionDepth = 0; + moveActor(ctx, header->theHero); - // Move all characters, hero first - rememberGameState(); - current.meta = FALSE; - moveActor(header->theHero); + if (!ctx._break) { + if (gameStateChanged) + rememberCommands(); + else + forgetGameState(); - if (gameStateChanged) - rememberCommands(); - else - forgetGameState(); + if (!current.meta) { + current.tick++; - if (!current.meta) { - current.tick++; + // Remove this call? Since Eval is done up there after each event... + resetAndEvaluateRules(rules, header->version); - // Remove this call? Since Eval is done up there after each event... - resetAndEvaluateRules(rules, header->version); + /* Then all the other actors... */ + for (uint i = 1; i <= header->instanceMax; i++) { + if (i != header->theHero && isAActor(i)) { + moveActor(ctx, i); + if (ctx._break) + break; - /* Then all the other actors... */ - for (uint i = 1; i <= header->instanceMax; i++) - if (i != header->theHero && isAActor(i)) { - moveActor(i); - resetAndEvaluateRules(rules, header->version); + resetAndEvaluateRules(rules, header->version); + } } - } + } - if (ctx._break && ctx._label == "restart") - break; + if (ctx._break && ctx._label == "restart") + break; + } } } while (!g_vm->shouldQuit() && ctx._label == "restart"); } diff --git a/engines/glk/alan3/output.cpp b/engines/glk/alan3/output.cpp index 97a3a35574..5f646923d4 100644 --- a/engines/glk/alan3/output.cpp +++ b/engines/glk/alan3/output.cpp @@ -40,10 +40,10 @@ namespace Glk { namespace Alan3 { /* PUBLIC DATA */ -bool anyOutput = FALSE; -bool capitalize = FALSE; -bool needSpace = FALSE; -bool skipSpace = FALSE; +bool anyOutput; +bool capitalize; +bool needSpace; +bool skipSpace; /* Screen formatting info */ int col, lin; diff --git a/engines/glk/alan3/output.h b/engines/glk/alan3/output.h index e889b76b89..6f52cfccf6 100644 --- a/engines/glk/alan3/output.h +++ b/engines/glk/alan3/output.h @@ -36,6 +36,7 @@ extern int pageLength, pageWidth; extern bool anyOutput; extern bool needSpace; extern bool capitalize; +extern bool skipSpace; /* Log file */ extern strid_t logFile; |