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-rw-r--r--engines/glk/archetype/array.cpp66
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "glk/archetype/array.h"
+
+namespace Glk {
+namespace Archetype {
+
+void new_xarray(XArrayType &the_xarray) {
+ the_xarray.clear();
+}
+
+void dispose_xarray(XArrayType &the_xarray) {
+ the_xarray.clear();
+}
+
+void append_to_xarray(XArrayType &the_xarray, void *element) {
+ the_xarray.push_back(element);
+}
+
+bool access_xarray(XArrayType &the_xarray, int index, void *&result, AccessType direction) {
+ if (index < 0 || index >= (int)the_xarray.size())
+ return false;
+
+ switch (direction) {
+ case PEEK_ACCESS:
+ result = the_xarray[index];
+ break;
+ case POKE_ACCESS:
+ the_xarray[index] = result;
+ break;
+ }
+
+ return true;
+}
+
+bool index_xarray(XArrayType &the_xarray, int index, void *&result) {
+ return access_xarray(the_xarray, index, result, PEEK_ACCESS);
+}
+
+void shrink_xarray(XArrayType &the_xarray) {
+ if (!the_xarray.empty())
+ the_xarray.resize(the_xarray.size() - 1);
+}
+
+} // End of namespace Archetype
+} // End of namespace Glk